Reviews from

in the past


It was perfectly easy to see actually

An engaging shooter with an excellent co-op experience in both the campaign and multiplayer modes. While occasionally the level design may lead to temporary setbacks in some parts, the overall experience remains enjoyable. Shoutout Elvis

Juegos de cuando no había DLCs: multijugador, desafíos, entrenamiento, campaña... horas y horas, todo en el juego base.

El control ha envejecido regu, eso sí. Pero hay un alien que se llama Elvis y habla con voz graciosa. Con eso ya estaría.

having beaten Goldeneye multiple times I wanted to tackle its spiritual successor. This is like my fourth attempt. I always found the levels too sprawling and the some of the objectives kinda obtuse. This time tho with some patience and careful examination of the briefings, I managed to beat this baby. It's another wonderful rare game. Each level is unique and distinct. The weapons were varied and creative. the last level can suck a big one tho. redid it so many times it stopped being fun. Still, a nice shooter that I may tackle on higher difficulties in the future.


A fine little level-based shooter with some smooth action and a fantastically funky little alien friend called Elvis. Played mostly as part of the lineage between GoldenEye and TimeSplitters, it's a fun romp marred by Rare's particular brand of frustrating level design.

ages well more than Goldeneye despite releasing first on the N64

This may very well be the best fps I played to this day.

This is same game so its good.

Con más de 20 años aún hoy se puede percibir porque este juego tiene un hueco en el corazón de los jugadores. Personajes que generan simpatía, una jugabilidad a la altura y misiones diversas que funcionan siempre. Aunque arcaico aún disfrutable en pleno 2022.

Took me long enough but finally finished the campaign. 360 version works great on Xbox One.

edit: then I put on Perfect Dark Zero and it's just as bad as I remember. Choppy, indistinct graphics and some of the worst aiming on a console shooter. Coming from some surprisingly sharp controls (albeit ones running three times as smooth as the original) it's a big shock.

Una muy buena remasterización del clásico de N64. El juego base tenía algunas ideas de construcción de mapas y diseño de armas envidiables para ser del año 2000, incluso para muchos FPS que siguen saliendo a día de hoy. Las animaciones de los npc son una locura técnica y tiene algunos personajes súper carismáticos, como el legendario marciano Elvis. Cuando jugué en su día al primer Resistance de PS3 me traía vibes a algo que no recordaba y creo que se trata de este título.

En resumen, un juego muy adelantado a su época y que con esta remasterización sigue siendo muy disfrutable. Aunque estaría muy bien que se hubiesen molestado en subtitular las cinemáticas.

I played Perfect Dark for the first time this year on the Xbox Series S and, even tho I think it didn't aged very well in some aspects, I thought it was pretty cool to see a Nintendo 64 FPS game from 2000 with some immersive sim systems. It makes me curious to see what The Initiative will do with the next game they're developing.

Did anyone else want to be Elvis when they grew up?

It's pretty good, but I don't really have much to say about it. Good core gameplay, characters (Elvis the GOAT), and story, with some pretty good missions early on. However, I think as the game went on, more and more bad missions started appearing, which really made this go from a higher score to a lower one for me. A lot of missions had obscure objectives (especially in regards to where these objectives are located), and I imagine this is only worse on higher difficulties. I only played on the pussyboy Agent difficulty because I thought that was the equivalent of normal, but nope, it's probably closest to an easy mode. I imagine that because of the higher amount of objectives in each mission on increased difficulties, my problem with obscure directions would only worsen, but I can't say for sure without actually playing through it again. I think the level design started out really strong then took a nosedive towards the end, and the last few levels in particular I was just kind of bored with and rushing through to get it over with. A shame, I really loved the earlier levels and it's unfortunate that same quality wasn't consistent. I also would've liked an option to change the graphics back to the N64 original, similar to the Master Chief Collection. As neat as the updated models and textures are, I would've preferred having a more classic experience, especially with the awkward rigging of high quality models to N64-era skeletons and animations. Overall a decent game with high replay value, and I think with time (and further playthroughs), my score might go higher.

Eu nao consigo jogar. Eu me perco demais e não tem um guiazinho in game pra me salvar

First time ever playing Perfect Dark and I wish I played it sooner. Great game, great port. Some N64 era bullshit in some of the challenges and kinda cryptic in areas but overall a great time.

The lack of mouse and keyboard support is a dealbreaker.

its actually playable unlike the n64 version

Played through the Rare Replay collection.

Some of the mission structure kinda frustrated me a little bit (Rare's old-school style of requiring you to complete multiple missions in one run can be a little annoying for me personally), and some of the level design can feel a tad overwhelming for me, but all in all, I'm glad I gave it a second chance (although it was probably more like seventh). Don't know if I'd ever play it again, but it's still a solid enough game. I tend to feel like a lot of the Rare N64 games have aged poorly, and in some ways, this one might have, but it's still fun.

Now if only Microsoft would actually release that reboot...

Third GOTM finished for January 2023. A great looking remaster, but not even nostalgia from playing in my childhood could hold this one up. Perfect Dark is arguably one of the best N64 shooters, with some of the coolest weapon designs and absolutely fantastic music. However, it's still marred by objective completion conditions that are incredibly vague and unclear, awful story and characters, and level design that makes it incredibly easy to get turned around. Interesting to play a childhood favorite with better graphics, but not interested in coming back.

O jogo é o mesmo, mas tem umas melhoriazinhas no grafico

Prós:
-Uma variedade de modos e opções diferentes de jogo.
-Possibilidade de jogar a campanha em Co-Op.
-Variedade legal de armas.
Contras:
-Falta de precisão no controle de mira manual.
-Às vezes, o level design é confuso, o que seria facilmente resolvido com um MAPA DE JOGO.
-FALTA DE UM MAPA (isso resolveria metade das minhas frustrações com esse jogo).

A fun shooter that's a fair improvement over Goldeneye. Its setting, a cool future, gives them more license to come up with neat and creative guns with cool secondary features, such as the Laptop gun that can be become a deployable turret. I never got through the whole campaign due to eventually hitting a wall where the objectives where too much of a bother for me to track down, but there are enough levels before that happens for me. It's fun to shoot guys with very generous auto aim!

I think this game has a good style, I just fucking hate n64 shooting


An even more perfect way to play the n64 legendary masterpiece

On the one hand, this game STILL has some of the coolest weapon and gadget designs in any FPS, ever.

On the other hand, the story and characters are trash; the objective completion conditions are ridiculously unclear; the enemy spawns are maddening; and the level design is all over the place, ranging from really fun to catastrophically stupid.


I don't know if I just hate first person shooters or the game was over hyped for me, but Perfect Dark was a rather average game that seems to have a lot of fans. While I usually don't mind polygons and reusing assets, there was just something about Perfect Dark that felt way too samey to it's sister counter part, 007. All the way till you get the alien does this game feel like it's just 007 with a girl protag, and while that isn't a bad thing to most, it just left me feeling hallow inside. That isn't to suggest the game suddenly got better after getting the alien, just that it started to have it's own personality. Perhaps if the game lean more into it's scifi routes i'd like it more, but for what it was, it was a decent venture.

Real fun. Joanna is competent, sassy, and sexy. The gameplay is your typical "easy to get in to, difficult to master". Changing the difficulty not only makes enemies tougher, it also gives you more objectives to do. Some maps do suffer from this, as they are very maze-like and it is easy to go somewhere you do not need to go at all, costing you health and ammo (and you can't get back health!). Some neat variations in locales. Graphics are way better than I expected them to be. Well worth playing through.