Reviews from

in the past


quintessential roguelike. one of the most frustrating and evil games i've ever played. it's really great.

I will get to cosmic ocean...

It took about ~300 deaths, but I fucking did it.

Almost everything in my original review still holds up. The Ice Caves is probably my least favorite area in the game but I still liked it, and Temple was a good sendoff to the game.

Hell? Doesn't exist, what are you talking about?


This review contains spoilers

Spelunky is a great addition to any rogue-like players collection. I tried it for the first time in 2016 on my Xbox 360 and have loved it for the 6+ Years I've owned it.

Spelunky is a rogue-like caving based game. You play through seed generated levels to find gold, items, and many other secrets. The game is split into various areas, each zone rich with unique dangers to explore. Spelunky can be extremely punishing at times, with encountering deaths over some of the smallest things imaginable.

The level design does a perfect job at encapsulating the chaotic nature of the game. Most objects can interact with each other in many ways. An explosion from an arrow could pelt an enemy straight at your face. It takes time to get used to the interactions that could happen, but it makes the game feel much more alive.

The game features 2 Main endings, one rewarded for a regular completion of the game, and another rewarded by finding a line of secrets through the levels. Completing a run in Spelunky has always felt good, the panic of imminent danger gives off an adrenaline-like feeling when you escape from something dangerous. Highly recommend

people that whine about this game are very much wrong, this is my favorite game ever made man. this is wonderful, and if you die a lot, good, thats the point. you'll get better, carry on.

Didn't work for me. Shrug

Really wanted to like this game but couldn't get into it. Pretty funny to watch your character get put through a Rube Goldberg death machine every time you fuck up though. I understand the appeal to this game, just isn't for me.

quem é macho cai x1 no spelunky

It's good but man is it hard.

Might be better than the sequel in some aspects. An indie classic.

Haha fuck me I didn't like this game. Sorry again, it's not bad tho... it just didn't appeal to me for some reason

Guy Spelunky fucked my favorite character. That's not a joke

You and your friends try to be Indiana jones and it goes about as well as you’d expect: The Game.

Spelunky is a game that hates you. It’s randomized, filled with secrets and only a few helping hands throughout your adventure, and a few too many mistakes sends you back to the beginning of it all. There are no exploits, nor cheese to be had. There is only you, and your persistence.

As of writing, I haven’t even completed Spelunky, technically I’m not even a halfway through the game. So why am I reviewing it if I haven’t dropped/finished it yet? Because this is an experience that no other game has been able to capture. I’ve played numerous roguelikes in my days, with my favorite game of all time being a roguelike. Few (really only The Binding of Isaac) have managed to capture my attention like Spelunky. Unlike a good chunk of roguelikes which rely on the player’s reflexes and skill (which isn’t bad design for the record), Spelunky throws you into a random world and tells you to survive. You’ll find this incredibly difficult. Even with the less than threatening enemies, you’ll still find yourself dying over and over again. The goal to success is expirimentation, Spelunky’s strong suit. Since runs only last a few minutes each (10-15 minutes usually), I was more open to expirimentation with the game, compared to other roguelikes where changing my strategy mid-way through could lead to a lost run of about an hour (or so). This (and The Binding of Isaac) are the only two roguelikes that I’ve seen actually get this right, and it’s disappointing, because it works in both games’ favor, and I think a lot of roguelikes would benefit from this (ENTER THE GUNGEON.). Suddenly, as you play, once you bend the rules, rather than banging your head against a wall, the game responds accordingly. You’ll find that Dart Traps are activated with motion, and even by other enemies. So carrying anything will substantially increase your chances of survival. You can use one of the ladies as an extra HP point, use her as a meat shield for those damned dart traps, or sacrifice her for a chance at an awesome cape. You can steal from the shopkeeper which will give you several bonus items, but you have to fight him, which can easily lead to your death. And then he cock blocks the gateway to the next levels. I’m only scratching the surface of what I’ve learned through my 3 hours of playtime, and it’s not only because some of it is second nature at this point. I hope to learn more about Spelunky in my many more hours to come. I’m not sure if I’ll ever complete Spelunky, because it’s so difficult, but wishful thinking leads me to believe I will. I’ve conquered dozens of unabashedly difficult games in my lifetime, so Spelunky may be no different. But for now, Spelunky is a game that has made me feel little games have ever done. Even if you won’t see the credits, play this game. I hope you enjoy it as much as I do. (and thank you alpharad for bringing my attention to this game, love you dude :D)

Can't finish it but I enjoy it a lot.

Roguelikes give you the feeling of having to build a house of cards over and over after it keeps falling down. Some people seem to like that but for me losing progress is like the worst feeling in the world. If the actual mechanics were fun I might be willing to put up with that but I'm sorry this game is just not fun

Incredible couch co-op that I played throughout my childhood. Both the battle and main modes are different types of fun

I can feel my drive to play this steadily waning. It's been three months. I've died hundreds of times. I don't want to play it anymore.

I love how fast paced it is. You can make so much progress in 10 minutes, and if you die, just jump right back in. The flow is beautiful. But god damn are the mines so BORING! If I can miraculously make it to the jungle with more than some bombs, paste and a fucking baseball glove, I'll probably make it all the way down into the Temple. But 85% of runs end in the mines, with nary a decent shop in sight, and I'm so sick of it. I'd love to beat this game one day, but I think that day is far, FAR from now.


It didn't really stick, unfortunately.

A really punishing roguelike. Though the aesthetics and overall vibe of the game might seem casual, the gameplay is not. There are so many things that can make you take a hit in this game that you really have to take it slow unless you are very skilled. However, the game has a timer so to speak where a ghost will haunt you and kill you if you spend too much time in a room. This didn't quite seem fitting specially for the nature of exploring in each level. Due to its procedural nature and roguelike hazards, there are many times where you are essentially either softlocked or forced to take a hit which can sometimes seem unfair. I think this game would benefit a lot from removing the ghost and from gaining health in some other way rather than saving the chick that, more often than not results in you taking a hit. Overall a fun roguelike with some issues.

i live in a low income mining environment that goes by the government name of "Jungle". Me and and a group of my "allies" control certain areas of this mine in order to run our illegitimate mining. we possess unregistered firearms, stolen ropes, mind-altering curse pots and only use cash for financial purchases. If anyone would like to settle unfinished altercations, I will be more than happy to release my mine level. I would like to warn you; I am a very dangerous person and I regularly steal from the merchant.

went hard back in the day, spelunky 2 better unfortunately