Reviews from

in the past


Papers Please Bri'ish

La historia esta okey y plantea algunos paradigmas interesantes al darse la construcción del estado autoritario en plena europa y no en los trillados paises sovieticos pero no resulta tan fresco y puede volverse repetitivo.

Yo pienso que hay simuladores de juegos de trabajar donde es divertido a pesar de que trabajas porque no se siente como si realmente estuvieras trabajando, pero en este juego se siente como si realmente estuvieras trabajando, en mi caso a veces me cansaba y no quería ir a trabajar pero era lo que debía hacer para progresar con la historia y con papers please del juego que se inspira este, no se sentía así la carga del trabajo

Addictive. Has that Papers Please vibe, with a dash of its own personality~

Kinda reminds me of Yes, Your Grace.

Papers Please if you were handed a fate worse than death (being British)

Un "Papers, please" bastante decente en el que tratas de no ser deportado. Tiene sus cositas pero es una experiencia agradable, recomendado si ya has terminado juegos del estilo


Pretty fun papers please kinda game to play

i dont care how accurate to irl politics this is, i love that blonde idiot teenager and the canon i built up for her in my head

Literally just Papers Please but British. Also, not actually fun.

Very good game. It's like Papers, Please, but with a light-hearted tone and a huge emphasis on comedy over drama.

This game has the potential to be so much better, but they put requisites that are so so bad, the developers have no idea how to operate this kind of game. The story behind it it's terrible, terrible. And the DLC, that should be so fun, but instead they put so many requisites that make the game a chore.

It was an overall decent game. For Switch owners, this is our substitute for Papers Please until it gets on the system. It has a good art style, I like the music, it has memorable characters as well. It is also very stimulating just checking id's and getting into a good routine of doing it fast.

It is an extremely mean spirited game. Basically everyone is racist or crude, nasty, etc. it is so mean spirited that your own billing company sends you automated texts saying how worthless you are. Obviously this is because of what the game is about: it is trying to be a satire/commentary of Brexit and how illogical it is. But it is also just too one note for it to have the impact it wants. The game also does not adhere to its own logic half the time as well. Youre not allowed to let some people in if they have a resistance badge in their pocket, but they can flaunt and run around with a resistance jumper and hoodie no problem!

The game also ends pretty anti climatically considering all the work you need to do to get a good ending.

It is a decent experience that will scratch an itch for you if you enjoyed Papers Please. But it's also not a game I will revisit any time soon: once was enough for me.


Gameplay muy repetitivo y muy pesado. Muy poco sutil y menos ingenioso de lo que los desarolladores se piensan. Un papers, please marca blanca

Not Tonight imagines a dystopic future for post-Brexit England in which citizens of the European Union are treated in the same way as non-European migrants are presently. At best, the narrative or thematic function of this bizarre premise is unclear and distracting. At worst, it seems to betray an active refusal to depict reality, completely defanging the game's politics and inadvertently whitewashing the targets of its critique.

But maybe none of this should be all that surprising, considering just how much of the game is informed by–or even directly lifted from–the already-weak Papers, Please. While Not Tonight is bold enough to set itself in the real world–a level of grounding which Papers cowardly shied away from (an implicit admission of its ahistoricity)–the game manages to be just as detached from the reality on which it is meant to reflect. Part of the effectiveness of Papers’ historical revisionism lies in that it is naturally read as specific and historical without being beholden to rigorous review as a work of history. A player understands through aesthetic signifiers (art, language, fashion, technology) that the fictional setting of Arstotzka is the USSR. Consequently, Arstotzka’s qualities are understood to be transitive, presumed also to be true of that which it “represents.” But, of course, Arstotzka is not the USSR in the game’s text, and as a result is (perceivedly) shielded from strict critical examination along lines of accuracy. Not Tonight’s near-future Britain, however, is afforded none of the benefits of pseudo-fictional obscurity. This doesn’t mean that the game is more “accurate” than Papers, only that its half-truths are far more distracting.

Far and away the most striking of these “half-truths” is the game’s central premise itself, that the objectives of an immediately post-brexit fascist regime (emphasis on immediately; the game is set in 2018, the same year as its release) would be focused exclusively on oppression of European Citizens–”Euros”, as they're derogatorily referred to in-game. Even a cursory understanding of British far-right rhetoric would betray the absurdity of such a notion. But not only is there no mention of the position of non-Europeans in the new regime’s policy, such demographics are completely invisible within its text and gameplay. As the player spends the majority of their time examining NPCs’ ID cards, it’s difficult not to notice that the only flags represented are those of European states. As is explained in-game, the “country” listed on these cards isn’t even indicative of citizenship, but rather heritage, making the absence of any non-European individuals all the more glaring. When travel restrictions start to be implemented (both into the gameplay and within the narrative) the affected demographics are also–naturally–all European.

It’s difficult to find words strong enough to describe the madness of creating a game ostensibly about “what would happen if fascists came to power in Britain”, but then having that scenario play out in a world where–evidently–there are no people not of European origin either attempting to immigrate into the country or already residing within it. The resulting narrative is, for lack of a better term, unsettling; a marginalized group has been thoroughly erased, and in their place, the oppressors, the beneficiaries of isolationism and fascism recast as its victims. The thought process behind creating a game like this is genuinely unfathomable to me, and fundamentally undermines anything even potentially worthwhile about the experience. The idea that the player should be developing sympathy for the “Euro” victims of the post-Brexit regime is a difficult sell when the game itself demonstrates such little sympathy (or thought at all, for that matter) for the real-world victims of the movements and ideologies it depicts.
There’s much more that could be said about Not Tonight’s shortcomings, particularly its gameplay. But I find it difficult to even justify saying anything else. The basic premise of the game’s narrative and the world it plays out in are so fundamentally, inexcusably broken that nothing else feels relevant. Even if Not Tonight was an enjoyable experience (it is not), even if it was a reasonable length (it is not), even if it had anything of value to say whatsoever (it does not), I would not recommend this game. Whether through inconceivable carelessness, artistic cowardice, or some combination of the two, Not Tonight refuses to engage with the questions raised by its narrative–so I see no reason why anyone should engage with it.

Le doy recomendando porque Steam no tiene una opción de intermedio. Es un juego que creo que tiene algunas buenas ideas, como ambientarlo en algo tan cercano, poniendo sobre la mesa ideas que a día de hoy hay políticos que claman, y que llevadas a videojuego, te das cuenta de lo estúpidas que son (si no te habías dado cuenta antes). La música no está mal, aunque creo que es de un banco de sonidos.

Su mayor problema es que es excesivamente largo y repetitivo. Si se hubiese quedado en la mitad de horas, probablemente me habría gustado mucho más. Y la historia no es que necesite ese desarrollo largo, sientes todo el rato como el relleno se encuentra presente.

Como tal, consiste en mirar de un vistazo una serie de números o banderas para dejar o no pasar a alguien. Al principio es una cosita, y justo antes del final debes estar pendiente a 10 cosas diferentes. Eso, que podría añadirle dificultad, solo lo hace más tedioso. Raro ha sido el día que no llegado al máximo, sobrándome muchísimo dinero tras comprar lo más caro de todo. Por todo eso siento que si fuesen menos h y más intensas en historia, le hubiese ido bastante mejor.

I had to play this for a class. Not gonna lie. I can't stand this style of pixel art. I'm kind of a prick about pixel art, and I think the environments are nice looking but I hate the way the people are drawn. It feels corporate. And considering that I hated Papers, Please, I couldn't stand the gameplay here either.

Love the salt
Hate the perma-death

The game is really similar to Papers, Please. It was pretty fun, but the ending felt cheap.

Similar to Papers, Please, you play as a bouncer in different venues and have to check the IDs and tickets of the party goers in a post-brexit UK. Interesting mechanics, a bit more dull and with less depth than in Papers, Please but still enjoyable.
The plot as well is interesting with a lot of decision making and political subplots.
Overall a really interesting game, if you liked Papers, Please check it out.