Reviews from

in the past


visuals and music are beautiful and i love the weighty freerunning as opposed to the constant speed that most movement games give you but the fov lock and the terrible combat make this one of the most frustrating and physically sickening games ive ever played

the gun fighting can feel weird sometimes

La ciudad toda blanca con sus rascacielos verdaderamente te introduce en esa "distopía" donde el juego tiene lugar. El parkour es entretenido y la estética brillante. Algo cortillo pero suficiente.

Juegazo, totalmente infravalorado. De esos juegos que dices ojalá volver a jugarlo por primera vez.

I'd say this game holds up even to this day, really fun controls but pain if you're going for a pacifist run


Visuals have aged excellently, such a unique game.

Really cool and interesting game, score is stunning

Unique, fun the only good parkour series I definitely want to finish this game

Massively falls off over time. The first levels are open and bright and fun to jump around in but by the end almost all the parkour takes place in cramped spaces which make the controls feel really clunky. The story is also extremely barebones and uninteresting but I actually didn't mind the combat simply because it was too easy to actually be a nuisance.

Need a new parkour game just like this

i wanted to kill myself playing this

finished it about 4 times and ill never get tired of doing it again, it has problems yes but i got the feelings for this game i just love everything about it

Fun. Don't know what else to say.

It's about four hours long, and it'll make you pause at times to get in stiff shootouts that are nowhere near as fun as the freerunning sections, but Mirror's Edge is such a unique product that you'll treasure it anyways.

one of the pioneers of parkour video games that has a really unique visual style, pulled down slightly by a weak story

this is one of those games that introduces millions of people to an aesthetic & a feeling they didn't know existed. thank you mirror's edge

Probably the most empty game I've ever experienced. The parkour is bland and shallow, the story and world are just not developed at all. I genuinely am amazed at how there is 0 substance to be found here. I feel like I've played the first draft of a game thats about to have all the details filled in, but its just not there.

A really cool graphical style that still holds up today. I never made it past the final level, but enjoyed it anyways!

Underrated gem, handled surprisingly well and the story is fun, just could have been thought out better

Jogo da mina que pula nos prédios e faz parkour kkkkkkkkkkkkkkkkkkkkk

Dá soquinho e mata gente também

I miss the 2000s cyberpunk aesthetic :(

Fantastic game with fantastic scenarios and visuals. The story is amazing, and the gameplay is simple and practical, with parkour and combat mechanics included. The soundtrack is also memorable. This game never ever gets old. I also played the sequel, which is a reboot, and loved it as well. I wish this game was an open-world like Mirror's Edge: Catalyst.

20 YEARS OF GAMING PART 5

I can not think of a single game where the game's combat singularly ruins it quite like this one.

Perdi meu save do Xbox 360 quando eu tava na faze final ... Tirando isso, jogo perfeito


This review contains spoilers

For personal reference more than anything else. Still have done spoiler warning just in case though.

Second time playing through this game after first playthrough just under 4 years ago. Played on normal difficulty.

Damn is this game fun, the movement feels fluid and most areas feels like they have multiple ways of traversing through them. It never felt like it got old outside of a couple of moments where I was more repeatedly butting my head against a brick wall trying to get past a certain section. Chases felt exciting and forced me to try and very quickly learn a layout or understand where I needed to go as Faith dies quite easily when shot at.

Speaking of which, combat was quite good to begin with as it was simple yet felt like a bit of a last resort or it was just fun to be running and then quickly defeat someone who was in your way. Eventually though this became a bit of a problem as enemies became more difficult, the first type of enemy can be defeated with a slide or jump kick and then a whack or two. The rest of the enemies seemed to require two of the slide or jump kicks which when being stopped and having to fight on the spot felt quite awkward but also took time and considering that enemies usually appeared in pairs or groups it meant that you'd be trying to beat one guy while another one is just filling you with bullets leading to a death and a restart. I tried to coax enemies away from each other which sometimes worked but the rest of the time they wouldn't separate or the furthest the one I was trying to lure would move would still put me in line of fire from the other(s). There is also a disarm mechanic that works like a parry or counter but felt like it had a very short amount of time to pull off and the timing also felt later then it should be (the slow down time mechanic did help a bit but I think i just couldn't quite do it consistently enough).

Now with this in mind it is important for me to state that something I realised when playing this is that I fucking suck at this game. If I ever replay this again (which I probably will) I will absolutely need to put this on easy. Even with the combat being simple I still struggled to pull off basic moves (an issue I had when it came to platforming sections as well), coupled with the fact that you get guns in this game and I already am quite bad at aiming meant that I started to dread combat sections as they got more frequent and harder. I also got lost a bit too often as well and would either spend sometimes up to 10 minutes trying to work out where to go or just resorting to a Youtube video when the answer was usually obvious, this was mainly a result of problems I seem to have with navigation and being able to notice things without them being pointed out to me. Even though I am aware that all of this is my fault, I do have to admit that sucking at this game led to me enjoying it less than I would have if I was better at it and resulted in frequent occasions of frustration and or boredom.

One thing that helped though was the minimalistic look of the game as it usually showed where to go through a bright red object or thing amidst a sea of white. The game looks very nice but a slight problem I had as I went on was that areas were kind of blending into each other despite the game clearly trying to add a set piece or drastic change of location per chapter. There's a couple of places that stood out like the sewer section and the mall but there's many rooftops, offices, construction sites or factories that felt indistinguishable from one another. The look of the game makes sense for the story at least.

The story was something that just didn't end up interesting me, I liked the concept of a group of outlaws trying to get around in a city under heavy surveillance that is trying to take control of everything and everyone but it didn't feel like it did anything with this concept. I think its the one thing the short length of the game actually screws over as it just feels rushed and barely gives a moment for the story to breathe, I think this story should have been in a longer game and this game should have had a shorter story that could have worked with the quick run time and faster pace.

Another thing that doesn't help is the characters as outside of one section where Faith tells her backstory I did not give a shit about any of the characters, I think there are far too many and they barely get time in the plot let alone time to be made more interesting. Faith's main two associates who she's been with since before the game are a friend (?) who ends up being a traitor and a mentor who dies and it feels like I should have really cared about them to get that sense of betrayal or sadness that Faith must have been feeling but I just didn't care. Something I did notice though is that when I was playing as Faith and getting around with her skills, I was really impressed and during gameplay considered her a very cool character which was a shame when she's just so boring otherwise. I never really encounter a situation where an aspect of gameplay makes me think something about a character like this but I was a big fan.

Some scattered thoughts. The subtitles for this game are probably the worst I've seen in a game, they're not particularly bad or anything but where most games I play have like a spelling error here or there, this one repeatedly had mistakes, characters names not being capitalised, missing punctuation, wrong forms of words that are different then what gets said (there's an instance near the beginning where Faith says "It's" but the subtitle reads "It is"), it wasn't the biggest issue in the world but it happened often enough to be noticeable and it kind of annoyed me. I also didn't like the art style of the cutscenes, I think I get the vibe they were going for but I thought it just looked kind of amateurish (I recognise that this game may not have had the biggest budget but I still would like to comment on it). The soundtrack wasn't really anything special but I did like some of it and even if I prefer Portal's 'Still Alive' the one in this game was really good.

Overall I had a good time but am under the belief that if I played this on easy (and perhaps even skipped the cutscenes) I would've had a much better time.

pular em predio e se esconder de bolsonarista

Asian yakuza girl go zoooom 👍👍