Reviews from

in the past


The most technically wonderful game I’ve ever felt less than stellar about. If objective measurements were a thing this game would be 4.5 stars, however I can’t seem to get that Prime itch everyone else seems to understand.

Really hard and really good, but the ending was a bit dragged out.

l'ennesima volta che ci provai con un metroidvania


One of my friends kept telling me to play this game back before this remaster came out, and I hated the original's controls so much, I'd drop it a few hours in. Thank God Nintendo asked me to give them even more money so I could play this with good controls. I love giving corporations money!

I can for the most part understand why people gave this game such glowing reviews back in the day Retro was able to take the Metroid formula and effortlessly convert it into 3D which is double impressive for this game being the studio's first game and how it seemed like a project that was doomed from the start since Nintendo didn't seem to care what retro was doing hence why their founder was using the money given to him to host porn sites

I'd say the biggest gripe I have with this game is kind of how slow it is compared to something like Super Metroid but that's understandable when you're working with an fps framework the thing I just plain got annoyed about was the sheer amount of backtracking there is compared to super or even fusion it just got tedious

overall a game that holds up well to this day and is another game that reminds me of the best generation gaming being the GameCube era they also did a mostly fantastic game job remastering this game taking an already really good-looking game and made it better the only cons being it can get overly dark and hard to see in some areas and the thermal visor looking like ass

Had to give this five stars because this is one of the greatest remasters I've ever seen.

Extremely good. One of those games where I play the first hour and think "this is alright I guess". But I'm drawn back and then after a 3 hour straight play session I go to bed wanting nothing more than to go back to that spider ball spot in the Magmoor caverns that I forgot to check before switching the game off. Amazed at how well the Metroid formula transfers to first person. Am now excited for Prime 4.

One criticism: when you're designing a game where you rely on the map so heavily, let me see EXACTLY where elevators take me. "Tallon Overworld East" - cool, how about when I push A on the elevator symbol on the map, you just show me the room I'm about to go to - is that okay? No? Okay I'll just go fuck myself then

yes, samus, your graphics are very good but you still can't open a white door

Un chef d'oeuvre, j'ai adoré le découvrir avec ce remake et j'attends les prochains :)

WE LOVE STRONG INDEPENDANT WOMEN
also one of my favourite games of all time

Very cool game overall. I had some of the same frustrations I've had with every Metroid-vania I've played. Lots of backtracking and repetitive combat. Cool bossfights though.

First time playing a Metroid Prime; well, actually, I've only played Dread before this one, so I'm a Metroid newbie. It is an amazing game; I enjoyed it sooo much and couldn't stop playing. Maybe no teleport is a big mistake, and also, I hate when games have their whole story in texts; I don't know who reads that, but for sure not me. I would have liked to know the story though; I'll have to watch a YouTube video, but cutscenes were missing in this game. Everything else is really good; the bosses were creative and fun to beat (not the last one).

Lavado de cara a un juego de por sí bueno.

Solo hablaré del trabajo como remaster, no del juego en sí.

Visualmente el trabajo del remaster es increíble, con texturas más detalladas e iluminación mucho más presente, haciendo que varias zonas se vean de lujo.

Hay mayor variedad de controles recopilando los de sus anteriores lanzamiento y los nuevos, con cada joystick manejando la cámara y el movimiento, sintiéndose cómodo, aunque un poco lioso a la hora de combatir varios enemigos a la vez que te rodean.

Los coleccionables como la galería de arte y de modelos muestran el cariño que se le dió a este juego, cosa que agradezco.

It's nice to finally play one of the most famous games in one of my favorite franchises.

I've been a huge fan of 2D Metroid ever since I first played Metroid Zero Mission back in 2012. I love almost all of them, and each one has a distinct rhythm to it that never fails to captivate me. I think a large part of it is due to Samus' kit being so iconic and fun to use. Power ups like the shine spark, screw attack, and morph ball all make it so that the act of controlling Samus never gets old.

When starting Prime I was really worried about how that flow would be affected in a 3D space. A Metroid game being good to me relies on 2 key factors, control and pacing. So seeing that the control was completely changed to be a first person shooter, I was nervous that the feeling of Samus would not be as solid as the 2D games. I was super wrong though.

Samus controls like an absolute dream in this game, and the added duel stick option in the Remastered easily makes this the definitive way to play the game. The new camera shift actually makes combat a lot of fun to engage with in this game, which the developers clearly knew because this Metroid game has a larger focus on combat. There are multiple different beam types that you can swap on the fly, which create a great sense of flow that you dont typically see from a Metroid game.

The main downside to this camera angle is that it doesn't really allow for some of my favorite upgrades like the speed booster or screw-attack to exist, but I was honestly ok with it for this game. Areas feel a lot less platforming heavy, and the added boost ball ability still made moving through areas a breeze. It had a bit of a learning curve, but by the end of the game the boost ball had joined the ranks of one of my favorite abilities in the series.

Moving on to that second criteria for a good Metroid game for me, the pacing of this game is utterly fantastic. The balance between finding new areas and backtracking to old ones is a very tricky one, and I think Prime mostly nails it. By the end of the game I knew each area like the back of my hand, and I never really tired of backtracking to them (until I attempted 100% but we'll get to that.)

The atmosphere and music are incredible too, which isnt a surprise since its fucking Metroid Prime. However, the part that surprised me the most was the story. I actually found myself really engaged with it, and the way it was told diagetically through using the scan visor was really damn smart. It brought me back to my first time exploring and scanning text on planets in Outer Wilds, which made me realize that the translator in that game was probably heavily inspired by Metroid Prime (same with the parallels between the Phazon and Ghost Matter tbh).

My only real complaint with the game came from a lack of QOL features with its map. Modern Metroid does a really good job of allowing you to mark areas on your map that you want to return to, and also showing you how many items are left in each area, which makes backtracking easier. Prime doesnt have anything like this, which makes the endgame grind for 100% extremely tedious and boring. The pacing of the game got completely destroyed in the last 2 hours of my session, mainly because I kept wandering around in circles looking for the last 5% of items.

Overall, there is a reason that Metroid Prime is an absolute classic and seen as the epitome of the series. While I don't enjoy it as much as some of my favorite 2D outings (Dread and Zero Mission), I do think it has quickly risen to being one of my favorite Metroidvanias of all time.

....I just really don't like what the Remastered did to Samus' face. It's in that state of the uncanny valley that I REALLY hate.

A game this beautiful running at a locked 60 frames on Switch is absolute wizardry.

A remaster we never needed, but I vastly appreciate from the bottom of my heart. Honestly one of the best remasters ever made especially given hardly anyone from Prime's dev team is still at Retro.

this game is REALLY good. it has fantastic sound design and visuals and it just all comes together to create an atmosphere that captures the games setting perfectly, and it has some of the best gameplay of the Metroid games i've played.

its insane how this shit is still the goat 20 years later. this must be like the fifth or sixth time i've replayed prime, and even now i think it's the only game i love so much that i can actually sit through and finish it in 1-2 sittings. it's a massive comfort game for me and a huge source of nostalgia - but i will admit, every time i finish a new playthrough i find more flaws with it. still, this shit is really nice.

this is probably the best example of a remastered game that looks how you remember it as a kid. they improved upon this game's environments SO fucking well. prime was already a game that looked great for its time, and the remake amps that up to 11 - imo one of the nicest looking games on the switch. i feel like even now the amount of work that went into this game is unappreciated, it's really incredible how they dropped this one and then dipped.

combat feels great as always, and I love how many different control schemes they provided. i was so used to the wii pointer controls that i couldn't imagine using anything else, but i got used to twin stick shooting pretty easily. there were a few times where i fumbled with switching beams or some shit, but it didn't bug me too bad. shooting feels great, platforming gets better and better the further along you go, shit is just NICE man. this is a primo-ass game right here.

i think with this playthrough, though, it finally hit me just how awful the backtracking can feel at times. even when compared to other metroid games, there were plenty of moments that had me scratching my head as to why they'd make me retrace my steps so far for a single upgrade. easily the worst offender was the game leading you directly to the crashed frigate and waiting until you're halfway through it before saying "oops uwu you need the gravity suit get fucked" and making you backtrack through some pretty terrible underwater platforming. then the gravity suit is halfway across the fucking planet! how would i have assumed to go that way without a guide or waiting around for the game to literally show me where it is? if this was literally any other game, i'd be foaming at the mouth over having to spend so much time backtracking - but prime is lucky that i hold it so dearly. it gets a pass, even though i didn't like that shit.

also the x ray and thermal visors are somehow even worse on my eyes than they were in the original release. that's pretty bad too, i always hated using those. but both of these were also issues that were present in the original version, so it's not like i can fault them for it now. these are my only real complaints tbh.

i still think this is one of the best FPS games out there, and one that everyone should try at least once if they haven't already. seriously, if you haven't played prime you gotta rectify that shit!!

Having never fully beaten one, getting a chance to explore it again was one I could not say no to. The gameplay after over 20 years still holds, the maps, the soundtrack, the bosses, all have stood the test of time. It is easy to see why so many people hold it in such high regard. The story only matters as much as the player wants it to, with many optional scans that explain the lore of the planet, but they are not required to understand the general gist.

My only gripes with this game are the fact sometimes it's took dark to see anything (that could very well be a problem with my TV though) and the boss lineup aside from Ridley and the final boss. I would say the backtracking is also a negative but part of what makes metroidvanias so special is going back to previous areas and discovering new things with the new abilities you've acquired and this game was full of that. Other than those possible shortcomings, this is one of the best Metroid games.

Jogão, metroidvânia em primeira pessoa, como não pensaram nisso antes?

Completion rate: 82%

I'm not going to be a contrarian and say "IS METROID PRIME AS GOOD AS EVERYONE SAYS???" because obviously it is. everything people say about this game is true. the atmosphere is absolutely phenomenal, the game is gorgeous, the music is incredible, and exploring Tallon IV is a wonderful experience thanks to the genuis interconnected level design. I wish the game was longer tbh! I could've kept going for hours. my only nitpicks are that the Chozo ghosts you summon halfway through the game get super annoying and that the Omega Pirate is a lame boss fight. otherwise, Metroid Prime is an amazing game that deserves its place among the gaming titans.

This is a masterpiece, only blemished by the fetch quest at the end that requires endless backtracking. Just use a guide for that and get it over it. Other than that, it's one of the best games I've ever played. I hope they also remake 1 and 2!


I really want to like this game more, and there's definitely a lot to love about it, from the beautiful world to the atmospheric soundtrack coupled with cool powerups and fun boss fights.

For me though, it got very tedious progressing in the game because of the backtracking and continually getting lost in each area of the map by constantly missing key items and powerups that I thought were very easy to overlook. I'm fine with playing games with a guide and looking stuff up when I feel the need to, but when it becomes something I have to do constantly it does start to wear on me.

The platforming in the lava section of the game was also annoying. One wrong step or a blast from a faraway enemy can send you flying into lava which doesn't automatically kill you but will rapidly drain your health to the point that you wish it had because you'll end up dying before finding a platform to get back on anyway.

Constantly having to switch between your laser cannon and scanner was also awkward; while it didn't matter in the emptier parts of the map, it could mean the difference between taking massive amount of damage or even falling into lava in rooms with enemies.

Maybe I will continue this game one day, because I did truly enjoy it and just stopped playing before the annoyances eventually caught up with me, but I don't feel confident that I can even finish it without watching a full walkthrough first.

It was a fun experience. I got angry a few times and lost but it was still a good experience. I didn't get all the collectibles for that extra ending but yeah it was still fun. I'll definitely look into playing prime 2 and 3 if they get remastered.

I wanted to absolutely love this game, but I couldn't.
While the game looks absolutely amazing, the world, atmosphere and music are on point, I had a lot of problems with the overall gameplay loop.

Full disclosure, I played this on Normal difficulty and I wish I hadn't. My biggest issue was that I felt the main enemies were absolute bullet-sponges. Fights would become less of a skill requirement and more of an exercise in patience. I only died around 5 times in total in the game (3 of those being the penultimate boss which also suffered from this ridiculous issue), so difficulty wasn't a massive problem for me.
The transition from 2D to 3D Metroid was done pretty well for the most part, although I felt like the game needed to hold my hand a little more, personally. I felt completely lost most of the time after picking up an upgrade, and had to have a walkthrough on standby on occasions where I'd be wandering around for ages.
I know the game does give you a hint after a while, but even then the map is a little annoying to navigate.
To conclude, I was a little disappointed with my experience with Metroid Prime, but I wouldn't be reluctant to try other entries in the 3D series, I just think the 2D games are more my cup of tea.

Nintendo Switch 😉 | 14/01/2024 - 15/02/2024

Nota: 7.5

✅PROS
- Pedazo variedad de mecánicas pa' ser del 2002.
- Variedad sorprendente de enemigos también.
- Ha tenido un toque de dificultad que me pone.
- Me ha dejado con ganas de jugar más de la saga.
- El orgullo de habérmelo pasao'

❌CONTRAS
- NO es noob friendly. Nunca había jugado un metroidvania y me quedé atascá muchas veces.
- Los enemigos más tocapelotas que he conocido en mi vida.
- Tantas mecánicas que a veces era incómodo cambiar entre ellas rápidamente.