Reviews from

in the past


Really cool! The visual style and general vibe of the level design is great. Love the emphasis on strategic use of monster placement. I'm not a big fan of slaughter wads and the like, so this was right up my alley. Very satisfying without being too difficult.

Pretty fun megawad, with a really unique visual style for the 2nd and 3rd episodes. Makes very smart use of low monster counts most of the time, which leads to a different type of difficulty than most modern wads. Also enjoyed the unorthodox use of weapons, like allowing the basic shotgun some time to shine in the first episode, and heavy use of the rocket launcher. My main complaint is some of the later maps are easy to get lost, particularly the guest maps which I felt didn't do as good of a job with signposting keys/doors. The ending was also a bit anticlimactic. Favorite map was 16, Cidadela I.