Reviews from

in the past


rollercoaster tycoon but multiplayer is already enough for a game to be fantastic. has everything a former RCT2 player needs. its a bit lacking in terms of decorations and other stuff you can place but that's my only complaint

I don't remember playing this game but it seems like it's good.

scenery building system is very very good but the coaster builder has multiple flaws, and installing of mods is extremely important in ensuring a good time to be had. the whole "behind the scenes" concept is pretty cool too but the game just isn't very fun when you're not in infinite money mode

It's a fun way to play with friends, but if you're looking for a solo park game I'd probably look elsewhere since this game's vanilla controls are very lacking.

The only worthy successor to Roller Coaster Tycoon. It takes what was good about the original and expands upon it, focusing on beautification and maintenance instead of purely placing rides and dumping staff out. I really like this one. It's not the most in depth sim, but it's fun and challenging.


Probably the best RCT1 and 2 successor out there. It has everything the original games were known for, but adds tons of QoL changes, a complex building customization system, and countless rides, while also having an interesting management side.

Graphics are really cool, with vibrant colors and soft shapes, and the soundtrack is relaxing, perfect for long building sessions!

Really solid theme park simulator. Great way to burn 8 hours in a single night if not careful!

really cool but not fun at all when on limited money mode and wish it had a little more dev support instead of exclusively relying on mods for more content

A phenomenal adaptation of early Roller Coaster Tycoon games with just enough quality of life fixes. As someone who still picks up RCT2 every few years, having a 3D version that still follows the comprehensive grid structure is extremely nice. The campaign scenarios are plenty and plenty enjoyable, although they could benefit from more objective variation. Decoration is more robust and easier to navigate than RCT and not as daunting/complicated as Planet Coaster. It's perfectly aligned with my park building tastes.

the multiplayer carries this game. scenery building is very good, but the coaster builder sucks, you need mods to have an enjoyable time, and there's pretty much no support at all from the devs.

It's a great spiritual successor to Roller Coaster Tycoon and even has built-in multiplayer, both for sandbox and campaign. Once you get your park filled with visitors, the game's performance slows to a crawl and becomes unpleasant to watch.

un juego de pasada que quise probar para pasar el rato, normalito

Abandoned after 11 hours.
Not bad as a sandbox but there are better roller coaster/theme park sand boxes out there, and the campaign is just overly easy and tedious.

I love this game, and eventually I'll get my ass to finish the campaign (about halfway through now). This game got me to do what RCT never could, and that's give a damn about what the theme park actually looks like outside of just building dope ass rollercoasters. I think it's probably for that reason that after deep diving for a few weeks, I always have to give myself a several month break, because making a park both functional and aesthetically pleasing is a lot more work than just min-maxing the scenarios.