Reviews from

in the past


A mess, but its peaks are so good!

I was born too late for the SEGA Dreamcast, but I was born just in time for the Nintendo GameCube, and one of my favorite games growing up was Sonic Adventure DX: Director’s Cut. I loved this game immensely growing up, and I played and replayed it over and over again, to the point where the disc wore out and stopped working. As the years went by, and I got older and came to play a wider variety of games, I eventually stopped enjoying Sonic games as much as I used to when I was little, to the point where nowadays I view the franchise with nostalgic indifference. It’s something that I definitely used to love and I might check in on occasionally, but it rarely occupies a space in my brain these days. Recently, those feelings of nostalgia took hold of me when I learned about how the DX version of Sonic Adventure was apparently a lot worse in comparison to the original. I read that it introduced new bugs and glitches, and it changed the game’s overall visual style for the worse. So, out of curiosity, and because I wanted to be reminded of old times, I decided to emulate the original Sonic Adventure to see how much better it actually was in comparison to the allegedly maligned DX version, and in all honesty, I don’t really think that DX is as much of a downgrade as I was led to believe. The game itself wasn’t as much of a fun nostalgia ride as I’d hoped it’d be, either.

Dr. Eggman has returned with a new plan for world domination, and this time he’s in command of a creature known as Chaos, a liquid monster who grows more powerful and changes shape after being fed the legendary Chaos Emeralds. Sonic and company all get involved with Eggman’s plot in some fashion, as they attempt to stop him from feeding Chaos all seven emeralds and wrecking untold havoc upon the world. You play as Sonic and five other characters, each with their own style of gameplay and personal narratives that occasionally crossover with one another.

I have to admit, reviewing this game is rather difficult for me. I played DX growing up so much that I know the game like the back of my hand. I’m used to the physics, I’m used to the boss fights, I know where I’m supposed to go and when, I can quote so many voice lines… basically I can play this game almost without thinking. There may be aspects of the game that I find easy that other people might struggle with. Sonic Adventure is a bit of a finicky game, and getting acclimated to how the game feels and controls may not come as naturally to others as it comes to me. Once you get used to it though, the whole game is very much a walk in the park. Each character shares the same core controls, but they also have their own abilities which make them unique.

Sonic’s campaign is by far the most fun in the game, and clearly where the most attention was given. His stages simply take the speed focused platforming approach of the 2D games and apply it to levels made in 3D. Sonic’s stages are often long and made up of multiple sections with a variety of different environments and music tracks for each section. Sonic for the most part feels pretty good to control, especially when you manage to get him going at higher speeds. The biggest problem that I have both with Sonic’s stages and with the game in general is easily the awful camera. The camera often acts like it has a mind of its own, and when Sonic or other characters go at high speeds, it often can’t keep up with them, or it’ll get stuck on level geometry, freak out, and prevent you from seeing where you’re going. The only times I ever died during my replay of this game was when these camera issues happened, and they happen most frequently when you’re going at high speeds through tunnels like in Sky Chase or Speed Highway. Sometimes to get the camera under control, you just gotta slow down and give it a second to catch up, which can be annoying, but it’s not the worst.

As mentioned, the rest of the cast all have their unique styles of gameplay, but for the most part, they all reuse various sections of Sonic’s stages. Some characters have sections of stages unique to them, and there is one stage (Hot Shelter) that Sonic doesn’t have that other characters do, but 95% of the other characters’ stages are reused or slightly edited sections of Sonic’s stages, and their gameplay for the most part isn’t different or interesting enough to really feel substantial. Playing as the other characters can feel rather repetitive and boring as a result.

Tails is easily the best example of this. His stages involve racing an AI-controlled Sonic through chopped up sections of Sonic’s stages. Tails can’t run as fast as Sonic, but he can fly, and there are these booster rings he can fly through that allow him to take shortcuts that Sonic can’t utilize himself. It’s never a challenge to outpace Sonic, and Sonic can sometimes get stuck on level geometry and not even advance forward at all until he rubber bands and teleports right next to you in order to catch up.

Knuckles’ stages have him searching for broken pieces of the Master Emerald. His ability to glide and climb walls allows him to explore stages in a way Sonic can’t, making the stages themselves a lot more open and exploration focused. His gameplay is different enough from Sonic’s that replaying stages isn’t really that big of a deal. His stages are my next favorite after Sonic’s.

Amy’s campaign is surprisingly fun. Amy has to flee from an invincible robot called Zero, which chases her across all of her stages. Amy’s on the slower side, but she has her own special movement abilities and attacks she can perform with her Piko Piko Hammer to make up for it. She also has the most unique content compared to the other playable characters that aren’t Sonic, as she has sections of Sonic’s stages that he doesn’t get to experience himself, such as the fun house in Twinkle Park. My only complaint is that she has the least amount of stages in the game (three in total).

Then there’s Big’s campaign… Big has always been rather infamous when it comes to discussions surrounding this game. As opposed to every other character’s gameplay, which is generally focused on exciting action, or high speed setpieces, Big the Cat’s gameplay involves fishing for his pet frog named Froggy. There are pools of water in stages that are occupied by Froggy as well as other fish, and you have to catch Froggy in order to clear Big’s stages. I think it’s pretty understandable why people don’t care for Big’s campaign. His gameplay is so different from everyone else’s, and if you want to complete the story, you have no choice but to do them. The fishing itself isn’t especially fun either, and it can be confusing because the game itself doesn’t really explain how fishing works. I remember being so frustrated and angry with Big’s levels as a kid because I didn’t know what I was supposed to do, and didn’t realize that you needed to flick the control stick down whenever Froggy bites onto the lure in order to actually hook him onto it so that you can start reeling him in. To the game’s credit, fishing is explained in the game’s instruction booklet (both this version and DX’s), so it’s a bit hard to blame it for not telling you what you’re supposed to do. That doesn’t change the fact that the fishing itself is still not particularly engaging. At the very least, it’s not difficult at all once you figure out how it works.

Finally, there’s E-102 Gamma’s campaign. Gamma is a robot built to serve Dr. Eggman. His stages involve running and gunning, blasting enemies and obstacles and defeating a boss at the end of each stage. I don’t really know how else to describe Gamma’s stages other than braindead. That might sound a bit harsh, but I genuinely can’t think of any other way to put it. You hold down the action button to target obstacles, wait to target as many as you can, and then Gamma will fire auto-homing shots to destroy targets. It’s also hilariously easy to just stun lock all of the bosses at the end of Gamma’s stages and keep them from fighting back at all.

The story, much like the gameplay, is ambitious, and I do actually think it’s executed well enough. However, the horrible dialogue and the stilted 90’s voice acting can really knock the wind out of its sails. It’s charming enough to find it funny, but very much in a “so bad it’s good” kinda way. Eggman’s voice actor is an exception though. Deem Reginald Bristow actually kills it with his performance. It’s really lively compared to every other character in the game, and he sounds like he’s honestly having a lot of fun with the role, as opposed to everyone else, who just sounds like they’re phoning it in.

By far the best part about this game is its soundtrack. God, to this day nothing really hits me like this game’s soundtrack. It’s honestly pretty damn close to perfect. Each track just adds so much to the immersion of each stage, while also being immensely groovy or electrifying songs on their own. Some of my favorite tracks include Run Through the Speed Highway, Red Hot Skull, and Pleasure Castle, but in all honesty, pretty much every single song is a banger, and aside from maybe some of the vocal tracks, it’s really difficult to find a song that isn’t great in this game.

As for how this compares to the DX version, I think that visually, environments look a lot more appealing in comparison. The textures in the Dreamcast version are a lot more colorful, and places like the Mystic Ruins look far more lush and appealing. Other than that though, I’ll be honest: I don’t think that this version has much else that makes it worth playing over DX. For the sake of making a good faith comparison, I did play through a chunk of Sonic’s levels really quickly in DX to see if I could run into any obvious bugs or glitches, but I didn’t encounter anything, and I don’t ever recall running into any particularly notable glitches in the DX version during the several playthroughs of it when I was a kid. If anything, I feel like I still prefer DX a bit more because it has a free camera option you can turn on during stages, which is a huge blessing since the auto camera is so terrible. You can also skip cutscenes in DX which is super convenient. I feel like the glitches and bugs of DX are overblown, it seems like you really gotta go out of your way to experience them. You could argue that since I didn’t play DX from beginning to end that I’m not making a fair comparison, and y’know what, I won’t argue with you. I just really don’t have it in me to play this game from front to back a second time.

It’s clear that there was a lot of passion and ambition that went into Sonic Adventure and I have nothing but respect for that. I feel like this is one of the most experimental games I’ve ever played, especially for its time. It’s just that not all of its ideas pan out very well, and it causes the game to feel bloated and boring at times. Sonic Adventure, no matter which version I play, is always going to be a big source of nostalgia for me, and I’ll definitely treasure those memories I had of playing the game as a kid. But it’s impossible to deny how rough and flawed the game truly is.

"sonic had a rough transition into 3d" my ass

good game but i wish that sonic was black and red

def something of its time, but it was an enjoyable playing through


Maybe 5 stars if you delete Big the Cat

One of my personal favorite Sonic games. The music is amazing, the controls feel super smooth, and the tone overall has a very charming vibe.
However, not all the character campaigns are equal. Sonic, Tails, and Knuckles are fine. Amy is so damn slow and isn't that fun, Big feels pointless, and Gamma is actually pretty ok.
So yeah, the game isn't the best all around, but the good parts are good enough to let me look past em.
...oh yeah the Dreamcast version. Yeah this was better than DX is more or less every way.

Gamma's story:

barely saying a word, the actual story to this campaign is rather great. simple yet effective. and the gameplay is fun too despite being only a small handful of levels, but they all end with a pretty decent boss
good campaign

Amy's Story

this uh
sure is a campaign
its not as bad as some will say, but its not good either
its kinda like a sonic-ified resident evil 3 where youre constantly being chased by an unkillable threat, keeping you on the run as you platform your way through the level. problem is, the robot chasing amy (zero) isnt much of a threat. amy is pretty slow in these levels, but it can be fun to control her if you can build enough speed to do a hammer jump... just dont get the long hammer because (in addition to coming in too late to matter) the sound effect is just ruined. it might sound like a nitpick, but the hammer jump with the default hammer just... it just has a satisfying click. it makes me understand dogs more, you know how you reward them with that clicker thing... its like that. anyway you can knock zero down in one hit and that'll stun him for long enough to do a "puzzle" (puzzle being put the green block in the green slot, pressing a button, or rotating a valve) and then just cruise through the level without any real issue until you reach the balloon that ends the level. do that 3 times and then have a boss fight and you're done. the levels arent even long either, they'll probably take you about 4 minutes each. you get a boss fight with zero at the end and hes pretty easy. bop him into the electric fence, bop his head, avoid his ring attack by jumping, repeat 2 more times and thats it, thats the campaign done. even the actual story to the campaign is nothing special, since its just "amy finds a bird then gets distracted by everything as the robot chases her"
its short, its neither good nor bad, its just kind of... there. it exists and then its over in like half an hour, and half of that is either cutscenes or meandering around the overworld.

Tails Story:
while sonics campaign was a much more straightforward adaption of the traditional 2d gameplay into a 3d environment, the tails levels are more... interesting. its a shorter campaign where the story is largely the same, just from tails perspective, and now the core gameplay is racing sonic in levels that are mostly identical to how they were in sonics campaign. its a neat little novelty but could have been done better. its not even all the sonic levels, and while tails does get his own sandboarding level, one where he doesnt race anyone, it just felt pointless. much like the bosses he fights. theyre almost all just "fight this character from the sonic campaign but without the homing attack" and the bosses were already a lowpoint in the game, or rather the boss fights against other characters you play as, anyway (though a couple of other bosses tails fights arent great either)
tails story does however make up for it all by the end with a great final race against eggman to see who can get to the nuke first, culminating into one of the best bosses in the game, the egg walker, as tails gets his moment in the spotlight as his own hero, independent of sonic (we dont talk about forces)
a charming little campaign

This is my first time replaying this since I was a tiny child and uhhhh I guess I don't really like this one all that much.

Sonic controls well enough but there's a certain "walking on eggshells"-ness to Sonic's movement that (barring complete mastery) feels like the most reliable way to play him, I rarely felt confident in using homing attacks to blitz through a level at high speeds as it was almost always more responsive to let your jump slowly reach its apex and then more methodically dash when you knew exactly how Sonic would react. However once you start doing this you'll find that his (and the rest of the playable cast's) levels just feel trivial to play. They're just breezy enough to not be particularly interesting or exciting. That is when the camera, collision and homing detection decides to do what you want, which is most of the time but shit broke frequently enough for me to not understand why someone would give this game a 9-10/10.
Because y'know excellent games generally don't do this.

Music ranges from pretty good to great but it's completely outclassed by SA2 in virtually every way I care about. Like... come on... Metal Harbor...Supporting Me...Aquatic Mine...Pyramid Cave... Get real

To give SA1's OST Some Credit though my standouts are Red Mountain, E102's theme and Unbound for being absolute bangers (the character themes in general are pretty good) and Crush 40 is always amazing.

Unbound and E102's story unearthed a whole treasure trove of nostalgic emotion within me and replaying him was probably my favourite part of the whole thing.

Virtually everything that's good about this game is seemingly better in SA2, although I am prepared to eat my words if that doesn't hold up to my childhood impression either upon replaying. Sorry in advance.

Lo primero que diré acerca de este juego es que no entiendo como un juego del 98 puede lucir así de bien, poniéndome en contexto de la época en serio se siente como si fuera un juego del futuro comparando otros títulos del mismo año, está muy bien el modelado 3D de todo, el "rediseño" de los personajes (que más bien es la adaptación al 3D de estos) son estupendos, los personajes nuevos tienen diseños muy buenos, y todos los entornos creados son preciosos.

A nivel de historia también me sorprendió este juego ya que al ser la verdadera entrada al 3D y tener más posibilidades al momento de contar una historia para un juego de plataformas tuvieron una muy buena entrada, dandole una importancia a las esmeraldas chaos más allá de otorgar power ups al que las consiga todas, pasando por el villano de esta entrega que me gusta bastante, y agregando personajes que se sienten bastante únicos, Big me gusta como personaje, Tikal está muy bien presentada siendo un personaje importantisimo en la trama, y la sub trama de Gamma tambien me gustó bastante, fuera de esto lo típico, se muestra por primera vez al sonic "COOL!" y radical que se quería hacer para llegar a los adolescentes, tails es el chico listo, knuckles el cerebro de musculo, y amy la acosadora de sonic.

Jugablemente me sorprende la variedad de gameplays que hay, únicos para cada personaje, y además la cantidad de contenido que este presenta, ya sea a modo de minijuegos o desafios. Hay un par de gameplays que me dejan bastante neutro eso si, sobretodo el de Tails (que tu me dirás como le gana en carreras a Sonic si este es mas rápido), y obviamente Big... En donde no tengo por qué elaborar. por lo demás, el control de Sonic es increíble (siempre colocándonos en el contexto del juego). Si debo recalcar que la versión que yo jugué tenia bastantes bugs, si bien un par de veces morí por esto, no es algo que arruine la experiencia para nada.

En cuanto a la música, el vuelco que le dan al ost con respecto a los juegos anteriores es inmenso, y es demasiado bueno, como nombré anteriormente, todo para darle ese aire "COOL!" al personaje, teniendo principalmente canciones con guitarras, y obviamente canciones cantadas (te quiero mucho crush 40).

En conclusión, este es el juego que marcó el antes y despues en cuanto a Sonic, en este caso, pasando al 3D, el juego es super entretenido, tiene mucha variedad, la música acompaña super bien, asi que yo recomiendo totalmente cualquier versión de este juego que quieran jugar.

Canción Favorita: https://www.youtube.com/watch?v=dWbSg0VOSgg

CHAOS IS POWER, ENRICHED BY THE HEART
Well this was a pleasant surprise! I always heard mixed things about this game, and while I can see why some people aren't fans, I thought it was a blast! Each character has their own story which, while cool, does lead to the story being a bit discombobulated.
SONIC: The main attraction, and the by far the best campaign. Sonic controls rather nice, if slippery.
TAILS: It's alright, if short. His campaign has my favorite final boss of the main 6.
KNUCKLES: Surprisingly fun! Exploring around is kinda chill and Knuckles is one of the better characters to control.
AMY: By far the worst campaign. Amy has two modes: slow as shit or fast as fuck, and neither feel good. Thankfully her campaign is some what short.
BIG: Not that bad actually! Pro tip: hold down when reeling in fish.
GAMMA: This campaign had the best story for me, the stilted voice acting worked rather well for a literal robot. Plus the game was pretty fun too.
SUPER SONIC: This is just a boss fight but it's a pretty fun boss. Plus it wraps up the loose ends the game's story had. Also OPEN YOUR HEART!!

clunky game yes, but it wasso fun to play when i was a kid and i keep finding myself running back to it for a nostalgia run

eu gosto de sempre manter um pouquinho de boa vontade quando eu começo a jogar alguma coisa pela primeira vez. acho q se a gente se deixa levar muito pela opinião alheia e já parte com a intenção de odiar seja lá o q estiver pela frente, a gente vai acabar tendo uma má experiência. a síndrome do Angry Videogame Nerd e o motivo de meio mundo odiar Simon's Quest e The Adventure of Link de cabo a rabo, saca?

o q já é frustrante se torna insuportável. problemas técnicos e uma apresentação mais atrapalhada já deixa um gosto azedo na boca de cara. tudo q o jogo tem a oferecer de pior se torna a única coisa q o jogo tem a oferecer. já é caixão e vela preta. n tem nada mais q possa salvar esse videogame.

acho q isso é algo q rola um pouco com Sonic Adventure. uma galera online já há quase 20 anos decidiu q a franquia teve uma transição complicada pro 3D e meio q isso se tornou fato. digo, realmente n foi lá a transição mais elegante do mundo se comparada a Ocarina of Time ou Super Mario 64, mas n deixa de ser uma experiência interessante. n deixa de ser um jogo com seus próprios méritos.

eu adoro Sonic Adventure, e fico muito feliz por ter dado uma achance para ele uns tempos atrás. os ports modernos roubam um pouco do charme dele, mas a versão original de Dreamcast é muito lindinha. os cenários paradisíacos, a densas florestas sul-americanas, os templos flutuantes e as gigantes naves aéras são cenários tão gostosos de simplesmente estar presente neles. juntos com a maravilhosa trilha sonora de Jun Senoue e companhia, este acaba q se tornando o jogo do Sonic com o melhor senso de espaço. o mundo realmente parece ser um lugar vivo, apesar de todas as plataformas flutuantes por aí.

e navegar por essas plataformas é divertido! a física do jogo é meio esquisita e um tanto q primitiva, mas eu acho q justamente por conta dessa primitividade q é meio q divertido brincar com ela. ela te fornece bem mais liberdade q muitos dos outros jogos modernos da franquia, e acaba sendo meio q impressionante como vc consegue impulsionar certos personagens pra praticamente o outro lado do mapa se vc souber o q está fazendo. meio q adoro isso.

e sabe outra coisa q eu adoro? as fases do Big the Cat. talvez eu seja doida, mas eu realmente acho q o jogo só faz um mal trabalho em tutorializar elas. depois q vc pega o jeito, dá pra pescar o Froggy em segundos, e depois nenhuma das fases dura mais do q vc quer q elas durem. meter um Sega Bass Fishing no meio do seu platformer 3D frenético é uma escolha um tanto q destoante, mas eu meio q gosto. acho charmoso.

outra coisa charmosa é a historinha aqui. ela é um tanto q boba e simples, mas eu gosto q ela consegue manter uma boa balança se levando a sério o suficiente para evitar se tornar uma paródia de si mesma, mas ainda evitando o melodrama desnecessário de alguns futuros jogos do Sonic. eu gosto dos pequenos arcos dos personagens. da Amy e do Tails se tornando mais independentes e tendo suas pequenas aventuras pessoais, do Gamma buscando salvar sua família e a si mesmo, do Knuckles lidando com o passado do seu povo. gosto como aos pouquinhos vc vai descobrindo mais sobre a Tikal e seu passado. é tudo coisa boa, coisa gostosinha. meio burra as vezes, mas tudo bem.

acho q muito do q eu disse aqui vale pra Sonic Adventure 2, apesar de eu n ter me conectado tanto com ele. eu n teria muito o q falar dele sem ficar fazendo comparações demais com o primeiro. mas eu amo o Shadow, meu ouriço bad boy favorito! eu adoro tudo relacionado a ele e a Maria. eu amo o Eggman explodindo a Lua e todo mundo tratando isso como se ele só tivesse colocado fogo em um ônibus ou coisa assim. eu amo esse cara agressivamente italiano q aparece do nada em uma cutscene! eu adoro o Sonic e o Tails invadindo a limousine do presidente dos Estados Unidos da América! só coisa boa tbm.

recomendo vc dar uma chance pra Sonic Adventure, se nunca tiver tocado nele antes. talvez acabe n sendo muito a sua vibe, mas eu diria pra vc ir de coração aberto e formar suas próprias opiniões sobre ele. pelo menos vc vai ter do q reclamar de primeira mão!

played this and 2 all the time as a kid

Sonic Adventure, whilst heralded as a tale of vibrancy and swiftness upon its inception, doth indeed falter in its execution upon the Dreamcast. The endeavor, which oughtest to be a splendid journey through realms fantastical and lush, doth frequently encounter divers hindrances in form both glitchy and janky. The apparatus of control, designed to navigate our fleet-footed hero through perils manifold, oftentimes provokes frustration with its imprecision and obstinacy. Furthermore, the spectacle of the graphics, albeit filled with a multitude of hues, doth not fully exploit the robust capabilities of the Dreamcast, thus rendering a visual feast that is but underwhelming.

In truth, the fabric of this game, meant to weave a narrative as rich and engaging as any minstrel's tale, doth struggle under the weight of its technical shortcomings. Whilst the concept and the world within which it dwells are crafted with a vision grand, the reality doth oft betray the promise. Players might find themselves ensnared by unexpected foibles and vexations, much like a knight errant entangled in a thicket deep within the enchanted forest. Thus, though Sonic Adventure bears the semblance of a grand epic, it doth not quite ascend to the heights of glory that one might hope for from such a storied franchise.

Watch out, you're gonna crash! AAAH!

Super Sonic's Story:
its pretty much just the ending to the game with one boss fight lol
but the boss fight is good in the first half, if a bit easy. theres an undeniable hype to seeing sonic transform into super sonic and speed across the water to hit a water monsters brain while crush 40 plays
and then the second phase ruins it by removing crush 40 and spamming you with lasers, making the fight go from easy to... not hard, but really annoying. then thats it, alls well that ends well (aside from the millions dead from chaos's rampage)


Final Thoughts:
sonic adventure is imo still a pretty great game, just with a lot of baggage. the camera may not be great, the chao garden may be better in 2, half the characters might not be good, but sonic, tails and gamma really do make the game something great. sure big hurts the game quite a bit, sure knuckles is mid, sure amy is... nothing, and sure the game is jank. the bosses for the most part kinda suck... but what's good in this game truly does make up for it. i'd say this game is greater than the sum of its parts, and-besides big- this game aged extremely well. i wish we could get another sonic game like this, not necessarily a remake (though this game would benefit from it if they keep sonics physics and do a total rework of big) but i just wish we could get something new that understands what made this game so special, what made it work so well and realize its true potential. there arent enough sonic games out there that just let you play as other characters with their own unique playstyle and objectives
but it is what it is.

Big's Story:

it really is that bad.

Knuckles Story:

Knux might be the worst campaign in the game. 5 levels of treasure hunting and all of em are just recycled portions of sonic levels. the treasure indicator is finicky and the collectables can be found in very weird places, and it all ends on a boss thats sonic's and big's leftovers. what a downgrade. even his upgrades suck, i have never once needed to use the fighting gloves in my twenty-something years of playing this game. his story has so little thought put into it either "master emerald destroyed, find pieces, get tricked by eggman, fight sonic, ok i found all the master emerald pieces the end"
literally just feels like an afterthought

Sonic's story:

an excellent transition of the 2d formula into 3d with some of the best physics and controls in the series, and i love the addition of the overworld. to me, this is what 3d sonic should have been. its not perfect, there is some jank and there could be more levels, there were also a couple of... not great levels (casino and skydeck), but beyond that, this was a wonderful campaign that still holds up if you can deal with a minorly annoying camera (its really not THAT bad)

Unbelievable. At 21 years old, have I now become... a Sonic fan?
No, I'm backing out here. I know what comes next. Maybe one more, but it's too much for my poor little soul. Either way, this game fucking rocked (given, with a fair amount of mods, bug fixes and cheat codes). Rocked hard enough for me to get all 130 emblems.
I've been kindling a sort of obsession with the Dreamcast's aesthetic since playing Space Channel 5, as well as feeling this weird draw to it and the Saturn's seeming absence from the video game canon despite being somewhere aesthetically between the best parts of the SNES and PS2. There's something genuinely magic about the world Sonic Adventure creates, perfectly materializing that place in my mind where all the wonder about this era exists. The visuals scream video game in the most charming way possible that I almost have to fracture this era of gaming into a different medium from the hyper-reality of the current generation. Nonetheless, it's value as a space, a place to just hang out and run around in, supercedes to me the attempts to recreate worlds aiming at pure reality.
Every game needs an hub world with oversized geometry and chill music that you can do all sorts of tricks in. It's so bare-bones by modern standards, yet felt full enough, like a light meal between the soda-chugging levels. Emerald Coast, Icecap, Windy Valley and Twinkle Park, too, are just so cozy. Let me buy virtual real estate and build my video game home in one of them. It also brings so much logic to the structure of the world, incorporating zones from Sonic 2 & 3. There was an attempt to create a consistent world between games, with lore and development of both spaces and characters. It's really awesome and sucks to see that they already seemingly threw this out by Adventure 2. The familiar landmarks neither feel played out like many complain in modern titles of Green Hill Zone, and also make this a very earnest and tangible transition to 3D. This is an expanded 3D version of Sonic 3 & Knuckles. As much as people say 3D-o killed the Sonic star, I simply can't see it.
The lower difficulty and less floaty controls also just made everything so digestible. Outside of Big's campaign, Lost World and Hot Shelter, frustration was incredibly sparce in a genre of games where my blood often quickly boils. I was so willing to forgive a lot of what people dismiss this game for as a campy charm. Losing the weird face movements and canned voice acting honestly seems like a downgrade. Sonic doesn't feel corporate, he feels like a part of that era of liberal publishers allowing devs to fully play out their vision.
I'll admit the game sucks at points. Amy's campaign feels unnecessary, a tedious rehash through the most visually mundane levels. Big's B and A-Ranks are user-hostile to the point where I cursed out the God who brought this monster into the world and whether they had it play-tested. The final boss stinks. Knuckles' A-Ranks, too, I had to cheese. But breaking this shit in two almost seems like part of it's operation. Have you played Tail's campaign? I would laugh like a maniac, calling Sonic a c*nt as I twirled my ass through walls and into unrendered skyboxes (I love everything about Tails in this game, easily my favourite character). Same with trying to get A-Ranks with Sonic and exploiting the wonky physics to skyrocket yourself over pockets of abyss. As for Knuckles and Gamma, they are both upgrades over the feel of the same mechanics in the sequel, which was such a welcome surprise. I also didn't expect the Chao Garden to be already in full form. Force-feeding my little fella Chao Fruits between every level, getting pissed at her for prancing around with a big grin on her face as I tried to commodify her for the last few emblems with animal duping, the forgotten level one sibling that sat in the corner as it's brethren swelled into a machine of physical function... we had good times together.
While I wouldn't call Adventure underrated, I would call it over-hated. For my money and aesthetic sensibilities, I know it simply can't get much higher for this franchise. It's a passionate, inspired adventure through a world that is the pinnacle of video-gaminess, oozing a sincere charm in it's brokenness that beats out the sterility of today's half-bakes.


Shows it's age in the most charming ways, still very fun to play

Un sólido primer intento de pasar a Sonic al 3D. Pero, ¿es tan bueno como lo recuerdas?

La campaña principal de Sonic es buena, traduciendo los principios fundamentales de Sonic como los diferentes caminos, el uso de físicas para alcanzar rutas más altas o recompensas en el mapeado, y segmentos plataformeros que complementen el factor velocidad.

Tendrá algunos niveles flojos como el despropósito automatizado de Windy Valley, el roto nivel de Casino, y ciertas partes tediosas como la serpiente de roca de Lost World en que te quedas esperando. De resto, la campaña de Sonic es resaltable.

La adición del Chao Garden es otro detalle bonito. Me gusta mucho cuidar de esas criaturas adorables.

El problema viene en cómo plasmaron las demás jugabilidades.

Las más rescatables son Knuckles y Amy.
Uno más enfocado en la exploración con niveles verticales reimaginados de las fases de Sonic, y la otra siendo un plataformero más lento, pero con resolución de puzzles en conjunto con retos que requieren jugar con el personaje de forma más metódica comparado al erizo azul, mientras evitas ser atrapado por el robot Zero.

En contraste, las campañas restantes apestan.

La campaña de Gamma es un shooter simplón con un tiempo límite permisivo, niveles extremadamente cortos, y enemigos patéticos que no suponen una amenaza a diferencia de las fases shooter de SA2. Solo rescato Hot Shelter.

Tails puede ignorar todo el diseño de los niveles de Sonic volando, y Big directamente es aburrido.

No estuvo mal como primer salto al 3D, pero pudo ser mejor.