Probably the best RCT1 and 2 successor out there. It has everything the original games were known for, but adds tons of QoL changes, a complex building customization system, and countless rides, while also having an interesting management side.
Graphics are really cool, with vibrant colors and soft shapes, and the soundtrack is relaxing, perfect for long building sessions!
Graphics are really cool, with vibrant colors and soft shapes, and the soundtrack is relaxing, perfect for long building sessions!
A phenomenal adaptation of early Roller Coaster Tycoon games with just enough quality of life fixes. As someone who still picks up RCT2 every few years, having a 3D version that still follows the comprehensive grid structure is extremely nice. The campaign scenarios are plenty and plenty enjoyable, although they could benefit from more objective variation. Decoration is more robust and easier to navigate than RCT and not as daunting/complicated as Planet Coaster. It's perfectly aligned with my park building tastes.
I love this game, and eventually I'll get my ass to finish the campaign (about halfway through now). This game got me to do what RCT never could, and that's give a damn about what the theme park actually looks like outside of just building dope ass rollercoasters. I think it's probably for that reason that after deep diving for a few weeks, I always have to give myself a several month break, because making a park both functional and aesthetically pleasing is a lot more work than just min-maxing the scenarios.