Reviews from

in the past


Pikmin Treasures will have names like “Rotary of Smelliness” and the object is a blunt

Ok eu vou ser bem sincero... Eu não tenho vontade ou previsão nenhuma de terminar esse daqui, algum dia quem sabe eu faço uma review completa sobre porque eu não ligo, é isso!

Pikmin 2 manages to take everything from 1 and improve on it from the graphics to the gameplay to the pikmin themselves everything is improved. While i understand many dislike the cave system and hate the removal of the time limit i see 1 and 2 as two different gameplay styles for the series they both set out to do different things and succeed in my eyes, so while it changed alot i dont fault it for that as its not trying to be pikmin 1. With that being said the insanity of the electric hazard and how broken purple pikmin are does make the game a bit messy though regardless of that i still consider it a great game and a worth any fan’s time.

After playing through the first Pikmin, my appetite for more Pikmin fun was not even close to satiated, so I ordered the sequel online post-haste! Both a game I wanted to play, AND a game for GameCube month, so win-win! I actually managed to find a copy that came with the Japan-exclusive e-Reader cards, but I tragically was not able to find an e-reader+ to use them with (I accidentally bought a vanilla e-reader instead XP). It took me around 20 hours to get 100% of the treasures (though I didn't touch challenge mode at all. I'm not that unhinged ^^;).

Pikmin 2 picks up right where the first game left off, as Captain Olimar arrives back on his home planet after being stranded on a mysterious planet (Earth) and helping the Pikmin escape. Unfortunately, the delivery company he works for has gone into unimaginable debt while he's been away all thanks to the royal heck-up of the other captain on staff, Louie. Everything seems hopeless until they discover that the bottlecap (half the height of Olimar's body) that Olimar brought back as a souvenir for his son is worth a small fortune! With their hopes restored, their boss orders both Olimar and Louie (on a trip to redeem himself) back to that mysterious planet to get enough other artifacts and treasure to pay off that horrible debt.

The story is quite simple, ultimately, but it does what it needs to and then some. The more entertaining parts of the story are messages you get after each day. Instead of Olimar's logs to himself that you got in the first game, you get messages from back on Olimar's home planet. Messages from Louie's grandmother asking how he's doing, Olimar's kids and wife wondering when he'll be home, and even the antics of their boss running from the horrible loan sharks he took the debt out from XD. Your new spaceship (they sold Olimar's old one to help pay for the debt) also comes with a built in AI, whose silly banter about your adventure is also a consistent source of fun.

The mechanics and design of the game are largely the same as the first but with some significant improvements and additions. First of all, you're no longer on a time limit, as you're not crash landed or anything. You have all the time you could possibly want to hunt for treasure and play with your Pikmin (and the game makes a very explicit point of telling you this almost as soon as your adventure starts). In addition, you can also multi-task more efficiently than you could before. As both Louie and Olimar are on this adventure, you can split them up and have them take care of chores on opposite sides of the map if you want. You can't actively control them both, sure, but being able to actively babysit some Pikmin tearing down a wall or constructing a bridge while the other captain does something else is very useful for time management. Pikmin AI has also been improved significantly, and they trip far less, stay in tighter groups when managed, and can also be thrown much more quickly to give you much more control in battle.

On top of all that, you also have two new Pikmin types to play with! You have returning from the first game your battle-hardened and fire-proof reds, your high-flying and newly electric-proof yellows, and your drown-proof blues. Newly debuting in this game are your super tough and super strong purple Pikmin. They're basically the Wario of Pikmin, having a heavy ground pound when thrown and having both the carrying power and punching power of ten Pikmin, they pack a powerful punch! The only downside is that they're pretty slow. On the other hand, you have the diminutive white Pikmin, who are a little weaker and a little faster on top of being able to spot underground treasure with their big X-ray eyes and breathe in poison. Overall, they're both fairly solid additions, but the fact that you can only get more of them by using transformation flowers in caves really neuters their usefulness by a lot. You can't just have them carry dead enemies to an Onion like the other Pikmin can, so you're basically never going to risk having them die by using them for combat, and it all makes for their cool ideas landing a bit flat all around.

Those underground caves are the last most significant upgrade to this game. While the game only has four large above-ground areas (the hardest and final of which is only unlocked in the post-game after you've paid off your debt) very similarly to the first Pikmin, there are three or four large underground caves to go through in each area. These caves have a series of almost Mystery Dungeon-style floors (they're sometimes procedurally generated) full of more simple cavern designs where you can fight monsters and hunt for treasure. They just about always have a big boss at the end, which always provide interesting and challenging fights for you and your Pikmin to try and conquer! They even drop special treasures that give you permanent passive upgrades as well (ranging from a wider whistling range to immunity to fire and even a stronger melee punch for Olimar X3). Add that on top of how you also have two special sprays you can use (one for making your Pikmin faster and stronger temporarily, and one for petrifying enemies to stone), and you have a game that's much more combat-focused than the first game. I don't really consider that a positive or a negative, so much as it's just the thing that makes this game different from the other two. You have a longer, more challenging adventure full of big boss fights instead of the tighter adventure of the first game, and it lets them both stand on their own as fine experiences.

The presentation of the game is as excellent as you'd expect a first-party Nintendo game on the GameCube to be. The music is excellent, both the new versions of old tracks and the scads of new music, and the graphics and monster designs are also really cool. The treasures you're finding are basically just trash and assorted items from our human world (quite a few of which are different in the Japanese version, I was surprised to learn), and the descriptions you get of them in your log as well as just the design of the world itself gives the whole adventure a wonderful charm and character that's totally unlike that of the first game.

Verdict: Highly Recommended. Pikmin 2 is one of my favorite games of that generation. It was before this replay, and it still is now. It holds up excellently, and it's absolutely still worth playing if you're able to track down an (increasingly expensive) copy~.

I really like pikmin 2 probably more than i should. Caves will just drop bombs are you which is just funny. Played this about 5 times as of 3/2024.


the gamecube era really was something else

Pikmin 2 is a bit divisive among Pikmin games. The first Pikmin was a beautifully elegant experience about time and workload management. Pikmin 2 ditches the time management aspect of the game for dungeons and significantly more challenge. Pikmin in Pikmin 2 feel infinitely more disposable, which is good because a lot of your Pikmin are going to get mowed down, incinerated, eaten, drowned, electrocuted, and even good-ol'-fashioned shot by guns.

Pikmin 2 almost feels like a roguelike with procedurally-generated dungeons. It's packed to the brim with loot and hazards to micro-manage your Pikmin through. With infinite time to complete the game and a portion of the challenge that came with that in Pikmin 1 being eliminated, Pikmin 2 is just hard. Monster types are brutal with lots of them, and with more Pikmin, you have significantly more bandwidth to kill enemies with them--either by crushing them with Purples or just straight-up sacrificing White Pikmin for the glorious cause. The slew of monster types keeps the gameplay interesting and occasionally terrifying. And the coolest feature is the Piklopedia, a journal of sorts for every enemy and every piece of loot you grab in the game.

Pikmin 1 felt like an honest arcade experience, where a lot of it became about minmaxing your work days maneuvering through levels and harvesting loot to fix your ship; it wasn't a particularly long game for it, but it was replayable. Pikmin 2 feels more like a complete game. It's a harder game with arguably a major hook fans of the first game liked gone, but it's still a beautifully designed game.

ive seen a lot of distaste for pikmin 2 recently, and now it seems like its the most polarizing game in the series. you either love pikmin 2 for its challenge, mini-roguelike caves, and new additions to the series, or you hate it for its difficulty, which can sometimes edge on downright cruel or unfair. for me, personally, i love pikmin 2 to death, and its probably my favorite of the 4 pikmin games currently out. pikmin 2 will kick your ass, spit in your eyes, curbstomp you, and then give you a bundle of roses the next day and apologize for its actions.

as previously mentioned, the caves are randomly generated each time you go through them. the layouts are different each time, but it keeps things like treasures and enemies consistent. it makes for a game with loads of replay value, with so much to do to keep you coming back.

i personally play the wii version whenever i do my replays, which includes new play control pointer controls, which is the best way to play. that being said, the gamecube controls arent as bad as youd expect for a game like this, its very much designed to accommodate those original controls.

if you played pikmin 1 and wanted a bit more of a challenge, give pikmin 2 a shot, its sure to give you exactly that

This fuckass game hates you in every single way.
Drops enemies all the times that'll kill you.
Hazards gallore.
Water wraith.
And its the funniest thing ever on how you have to survive it.
Pikmin at its core is really good, and hard to mess up, so making kind of an official kaizo game was a fun idea, even if it left 12 Y/O me scarred for life with difficulty in games lmao.

Pikmin 2 is a good game, with a good concept but at many times unnecessarily frustrating. The AI still hasn't gotten better and suicide all the time, and aiming and playing what's basically a RTS with a controller (instead of motion based controls with a pointer) is a painful experience. Collecting items to pay off the debt is fun, but given that Louis ate all the carrots himself and put us in a terrible situation, the postgame incentive to rescue him is not there for me.

I was never interested in this game when it first came out. An RTS game with a time limit and resource management is completely uninteresting and almost too stressful for me. But I decided to give it a chance anyway and was shocked by how competent and interesting it was.

You control Olimar and Louie as you try to gather treasure so a heavy debt can be paid off. You do this by controlling an army of creatures known as Pikmin to search, gather, and destroy any treasure, obstacle, or enemy in their way. The controls for this can be a bit annoying, but it was surprisingly easier to get used to than I thought. Having the Pikmin do what I wanted them to was always rewarding.

Each area of the world has different treasures to collect, different caves to explore, and new puzzles to solve. many of these puzzles required controlling both Olimar and Louie with their respective Pikmin to do different tasks. When you can pull it off it is satisfying, but having to keep track of both can sometimes make my head spin.

The caves were a cool aspect of this game, as you had these puzzle rooms that needed certain Pikmin to complete each task or defeat each enemy. In these caves, you can also find the exclusive White and Purple Pikmin as opposed to the usual Red, Yellow, and Blue Pikmin. The downside is that you rarely know what kind of hazards you are going to face down there, not to mention that the layouts always change when entering, so you have to go in blind and potentially waste time figuring things out.

Graphically, this game looks great. It has started to show its age a bit, but it doesn't look bad in any regard. This game has a lot of content for players and is by no means easy, but it is an enjoyable time for any skill level. If you have the chance to play this, give it a chance, as you might find a hidden gem.

9 - Another gamecube masterpiece. I just wish the last couple of dungeons weren't so miserably difficult and unforgiving.

Pikmin 2 is one of my favorite games of all time, and in my opinion the best expression of the Pikmin experience. Time/inventory management is a gameplay mechanic I cannot get enough of, and this game is incredibly addicting trying to explore areas, defeat enemies, and collect treasures in the daily time limit. The addition of a 2nd captain to play as makes it so you are never waiting around for something to finish and always have some task you can go work on. The cave system can be a bit grindy but lets the game take a more combat focused approach, which is a lot of fun after how Pikmin 1 didn't have too many dangerous bosses. Not just gameplay wise, Pikmin 2 oozes charm in its writing. Olimar writes notes about every enemy you fight and treasure you collect, and it's very amusing seeing how alien creatures would react to and try to extrapolate meaning from everyday items completely normal to us. Not to mention the endgame reward of Louie teaching you how to cook the enemies.

This game is insane and it hates you but I love it

By far the most disappointing 6/10 I've ever played.

Without judging it against the other games in the series, Pikmin 2 is a pretty fun game with some frustrating moments and weird decisions. The story is still charming, the game is still beautiful, the music is still a vibe, and, during the overworld sections, it's fun to explore the world and see what you can do with 2 captains.

But as a sequel to Pikmin, it's mind-blowing why they would turn such a chill and well designed experience into a randomly generated and precise RTS experience for the majority of the gameplay.

6/10
Game #18 of 2024, March 20th

This game was ALSO my childhood but because I was better at it than my father was, this one gets a 5/5 <3

Genuinely, this game is my all time favorite in the series due to White Pikmin. They're just funky little guys! Plus the bosses were genuinely so unique for their time. This game is wonderfully charming, and it'll remain top 3 games of my existence.

A game a grew up with, and one that has left its mark on my subconscious decades later. The semi-random nature of its caves was novel then, and still captivating now. The sense of adventure and discovery throughout this game is unmatched. I'm in love with every creature design, and as a child I spent many hours admiring them through the Piklopedia. I suspect that this may be the culprit for my finding monstrous creatures adorable in other media properties! My favourite is the Man-at-Legs.

In this game you and your coworkers are sent to a distant planet full of dangerous native creatures by the shitty company you work for so you gather mundane objects for the sake of selling them back way over their actual value. So what I'm saying is that Pikmin 2 and Lethal Company are the same game.

I really liked this game. I knew going into this that I was probably gonna like it because I played this a lot as a kid but I didn't think I'd like it this much. Coming off Pikmin 4 felt like a really different beast; if that game was using the Pikmin system as an engine to make puzzles, this game uses the pikmin system to make a dungeon crawler. And it's tight.

Unlike Pikmin 1 (and the later 3), Pikmin 2 ditches the the timelimit and trims down the amount of time you spend in the overworld looking for items (though you still do that) for Caves, large multi floor dungeons with some random elements (Floor patterns, what treasures are on each floor, and type of enemies are consistent, but enemy spawn locations, treasure locations, starting position and exit locations have various different patterns).

I love the dungeons; the game knows that because there's no global timelimit like 1, it is allowed to be a little mean and punish you harsh if you fuck around because you'll always be able to resupply and go back in. Fucked up traps like bombs just falling from the sky (shoutouts to opening an egg that was full of mites that freak out all my pikmin and then dropping a bomb ontop of me), dense enemy spawn locations, enemies that very easily mulch pikmin if you move wrong (i lost a lot of pikmin to shit like calling pikmin back at the wrong time to wollywogs/moving the squad wrongly agaisnt cannon larvas), and because enemy spawns can be really dense you can't just completely own every enemy by walking behind them and throw Purple Pikmin until they die. And obviously you can't recover your pikmin outside of specific floors, so having a Pikmin Disaster fucking SUCKSSSSSSSS. It's great

Of course this is a gamecube game so it was made in the era of nintendo taking Genre, But Make It Rated E, so it's not THAT punishing. As mentioned before you have no global timelimit so if things go tits up you can always just bail, recoop your pikmin, and go back in. The game also lets you save between floors, so if you want to runback your Pikmin Disaster you can just hit reset and try again. And even if you do have to go back into the dungeon most floors are pretty easy to beeline straight to the exit to so it's quick to get back to whatever floor you missed an item on. It's fucking pikmin this isn't your masochist mod.

Things I have issues with are mostly control related. Limited camera controls can make trying to precisely aiming pikmin difficult which is frustrating for enemies with mid air attack points like the snargets and ect (this might be better on the versions of Pikmin 2 with motion controls, but then you lose all the branding, and I'm not giving up on being able to collect duracell batteries and skippy peanut butter), non flower pikmin (especially purples) being so slow that you can just lose them forces you to move slower than you need to be and is annoying, some floors just fuckin suck (S/O to Hole of heroes 6/dream den 10 layout. And by shoutout I mean go to hell. also specifically the Heroes 6 one because there are some treasure layouts that are actually impossible to get), and I think like 2-3 bosses are kinda dogshit. But it's really minor gripes in the long term.

This game was awesome. Such a fun skew for a weird console RTS/Dungeon Crawler hybrid. Not even the other pikmin game hit the same feeling, as the other dungeon focused pikmin game (4) is far more focused on puzzles than combat and "resource management" (not letting your pikmin get massacred).

My favorite Pikmin game, It does have some jank and annoying mechanics, but I still have a ton of fun with it.

the fact that the general consensus is that this is the best the franchise gets is a hilarious testament to how idiotic this fanbase is.

Fuck the Gatling Groink and fuck the Doomsday Apparatus

Hab jetzt erstmal abgebrochen nachdem ich die 10000 geknackt hab, ich liebe die neuen Pikmin und die Idee mit den Höhlen ist cool, jedoch auch mega anstrengend. Schade eigentlich weil es oft echt spaßig ist.

The only time product placement actually enhanced an experience. This game is a time management, real time strategy, dungeon crawler. I can't think of another game like it even the other Pikmin games. Its kind of mean and fucked up, but you can save constantly so its not unforgiving. Combat is supersizing deep once get a hang of it. It's not a numbers game, if you are just swarming monsters know there is a more effective way. Thowing pikmin, learning counter timing, and knowing when to call pikmin back before monster thrash. The elephant in the room is purple pikmin. People over state thier power, yes they are good at combat cus that's their roll. Every pikmin has a roll and you can't beat the game with nothing but purples. (And I'm not just saying that cus they are rare.) They are a power piece that needs to be managed like everything else and to those who say they invalidate reds, no the fact that they nerfed fire did that.

My favorite game of all time. Love everything about it.
Caves rule.

I thought the first one was cooler, honestly, but it's still pretty good


raw as fuck, never beat it cause my game always crashes

Fucking love the lil' plant bitches.

I enjoyed Pikmin 2 even more than 1. It has it's problems but once you know what to expect it's not that bad.