Super Mario Bros. is iconic for a reason! It's a classic platformer that set the stage for so many games to come. The levels are creative, the music is instantly recognizable, and that feeling of finally stomping Bowser is pure joy. Of course, it's got its flaws – the controls can be a bit slippery, and it's definitely showing its age compared to modern Mario games. But as a piece of gaming history and a whole lot of nostalgic fun, it's still a blast to play.
First time playing a Mario game other than the Mario Kart series. Pretty fun game aside from the last level, which confused the hell out of me. Solid start! I'm currently playing through all of the high-rated NES games for the first time, and I think I still prefer the Ninja Gaiden games so far, but the majority of them have been enjoyable!
if you think this game “plays weird” and don’t get the hype i beg you to play 5 other NES platformers then come back, relax, and feel the lushness of the first true strand type game.
super mario bros is not the primordially simple jumping game it is often introduced as. platformers had ages to mature in the hypercompetitive arena of the arcade throughout the 70’s and early 80’s. aside from its understatedly elegant aesthetic, the ambition in SMB is in the elevation of movement from merely a mode of traversal to a gymnastic, expressive activity.
megaman, simon belmont, and ryu hayabusa are all transparently simple state machines— the amount of possible actions they can take is finite and countable. super mario bros did not invent momentum in platforming, nor was it the first to leverage the additional complications that a more involved system of movement entails. the friction between the player avatar and the ground. the acceleration from a dead stop to a full run. the short moment after taking your finger off the jump button before the character truly starts to fall. all the little intricacies and details compound to make mario a much more expressive vessel for a player to inhabit. what sets SMB apart is that the movement is honed to the extent it becomes even more natural than the comparatively simple systems of the above games.
mario’s body doesn’t literally move like the human form does, but negotiating the balance of a jump in mid-air, trying to establish steady footing on unhelpful terrain, and wheelin and dealing with newton’s first law in general is central to the human experience. in super mario bros, nintendo squarely refocuses the platformer from a cabaret of obstacles to a celebration of acrobatic motivity
and so, it became the bedrock upon which their castle was built
super mario bros is not the primordially simple jumping game it is often introduced as. platformers had ages to mature in the hypercompetitive arena of the arcade throughout the 70’s and early 80’s. aside from its understatedly elegant aesthetic, the ambition in SMB is in the elevation of movement from merely a mode of traversal to a gymnastic, expressive activity.
megaman, simon belmont, and ryu hayabusa are all transparently simple state machines— the amount of possible actions they can take is finite and countable. super mario bros did not invent momentum in platforming, nor was it the first to leverage the additional complications that a more involved system of movement entails. the friction between the player avatar and the ground. the acceleration from a dead stop to a full run. the short moment after taking your finger off the jump button before the character truly starts to fall. all the little intricacies and details compound to make mario a much more expressive vessel for a player to inhabit. what sets SMB apart is that the movement is honed to the extent it becomes even more natural than the comparatively simple systems of the above games.
mario’s body doesn’t literally move like the human form does, but negotiating the balance of a jump in mid-air, trying to establish steady footing on unhelpful terrain, and wheelin and dealing with newton’s first law in general is central to the human experience. in super mario bros, nintendo squarely refocuses the platformer from a cabaret of obstacles to a celebration of acrobatic motivity
and so, it became the bedrock upon which their castle was built
Classic, levels get pretty repetitive after the intial two worlds and Mario controls like he's ice skating but this game's impact cannot be denied, excellent music and iconic graphics (so iconic, Nintendo feels the need to throw SMB Mario's sprite in every Mario game LOL) just obviously dated in the gameplay department, finding out about the warp zone was also a trip as a kid
7/10
7/10
O primeiro jogo de NES que eu joguei/zerei na vida, foi um bom começo.
Pela revolução que esse jogo trouxe ao games, me impressiona:
- a jogabilidade do game, de eu ter que descobrir o que cada botão e combinação funciona no game;
- as OST;
- A dificuldade do game por ter pouco conteúdo á agregar;
Passei muitos momentos de raiva nesse game, mesmo assim foi um ótimo passa-tempo eu resolver zerar esse game por curiosidade. Para a época do jogo, merece nota 5, hoje em dia, 4,5 pelo o que esse jogo me agregou de novidade, em eu sair fora da zona de conforto (Mine e GT4).
OBS: game zerado pelo emulador retroarch de nes
Pela revolução que esse jogo trouxe ao games, me impressiona:
- a jogabilidade do game, de eu ter que descobrir o que cada botão e combinação funciona no game;
- as OST;
- A dificuldade do game por ter pouco conteúdo á agregar;
Passei muitos momentos de raiva nesse game, mesmo assim foi um ótimo passa-tempo eu resolver zerar esse game por curiosidade. Para a época do jogo, merece nota 5, hoje em dia, 4,5 pelo o que esse jogo me agregou de novidade, em eu sair fora da zona de conforto (Mine e GT4).
OBS: game zerado pelo emulador retroarch de nes