Reviews from

in the past


muito muito muito dialogo desnecessario e o combate enjoa rapido

Story 2.8 | Gameplay 4.8 | Audio 5 | Visual 5 | Details 4.5 | Entertainment 4.5 | Open world 3

Total 4.2

Joguei a primeira vez quando lançou e amei, mas decidi rejogar anos depois e me arrependo. Meu objetivo ao rejogar esta porcaria era fazer o conteúdo endgame que não fiz na primeira vez que joguei, além de ter as DLCs dessa vez, só não fiz a expansão, também fiz os chefes extras e todas as missões secundárias, mas só isso não foi o suficiente pra me prender no jogo, tive uma grande dificuldade em manter o meu ânimo pra rushar o jogo e zerar o mais rápido possível, pulando todas as cutscenes e skits, mas enfrentando todos os mobs do jogo, completei tudo com 28h53m, enfim...

História fraca com vilões ruins e desinteressantes
Gameplay extremamente enjoativa com mobs demorando um século pra serem derrotados, principalmente os chefes, que tem uma "super armadura" que impede você de ficar fazendo combos, nos mobs pelo menos isso é possível.

Não recomendaria.

Combat is dreadful; feels like you're hitting a beanbag chair that occasionally attacks in your direction. Enemies don't stagger at all, meaning there's no feedback from your attacks, meaning that you don't feel like you're actually doing any damage. The attack button is R1 and the dodge is R2; you can't remap this, so there is no escape from the worst action game control scheme of all time. The game looks hideous--the advanced 3D graphics combined with the anime art style create an uncanny look. I feel like I'm playing with action figures and half of them are my sisters' Barbie and Ken dolls. The storyline seems competent (by the abysmal standards of JRPGs, anyway), but if it's not worth playing the game to find out what happens. The voiceacting is terribly wooden--it would have been better as a text-only game. The animated sequences are cool, I guess, but anime post-2010 or so has this homogenous look that I dislike.
Very glad I played this on GamePass instead of buying it, even on sale. Generation Zero. Ghostwire: Tokyo. The Outer Worlds. Ravenlok. Deathloop. Sword and Fairy. Starfield. Diablo IV. And now Tales of Arise. Thank you, GamePass, for helping me dodge these bullets. I would have wasted money on this trash if it wasn't for you.

Actually, I would rather play with Barbie dolls than play this game. Barbie is awesome and Ken is a chad.

Um prato cheio pra quem gostas de animes e principalmente Shounens, acho q o jogo tem reviravoltas q não precisam e foram num caminho q eu não costumo gostar mas não chega a ser ruim
Os personagens são ótimos junto com a maravilhosa trilha sonora, a arte é linda junto com os cenarios, o combate é bem bom apesar de eu não ter conseguido dominar bem, e o jogo fica bem repetitivo se vc jogar por muitas horas no dia
Meu saldo é muito positivo e me fez ter muito interesse na franquia.


Mano jogaço , história muito boa , mas me incomodou pq ele enrolou muito para zerar literalmente dava 2 ou 3 jogos inteiros dentro dele tranquilo , mas a história e gameplay é muito boa , longo ,porém bom


Especialmente a primeira parte do jogo, com toda aquela história de ter que derrotar os 5 lordes, é boa. Mas chegando na segunda parte da história, se perde bastante e, pelo menos para mim, o combate começou a ficar meio chato, com todos aqueles inimigos com 1kk de HP. Embora colocando numa balança todos os erros e acertos, definitivamente vale a pena.



Quem diria que pescar NÃO seria a parte mais chata.

bosses take 20+ minutes and one shot your party

Really good gameplay, accompanied by beautifully flashy attacks. By far the weakest story of the Tales-games, with a very interesting start, but the story becomes more questionable (and predictable) as time goes on.

The two anime openings the game has are good metaphors for the game (in my opinion), the first one playing throughout the first half being extremely strong and my personal favorite, with the second being significantly weaker by all means.

Lastly, the 2D-animated scenes by Ufotable had some questionable choices, in the sense that some of them are an utter waste of their talent and one of the potentially flashiest fights in the game not receiving a scene like that is a cardinal sin.

Xenoblade at home

This is the first Tales game I've actually finished, and boy howdy, am I glad I got to play this for "free" through PS Plus, because Arise does not set a good impression of the series, god damn. I would have been even more sour on this had I paid money for it. This game exemplifies and doubles down on everything I don't like about most action JRPGs, along with adding its own clunk and jank that makes the whole game progressively more unfun to play the further it drags on. Couple that with a story that feels like it goes out of its way to be the bluntest, by-the-books rebellion story about racism and slavery being bad (woah, really? i never would have guessed), while also being complete jargony nonsense, both at the same time, and you have a recipe for pure melatonin.

I've found that most action JRPGs tend to fall into what I like to call "The Rhythm" the further they continue. Every single encounter, no matter what enemy or boss you're facing, plays out exactly the same, with you rinsing and repeating the exact same attack pattern ad nauseam until the enemies are down, every single time. Without exception. Final Fantasy XVI, NEO: The World Ends with You, Persona 5 Strikers, Scarlet Nexus, and so on. All of those do this. The feel of the patterns can make a difference between enjoyment and not; Scarlet Nexus, for example, I feel has excellent-feeling and very satisfying combat, even in spite of how repetitive it is. Tales of Arise, on the other hand, I don't like. Like the others, Tales of Arise is no different in following "The Rhythm," except it adds on its own BS to make it even less fun that it already would have been otherwise. For one, this game is grindy as hell, regularly requiring you to farm regular encounters to keep up with the rapidly increasing level of the enemies, as they give proportionally little EXP to compensate. This extremely repetitive process of going in and out of battles with the same enemies, over and over again, made me painfully sick of performing the same motions in each and every battle. There was no sense of progression, it was just the same thing, each and every time. What made it even worse, however, is how constraining the game's economy is. Because enemy encounters, and especially boss fights, tend to drag on for eons at a time, I often found myself running low on the all-too-necessary recovery items, as the ally AI tended to waste all of the party's CP the second they could use a supportive arte. With how little money there is going around, and how expensive items tend to be, I found myself barely scraping by the further the game went on. I skipped out on a lot of the lategame encounters just to save my recovery items and CP, which, in turn, put me even further behind on EXP, making the boss encounters and required encounters that much more difficult to sit through. It's multiple negative feedback loops that coalesce into a giant ouroboros of pain. The only saving grace is that the animations of the finishers are really cool and flashy, I love them. Hearing ASTRAL ENERGY! | SAY NO MORE! over and over never got old.

The story is way too plain, and not even in a fun way, like Fire Emblem Engage or Just Cause 3 or something. It's just plain to the point of being boring and forgettable. How they managed that, I have no idea. There are hints of something more interesting under the surface, like with the major theme of loneliness and how it can affect someone's state of mind and growth as a person; a theme that isn't explored much, if at all, in JRPGs; but all of that is overshadowed by just how bland the rest of the game's story is. This game, and especially its extremely jargony dialogue, is more blunt than a wrecking ball with its themes and message, focuses way too much on the stuff that it really shouldn't have, and overstays its welcome about 10 hours longer than it should have.

Buen juego en todos los sentidos pero demasiado largo

Another great jRPG aimed more towards genre enthusiasts than casual gamers because it has a few features that may deter some who isn't this kind of game fan. Excellent storyline that captivated old fart like myself :) Very well-written script. However, the game itself could be shorter - 2/3 would have been sufficient. Now, Scarlet Nexus awaits me :)

Behind the pleasant picture lies a rather unconventional plot about two worlds and the relationship between different layers of people and their bias towards each other. I didn’t really like the mechanics of the game, you get very tired of it and a fairly large amount of animation slows down the game a lot.

За приятной картинкой скрывается довольно нестандартный сюжет о двух мирах и взаимоотношении разных слоев людей и их предвзятость в отношении к друг другу. Мне не сильно понравилась механика игры, от нее сильно устаешь и достаточно большое количество анимации сильно замедляет игру.

I don't really know how i feel about this game at times i am loving it and at times i'm so drained by it. but the gameplay is really fun though

I would enjoy it way more if i have fought the five lords all over again instead of playing the last part of the game

Combat is too repetitive, even though I liked the story. In general, the gameplay just didn't click for me.

Liked this a lot more than Vesperia, but I'm not sure if these games are for me. Combat is fun toward the beginning but feels more and more like a chore. A lot of enemies feel like HP sponges, and the while the special attacks look cool, they don't feel satisfying to trigger.

Story is generally alright! Introduces some fun stuff into a generally cliche anime rebellion plotline. I really liked the comic panel cut scenes, they helped to make exposition a little more dynamic, and hid the fact that the in game models aren't all that expressive.

This review contains spoilers

A heartfelt love letter and much needed modernization of the JRPG genre. It doesn't move past the genre's more annoying conventions like a lack of player choice and some overdramatic sequences, but it's truly genuine in how it approaches the themes of trauma, loss, oppression, social justice, and love between friends.

All the time it feels like I’m consuming something low quality. The art is so generic, the camera on combat is so bad. The dialogues in comic book style are horrible, with many of them with a animated character moving only the mouth and the entire body totally stagnant. This was the last chance I gave the series. The only impression that remains is that it's just a JRPG fast food, and it's not even a good one.

Starts off strong, beautiful world, interesting battle mechanics, engaging story. As it continues all starts to fall apart. Battles tend to drag on for too long towards the end game where you slap the same boss for an hour before getting one-shotted. World is beautiful but not much to do in and interact with. Story falls off once it enters the 2nd arc and becomes corny beyond repair. First 20 hours were magical with a sour latter half.

PLEASE tales game please make a game with a good story that doesnt make me want to go on my phone every time a cutscene plays


It’s quite fine and cool sometimes

It starts out very promising but things quickly become rather repetitive and uninteresting.

I tried. I tried so hard but it didn't click once with me.

Simplemente es una obra maestra. Es un titulo que toma todos los recursos que lo podian hacer grande y los explota llevandolo a su mejor version. Su historia es super adulta tratando el amor, la voluntad, los problemas personales, la esclavitud y hasta la muerte de una manera mas que espectacular. Sus momentos de anime son simplemente epicos. Su combate a mi gusto es lo mas flojo, pero por lo demas es un titulo infaltable para las 5 estrellas