Reviews from

in the past


itsd fucking scAry (annoying)

El juego pre-escopeta: aaaaah que susto todo!

El juego post-escopeta: https://youtu.be/kFeiM_Mxsv8?si=LakL2vmAtTdysDoS

Difficult to get into initially, the incredible world design and plot allow you to really get lost in the game. The immersion of this game is its strongest quality. I think that this game is underrated in its genre. One of the real strengths of this game come through the fact that there are many ways to solve one problem e.g. by stealth, hacking, setting a trap, using psi attacks or just using bullets.

The weakest points of the game are character design, as I never felt attached to any of them. I also am still not sure whether I liked or didn't like the plot twist at the very end. The combat at times can be unenjoyable and repetitive but only to a minor extent. I think the game struggles with a pacing issue for the last 20% of the story.

These gripes however are relatively minor and the game is still very enjoyable. I find the game to be most enjoyable played on a harder difficulty as part of the enjoyment comes from playing around the enemies and easier difficulties make them far too easy to deal with.

This is everything I love in a game, yet I find my self struggling to ever get into it? Just thinking about everything there is to do in this game kinda overwhelms me and I can never shake the feeling I'm "missing out" on content. One day I'll force myself to actually sit and playthrough it

Prey (2017) wraps up after 23 hours on PS4. Its gameplay stands out as the gem of the experience, drastically transforming your playstyle and strategies from slow-mo gunfights to embodying a fascinating alien persona, stealth mechanics (which are surprisingly engaging), to full-on brawls, among others, making other RPGs pale in comparison. The simple deconstruction and crafting system is also noteworthy. Its top-notch level design allows for non-linear approaches, rewarding experimentation that often feels ingenious.

However, the game does have a couple of significant issues that prevent it from shining brightly. Firstly, its backtracking system is flawed, with long loading times between hubs and unenjoyable fast travel mechanics that involve floating through space to find an airlock, leading to excessive backtracking. Moreover, some side objectives cannot be completed immediately, requiring you to wait for story developments or consult guides to know when they become accessible, which can be mentally taxing.

Secondly, its enemies lack iconicity. For a game inspired by titles like System Shock and Bioshock, one would expect memorable adversaries akin to SHODAN or Big Daddies. However, Prey only offers Typhoons, typical formless alien entities and their variants, lacking a definitive antagonist and resulting in a somewhat forgettable experience.

Other than that, the game's difficulty curve is uneven, starting off challenging and frustrating, becoming too easy towards the end once you're fully equipped with neuromods, chips, and an arsenal of weapons. The game's best moments are found in the mid-game, and its gunplay, while serviceable, lacks the impact expected in an FPS, with weapons feeling somewhat underwhelming.

My score: 3.5/5. (Would have given 4, but oh, the dreaded backtracking with loading screens).


This was an amazing game. Talos 1 is beautiful and feels like a real, lived in place. Every challenge I faced likely had multiple ways to do it, which shows promising for the replay value of the game. I loved it and might 100% it one day.

A heavily streamlined im-sim. While it has an extremely well thought gameplay loop its main ending leaves much to be desired narratively.

Um dos melhores jogos que já joguei.

Esse jogo é muito gordo, isso define ele.
Demora muito pra pegar o embalo e quando pega você já não vê a hora de acabar, progressão muito arrastada e cheio de encheção de linguiça.

06/10

Whoever told the aliens that mimicking a mug was scary pranked them hard

It wasn’t my cup of tea sorry

Le premesse mi intrigavano molto, la svolta un po’ troppo metroidvania me l’ha fatto posare.

Lembro que o jogo era muito bom, joguei na adolescência, mas me perdia direto então acabei desistindo, sempre que eu vejo esse jogo eu me pergunto se hoje em dia daria conta de zerar

A really, really good immersive-FPS, following the spirit of System Shock in its overall atmosphere and story.

A beautifully designed space-station free to explore, complete freedom to customize your build or break the game balance-wise. A smaller arsenal emphasizing more "improvised" weapons, nudging you to be more creative with their usage.

The actual ending to the game sadly ends on a cliffhanger never elaborated on ever since, not even in the DLC.

This is a wildly overrated game in my opinion, but it does have some cool moments and a few great ideas.

it's really good and got a great start-up but it's not for me and dat hurts me oog </3 </3 </3

I thought my opinion would be waaaay more controversial but no, it seems like this game is generally well received. Now in short: I, Love, This, Game.

Apparantly people call these kind of games "immersive simulations", which is a term I have never encountered before but sure, seems logical enough.

I have no idea about anything that went on in the story. Everything was just weird in a freaky and exiciting way, like how you have no idea what is going on in Dark Souls until you watch Vaatividya's explanations. But after reading a sumary the story seems actually pretty interresting.

But now the part of the game that makes it one of my personal favourites (and also the reason why I can't shut up about the game). I love the gameplay. I love it when games just have an internal logic that you can use to your advantage. I love it when games leave room for freedom and expression. And finally I love it when there are multiple ways of going about solving a puzzle/clearing a room full of enemies. Prey is the first game of this kind that I have played, where there are just so many possibilities and tools to interact with the environment.

So the gist of Prey is that you are some kind of guy or gal, you wake up, see a guy get eaten by his coffee mug, you wake up again, you smash a window make your way through the first part of the game and eventually end up in the lobby, where you notice, that you are on a space ship and you are trapped with these eldritch horror looking human eating aliens consisting of somekind of weird black shifting matter. From there on out you are mostly free to roam the facility. I still destinctly remember how my first instinct was to return and to use my gloo gun to build makeshift stairs. I reached an area that was dark and really scary and I definetly shit myself when there suddenly appeared a phantom right infront of me. The game didn't tell me to go to that place, but it gave me the tools and I figured it out by myself. And this sums up my experience with Prey quite nicely. Where ever I went I found puzzles in the form of locked rooms or safes. This was the game's way of challenging me to use my brain. And it felt so satisfying everytime when I got into a room through any other way that isn't the front door.

10/10 for the most liberating experience I have ever felt in gaming and also for scaring me to death multiple times in the first hours.

Prey is such a trip! It starts out like your typical sci-fi survival game, but then it throws in shape-shifting aliens, mind-bending environments, and questions about what even makes you human. The open-ended gameplay means you have tons of freedom to solve problems your way, and Talos I is an unsettling and fascinating place to explore. It can be scary as heck, and the story gets a bit convoluted towards the end, but if you like immersive sims and a healthy dose of weird, Prey is an unforgettable experience.

Great concept and idea, would loved other entries in the future

Achei a temática e ambientação lindas, e a ideia de ser um jogo extremamente livre também é incrivel. Mas parece bem vazio (não no sentido artístico), sinto que falta uma sensação recompensa, desafios, exploração ou qualquer coisa assim.
Quando joguei, senti que simplesmente estava concluindo alguns trabalhos e nada mais

Pensa num joguinho foda!
A história e super legal e interessante, pena que eu passei o jogo todo morrendo de medo ksksksks.

Despite it ticking all of my theoretical boxes: Dishonored-era Arkane; sci-fi settings; horror-tinged sim combat; etc., something just isn't clicking with me.

I've started this game off-and-on for years now, getting farther each time but... I don't know what it is. Unlike the Witcher 3, this game isn't sticking despite bouncing off it initially the first few times. I might keep at it, but I'm putting this back on the shelf for 2024, regretfully.

Que jogo bom puta que pariu, o jogo que me apresento os imersive sins

This review contains spoilers

adoro coisa de historinha explorar lugar e ainda tem aspecto de terror o bicho vai te pegar VRAU mas odiei o final de ui era tudo mindira marromenos mas adorei

wow this is fucking amazing but also I think the game kinda peaks in the first act. it definitely blows its load early and while it never gets bad I think it never gets quite as good as those first few hours where you're barely surviving. tho I have to say playing on hard definitely enhanced the experience because it makes every fight do or die and it becomes a game of never letting the enemy attack you because every single enemy hits like a truck now, so you have to use all of your tools. but still it becomes really easy halfway through and the game only gets easier strangely. idk might have to try it on nightmare with survival options.

now for the other positives: the atmosphere is sublime. Arkane really knows how to build tension and it shows plenty. Talos I feels hostile, like something might jump out at any second; you're never fully safe aboard the station. every place also feels lived in, like people actually used it to live there, but death and decay sprayed. it was always a bit sad when I stumbled upon a dead body, especially ones killed by mimics. those never stop being gross to see (in a good way). it really immerses you into the world.

the level design is also fantastic. not only because like I said, Talos I feels like a real place people would use, but also because it's extremely fun to navigate and memorable. I never once in my playthrough got lost while running around the station, it's all extremely intuitive (except in the zero gravity parts, those always mess with my brain), to the point that I recommend turning off objective markers as soon as you can because they ruin the experience otherwise. the levels allow for tons of creative solutions that reward the player for thinking outside the box, which is the mark of any great immersive sim. I always felt smart whenever I circumvented a locked door by climbing over the wall or sliding through a small opening using the mimic power.

speaking of powers, I found a lot more use out of them this time around. mostly for combat, but still. psychoshock especially became invaluable when fighting stronger enemies because it weakens them a ton, to the point that by the end I was barely using the traditional weapons like the pistol or the shotgun (which are also great tools and feel very good to use). if there's anything I'd knock against the game is the lack of enemy and weapon variety. there's like 6 weapons max and 3 or 4 enemy types with different variantf (like wow an electric and a fire variant of a common enemy, how original). they're always fun to fight and provide good challenge, which is why I want to see more! the weapons too, while limited are all very useful in their own right (except the stun gun which I used like twice).
and of course, I'd be remised to mention the greatest tool in the game: the GLOO cannon. this single weapon opens up so many possibilities in the level design by allowing you to create your own shortcuts that it's insane. genuinely the game would be 10 times worse without it. it's also a great and extremely useful combat tool.

I don't have a lot to say about the story. if you've played System Shock, System Shock 2 or Bioshock, then you know more or less what to expect. of course, the game is extremely well written, with the characters being very likable and really feeling alive and you want them to make it out safely. plus there quite a good number of twists in the story to keep you on your toes. the voice actors also do a fantastic job, tho I have to say the lip sync is very hazardous. there's also tons of additional themed about what it means to be human (a classic) and how corporations are evil but also the relationship between the game and the player which really caught me off guard the first time I played it.

there's also a few glitches here and there which I didn't really mind, it's more funny that anything, like that one time I accidentally clipped out of bounds.

overall, game's fantastic. probably the closest we'll ever get to System Shock 3 while never being derivative and always standing out on its own merits.


its one of the best 'shock' games I've ever played but im giving it 4.5 as Bethesda forced arkane to call it 'prey' confusing people and making it think it was a sequel to prey 2006. it should have kept its original name, psychoshock

Unironically one of Arkane's best titles. Amazing atmosphere, fun gameplay, and really makes you think whether or not throwing that recycling ball thing into the middle of a cramped room was a good idea or not. Come on. It's time to beat the mind games.

Very good immersive-sim FPS. Great atmosphere with an intriguing story and themes. Gameplay is fun, with a lot of varied options to solve combat encounters and puzzles. It's a great game to replay as well.

Just finished it and I can say it's a really cool immersive fps puzzle adventure game. I've been wanting to get my hands on this game ever since I watched Markiplier play it back in the day. It honestly felt like Half life but even way more! I saw it coming.. right from the start Morgan Yu is a Typhon himself. I saved each and every npc and chose to take Alex's hand.

To quote a youtube comment I saw

"When the game revealed to me that Morgan Yu's personality kept changing after each test cycle, a thought occured to me. My role, as a player, in this story is that my own personality is the latest version of Morgan Yu's personality. In this sense, for the first time ever in a video game, I was playing as myself in a very real way- my own personality and choices were canonized by the game as a part of the story itself.

This still remains true after the simulation reveal at the end. The "soul" that Alex had given that Typhon was truly the player's soul- my soul. That's why I took Alex's hand. I had resolved to uphold my morals and principles throughout the game, and I would continue to do so even if I was in the body of a monster, and even if I had to work with a man I clearly couldn't trust to save the world. "