Reviews from

in the past


I had such a fun time playing this game.
My only complaint is that the build system feels really poorly thought out. It's easy to build yourself into a corner if you don't know what you're doing. But on the other hand, if you do know what you're doing, it's easy to rip through the game at max difficulty.

This review contains spoilers

System Shock 2 is bullshit. It has bad design, too little resources for the player to survive and a story that the player is discouraged to learn about. System Shock 2 is a masterpiece. It has some of the most revolutionary in a game I've ever seen, terrifying moments that feel like you're bearly getting by with what you have an atmosphere and monster design that's genuinely terrifying and makes the player want to learn more about the story and world. This game is so weird, so counterintuitive that I think it's THE BEST horror game ever made.

I didn't know this game was a horror game going in. I thought it would be more like the first Bioshock where there are horror elements and does have a lot of dark subject matter but doesn't try to scare the player with it. I was wrong. I was so fucking wrong. When you're in that one section on the cargo bay and those robot things start running up to you and chasing you I was genuinely scared shitless, it then hit me that this game was a straight up horror game. This moment was topped by others like when I was being chased down by a few creatures and I turned to my left and there was a rumbler colliding right into me that came out of nowhere. That genuinely made me pause the game and go "yeah I think I had enough for tonight". Or the second last chapter of the game, that part is disgusting and gross and I fucking adore it. The horror in this game is so good, which is helped by the monster design. To the lifeless pounds of flesh of the rumbler to the soulless eyes of the midwife's nearly all the designs are unsettling and scared me shitless while playing. This is helped by the absolutely phenomenal environment design. Literally since the second I started my playthrough all the way to the end it felt like I was in the abandoned and eire halls of the Von Braun. It's genuinely the most immersed I've felt in a game, which is crazy because this game looks like an N64 game. I'm not one that thinks graphics can determine a games quality or are that important, but I did think before playing this game that realistic graphics are required to make a game immersive. I was wrong, and I'm so happy I was. I love that this game looks like an N64 game, it give is so much charm and actually helps with the horror. I personally don't like this wave of horror games with N64/PS1 graphics that's been going on as I think that just mixing nostalgia with horror isn't scary, but this game proved that you can just make a game that will scare you shitless via good enemy design and other clever game design elements that also looks like (well in this case more or less is) a N64/PS1 game 21 years before that whole craze went off, I just wish more game developers went back and played this game to understand that.

This immersion and horror is helped in part by the game design. There is no pausing in System Shock 2, everything your character does is in-game, and that's terrifying. You ALWAYS have your guard up whether that's to heal, research something or to listen to audio logs. Enemy spawning is often unpredictable. I remember I was in the engineering deck and out of nowhere a cyborg midwife spawned it and it genuinely made me jump, but on the other hand the enemy spawning can be unfair, sometimes the game just goes "you know what fuck you were spawning in 10 rumblers and if you don't like that you can suck my dick". Having the game spawn in hoards of enemies like this is scary but ultimately unfair and sometimes left me more disheartened than scared. Another thing that left me this way is with resources. Resources are scarce in System Shock 2, but too scarce. It's hard to find stuff to heal with and ammo and nanites is limited. I remember once I got bit by a spider and I had to run back two decks just so I could kill some hybrid so I could die to get revived without a toxin level because I had no detox patch. This lack of resources led to me cheating during the final 3 ish parts of the game by using the console, by the time I was done the phrase "summon_obj medical kit" was practically muscle memory lol.

Remember earlier I said that you had to listen to the audio logs in game and you could pause the game to listen to them? Well I think that's a MASSIVE flaw. Since this game is a survival horror game you have to keep alert at all times, so by having the audio logs only being listenable in game it does keep the immersion but at the cost of actually listening to them. Usually when I try to I get caught up either fighting off an enemy of there's some really loud thing going on that makes me have to read the thing instead of listen to it. Don't get me wrong, I love the story of this game, it's disturbing and disgusting and all that jazz, but I think the game trades off having a story that's easy to get into for immersive design, which is a shame because whenever I could actually listen to what's happening I felt more immersed in the story.

The music of this game is weird. It starts with this breakcore cyberpunk esque sound before halfway through the game they must've ran out of money or something and decided to stop making music. I guess it could be to help with the immersion but honestly why have music in the first place? The music that's in the game goes hard though.

The ending is a masterpiece. 'Nah" has to be the funniest line I've seen in a game, and the goofy ahh Photoshop edits they had on shodan made me loose my shit. Aged like a fine wine. Also the credits are adorable and should've played after the final cutscene instead of just booting you back to the main menu.

Overall, System Shock 2 is a masterpiece held back by some questionable design decisions. If this game got a remake like the first one that tweaked or changed some design elements I think people would rediscover it and say "Damn, this game is a masterpiece."

One of my favorite games of all time, a hugely influential game for the medium going forward. I love it a lot, even if there's certainly a few issues, they're brief issues though. The final two levels and the ending are clearly made during a rushed time period. They blow by pretty fast but they're still pretty annoying. Take the very final level for example. One of the most notorious and annoying parts of any immersive sim just ever.

Regardless, a great game. Sucks how (literally) watered down the Shock games got past this one.

An absolute pleasure to play. Perfect in many ways

A classic, through and through. I love me a good ImSim, so seeing one of the early progenitors of the genre was hugely rewarding despite the obviously dated elements of the experience. Bioshock and the newest Prey may have it beat in terms of modern QOL updates and aesthetics, but there's a real magic here that I've never felt playing another game of its ilk. Absolutely worth a playthrough even if a few sections are real hair-pullers.

Full disclosure: I did cheat to complete the last sequence of the Many and the final fight against Shodan, but I don't feel too bad about it; those sections of the game are so egregiously broken that I'm shocked anyone managed to complete them back before the days of serious modding.


From Anatoly Korenchkin
Subject re: The Bull
Date 08.JUL.14
Recipient -

"Is HIV positive"

Никогда бы не подумал, что игра, в которой есть враги обезьяны-телепаты, может быть такой стрёмной.

Only one game lets you run at mach speed to bonk a psychic monkey over the head with a lightsaber. That I know of anyway. Great game.

Where do I even begin... this game is a masterpiece. The definitive sci-fi survival horror.

Classic sci-fi horror story: Protagonists wakes up on a haunting spaceship. For some reason, a mysterious infection turned the whole crew into monsters. To make things even more difficult, there's also a rogue AI on board.

System Shock 2 is just simply... really, really, really, really fun to play! Such a perfect combination of horror, rpg, action, sci-fi and cyberpunk elements.
While the graphics might look a bit dated, the extremely strong atmosphere makes the gameplay highly immersive.

System Shock 2 is also really versatile. It's one of those games that despite its length (around 12-13 hours) never becomes boring to me. It's a bit like Half Life 1 on steroids. The game always knows when to introduce new weapons, enemy types, envrionments and plot twists in the story to keep the player engaged. Like Silent Hill 2, System Shock 2 has one of those video game endings that you will never forget.

Also, I gotta mention that this game has one of the most iconic and entertaining villains in video game history in the form of SHODAN. I once saw a comment under a System Shock 2 video saying: 'The best toxic relationship I've ever been in'.
True.

The only issue I have with the game is the hacking system, which you have to use a LOT. It's very badly designed, as it's completely trial and error. There's an ability that you can upgrade to increase the chances of succesful hacking, but.... who wants to upgrade that, when there are so many other much cooler abilities?!
Quick save and quick load are your best friends when it comes to hacking. I hope that the remaster by Nightdive Studios will improve this mechanic.

The gunplay is also a bit clunky, but I don't really mind this, as you can get used to it as you progress in the game and upgrade your weapons. Furthermore, in my opinion, it increases the suspense in the game.

What more can I say? Stop reading this and go play System Shock 2!

Hurt me again computer mommy

im sorry but first game was million times better this shit is not even fun to play gameplay is bad enemies are bad mechanics are bad places are bad it was so boring it made ME drop the game and watch the rest from youtube

Not as good as the first one, but still good.

really effective horror even in 2024, which says something for these ps2 ass graphics but it's a style i'll always have a soft spot for

ajuda, SHODAN ha posat el meu ordinador en català i m'està obligant a jugar aquest joc de merda 20 vegades per poder parlar normal

La única razón por la que la gente solo habla de que el boss final y la última cutscene son ridículas es porque el resto del juego es la perfección absoluta y lo mejor que se ha hecho nunca

System Shock 2 es una anomalía en el medio, salió más de 20 años antes de lo que debería, estaba DEMASIADO adelantado a su tiempo, cualquier cosa que pueda decir no le hace justicia a la barbaridad que es, es algo que hay que experimentar

Eso o me ha gustado demasiado, lo cual también es una posibilidad, será que soy un ejemplo extraordinario de una especie patética, supongo

You can tell that this Thief total conversion mod is a proper immersive simulation because your fellows in the co-op multiplayer that everyone but me ignores appear as if they're a head taller than you (#relatable for some I imagine), not to mention how you're physically unable to use an assault rifle if your GunZ skill rank isn't maxed and can even research the spleens of reskinned hammerites to make your monkey wrench do 24.9% more damage to them. Nothing yells VerisimilitudE more than superfluous tabletop RPG abstractions that Underworld was well on its way to file off and were completely gone in the game that this is titularly but ultimately only incidentally the sequel to, I think my fellow wikipedia article writers and the "immersive sim intelligentzia" of bäcklöggd who've given money to NoseDive Studios will agree. SHowDaN is at the top of everyone's favorite bestest vidogam villain lists, which makes perfect sense considering that most folX never even played "System Shock One" and in this game with actual villainS she talks and acts like an impetulant jobber while emailing you skillpoints. In conclusion, any and all quote unquote gamers who suggest to turn off the muzak should be fined&jailed!!!

SS2 is so detailed and demanding in where you can allocate your upgrade points, that when I'd finally unlocked the privilege of firing the shotgun I'd found half-a-game ago, it sounded like the moans of God.

Fuck the Rickenbacker section.

better version of bioshock in every way

I replayed this recently after Mandalore's video. It holds up really well especially with some of the community patches that have been made over the years. The Community Patch modifies the ending which is still rough, but it feels a bit more climatic.

This game is Looking Glass at the pinnacle of their abilities. A superb, near-masterpiece that was a perfect fullstop to the tragic end of its studio.

This is just lobotomized biosho-
Wait...

In designing System Shock and Thief: The Dark Project, Looking Glass Studios aimed to achieve a "role-playing" experience that was quite different from videogames that drew their mechanics directly from tabletop RPGs. A key insight was that much of the arithmetic that in a tabletop environment might burden players and DMs alike could, in a digital environment, be handled more or less exclusively by the computer. A certain minimum of numerical awareness on the player's part is still necessary (health, ammo, etc), but there is simply no need for the usual RPG rube goldberg machine of having to do things to cause some numbers to go up to get some other numbers to go up in order to get the numbers you actually want to go up to go up.... Far more elegant approaches to player progression are now possible, and what Looking Glass achieved with System Shock—progression based on collecting equipment and suit upgrades—converges onto territory analogous to what Jeremy Parish charts in the transition from the console action-RPG to the metroidvania.

True, SS2's leveling system (by another name) is not exactly the sadly familiar contraption described above, but there is still a diegetically nonsensical experience currency that muddies the intuition driving the equipment-based elegance of SS1. True, grinding is not possible, but like all RPGs even with grinding, the whole system progressively locks the player out of options as the game advances, which by a sleight of hand is disguised as "choice." It is expressive enough that I may choose which weapons to fill my limited inventory space with, attending to the limitations imposed by the available resources (ammo, energy, etc), without forcing me to put points into a skill tree to use them effectively, or at all.

I'm admittedly being perverse in framing the benefit of such systems as a disadvantage when it's really a tradeoff: these systems allow for distinct paths of player character growth which, to be meaningful, must be mutually exclusive. That's nice. I prefer it the other way. ¯\(ツ)

went into it as a huge bioshock fan not thinking I was gonna like it that much and left with my entire life altered and changed forever


Cool game, crashed and save got corrupted :(

save me evil robot woman
evil robot woman
evil robot woman save me

I tooled around a bit in-game, and enjoyed what I saw, but I'll still wait for the inevitable Enhanced Edition that smooths out the rough edges.