Reviews from

in the past


To be continued...

Samurai Champloo pertence ao meu pódio de animes de todos os tempos, e é muito bom ter um JOGO (meu meio favorito) que capture tão bem a essência da obra original, e consiga traduzir bem isso pro mundo do entretenimento interativo

Sem dúvida nenhuma, a maior força desse jogo é realmente te passar a impressão que tu tá jogando um jogo digno do nome que leva. A trilha sonora, mesmo não tendo sido feita pelo ilustre Nujabão, é muito condizente com a vibe do anime, o combate é meio caótico mas logo toma forma quando você pega a manha, e toda a identidade visual do jogo, de HUD a cutscenes e efeitos, gira em torno daquilo que já tinha sido estabelecido na obra original
Esse pontos, conjuntos ao fato de que a história é praticamente outro ep do meio da história, fazem com que, realmente, pareça que tu tá jogando o anime, mas também de uma forma única, que se adequa ao que se espera de um videogame, e que dentro do próprio meio dos jogos eletrônicos, se destaca pela alma, pelo carisma próprio que tem

O ponto fraco, ao meu ver, fica na estrutura de fase e progressão do jogo... do início ao fim, tudo que você tem de fazer se resume a basicamente lutar contra inimigos que spawnam de forma infinita, até juntar dinheiro o suficiente pra passar pelo portão, progedir, e ter que fazer tudo de novo
Isso não é negativo por si só, apenas simples, mas suficiente... o problema vem quando o jogo INTEIRO segue essa formula. Felizmente, isso incomoda muito pouco dado que o jogo dura apenas umas 10 horas, mas fica o asterisco aqui

Esse foi meu primeiro jogo do Suda e da Grasshopper, e foi uma bela introdução, eu devo dizer... Sei que isso não é o pináculo de ambos, e tô ansioso pra ver até onde eles podem ascender!

Como uma obra que leva o nome Samurai Champloo, esse jogo é bem competente nas faculdades relevantes, e pode sim servir como material adicional para viuvás do anime (eu) então se esse é seu caso, só vai filhão!

I never liked the option that smalls things makes something worse but in the case of this game I must say I understand this feeling now. The general combat is great, Mugen with the freestyle break dance have some really cool ideas and with him the game feels like a beta HI Fi Rush and Jin with the more quick and precise stuff is amazing too. The movesets based on rhythm, the town, the presentation, story is all cool stuff. But man some decisions are just shit.

The game having the tracks only being based on the movelist you have make them boring really quick, the enemies being way more dumb that what is needed, Mugen having no game desing within his levels, not making enemy encounter limited, the bosses being mostly bad. Is a great game, but with a lot of mistakes that don't let this one be on the top of Grasshoper Manufacture action catalog alongside Travis Strikes Again and No More Heroes 3.

this games bosses are bullshit mostly

One of my favourite animes and one of my favourite game developers making this seemed like a godsend, but in reality this plays like ass. I'll give it points for trying to replicate the vibes though

Some days, some nights, Some live, some die, In the way of the samurai

Muchos desconocen la existencia de este juego y es algo que puedo llegar a entender considerando la época donde salio y lo poco mainstream de la serie que se basaba. Aun con eso tomaron lo que seria la decision mas inteligente y se distanciaron todo lo que pudieron del material original a manos del mismísimo Suda 51.

Tomando esto en cuenta Sidetracked traslada a sus personajes a un hack-and-slash con su propio y representativo estilo con una estética acorde al producto que adapta junto con una jugabilidad que representa (En parte) el estar en la piel de los personajes.

Mugen esta bien representado con su validez y odiocidad que es carismática en todo momento, fuera de las cinemáticas se siente controlar a mugen por como controla las armas, como se mueve y esquiva.

Jin como opuesto siendo el mas cereno y calmado, el no corre a menos que ataques primero, es alguien mucho mas metódico al esquivar y disfrutar de los combos cuando aprendes a dominarlo.

Finalmente Worso tiene suficiente equilibrio entre ambos para ser satisfactorio de controlarlo ya aprendiendo la técnicas y trucos que el juego tanto te pide dominar para avanzar.

El juego tiene un sistema de dificultad acorde avanzas en el juego, siendo que se puede hacer repetitivo al principio pero realmente aprovecha bien cada enfrentamiento y jugo al juego, mas considerando el contenido extra para desbloquear.

Los jefes en su mayoría son un desafió en muchas ocasiones, la bruja por su lado es jodidamente injusta, no solo porque sea el único jefe que te hace sudar y llorar si no porque es un maldito Bullet hell de la nada. Compáralo un momento con la batalla con Sans con la diferencia que es en 3D y el corazón no es preciso, tienes un jodido infierno en vida que me saco 100 muertes contadas.

Como elemento importante de un hack-and-slash el juego vive y respira por su musica, una que tienes que cambiar manualmente en las tiendas para disfrutarlas toda y que a su vez es la paga por cada jefe vencido.

Amantes del anime, amantes de Suda 51 y los hack-and-slash con un emulador de Ps2 o un disco duro realmente pienso que es una buena opción y una que genuinamente no es relevante y merece pasar mucho mas del boca a boca para obtener un estatus de culto de la misma manera que (Killer 7).


Esses jogos de anime do PS2 são muito divertidos kkkk

suda51 made this. he wrote it too. lots of load screens. weird rhythm-based combat. idk if id recommend.

You can immediately tell that this game is made by Grashopper Manufacture. There are a ton of things in its visuals and presentations that are borrowed from or at least extremely similar to Killer7, even down to what fonts the game uses.

The game has some genuinely fun ideas. Buying records that feature different beats that play during combat, which then dictate your combos and combat style, is a really cool one. It's just a shame the actual combat feels pretty weak.

GHM plus samurai champloo sounds like a match made in heaven, and while this game looks and sounds great, the gameplay can falter at points. the combo system, however, is really fun and addictive. i think one of the issues is that the game is a big too long and overstays its welcome, making its mechanics more frustrating than they need to be.

if anyone was to make a samurai champloo game the perfect fit would be GHM and it is. They do a great job at replicating the style and aesthetic but the gameplay gets a bit boring after a while even with all these separate playable characters, enemies and bosses can be really annoying too.

anime accurate : THE GIRL DID ABSOLUTELY NOTHING

Really cool game. Aesthetic and storytelling is spot on with the anime, and the game design and graphics are dope from Suda51. Only problem is that the gameplay gets pretty repetitive, but the boss fights make up for it imo. 6/10

A great combination of developer and franchise but failed to realize its potential

Samurai Champloo and Suda51 sounded like a match made in heaven and it should be in some extent. Releasing in 2006, Grasshopper Manufacture made a Samurai Champloo game if you can believe it or not on the PS2 and Suda51 even wrote and directed this one. I always felt like his unique presentation and style would've really fit this anime and it does to some extent here but the gameplay and frustrating gameplay design really prevented me to enjoying this as much as I really wanted to considering how I'm a big fan of the anime itself and Suda51 to a very small extent.

The premise here is the main trio (Mugen, Jin and Fuu) get sort of well "sidetracked" and sent off to Hokkaido for a new adventure of sorts despite the publisher itself saying that it has nothing to do with the events of the original anime. You have two options to choose from here and they play differently and have differences in their stories as well, the rambunctious Mugen or the quiet and tactical Jin. My opinions here will reflect the Mugen route for most of this review since I couldn't really get myself to beat the Jin route afterwards. The hack and slash/beat em up gameplay works around a combo lists and music tracks to an extent. You can equip two music tracks that also serve as your combo lists and background music for the gameplay and some of them also bring buffs with them as well. The flow itself feels pretty nice, moves have a huge commitment and weight to them that feel natural which I thought was cool for a bit. The writing here is pretty good and matches the comedic tone and timing of the anime to an extent as well.

With all that said, there is a fair bit I don't like about this game and some things that really ruined the experience completely. Some bosses bring a really big difficulty spikes with some weird mechanics that make it hard to dodge despite the game really not giving you any real defensive tools but with that said, it's entirely possible and not like bordering on unbeatable but it makes you do the "dodge everything and play it safe" method that doesn't feel fun at all here considering the gameplay consists of you and rewarding you for doing combos which some bosses will straight up not let you do. Not to mention some platforming that is fortunately sparse will sometimes not even work as I spent like 10 minutes trying to climb certain cliffs to no avail as if it doesn't work at all. I tried resets and I tried different angles and even watching someone else tackling this in case I was doing it wrong and even they had the same problems sadly. Also for some reason, there's also a lot of loading screens in this game and got pretty tedious going into stores after a while. The overall story here isn't really interesting all it itself and just does feel like a filler even though the whole purpose of this game to be filler to some extent. The final level also gives off "the parking lot level in NMH2" to an extent except it takes a whole hour of non stop gameplay without any cutscene or reprieve at all. It also doesn't help that they managed 2 of the 3 original actors for the game except for one of the most important roles, Blum doesn't reprise Mugen here and instead Liam O'Brien takes the helm here. I usually think he overall does a pretty good job but it feels sort of weird here as he sounds sorta phoned in sadly and too jarring from Blum's original performance in the anime and takes you out a bit of the game sadly. With that said, there is an undub version out there if that's your preference as well.

I honestly really wanted to like this game and I sorta still appreciate it for what they managed to do at the time. I still feel like they could do this anime justice if given another shot with what they've learned but sadly after beating Mugen's route, it felt like watching a filler episode of an anime with good character interactions with gameplay that looked good in the visual department but never really changed other than the combo lists. I didn't even mention the weapons system in this game that I rarely used since durability is very small for most of the weapons I used so you mostly just use the stock sword for most of the game anyway. A bit more disappointing but if you can put up with it and are a huge fan of the anime, it's not too long of a game to get through since there is definitely something good here but I failed to realize it or the game itself did.

I can't stress enough how this game was able to take Samurai Champloo style and emulate it so incredibly well. Samurai Champloo is one of my favorite anime series of all time, and for a very good reason. It's a story about three strangers caught in strange circumstances that decided to look after each other as a sort of make shift family. A lot of the show is about how each character interacts with their new environment differently, and how their pasts also help shape their decisions. And while I understand that gushing about the show feels a bit off when we are looking at game to review, it's important to note that the game gets it all right. While most of the time we get the perspective of Mugen, Jin, and Fuu, Fuu is just notably not a fighter, and a game focusing around her just wouldn't be as fun. Enter Warso, someone that has a lot of involvement in the story Sidetracked is trying to tell without actually messing with the dynamic that Jin and Mugen provide.
Sidetracked is a rather barebones hack'n'slasher at heart, and while I understand they have this style mechanic to make fights more interesting it either doesn't work well or doesn't make a lot of sense. Not that this game really has a big problem with it's fighting, just that it insists on both being heavy on combos while also give you a lot of enemies that eat attacks like a health sponge. This problem is further amplified on harder bosses midgame and onward, with a lot of bosses countering basic set-ups you're usually used to. Thankfully a lot of the difficult is also mitigated by the game giving you power ups the more you die, so you're always encourage to keep playing to see if you win next time.
Overall Sidetracked ends up playing more like a longer version of the show, and with the way the anime tells it's story, is probably canon to boot. While I don't think that it will turn any heads with it's game mechanics, the game remains absolutely faithful to the show, and gives some extra content for us Champloo fans