Reviews from

in the past


I can't let the gang know I fuck with this

Joguei as primeiras 50 horas talvez? Foi bem divertido. Como já tinha jogado o P5 "uma vez e meia", essas primeiras horas foram me desanimando de pouco em pouco. Porém, acredito que seja uma experiência melhor que o primeiro, sabendo do que muda.

If I reviewed this at 2 AM when I finished the game I would have put 5 stars, but the characters and story didn't compare to 3 and 4 for me. I loved the unique Dungeons of 5 but some story elements and characters just didn't "feel" right (idk if that makes sense).

Very fun, though the fact that certain abilities unlocked from social links are required to make some of the gameplay less repetitive or drawn out is a little tedious and takes away from the natural enjoyment.


i binged this entire game in like a week

over 100 hours of gaming in a week

i miss u akechi :'(

Microsoft fdp coloca de volta no Game Pass canalhas

This review contains spoilers

I really enjoyed my time playing P5R, but it was something that, despite my enjoyment, all my grievances come to mind first.

I am someone coming into Persona 5 Royal with practically no experience with the base game. I have played a couple of Shin Megami Tensei games; I enjoyed them, but not overly so. I have played Persona 4 before, and it is my least favorite game ever. I didn't expect to come back and try out P5 ever again, but it happened for some reason. Due to my experiences with P4, I came in with really bad impressions, but I quickly found myself very addicted to the gameplay loop.

Just in terms of gameplay, I think P5 is very impressive and stunning. I have a lot of respect for the series for recognizing that things can be done to make its systems better, but not jumping to overhaul every single thing. I like turn-based combat, and I think the transition to everything becoming action RPGs is a little sad. I appreciate that the SMT series kept its core. I really like the technical status effect mechanics, I love everything with the guns, and I am very overjoyed to see demon negotiation and enemies that are not gloves and tables.

Palace designs are equally fun; even the typical SMT-type bland-ish dungeon, Mementos, is not boring to explore. Not all puzzles are winners, but most do not overstay their welcome. I think they also do a good job of changing up the palaces. By the time things get stale, they introduce Futaba’s palace, which is a very big shakeup. Afterwards, even the return to the more common type of palace is a little different due to how Haru was integrated and introduced.

The gameplay is near perfect, but turning to the story is where things get a bit troubling. P5 has a very similar issue to P4 in the way that it can be very hypocritical.

I think the most defining moment of P5 is when Ann is telling Kamoshida off for the way he treats women and minors, and then the game transitions into the battle screen, where Ann is always positioned bending over with her ass out in the camera. Ann is repeatedly made uncomfortable and harassed for “humor”. There are instances where control is taken away from the player in cutscenes and the main character makes Ann uncomfortable, and the player is invited to be creepy to her.

Kamoshida is a good villain, his palace is good, and he serves to show a real problem in the world, but it is hard to take the game seriously when it is often just as bad as him. He sexually harassed teenage girls; the game sexually harasses teenage girls. He abused the young men on his team; the game often has Ryuji getting hurt as a joke. He is a teacher that has relationships with his students; you can have a confidant with your homeroom teacher and date her. P5 wants to talk about issues in society when it cannot recognize that it itself, as a series, has existed making fun of minorities, being weird about women, and overall just putting people down.

Ann's arc is especially frustrating as the game opens by detailing the sexual harassment she faces, and the game follows this all up by introducing Yusuke through sexually harassing her. Yusuke's introduction is very aggravating, as he is not a standard "pervert character". He is a joke character in his introduction, and the joke is that he is so socially unaware that he sexually harasses Ann. Ann is told to repeatedly put up with it by her friends so they can get information on their next target, even though the entire opening of the game was about holding Ann's sexual harasser accountable and bringing his abuse to the public's attention. Overall, it is terrible to Ann's character for putting her through more abuse just for the sake of it, and it is terrible to Yusuke's character for treating his neurodivergencies as a joke and creepy.

I feel as though Persona's misogyny problems cannot go away due to how essential sexism is to the way Persona operates. Women cannot just exist in Persona. Women cannot just be friends, they cannot just be teachers, they cannot just be sisters, they must all fit into the dating simulation format; and they must all secretly want you no matter what. It frustrating. It feels like all of the girl's confidants cannot be serious and complex, as they all need to end with them confessing their feelings, since, as the protagonist, you are always effortlessly perfect, wanted, and irresistible.

I think the hypocrisy is the worst issue, but I also think it is sometimes hard to take the game seriously with how on the nose it is. It does do a lot of interesting things, but it doesn't seem to have a lot of faith in itself or the player. In Futaba’s Palace, each mural describing her life is described to you by the characters. When you hear about someone doing bad things in the world through a Mementos request, all of the characters reinstate multiple times why what the person is doing is wrong. In the late game, I had a lot of issues with how "society" was represented in the game. Some things really reminded me of those "people are being controlled by their phones" type comics.

Once you meet Yaldabaoth, and it is introduced as the true main villain, you learn that its stance is that society is a mindless mass; the game rejects this, and yet this is directly how it has been portraying the people of the world. A mindless mass that will follow even the cruelest of people. There are multiple reasons why bad people get support besides direct approval. There is fear, oppression, coercion, restriction of knowledge, and a multitude of other things. P5 will sometimes acknowledge these things, but for the most part, the way it portrays the general masses of people in the world lacks nuance. Many of the scenes in between days or loading screens showing dialogue between people were very weak. The game's messaging feels very sloppy in terms of its final boss.

I think the framing of P5 is neat. I like the integration, and I like the suspense of knowing what's going to happen. I think they can cut back to the present too often, but for the most part, it is very good. I think Akechi is a great character. He's a perfect twist villain, though I don't feel fully right calling him that because I think the point of him is that you are supposed to know. The best parts of P5 come from it being a game about waiting for the other shoe to drop with multiple people and story beats. Talking to Akechi is tense and suspenseful since it's all about waiting for the moment when they're going to drop the character portrait where he has sharp teeth and hazy eyes. Not only that, but despite being a character you go in feeling like you know nearly everything about, he still manages to surprise by not being a sudden face-heel turn villain; he is telling you too much at every corner. Akechi is always just a couple words away from revealing it all when you would expect a character like him to keep playing dumb.

Things were nearly perfect, but then the game wanted to be smart. It wanted the player to think it was smart. I think they started to think about things on too many levels. They realized that everyone would know Akechi was a villain and didn't realize how perfect it was since they needed to be the ones on top. It feels like they wanted the twist not to be that he was villainous, but that everyone knew.

I think the story section where the game is finally in the present day is, frankly, terrible. Having the game purposely leave out things that the main characters were doing and saying, just so it can come back later and go "Of course everyone knew. Now all of the characters will explain to you all the cool stuff they did, while all the side characters comment on how cool and smart they are", is frustrating to experience. P5 so badly wants to seem smart at this moment, but it never has been. It's hypocritical, lacking in subtlety, and at this moment it's just cheap and annoying.

P5 can have small moments where it is smart or sneaky. Yeah, it's cool that there are hints at Akechi's true intentions. It's neat that the player may be able to pick up that he heard Morgana, but all of that is ruined when the game replays the "pancakes scene" over and over multiple times. It doesn't feel like a fun moment that the player may pick up on; it feels like a moment they made to rub in your face so you can praise the game. They do much better with the false Igor, which makes the fact that they did all of this so weird. Overall, it's just a very cheap and annoying part of the game.

I will be polite and end on a nicer note. Futaba’s Palace was perfect. A great shakeup and a good character study. I don't like the way the game treats Futaba like an animal that must be trained after the fact, but her palace itself is good. I equally loved Sae’s palace. I think the tension at this point is really good, and it’s just a palace kind of built for me to enjoy due to personal preferences. I really liked Akechi's purpose in the story, and I think his moment in the engine room as the climax of his character was also a highlight of the game. I think he works well as a character who has done a lot wrong but is still sympathetic and a sign of what the phantom thieves work to prevent and how many of them could have ended up if their lives didn't get better.

I thought the third semester was very good. I feel as though I have nothing to really add to the conversation there, as this is a pretty widely viewed opinion. Maruki, Sumire, and Akechi are all given a shocking amount of complexity compared to the writing of the base game. I think my one critique to give is that I wish ATLUS was braver. I think the limited party sections should have been much longer, and your other party members should have been obscured by delusions for much longer. Besides that, though, the final portion of the game is extremely enjoyable.

You always fight final bosses multiple times in RPGs. I enjoyed how the royal final fights justified themselves with desperation. I do think the game really struggles with letting itself end once March comes around, but I cannot deny P5 is talented at being sentimental.

The gameplay is incredible, and the high moments are wonderful, but there is nothing more aggravating than a Persona game during its many low points. I already want to restart and replay again, though. So despite all my grievances, I am forced to admit it is addictive and something very special.

Persona 5 Royal is such a hard game to rate. Is it better than the original? Worse? Both? Both. The QOL updates are nice, and the new portraits are great. The new music is pretty good, and I'm always down to spend more time with Akechi. The new characters are great, and the epilogue has some of my favorite moments. But the epilogue also has some of my least favorite moments. The ideas are good on paper, but between the fact that Kasumi was advertised as a party member but was only usable at the end, and the weird tacked-on nature of having an epilogue for this game in the first place definitely felt like there was some rushing going on behind the scenes. Of course, it's still Persona 5, and it's still an excellent game with fantastic music, an art style to die for, and charming characters, but it almost feels like Atlus could have left well enough alone with the original P5. I like egg boy though :)

As someone who loves vanilla P5, I did think the last couple months of the game were a bit rushed, royal fixes that and it turns a game that was great but a little flawed to a absolute masterpiece!

This was the first Persona game I played, as my friend really likes them. It is a very good game! Stylistically, it is probably the best of the persona games I have played. It can be a bit easy when you know what you are doing, but still great fun and has my favorite dungeons in the series! While I do think it is the overall most fun game to actually play and it does have Ryuji, it has a weaker story than 3 and 4. The phantom thieves are still awesome and I would still recommend it!

I fucking love this game, played the originally just as Joker was coming out for smash and loved it, when royal came out my mental health wasn't the best and the added third semester genuinely helped me. The character building and the overall message is beautiful and at the time i had never experienced anything like it. I truely believe this game changed my outlook on life and am so grateful to experience this masterpiece.

as melhores 160 horas da minha vida

Não me arrependo nenhum pouco de ter comprado o "mesmo jogo" duas vezes, muitos usam essa desculpa de ser o mesmo jogo só por ter o vanilla dentro dele, porém a inclusão da personagem da Sumire e do Maruki torna esse jogo único e totalmente diferente, o Maruki por sinal é um personagem com um baita desenvolvimento ao longo do jogo e principalmente ao longo do seu próprio palácio onde temos a revelação do por que ele esta fazendo tudo o que fez, a inserção do Maruki também é uma sacada de mestre. A Sumire é uma ótima personagem mas as vezes eu tive a impressão de que ela surgiu apenas para ser um par romântico pro Joker, mesmo sabendo que ela é quem da o titulo de Royal ao jogo, o seu próprio plot dela não ser quem ela realmente é e na verdade ser a irmã também é um ponto a mais para se dar ao roteirista.
Por ultimo gostaria de falar um pouco sobre o Akechi; eu vou deixar uma opinião sobre ele na critica ao Persona 5, nesse aqui só quero falar do que da a esse jogo o nome de Royal. Se tem algo que eu senti no Persona 5 era que foi muito superficial o relacionamento do Akechi com o Joker(por mais que mesmo assim tenha sido muito bem desenvolvido), nesse jogo esse relacionamento é elevado a décima quarta potência, ter tornado o Akechi um social link manual e não automático da liberdade para a Atlus criar mais diálogos e explorar mais desse social link.

I don't regret having bought the "same game" twice, many use this excuse of it being the same game just because it has vanilla in it, but the inclusion of Sumire and Maruki's character makes this game unique and totally different. , Maruki, by the way, is a character with a lot of development throughout the game and especially throughout his own palace where we have the revelation of why he is doing everything he did, the insertion of Maruki is also a masterful feat. Sumire is a great character but sometimes I got the impression that she appeared just to be a romantic partner for Joker, even though we know that she is the one who gives the game the title of Royal, her own plot is not who she really is. is and in fact being the sister is also an extra point to give to the screenwriter.
Lastly, I would like to talk a little about Akechi; I'm going to leave an opinion about him in the review of Persona 5, here I just want to talk about what gives this game the name Royal. If there's something I felt about Persona 5, it was that Akechi's relationship with Joker was very superficial (although it was still very well developed), in this game this relationship is elevated to the fourteenth power, making Akechi a manual and non-automatic social link gives Atlus the freedom to create more dialogues and explore more of this social link.

Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 10\10;
Trilha: 10\10;
História: 10\10;
Fator replay: 0\10;
Motivo do abandono:MUITO TEXTO, NÂO TANQUEI.

I don't envy anyone who has to develop a new installment in a popular, on-going franchise with a passionate fanbase. But I personally believe in the philosophy that "less is more," and in the case of PERSONA 5 ROYAL, Atlus went all in on MORE, to the detriment of a great core concept and strong JRPG gameplay.

Compared to PERSONA 4 GOLDEN, my franchise entry point, P5R offers a longer story, larger cast, actual dungeons with intricate designs, a sizeable overworld, expansive amounts of confidants to befriend, dozens of activities to maximize stats, and an entire RNG mini-dungeon mode for loot grinding. P5R never leaves you bored, but for me, it often left me frustrated at how all this content is so poorly paced or optimized that the size of it all starts to feel less like a wealth of options and instead it feels like bloat.

The chief culprit is the narrative, which shows its best hand in the opening episode and never reaches that height again. The Komishida arc has such high stakes, an intense ethical conflict, and conveys it all through a unique dungeon, that the rest of the game's enemies and heists almost feel tame as a result. It also doesn't help that as the game goes on, it frequently throws up inconsistencies in tone that undercut a lot of the emotion it's so desperately trying to mine.

As this all plods on, the narrative structure gets SUPER tiring. P5R is eager to tell you everything at every moment. The flash-forward cutscenes tell you who the next bad guys are, the visual novel conversation scenes keep reminding you of the stakes and the rules, the CONSTANT in-game text message chains between you and your party keep hammering out the same points over and over. It's no surprise I'm bringing up INCEPTION, which P5R has a lot in common with: Not just its concept of altering one's cognition by invading their minds, but also the fact that the cast never stops dropping exposition, even into the climax of the story.

The turn based combat rules. Baton passing is an ingenious concept. I love the new elemental types and I think there are some fights in here that just go buck-wild once you get a good system of attacks and buffs into a rhythm. The system wherein you "hold up" defeated enemies at gun point to rob them is an ingenious mechanic, and it shows a lot of commitment towards making sure the stylistic and thematic ideas of the game make their way into the gameplay.

On the social simulation side, I enjoyed the new means of buffering your stats: Watching DVDs and reading books to get better skills, being able to work out or meditate to increase HP and SP. The one downside is that the game offers you so many ways to increase your social skills that I never bothered to get a part time job like I had to in P4G. There was no point in my mind: In-Game battles leave you drowning in cash, and playing an NES game will get my kindness up, so why the hell should I serve coffee? TOO MANY SYSTEMS at the expense of others, IMO. Additionally, once certain stats are maxed, activities like Baseball or Fishing just seem fruitless. Wish there had been more incentive to keep going with all of the activities.

There are winners and losers amongst the Confidants and they make the bulk of the side-content worth exploring. But the big anchor around the neck of the side quest system is how a majority of them are tied into Mementos, the RNG overworld mini-dungeon. I truly disliked how you would get text messages about people you've never met having problems, go find the correct RNG floor with the side quest boss, beat it, and then get a text message going "Good job, that person is happy now!" It's so impersonal and boring, despite the game's efforts to add emotional weight to every instance. A more intimate side-quest system where you actually meet the people you're helping would've felt more satisfying.

The amount of critical acclaim P5R gets ultimately puzzles me, but I guess sometimes "more is more." It's certainly one of the most captivating games in terms of design and UI aesthetics; but the ROYAL content feels very shoe-horned in, less like a meaningful extra chapter, and more like an awkward re-do of the first ending (and IMO, the two "endings" going back to back really reveal that they should've just picked one, as Maruki's plan is just the original threat, with extra steps).

I spent 82 hours on this, and I know others have spent hundreds. It's not a bad game, not by a long shot, and for your purchasing value, it's certainly something that will give you your money's worth. But I also think it's a game that's too long and unwieldy for its own good. It reminds me that the mark of an expert thief is ensuring a mark is so distracted that they never realize they're being robbed.

The Persona series is such an amazing series. I played Royal when it came out and I also played just Persona 5 when it came out. This series was pretty much my first introduction to JRPGs and what a series to introduce it to you. This remake is amazing with new content and more to the story, new characters, new things to do, etc. I would 100% recommend to play Royal over just regular Persona 5. The music, character design, art, and English voice acting are all top-notch.

The story isn't as good as 3's and 4's, but it's still up there. Tbh, you can play this with your eyes closed due to how easy it is, even on the highest difficulty. Also, holy shit, the last palace is like a different game...best villain in the series.

real life is so addicting! why is this game so long! and why is it so good!

Royal's new contents really tie the whole experience together so much. Maruki is one of the greatest to ever do it and his arc #moved me again.

Historia, Personajes, Personas (jeje), arte, imaginación, diseño, Música!!! El juego definitivo. Pasarán años y seguiré escuchando Rivers in the Desert en bucle y flipando con su estilo artístico. Una obra maestra inigualable. En definitiva : Er Mejoh

Man this game looks good. Every single aspect just drips with style. The soundtrack is also fantastic. Combat flows really well with the one more/baton pass system. It is a bit easy, even on hard mode, but combat looks sounds and feels so good it kind of doesn't matter. The additions from Royal are all great, darts, showtimes, the new music. The third semester is a wonderful epilogue that complements the themes of the base game nicely.
Why do they keep abusing Ryuji though bro does not deserve it

A better persona game than the base ill give it that

A game of many strengths, it also suffers from a piling on of smaller complaints. Wildly unbalanced late game Personas and multiple instances of Ryuji abuse make me groan when I think about it.


JRPG Journal Entry 6 - Persona 5 Royal

Persona 5 Royal is now the third Persona game I've played in the last 4 months. Just for some quick calculations I finished P4 after 64 hours, I finished Persona 3 Reload after 67 hours, and because I started Persona 5 Royal on spring break I took it down in 110 Hours over 16 days. So that's roughly 241 hours give a few hours for save reloads and whatnot.

This game is massive. I went into the Persona series knowing the games were long but I've always was able to shave some time off of the estimated hours to completion. With Persona 5 I added 10 hours to the average completion time. This game, uncharacteristically I should add, made me take my time. Don't get me wrong, A LOT of the same criticisms I have with Persona 3 and 4 are here and this game has absolutely the worst section/arc/level in the ENTIRE series. But it also has some of its highest moments and it is all tied together with an excellent score to boot too.

So let's start with the positives. Gameplay has never been better. The introduction of Baton Pass makes the turnbased combat feel that much more fluid and reactive. The "one-more" system that Atlus uses for the Persona series has never been better. Persona 3 reload feels like a step down gameplay-wise. The introduction of actual level design when it comes to the Palaces are this game's biggest upgrade. Persona has always been a dungeon crawling/sim jrpg, and the dungeon crawling aspects have sorely lacked in the design department. With Persona 5 we get 8 completely designed and explorable Palaces/Dungeons that are actually make the game fun to play when not in combat.

As someone who was in high school in 2017 when this game came out, I GENUINELY feel like the dialogue in this game, as cringey and unbearable it is at time, is actually quite good and realistic. Trust me, I definitely sounded like Ryuji, Futaba and Yusuke at several points in my High School development.
Props to the localization team that did a really good job. While the story certainly showcases separate societal values and jokes, the localization feels really good. The characters in this game (minus Morgana and sadly Haru) are all incredibly well developed and voice acted. (I feel the need to highlight Cheramie Leigh as Makoto. You might remember that name from Female V in Cyberpunk. She is stellar in this game and made Makoto literally my favorite character probably in this series.) I still do like the cast of Persona 4 more due to everyone in that game getting the proper amount of time to have an arc. But it isn't as wide a gap between casts. I love them both in their own ways. SEES was cool and all but I need some actual friendships to actually have the power of friendship overcome the God of Control or whatever other God the main cast has to defeat. The side cast is also really stellar. Sojiro being the absolute best non-team member character in the whole series. When he called Futaba his daughter and Futaba called him "Dad" I literally teared up. An easy tug on the heartstrings? Maybe, but it still works and I loved Sojiro.

I have a bit of a hot take I think but I absolutely think that the protagonist of Persona 5 is the only protagonist with any sense of a character or a character arc. Ren Amamiya has a backstory that helps to define his character before we are given control of him. So if the player does wish to roleplay we have an idea of who Ren is before the game starts. Comparing him to Makoto and Yu is a no brainer. And I'm only talking about the games. Not the Anime adaptations. Makoto is given a backstory about dead parents and an MP3 player and Yu is only said to have transferred and is living with his uncle in Inaba. Throughout the game, depending on how you play both of these characters do not have any arc or defining moment that defines their character outside of being the blank protagonist. Ren is still a boring character compared to everyone else in the game but he is still hands down to best Persona protagonist.

Alright, time for the negatives. This game overstays its welcome. This is a problem that I didn't feel with Persona 4. It started to creep into view in the last ten hours I spent in Persona 3 Reload. Even thought I did enjoy my time spent in this game, the second the Royale ending starts after the original ending I felt that the game was going on too long. The DLC Royal ending bits are added into the game much better than Marie and her story is done in Persona 4 Golden. I will admit I didn't even know Kasumi was DLC until I saw her Social Link ended at 5 and I was like "Wait, is she DLC?" I did some research and with only about a day to spare I got Maruki to rank 10 and unlocked the third semester. The thing is, once I learned that Kasumi and Maruki were DLC it felt painfully out of place whenever the game would grind to a halt to put them into a part of the story they originally had no place in. So put yourself in my shoes, I know that there is another palace after Shido's, I know it is Maruki's, but the game is ending. I just defeated Yaldaboath and the game is ending. This winding down of the story I thought was excellent. It got to the point where I wish we saw some end credits and had the option to start the Maruki DLC in the main menu. But that's just a gripe I guess, BUT it is one that hampered my enjoyment of the last 30 hours.

That was a really roundabout way to say the game has pacing issues but I never promised this would be a quick one.

Onto the absolute worst part of any Persona game I've played so far, Okumura's Palace. The palace itself I didn't hate. It was the worst Palace but I still enjoyed it more than any randomly generated dungeon. The real problem with it is the Shadow Okumura Boss fight. This is the single worst boss fight I've experienced in any JRPG thus far. The Palace overstays its welcome and then you are forced to fight like 6 waves of robots that you HAVE TO KILL IN 2 TURNS otherwise he spawns more in and you can't hurt him. I shouldn't have to research a boss in order to fight it. I died like 5 times before I even got far enough to understand the fight. I took a frustration break and researched the fight in between my 5th and 6th attempt. This was a difficulty spike that was completely artificial and unfair in a game that I think really did a good job balancing the difficulty. Persona 4 really had me thinking strategically otherwise every boss would hand your ass to you. Persona 3 Reload was a breeze and I honestly regret playing that on Normal difficulty. Other then this boss fight I think every other boss is well balanced and a fun challenge to overcome. I'm a little dissappointed that Shadow Maruki really only has a one phase fight but I understood that fight almost from the get go so I had a lot of fun with it.

The most annoying main cast member in all of Persona is Morgana. I absolutely hated him and would refuse to put him in my party until I found it absolutely necessary. The next game really needs to chill it with the animal/mascot figure that is absurdly attracted to one of the underage girl cast members. I know I said I didn't really like Haru and I do feel sad about that one. She is a late addition to the cast and one that has absolutely no fan fair. She joined and that was that. I didn't even know she had a social link until I saw she was on the roof. She never sent a text like the other characters and so I didn't even level her up once until after the Shido fight. And still, her social link is pretty lame. A lot of lame coffee talk and poor rich girl shenanigans. She is really nice and calm. She is a pleasure to see interact with the team but she just did almost nothing for me character-wise. Everyone else on the cast, including Akechi, I really liked.

I'm so tired right now I'm not even sure that this review makes sense but I literally couldn't sleep if I didn't type out these thoughts. So this is an excellent game. Cost per hour is insane. I spent $30 bucks on this and I got 3 times that back in hours per dollar. That is pretty commendable seeing as a good majority of this game is really good to really solid.

However, this game is weighed down by it's annoying characters like Morgana and Mishima, and actually might be too long. After 90 hours I was REALLY feeling the length and I had another 20 hours left.

Either way, this was still an excellent time and a game that I won't soon forget. I really am glad to have experienced this series and while I think this might objectively be the best of the series, my heart will always belong to Persona 4.

I can officially say that Persona 6 is one of my most anticipated games of all time and one I am glad to have learned to love. Hopefully my next review will finally be for Nier Automata. Thank you for reading,

The score is excellent as ever, but I have a caveat. Persona 4's score has me whistling and singing to myself all throughout the house. Persona 3's OST had me working out to Mass Destruction and lip singing "Disturbing the Peace..." The music here is still incredible, but I wasn't feeling them as much as the other 2 scores. This one was hyped up too. I heard some of this music before I'd even played a Persona game. The only real earworm/GOAT song I feel is on the track is "River in a Desert." That one might be the best Persona boss theme out of all the one's I've played.

Primeiro Persona que eu joguei, curti bastante.

Persona 5 Royal could easily have been bad. There are many boring 100 hour long RPGs out there. And with the abundance of bad anime games praying on anime fans to play, this could have been a drastic failure. But it isn’t. Instead, we have a creative game with a gripping story and unique characters. Igor and Morgana are my favorites. Live through the tragic tale of how Joker Batman gets sued and tries to fit into society with a criminal record all the while he has to deal with this strange app on his phone that teleports him to worlds of other people's hearts desires. The music is fantastic. Last Surprise, Beneath the Mask, and Triumph are standouts. Even though I am only a couple hours in, I can tell this is a fantastic game. The game looks its best during 2D hand-animated anime cutscenes.