Reviews from

in the past


This game is so cute and charming but godDAMN did I get my ass kicked

man this game is so cute. it makes me happy.

Maybe i just fuckin' suck, but the backgrounds blend together for me.
Pastel is cute though.

Okay but what is pop’n. What does pop’n mean. What is it about this twinbee that makes it pop’n


An upgraded version of the Japanese exclusive TwinBee by Konami. However, this is an anime approach on the shooter title which is a little strange. And the game plays just exactly the same as the original version.

Pop'n TwinBee is very cute. Unlike Parodius, Harmful Park and all that ilk, the priority seems to be on bright, appealing presentation over filling a shooter with a bunch of mad shit. It's a really pretty little game, and a very fitting mid-transition point in Konami's history between their cartoon licences and Tokimeki Memorial. It's from the era when 2-player co-ops were really targetted at couples, and they wanted to make something that would appeal to girls more than Contra and Commando.

I'm not a big vertical shooter guy, but there's a lot of shared lineage with personal favourite, Parodius. The series staple of juggling bells until they turn the desired colour is straight out of TwinBee. TwinBee's much more restrained and less funny, though. There's not a lot to laugh at, though shooting a procession of parading babies is pretty good. Cuteness is the focus, and the little animated interstitials between levels are especially nice. Like the animations they'd play at either side of the ads in early 90s anime. The vintage is definitely part of the charm.

The game plays a little like Xevious, with the ability to both shoot in front of you, and bomb targets on the ground. Pop'n seems to forget about this for long stretches, though charitable players might suggest this adds to the game's sense of variety. There's stackable power-ups, including clones of your ship, much like the "Option" from Gradius. It's got enough going on to keep you interested.

The biggest knock against the game are the few duff levels. One has you flying over an airship, targetting turrets with bombs. It seems to go on forever, as you fly aside it, without much change to the background. There's no real checkpoint system either, and if you die on the boss after a level that might have gone on for ten minutes, you'll have to go right back to the start to try it again. I didn't actually finish the game, because I died twice on the last boss, so I just turned my SNES off and watched the explosion on YouTube.

Pop'n TwinBee is available on Nintendo Switch Online, and I'd recommend that anyone interested try it there, as the ability to make your own saves could really be a godsend for some of the longer levels. It is a game that looks really great on a CRT, though. There's some really nice waving and transparency effects on the underwater level that I don't think can be captured nearly as well on a modern display. That old Konami vibrance really shines here. A nice summer evening, drinking beer and playing the SNES.

An improvement over the original TwinBee in just about every respect. The art is adorable and detailed, and it's deceptively complex without being too confusing. As far as shoot-'em-, excuse me, cute-'em-ups go, I would put its difficulty squarely in the middle of what I've played. I could have a better handle on bell juggling, unfortunately, which makes powering up overly complicated while managing the numbers of enemies and projectiles. It's a good thing that the health system is forgiving!

It do be more twinbee, though I wouldnt say its as good as Detana. Seeing as this isn't an arcade port, it's more on the easy side of things, and there's a health bar this time around which replaces traditional lives. The co-op is where this game shines as the game is hectic enough to be fun with 2 people yet still gives enough power ups for both players to be functional through the levels. Thanks to this game being on Switch Online I was able to play the multiplayer so shoutouts to that. the airship level is boring as hell, but all the other levels are fun. All in all, it's solid especially with a friend, but def not as cracked as detana.

https://www.youtube.com/watch?v=eO5_a5iv6bo they do be shmoovin in the commercial tho

I wont lie this game is kinda good

Vertical shoot em up, TwinBee sequel made just for the SNES. Made to be easier than the other games in the series, you have a lifebar but reset a stage upon death. Three different option weapon formation types can be chosen at start and you have a forward shot that can be modified with upgrades, a strong punch attack, attack for ground targets, and a bomb weapon. Your punch attack can also be used to deflect enemy shots and has enough range and a hit box that continues for a short time after the initial blow that it can be used to wipe out stronger enemies or some formations before they can start attacking. Score is increased and upgrade are acquired by shooting into the center of clouds, which will release a bell that can be juggled by shooting it. As you shoot the color will change from the gold score version to other colors that can give you your option weapons, change your shot type, give a shield, or change your movement speed.

Bright pastel colors, varied emotive enemies, and detailed stage backgrounds you can appreciate with the slower nature of the game.


Screenshots: https://twitter.com/Legolas_Katarn/status/1609322942076444672

In my opinion, the most important thing in a video game is not its story, nor its visuals, or even if it is a good game. To me, the most important thing in a game is to have fun. And, man, Pop'n TwinBee is a textbook example of fun.

I am not a shmup connoisseur, in fact I am far from it considering this is the only shmup I've ever played, but I feel like as far as shmups go this is on the much easier side. And, for this game in particular, that's a wonderful thing. Coated in a seal of fantastical, bubblegum wonder, like a Ghibli movie on a sugar high, this game is an aesthetic masterwork. Every new enemy and new stage just rings you in further and further to its dreamlike and humorous world. The whimsicality of its atmosphere also somewhat preps its gameplay, which I would not call "easy", but I would rather call "accessible" - it is a breeze to wrap your head around and just play.

I don't want to say it's a children's game, but it is somewhat catered toward a younger and less "hardcore" audience, given its aesthetics and gameplay that are, admittedly, reminiscent of a children's movie. This, however, means nothing. Above all, Pop'n TwinBee is a lesson to be learned about having fun. This game is something you can enjoy for as long as you are able to play it. It's something your mother, your father, your sister, your brother, anyone you know of any age can enjoy. Play this by yourself, play this with someone else, it doesn't matter. Just have fun, because that's what Pop'n TwinBee wants you to do.

絵は可愛いんだけどシューティングとしては普通に難しいと思うんですよね。

Um bocado de opções de acessibilidade permitem fazer de TwinBee o que ele nasceu para ser: um jogo em que você pode desligar o cérebro atirando aleatoriamente e aproveitar os visuais e sons bonitinhos, independente de sua habilidade.

Eh, not much to say here. I like the inclusion of a lifebar rather than having one-hit kills. Other than that, I've played so many better shooters. There's not a whole lot of diversity in power-ups, and you can see all the game offers in the first level. It also has the same problem as the first game where a lot of enemy shots blend into the background. There are less projectiles to dodge than in the average shooter, but that's offset by the fact that you can't see all too clearly. It's an uncomfortable design choice to say the least. The boss fights are actually a lot of fun though, so that's neat. 2/6

A pretty cute, funny and enjoyable shmup, sequel of the 80s classic TwinBee, very likely worthier to play in co-op (welp, NSO does provide it much easier so eventually I'll consider it).

What's Pop'n? Twinbee is Pop'n!!!! It's amazing what a bunch of flair and accessibility can do to the appeal of Shoot'em Ups to those unfamiliar with the genre. You can even consider this more like baby's first shmup, which in a lot of ways is an honor. While I certainly didn't consider myself a fan of JRPGs at the time, Paper Mario was a gate way the same way Pop'n Twinbee feels to me and Shmups. The fact they have all these nice little eye catchers at the end of their stages mixed together with the super bizarre enemies and brightly colored stages makes Pop'n Twinbee an experience that never really leaves my mind compared to the likes of other, darker colored Shmups out there.

Oh, and the gameplay for Pop'n Twinbee is absolutely wonderful. While most shmups have it to where you get hit and have to return to your base power again, Pop'n uses a life bar to help mitigate some of the damage while still giving the player a chance to come back to 100% powered form. While this seems like little in terms of difficulty adjustment, for people like me that don't do well with the consistent stress and inability to recover it helps a small mistake feel like a small mistake instead of costing you the whole run. On top of that, there is usually a bunch of new enemies per level coming at you, and it lends the player to be on guard over seeing the same enemies over again. Add to this, both bosses and mini-bosses giving proper tells on when to dodge, and giving a wide enough screen to work with really helps Pop'n feel like you're in proper control of the screen the whole time over the overwhelming feeling that other shmups give you.

If you're a veteran to the genre, I don't think Pop'n Twinbee will impress you the same way it did me. In a lot of ways, Pop'n is made for people like me to help engage with the genre without being thrown into the deep end. While a lot of shmups pride themselves on difficulty, Pop'n Twinbee feels more like a breezy wind that can cause you some trouble, but overall nothing to worry about. If you have an hour to kill, and always been interested in Shmups, Pop'n Twinbee is a wonderful game to start with!

very pretty, very cutesy, very fun and very short vertical shooter. its nothing life changing, but there are a million worse things you could do with an hour.

I dunno if I'm really bad or it's just stupid hard (or both) but even on the easiest difficulty I couldn't ultimately beat it. That said I'm still recommending it cause it's super pretty, cute and charming, def worth giving a shot even if you're not gonna beat it.

Game so hard I sad :( wana play but 2 hard

The music rips, probably won’t beat it tho because too hard for my beta thumbs

I’be tried a handful of shooters but they’ve never really clicked until this one. Definitely easier than most but it’s full of style. A lot of Earthbound vibes. This game is great.

If it's Pop'n is it also Bop'n? (yes)

Pop'n TwinBee is fantastic - a complete refinement of the series with rebalanced gameplay that serves as a great entry point for those getting into shmups, and with plenty of lighthearted whimsy which would make even the biggest cynic smile. Another 16-bit Konami classic.


This game is just so cute and nice (:

This game is adorable and good fun, especially with a friend. It's accessible, has a fair difficulty curve, and is just complex enough to make you want to play it several times over. Konami nailed it with this one.