Reviews from

in the past


El mejor puto juego de peleas, cuando vi el anuncio en la televisión por el 2008 y vi que Mario se peleaba con Sonic, Link, Donkey Kong, etc... Ese dia en mi casa se produjo tal terremoto de emociones que desperté a un dios antiguo y ahora sucumbí a la humanidad a una era de oscuridad, guerra y hambre.
De mis juegos favoritos

Got me into the series. in retrospect tho, not the greatest

El peor Smash jugablemente, pero el mejor modo historia.

I'm going to say it without fear, I didn't like almost anything about this game, not even the best thing about the subspace emissary, it seems so... lazy and simple. And if that's considered the best thing about the game, then... well I don't have much of a choice. It's not a bad game at all, but it's the Smash Bros game that I liked the least


El modo historia de este juego es sencillamente increíble, es lo que marca la diferencia respecto al resto de smash bros.

There is a common myth that Subspace Emissary is good. This is false. Subspace Emissary is bad.

To begin with, the gameplay is bad. Smash is not a platformer. But the games' singleplayer modes have kept trying to force it into being one, even though every character is floaty and awkward to control in a regular platforming environment. But even if the characters controlled well, the levels would still be terrible - they are dull, dull, dull, with a love for gimmicks everyone hates like auto-scrolling. And then there are the bosses - bosses are universally unfun and terrible in every Smash game, and Brawl is no exception. Unfortunately they're one of the few times where Subspace actually lives up to its crossover ideals.

And the integration of graphics and gameplay is terrible as well. Making everything realistic was probably a mistake. But if you're going to make everything realistic, then actually bother to integrate the gameplay elements into the environment instead of having a bunch of floating platforms and glowing doors connected to nothing (especially egregious when e.g. the stage gimmick is switching between two different versions of the level, distinguished by nothing by minor color scheme changes). And if you're not going to do that, then at least try to make sure the cutscenes and gameplay environment match instead of looking completely different.

And onto the story and setting, this is perhaps Subspace's biggest failure. Who was asking for this? Who didn't want to fight classic enemies in iconic environments, but instead fight the "Subspace Army", a group of dull enemies with no consistency in design or style, in such thrilling environments as "the Forest" or "the Plain"? Occasionally it does strike upon an interesting idea like the Ruined Zoo, but without any context it's empty. People often cite the cutscenes as a high point, and some are indeed good. But for every cutscene that has a neat character moment, there's another one where the characters nod at each other and run off into the character select screen transition.

I'll end this review by plagiarising Tim Brayton's Attack of the Clones review:

Anyway, who comes along, riding to the rescue, but our old friend Nobuo Uematsu? The theme to Brawl is better than miraculous - it might actually be the best of all the Smash games. It is powerful and resonant enough to make terrible scenes look better and good scenes look astonishing - the game's final scene of the characters facing the sunset as the main theme plays in full is so exciting and transporting that it's actually enough to send you on your way convinced you just played something dramatic and intense and wholly enthralling.

The rest of the game is better, but then I remember that all the good DK songs are on fucking Rumble Falls and I'm disinclined to be positive towards it.

el mas infravalorado de la SAGA , la cabra 🐐

A huge graphical improvement over melee (which was a huge improvement over n64). The single-player campaign was awesome!

COME BACK WHEN YOU CAN PUT UP A FIGHT

This is the first Smash Brothers game I ever played, and my introduction to a lot of these franchises. I have a lot of appreciation for this game, for all the countless hours of fun it gave me.

I absolutely loved to waste my time creating stages and play the All-Stars, Classic and Subspace Emissary game modes over and over again. It's just too bad that I can't go back to this game anymore even if you paid me.

Yeah...After having experienced Smash 4 and Ultimate....There really isn't much of a reason to play this one again. It just doesn't feel good to play.

It has a lot of amazing side content and replayability that the other Smash games just don't have at all. It just...Doesn't deliver as an actual Smash Brothers game once you actually want to fight.

Subspace was a wonderful adventure mode that only Sakurai could create. I would love to see something like it done again in a potential Smash 6. Honestly my only issue with Super Smash Bros. Brawl is that… well: ITS BRAWL!

- Choose your character -
Se que no es el mejor Smash pero le tengo mucha estima por tener un modo historia muy entretenido y que se siente hecho con alma :'D

This game has a special little place carved in my heart. Even with it's flaws I feel like it has something (subspace) about it no future installment will ever be able to live up to.

Ojalá vuelvan a sacar un modo historia como este.

i always make my pilgrimage back to brawl every couple years and realize that really the actual game is in the solo modes. classic mode is just so fun. i used to grind break the targets with every character. and subspace is subspace. maybe its cause i put so many hours into comp melee and ultimate that i cannot stand the floatiness of brawl 1 on 1's. still the goat anyways

You guys hate on this game too much this shit was AWESOME DUDE

El mejor juego de peleas para Nintendo Wii, mis dieces.

Desearia haberlo podido jugar con gente, pero aun asi es divertidisimo, y fue una bonita parte de mi infancia.

The best SSB game to date. The subspace emissary is one of the best no-dialogue-story in existence. Meta Knight was busted but who cares

As I didn't get into the Smash Bros. games until the 3DS/Wii U era, I never played much of this game. The controls were hard to get used to, and while I started The Subspace Emissary, I never finished it. It's not a bad game in my eyes, but I will not be returning to it.

playing this with my friends made my summer 2021 <3

Great and nostalgic, subspace is so fun and I remember playing this with my friends


sunk so much hours in this...

This is the first video game that I ever played, so that's cool

could've still been playing this game if i didn't accidentally explode our wii lol