Pleasantly surprised how much I enjoyed this! Motion-centric games usually lose their charm by an hour or so, but here they’re implemented very well and I can’t imagine playing this game without them. I found them to be pretty spot on and I always felt in control even as I screwed up. This is my first MB game so i have no clue what the standard is for a “good” MB game is but this one was cute and fit the wii aesthetic perfectly. This game wasn’t too challenging up until world 6, which makes sense considering the target audience, so the learning curve was pretty generous. One of my favorite Wii games to date
took super monkey ball and kinda squashed it flat. some fun levels here and there but the controls are just awful for monkey ball level design and many of the levels are just so dull and lifeless. features what may be the worst boss fights in the history of video games, too. lets not forget the copious amounts of atrocious minigames the original had to offer. the soundtrack is pretty good at least, and graphically the redesign isnt ungodly on the eyes.
Abandoned on Windows via Dolphin. I used a real Wiimote for the record. The controls are just poppycock. You can't come to a halt easily; you have to hold it as a weird 45 degree angle. And going forward takes a lot of tilt, but going backwards is as easy as pie. This would be fine if the stages felt built around that, but at times they can be weirdly precise. And sometimes they can be annoying because you can't stop. Hell even the damn MENUS are a bitch to navigate. That's never happened to me in my (albeit short) gaming career. Overall, this game just sucks.
At first, this seemed like a match made in heaven. Utilizing the precise and physics-based controls of the Super Monkey Ball games, and mixing that with the new motion controls of the Wii console, this could have been a fantastic combination. Unfortunately, this game's controls were imprecise and clunky, while the levels around it were braindead easy and unmemorable. It's as if the developers knew that the gameplay wasn't going to be as good with only motion controls, and instead of figuring out that problem, they made each stage so open and easy it wouldn't matter how poorly it controlled. On the positive end, the minigames were pretty fun, though most of them you could find better iterations of in other games on the Wii, like Wii Sports. Thankfully, there is a remake that seems to rectify some of these, so I would recommend playing that over this version of the game.
not as insanely bad as people say? it's honestly a mid monkey ball game rather than an outright bad one imo. The motion controls are kinda lame, yeah, but they work reasonably well enough to have the game be properly controlled plus the levels are more designed around the more imprecise control scheme. There's also a jump button for some reason, which is really a love it or hate it addition. I haven't played much of the minigames because my friends don't trust this game so can't say anything about that. If you have a wii and like monkey ball maybe give this a shot with an open mind?
While Super Monkey Ball is a classic and beloved series, Banana Blitz suffers greatly from bad motion controls. The Wiimote just wasn't up for the task of the accuracy required for these tilt stages- which leads to a really aggravating experience on the console. Banana Blitz was re-released in recent years for modern consoles and I'm sure with a traditional controller it's a much better game but on the Wii it just wasn't cutting it. At least there were a lot of decent multiplayer minigames to check out which were fun for a few hangouts as a kid.