Reviews from

in the past


Dude im just gonna say that ive finished it now cause its sorta exhausting getting through the game for some reason. I mean, dont get me wrong its pretty good but for me it doesn’t compare to twewy- except the gameplay. The gameplays cool asf

La continuación perfecta del primer juego lo recomiendo al 100%

I wish square treated you better...

Avrebbero potuto pullare un sequel fatto solo per spillare soldi ai giocatori e ai fan. Invece hanno creato un'opera in grado di battere anche l'originale. Grazie Square, ora vedi di non fare un sequel e rendere questa saga un nuovo Kingdom Hearts.


It's hard to come up with words to describe how good Neo World Ends With You is.
It's stylish, it's unique, it takes risks both in gameplay decisions(controlling 6 characters at once is actually crazy) and in the story(time travel powers tend to be a red flag if you like your characters to be rational) and it nails it every single time. I hadn't been so engrossed in a JRPG, or even a game in general, since Persona 5 Royal.

- Getting removed from PS Plus library in March 2024. Was hoping to finish it before that but I gave up. And I don't think I will buy this.
- HowLongToBeat website said this take 40 hr to beat. From what I played, I'm not sure if the gameplay can sustain 40 hr.
- Amazing music. Really cool to visit Shibuya in real life and see the inspiration.

Pretty good, although lacking compared to the first game. I loved the mechanics of this one, and I remember spending hours grinding just for the hell of it.

Bom jogo, trilhas sonoras ótimas, a jogabilidade também é boa, porém, o jogo se estende demais, deixando ela repetitiva. O loop de gameplay foi legal no inicio, mas ficou cansativo ao decorrer do jogo, ao menos o final foi bom, gostei dos personagens também, acho que poderia ser melhor se não fosse tão longo.

Gameplay loop gets somewhat dull over time as you gather the better pins, ost, cast and story are really good, enjoyable game if you get into it

Saw someone before say you can play this before the first and honestly don't makes mid to end game a bit confusing. Fun game with a lot of unique mechanics that I wish were in other games, and it has a good amount of post game content you can work on.

This review contains spoilers

NEO: The World ends with You, unfortunately had all of the odds stacked against it. from Square Enix's frankly moronic marketing decisions and unrealistic expectations. (Square, you are actually fucking high for thinking this would even compare Final Fantasy 7 Remake sales wise. ) Which is quite sad considering how great this game really is. While I do prefer the first game a bit (mostly for story reasons) to say NEO isn't a worthy sequel would be a bit of a lie in my eyes.

Let's start off with the gameplay, the way you can experiment with so many different types of pins and the synergies they all have pretty much almost always allows you to approach battles differently. chaining a bunch of attacks together feels satisfying especially when you get to top it all of with a huge super move like the elemental killer mixes (which also can also be used as combo tools depending on which element of the pin you last used so it's really not just your generic powerful damaging move) or the 300% one if you're low on health and want to increase drop rates. Now, I totally understand that this game's gameplay doesn't really have the same ludonarrative storytelling as the first game with it's partner system, which is a bit of a disappointment. but for me, this comes with the strength of the game being much easier to go back to since I don't have to deal with touch controls. both have their inherent strength and weaknesses, I cannot possibly say which one is "objectively better". though I do find myself having more fun with NEO's combat. Now, if there was one complaint I have about the combat is that some of the enemies are really, REALLY damn tedious to fight. the Wolf and ESPECIALLY the Chameleon noise come to mind. The Wolves absolutely love running around the field which can make your slashing and projectile pins whiff, not only that. the gold ones you fight in week 2 can leave a trail of fire, meaning you get BURNT EVERYTIME YOU TOUCH IT! not only that, some of these mongrels absolutely love jumping from off screen and then binding one of your party members. you have to target them and damage them enough to let them go...this feels incredibly frustrating especially since the game, especially in week 3 loves throwing a pool of enemies at you. this gets even worse when you account for the dive missions, WHICH ARE TIME BASED! so you can lose time for essentially getting attacked off screen...the Chameleon noise is another one that enjoys wasting your time since you have to wait for it to appear before you can deal any sort of damage for it. now, I wouldn't really mind this if these waiting times weren't so DAMN long. oh and to add the cherry on top of the shit Sundae, in week 3. you fight a variant of chameleon noise that can heal enemies back to full health. But thankfully, for the most part. the other enemies are tolerable or actually pretty damn fun to fight (the bosses, the Grizzly noise, Stingers etc). Overall, I still think NEO has a great combat due it's sheer variety of pins and the synergies they can have with one and other.


Let's get to the characters, shall we? to say we have a great cast of characters on our hands would be an understatement. I think all of them are really likeable and serve some purpose in the plot at least, on top of just being really interesting and well written. I will not be going over all of them because frankly, we would be here all day. so I'm thinking of doing dives on Rindo, Beat and Shoka. Despite me not doing dives on a lot of them, I do think a lot of these lads are genuinely entertaining (Kubo is such a fun villain, same with Minamimoto. and Nagi, while she can be a bit annoying at times, was still great to have around.)

Rindo's arc is about overcoming the struggles of making hard decisions and being generally passive, this is somewhat obvious as he pretty much entirely relied on Minamimoto for Week 1. his morale was absolutely destroyed when he left the team, losing all hope of winning the game. However, his development at the end of the game changes from him being passive to making incredibly huge decisions such as going back in time to save his friends after they were killed at the risk of making the "boss" fight even harder since every time he used this time travel abilities, the "boss" would get stronger...plus, seeing all of the characters in the game team up at the end of the game was just really awesome to see. while I much prefer Neku as a protagonist, Rindo is still pretty good.

to say I was excited when I saw Beat again in week 2 would be an understatement in the century, he's probably one of my all time favorite characters in all of gaming. and I'm happy to say he's absolutely great here, I love his vulgar attitude towards the reapers but he's like a genuinely caring bigger brother (pretty fitting, huh?) to the wicked twisters and their allies. I'd say he's like the second leader of the team. I was so happy everytime I saw this blonde shithead spoke. I wouldn't love this game THIS much if it wasn't for the GOAT himself #BeatSupremacy also, I'm not exactly sure if Breaking Free is his theme (I'm confident it is though since it aligns with his backstory pretty well) but my god Breaking Free is such an amazing song, the lyrics hit too fucking close to home ;_; I'm literally him fr

Shoka is probably my favorite New-comer from NEO. She was a huge dickhead to the Wicked Twisters at the start of the game. Seeing her get more and more discontent with being a Reaper, eventually rejecting her closest form of family (being Ayano and the other Reapers) to live for herself was an amazing moment. Also damn...her reaction to Ayano getting erased was genuinely sad :( the only real issue I had is that Ayano was the closest character in this game to feel like a "plot device" for another character's development, Kanon and Motoi had enough screentime to make an impression to make you feel SOMETHING at least for them...but Ayano just feels like she didn't do that much sadly. But still, Seeing Shoka being so vunerable to her friend's death was heartbreaking, man ;_; but also really heartwarming to see her eventually open up to the twisters and her "fearless leader". I think out of all of the characters Shoka has the most "noticable" development out of all of them...but saying the others were underdeveloped would also be really disingenious to me. (ESPECIALLY fret, he may not be a favorite of mine but I can't deny that him learning from Kanon to be genuine to those around him was absolutely fucking great.)

Overall, I highly recommend this to anyone who has played the first game. trust me, it won't disappoint. but please, play the first game before playing this one because a lot of scenes just don't feel that impactful if you haven't played the first one and you'll also just be somewhat lost as well.

I would like to thank you all for reading this, I love both of these stupid ass games and probably impacted the way I see life. Remember y'all,The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go. I shall bid y'all adieu, sheeple of Backloggd. <3

One of my favorite ARPGs that's sadly let down by a lackluster story and an annoying progression system.

I waited years for this game to release. It was the number 1 thing I was looking forward to playing. I tracked every pre-release review, clues in mobile games, scraps of info after Final Remix. Anything. TWEWY is my favorite game of all time. I wanted to love this game so, so badly. When it came out, I played it all in a weekend start to finish. Needless to say, I never anticipated something more in my life. I was ready to get absorbed in everything all over again with a new cast and learn new lessons tailored more to the modern era.

...That's why I'm sorry to say this part. If you played the original, do not play this.

Not because this is a "bad" game or because the art quality suffers or music is bad, no no. It still maintains all those qualities of the original and expands on them tenfold. It really is a Gorgeous game all the way through. I commend the team for what they were able to accomplish with respect to the battle systems, Nomura modern fashion tastes, impeccable music, and the incredible 3d background designs. I think the world of this game is one of the most gorgeous I've ever played. Now, with all that out of the way, what could possibly be the problem with it?

The writing. It's very much a Safe game. It doesn't challenge the player in any way that appealed to me so strongly about the unique vision of the original DS TWEWY. The characters straightforwardly perform all their goals and don't face lifestyle challenges or interact the same with mechanically that Neku was able to with his cast. The game is bloated with meaningless dialogue from minute one to 200 hours in. The characters talk but don't have much to say that is challenging or engaging like Neku's examinations into his loneliness and scorn towards others. I do not feel compelled at all to get the secret reports or do the bonus modes the same way I was for the original. Nagi is introduced as a perfect social communicator despite her neet background and then that's it for the rest of the game. She's able to handle every social scenario onwards and faces no serious shortcomings in the plot. She's another one of Rindo's lackeys. She has a crush on Minamimoto. She has a rivalry with Fret. That's... about it. She's subversive because she's not a depressed nerd, but the writers forgot to give her meaningful actions and arcs beyond that. The whole game is like this but I don't have the energy to go into every nitpick. It's just a very shallow game.

When I finished this game, the only thing I thought was "Well... That was fine I guess." which to me is the biggest sin a piece of art can commit. I so desperately do not want to be a hater for this game. I wanted to love it so badly. But between the troubled development of the title leading to three massive rewrites over a decade, Final Remix, and Nomura's ideas for the story getting tossed aside for Ishibashi's... This is not for me. This is for someone who loves shonen and thinks being a cool teen with powers is cool. And that's a perfectly fine thing to be. It just isn't the mechanically rich and narratively rich character analysis I so deeply loved about the original. It's mindnumbingly just a button masher with stylish characters with no substance beyond that. Worst of all, it's a game that makes me go back and think "did I even really love the original?" And if you loved the original in that same way, you won't love this game.


a great sequel to an amazing game.

While I feel it isnt AS amazing, it still retains what made the original twewy so great with its characters, music, and style

Comprei com a espectatvia de ser um rpg interessante e descubri um dos melhores jogos que já joguei na vida, art style imaculado, trilha sonora lendaria e uma historia que te deixa na ponta da cadeira do inicio ao fim

underrated! the combat system was so fun and the cast was cute.

Such a massive downgrade from the first. By the time the 3rd week came around, I found myself to be tuning most of the game out, but by that point I was already 2/3 through the game.

The strongest part of the original TWEWY, was in how it directly constructed its story around the character’s conflicts. In order to enter the reaper game, you must have an entry fee, which takes the form of your most precious belonging. In the original, that simply plot point earned each character an instant character point, and gave way for what each of their arcs would become. All of the original characters gain an insane amount of depth for what is a 15 hr DS game, so it’s quite underwhelming, and downright disappointing that this 40 hr game doesn’t have a single character that gets near to touching any of the original characters. That’s most likely why the entire last 3rd of Neo rests entirely on the expectation that you care about the original characters. Thankfully I do, but I still want the new characters to be up to par if I’m expected to be with them for a full 40 hours.

Then there’s the repetition of the story/gameplay. The original TWEWY was structured the exact same way as Neo, but the positive of TWEWY was that it was only 15 hrs long. It doesn’t waste your time, and the mysteries of this world we have yet to experience fuel every single day. Each day in the original was a learning experience for furthering the plot, but it seriously becomes an issue with Neo, where the plot drags its feet in almost every day besides the finale of each week. The story doesn’t actually begin to get to the point until week 3, due to one of the teams stalling for story reasons. But that is absolutely no excuse for how dull some of these days get.

Neo does improve massively on the combat of TWEWY. Basically anything would be better than the original’s, but somehow Neo manages to balance up to 6 whole characters being controlled simultaneously. I’ve never seen a game do that before. It’s quite a large undertaking to not make the combat cumbersome with such an ambitious idea, but it certainly makes it work.

Again, like the original, Neo has just as much style and purpose with its design choices as its original. The cutscenes in particular got a major upgrade. Both the 2D and 3D cutscenes make the effort to remain unique in their presentation. It innovates on TWEWY’s simple 2D character portrait cutscenes with comic book-like panels that reveal each character’s sprites in segmented fashion. It’s quite an interesting way of presentation that I’ve never seen before.

It's a miracle this game even exists.
Controlling more than FOUR characters is nutty. The combat system was fun as hell. Even better music and is double as long the first.
It has a bit of padding and pacing issues, but I'm just glad it's out and everyone got closure.

Funny how I know a girl who’s just like nagi but is obsessed with a tekken character

same things I have to say about the first game apply to this one other than the gameplay being wildly different though still pretty good imo


Bu oyun Square Enix'in boktan pazarlamasının kurbanı. DS döneminin en çok ses getiren oyunlarından birine devam oyunu çıkartmaya karar veriyorsun ama bunu hiçbir yerde pazarlamıyorsun. İlk oyunun fanları bile bu oyunun çıkışından haberdar olmuyor, sonra oyun kötü satıyor.

Bu oyunu ilkiyle kıyaslamanın daha doğru olduğunu düşünüyorum, çünkü ikisin de benzeri yok:

Combat:
İlk oyunu combatı DS touchpadi için tasarlanmıştı, o yüzden yıllar sonra gelen portlarını oynamak biraz zor geliyordu. O sistemin kendi artıları ve eksikleri vardı, genel anlamda güzeldi. Bu oyunda çitayı aşmışlar, aşırı keyifli bir button mashing sistem yapmışlar. Oyunun combatı o kadar eğlenceli ki oyun benden grind istemese bile ben sırf daha fazla savaşabilmek için full grind yaptım. Onun dışında pin sistemini benzer tutup, üstüne birkaç yenilik eklemişler. Yeni pinlerin bazıları birbirine çok benzese de genel anlamda iyiler. Bosslar konusunda da iyi bir iş çıkartılmış, aşırı iyi demem ama başarmak istediğnii başarıyor.

Hikaye ve Karakterler:
Üzgünüm, ilk oyun daha iyi. Ana karakter kadrosu ilkiyle kıyaslandığında çok sönük kalıyor, tek istisna sanırım Fret.

Müzik:
Peak

Daha uzatmak istemiyom oynayın, hakkı yenmiş bir oyun.

Finally got to finishing it.
I’d say that the gameplay loop here was somewhat more fun to me than even the DS original, however I think that the decision to make the length the way that it is was a mistake.
The gameplay is fine, but having to fight some bosses the second time was whack, everything about the repeated “capture the territory” days was filler af, and I kinda think that some characters got development from out of nowhere. The final week is great at delivering everything that was set up before, but it’s my belief that it could be set up if not better than definetly faster.
Overall, it’s a good package for the fans of the original, if only it was not 30 fucking hours.

I really tried with this one, but I just couldn't get into it, man. I didn't like the first game either, but that's coz I tried playing that on the DS way back and I hated the gameplay. This game has better gameplay, but it's very repetitive and grindy, and by forcing you to switch out your attacks to level up new Pins constantly, it makes the battle system just a chore to go through and a grind from the very beginning.
I liked the aesthetic of the game, but it ultimately combines tropes from anime that I dislike, especially in its main story - which is a "death game". I put an honest 8 hours or so into this game and I just couldn't bring myself to continue on any longer.
Ultimately, I'm gonna chalk this up to this one just wasn't for me, bros. For the same reasons I don't like Persona 4 Golden as well - due to the high levels of unbearable anime tropes and the grindiness of the gameplay.