Reviews from

in the past


Jogar com um amigo e deixar o fogo amigo ativado deixou a experiência 200% melhor. Mataria meu amigo com um dab novamente facilmente

Played a bit. Cool. Randy finish the goddamn game with me

i wish i didn't find this unbearably unfunny and boring. "river city ransom but girls" sounds like a fantastic idea for a game.

I loved River City Ransom growing up, so I put River City Girls on my wishlist as soon as it came out. Only took me 5 years to actually get around to it!

I'm glad I did get around to it, though. I had a great time with the game. I was really surprised by the quality of the presentation -- the animated scenes, character portraits, and manga scenes were all great. I absolutely loved the sound track, both the chiptunes and the vocal tracks. The humor also landed pretty well for me. Not laugh out loud funny, but I was always happy for another story scene.

The overall structure of the game was what I hoped. You have your traditional River City open roam, with levels, money for food that heals and provides stats, plenty of goons to beat up, and weapons to grab as you go. All good stuff.

Unfortunately, there were some misses on the combat for me. It wasn't bad, but there were enough frustrating elements that it degraded the experience a bit. Enemies were pretty tanky and hard to air juggle, so there was a lot of stomping on them while they were on the ground and dodging their counters as they got up. Weapons ended up being a very slow option as well, since they almost always knock the enemy down on a single hit, which doesn't work well with the difficult air juggling. It was easy to accidentally pick up a weapon that an enemy dropped since that action was bound to light attack, so that was a minor annoyance as well. Grappling was mostly just a bad thing -- it provides no I-frames, so you're a sitting duck for the second it takes you to throw the enemy. It's easy to accidentally grapple an enemy you unexpectedly stun in a combo, which could be rather frustrating. I'm not sure if this was just user air, but I kept accidentally using the "power dab" (forward heavy attack) while trying to use my neutral heavy attack. It has a very long recovery, so it led to a lot of frustrating damage as well. Running is a double tap, which I had a bit of issues with as well, which could result in mispositioning or using the wrong attack. Not entirely sure if that's on me or if there were some detection issues, but I would have preferred it to be mapped some other way. It's not a big deal, but the accessories in the game were oddly bad as well -- I really don't care about a 5% damage boost against half of the enemies. I'm not going to notice that. None of these issues are huge, but taken together, they noticeably reduced my enjoyment of an otherwise solid beat 'em up combat system.

All that negativity aside, none of those issues really amounted to much in the way of problems for me. I took my time and kept plenty of food around to heal at all times, so I was never really in danger after the beginning sections of the game. I wasn't really here for a challenge, more just to soak up some vibes and beat down some dudes, so I don't think I minded it in the context of this game.

All in all, I really enjoyed my time with the game despite the annoyances with the combat and will likely swing back to River City Girls 2 later this year.

River City Girls was a sweet throwback to classic beat 'em ups. Love it.

I give River City Girls a 7!


Really fun! Wayforward excells in Beat Em Up revivals like Double Dragon Neon, and also River City Girls. Sprite art is really nice and both Kyoko and Misako are very fun characters to play as. Gradually leveling up and learning new moves is fun, as well as buying new moves from the dojo. boss fights are also really clever, varied, and on multiple occasions switch up the genre for a fun puzzle like fight. Co-op is definitely the way to go if you have a local friend willing to play with you. There's even a really fun fun secret final fight you can get to in post-game if you finish a certain side quest. Definitely makes me want to try out the sequel that launched about a year and a half ago. Give it a shot if you're into Beat Em Ups.

I'm not familiar with the River City franchise prior to playing RCG, but RCG turned out quite enjoyable.

The pixelated graphics have a lot of charm. The character portraits looks great and the manga cutscene panels used mostly for the boss encounters were very well done.

The whole game is filled with humor from the premise to the dialogue. I got a good laugh out of some of the dialogue that came up. The story is decent and a lot of the humor kept me invested.

The gameplay is actually less like an arcade beat em up game than I expected. It's fairly long for a playthrough at about 5 hours. Part of it is because there's a lot of backtracking and extra side missions to incentivize exploring every area.

There is a RPG system where you can gain exp from defeating enemies and level up. Bonus exp is also awarded from clearing some side missions. The concept is nice here, but I didn't feel I ever got much stronger after leveling up. The stat boost just seems very minor overall.

There's also an equipment mechanic for accessories. Just two slots so there's not a lot of interesting mix and matching. Most of the accessories aren't particularly great either since their effects are low in numbers. Like an increased 5% damage to male enemies. Then there's ones like a 1% of receiving no damage. I guess it's better than nothing, but the overall effect doesn't seem to make much difference for many of them.

I liked how all of the areas are connected which makes it less like an arcade brawler.

One of the highlights is the OST which was surprisingly great. Some of the vocal tracks really stood out.

Overall, pretty fun game and has more content than many beat em up games. There's a NG+ mode with stronger enemies and two secret unlockable characters after beating the game.

divertido com amigos, sem deve ser chato

Pretty alright brawler with very nice pixel art, amusing story, and really great music. Played with a friend on hard difficulty but that made the enemies very damage spongey. Still, didn’t outstay its welcome and was over in a jiffy.

As someone who usually doesnt care for these arcade brawlers i had a lot of fun with this one :)

É um jogo que eu queria muito ter gostado; ele é lindo, tem ótimo senso de humor, faz homenagem a muita coisa que adoro, um dos meus artistas favoritos dirigiu a arte disso, mas me senti lutando mais contra os controles do jogo que os inimigos. Me desapontei bastante.

Very fun little beat-em-up, with a very satisfying combo system. Quite a few QOL changes could have been made, but they were fixed in the sequel.

Played it with my buddy when it was on game pass. Still regret not getting all achievements with him.

Good memories.

A refreshing multiplayer experience, the game is charismatic and really fun to play, a perfect return to the genre. YOU CAN DAB YOUR ENEMIES BRO!

It has some cute ideas, but ultimately falls short due mostly to frustrating combat. Takes a million years for a move to come through after pushing whichever buttons. Only recommended to whores and gooners.

A really good beat-em-up game! I thought this looked intriguing when seeing it float by in shops, and it was a ton of fun. The animations, character designs, music, gameplay. All of it is really tight and fun. even the writing, while not perfect and a little weak in some of the jokes they crack, still a very fun, light-hearted concept. There's really nothing to complain about here, except maybe the grind to get money in some cases.

Duas monas babilônicas indo atrás das pocs patéticas que sequestraram seus namorados em um beat 'em up com estilo de anime bem bonito e com um combate daora. Jogaço

01. March 2023
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✦ʚ❤ɞ✦•│𝐒𝐮𝐦𝐦𝐚𝐫𝐲
Played the game with my brother in co-op (I played Kyoko and he played Misako). Even though it proved again that I'm really, really bad at this kind of game, it was so much fun! I'm definitely going to play the second game too!

✦ʚ❤ɞ✦•│𝐒𝐭𝐨𝐫𝐲
Short story: "Where are Riki and Kunio?!!" Simple, but makes this whole thing just great! (Especially if you didn't know who the hell Riki and Kunio are - like me XD) Just trying to chase the mysterious unkown boyfriends the girls are so hyped about!

✦ʚ❤ɞ✦•│𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫/𝐬
I really like all the characters in this game and every dialogue between them was just damn funny to me. Easy to say that these are one of the best parts of the game.

✦ʚ❤ɞ✦•│𝐒𝐨𝐮𝐧𝐝𝐭𝐫𝐚𝐜𝐤 / 𝐁𝐆𝐌
Nice BGM throughout all stages and catching Opening and Ending!

✦ʚ❤ɞ✦•│𝐆𝐚𝐦𝐞𝐩𝐥𝐚𝐲
I'm just bad at these kinds of games. And that stupid "dab" ability of Kyoko, that I've been accidentally activating all this time, has been driving me crazy @@

3/5 - Nice views, but the locals are too aggressive.

A fun time marred down by a level-up system that holds you back and a surprisingly punishing single-player. Be sure to play this with a friend, or get ready to grind for a good hour.

game goes on too long tbh and the characters feel like they take forever to get back up once they're knocked over I'll finish it eventually

Fun Beat 'em up with cool writing.

A escrita e dublagem são muito boas e a história bem engraçada. Os gráficos e ilustrações muito boas e expressivas. O combate é interessante, mas pode ficar repetitivo. As características RPG me fizeram ficar curioso com os novos golpes.

Even more fun while playing in Co-op


A newer series in the Kunio franchise that has some elements and characters from the SNES beat em up Shin Nekketsu Kōha: Kunio-tachi no Banka (or River City Girls 0 being the name for its recent English release). This time starring only Misako and Kyoko until you finish the game and unlock Kunio and Riki. Each character has their own animations and moves to unlock but the gameplay between the remains similar with a block and parry button, dash attacks, light and heavy attack, jump attacks, and a variety of special moves that lower your special meter that recharges on its own fairly rapidly. You can also find a variety of weapons lying around. While it is a linear game plot wise there are RPG elements where you can go back and forth between areas fighting random enemies on the map for XP and money. As you level up stats will increase and you can learn or have access to new moves you can buy at a dojo, money can also be spent on food items that can be stored in your inventory for healing, and you can buy mostly near useless accessories that you can equip two of for barely noticeable passive benefits. Like some of the old Kunio games, like River City Ransom/Street Gangs outside of Japan, the first time you eat a new food item you will also increase your stats.

It's a fun, responsive, well animated beat em up with some good music, funny story moments that reference older titles, and can be good for co-op. Though it doesn't do anything too interesting for the genre and with a lot of palette swapped enemies it can last a bit too long for a beat em up. One somewhat interesting feature is that the last enemy in a wave can surrender to you and you can then recruit and summon them to perform an attack when a meter charges, after the attack they will either leave or take a hit from an enemy. They can withstand three hits before you have to recruit a new ally or you can replace them when another person surrenders. The actual attack they do tends to not be that useful and be a bit awkward to aim since they need to jump on screen and do their attack in time to connect with someone. Not really that well implemented but something different.

Screenshots: https://twitter.com/Legolas_Katarn/status/1741715555562963064

First experience with the Kunio series. One of the 2D beat n up that I enjoyed the most. The writing is funny, the art is great and the gameplay with rpg elements is good.

Being able to beat the shit out of my boyfriend to make him go back to half health was fun.