Reviews from

in the past


Puzzle delicinha sobre organizar os trilhos para que os vagões de trem encaixem na locomotiva, em ordem.

Vai introduzindo constantemente novas mecânicas o que deixa o jogo dinâmico. É só um joguinho muito agradável e relaxante, com um bom desafio.

Mais pro final vai ficando difícil e a minha preguiça de pensar falou mais alto e acabei abandonando ele. Mas me diverti muito, por muito tempo, antes de chegar nesse ponto.

Really fun at first, but the levels get really complicated over time.

A cute puzzle game where you build tracks to guide trains from A to B while picking up passengers and stopping at certain stations. While I enjoyed this to start with, once the difficulty ramped up I soon found myself getting kinda tired of trying to construct the tracks only to end up going in circles.

The concept is almost obvious in how cleanly its executed, as an idea it works really well and the colourful graphics give it a story book aesthetic that gives the game a lot of charm.

Maybe I'm just not as invested in puzzle games as this would like, but I found the solutions to get more pedantic and specific as I went on so I lost the spark of wonder quickly. It would occasionally introduce some interesting new mechanics though.


The art is cute but kind of bare-bones. The puzzles make me feel like an idiot to be quite honest. Unlike other similar puzzle games where you can visualize possible solutions once you get a handle on the tricks and mechanics, many of the solutions seem to have to come about through pure guesswork, which I don't find very satisfying.

Manages to be both equally frustrating, relaxing, and incredibly satisfying. Lovely puzzle game for people who love trains.

got it for my steam deck, is cute but feels really mobile-y. also some puzzles don't feel as intuitive & i just got past by guessing & spam clicking arrows until the track ran. it was fun but not worth the full price tag ($13 i believe)

Fun logic puzzles, but don't leave much room for creativity. I ended up guessing a lot. Maybe I'm just not smart enough.

Great fun, so well-polished and simple to understand, hard to master. I think the difficulty of the main path is good if you're okay with running into a few tough ones, but the extra puzzles are where the real nasty ones can be found (I love the real nasty ones).

Some of the tougher levels had the issue of either being too complex to reasonably understand with the tools provided (slow-mo helps, but not enough in some cases) or easy to bypass the complexity by putting all the rails down where they need to go and fiddling with a couple directions to get it working, without having really understood what you were trying to achieve.

The music and art is lovely and somehow the little postcard at the end of each world was a nice enough incentive to want to see it through.

This game is somewhat novel, occasionally satisfying, and with more depth than you'd think but not in a way I enjoyed. I was looking for more of a lightweight cute puzzle game but Railbound is deceivingly tricky. After the first 3 out of the 8 worlds my brain was hurting and I was spending upwards of 20 minutes on some levels. The pace just slowed to a crawl. Could be that my brain is too dumb but I was just not having a great time in these puzzles.

Despite usually being alright at puzzle games, I find these ones to be hard to work through. I couldn’t find the hints on iOS at first but found they defeat the purpose of the game too. Gold Peaks was generally too easy so maybe Afterburn over compensated.

Couldn't get past level 8-3. Levels are designed by Satan. But music is pretty chill and the puzzles (although extremely difficult) are great.

A solid puzzle game with enough unique mechanics to provide an entertaining level variety. One thing I will say is that the controls felt cumbersome on console so I would probably recommend playing on PC.

Lots of content, but the puzzle design is just downright frustrating. There were many times I would finish levels and not even really understand why what I did worked. Even the hint system just like tells you exactly where to place a few rails, which does nothing to guide you to the high-level goal of the level (usually because there isn't a clear one anyway). It has a nice style and some of the gimmicks are neat in concept, but I can't bring myself to keep playing this when there are much better puzzle games out there.

A cute and relaxing puzzle game with comfy music and visuals, however this is a ruse! It's incredibly complex and sometimes even frustratingly hard. It ranges from being off by one rail or one turn but sometimes the level loads up and I don't even know where to begin. Some of these solutions take so long to solve that a final cart can make 5 laps around the circuit and it makes you think you've beefed it. I still like this game though even if the hint system became a crutch post World 5.

Visualmente muy bonito, pero los puzles son tan cerrados y tan poco intuitivos que muchos de ellos se acaban resolviendo a fuerza bruta y ensayo y error hasta que algo funciona.

Una pena porque la idea es buena, pero no da para mucho más que para pasar el rato.

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Visually great, but the puzzles are so restrictive and unintuitive that many of them have to be forced through brute-forcing trial and error until something works.

It's a shame because the idea is good, but it's nothing more than a time killer.

It is a fun little mobile time-waster puzzle game. It's cute, and has a nice little cozy art style. I would not recommend this as a full Steam purchase, it totally feels made for mobile to me.

The puzzles and aesthetics are great, but I wasn't smart enough for the higher levels.