Reviews from

in the past


Never started this, probably never will.

La nota no estaba tan mal, pero la historia estba weird af
toca re jugar

Game is repetitive, buggy, and unbalanced in terms of difficulty. There's a popular comparison, which I agree with, that basically positions the game as a imitation-grade Mass Effect 1, especially in terms of the (subpar) combat systems and the writing, though the latter does eventually go to some interesting, vaguely-meta places. In the end, The Bureau still functions as an acceptable FPS alternative to the strategy-genre XCOM games for those interested in a more character-based narrative.

Now the one missing the 90% hit chance shots is you

There are some neat ideas here, but I just couldn't put myself through the boredom


The story takes a look at the origins of the XCOM organization, originally called The Bureau. It was established by the US government in 1962, at a time when the whole world was trembling in fear of the outbreak of a nuclear war. The main task of the XCOM prototype was to protect US citizens from harmful information coming from the Soviet Union. This changed when an extraterrestrial civilization became the number one threat.The main enemy of XCOM and all humanity is an alien race called the Zudjari. They feed on different planets to survive, and eventually their attention was drawn to Earth.

Since the Zudjari are close to extinction, to fight the humans, XCOM: Enemy Unknown to fight humans, but they themselves appear on the battlefield as elite units. The player attempts to save humanity as William Carter, acting with a team of three. His mission is to reach locations where the enemy has been detected and use force to get rid of the threat. While the gameplay mostly consists of shooting aliens, it's important to choose the right tactics. The third-person perspective, command system and environmental mechanics help with this. I also recommend always paying attention to and using advanced alien weapons during the game, which can be easily used against their former owners. Often, the effects of such weapons are very different from human weapons and can provide invaluable assistance in battle.

Before embarking on a mission, you can choose two team members from the four classes of characters: Recon focuses on dealing damage, Engineer tends to battle equipment with turrets or mines, Support improves your teammates' defense stats, and Commando draws the enemy's attention to you. In battle, you can slow down time and give detailed orders to your comrades regarding movement, attacks or the use of special abilities. It is important to remember that your comrades in the game are not immortal. When they fall to the ground, you must help them quickly, otherwise they will die permanently. This is an important loss, because team members gain experience levels along with new abilities.

After each mission you return to the XCOM headquarters. There you can talk to the staff and choose the missions you want to go on. The operations are divided into story-based, minor missions and dispatch missions performed by your team members. During the main missions there are also situations where Carter has to decide someone's fate or make other difficult choices. The Bureau: XCOM Declassified is developed with the Unreal Engine 3 engine. The game has a contrasting but interesting visual style, with a lot of 1960s design, but also blended with sci-fi elements. Unlike other popular games, The Bureau: XCOM Declassified focuses entirely on the single player campaign and does not have any multiplayer support. The game offers an average of 15 hours of gameplay.

Interesante precuela que no trata de ocultar en ningún momento la influencia de Mass Effect. Es breve y el setting está bastante logrado.

I finished The Bureau: XCOM Declassified in 7,4 hours, did everything and I felt a bit disappointed, but also satisfied with the ending.

The Bureau is part of the rebooted XCOM franchise, and as such, inherited the strategical combat of those games, but in real time. The combat works just like in Mass Effect:
You can shoot around and gave out orders to your fellow squadmates, who are specialists, and can summon turrets, give you shield etc.

Also, just like Mass Effect, there are dialogue options that are weirdly non-sensical because besides some decisions in key missions, the game does not provie any meaningful choices. The only function of this dialogue wheel is to gather some information/background story from characters.

What I liked about this one is the unique take on the TPS perspective, but I do not want to spoil exactly what I mean by that. It is such a strange concept, it reminded me of another game with a gimmick like this.

The combat works fine, it is fluid and gets the job done. There are plenty of missions to tackle and some of the main ones can be very long. On the other hand, the side missions are a quick 5-10 minute hustle, that reward you with some perks or guns.

However, I felt disappointed because I wanted to do.. well, more. Knowing that the game was stuck in development hell, and it completely switched it's genre, it is not a surprise that it became just an "okay" game. Nevertheless, it has charm and unique personality, and a very interesting setting.

I would recommend The Bureau to anyone who enjoys the XCOM universe, or just want to play a sci-fi shooter with tactical elements.

"Third person shooter but you can turn it into XCOM to order your squad" is a fun little concept

Actually fun. An obvious copy of Mass Effect for the band wagon but hey, at least it's fun and in universe and doesn't canonize snake prostitute- OH MY GOODNESSS XCOM CHIMERA SQUAD WHAT ARE YOU DOING?!??!?!?!?

A great idea in a heavily underexplored genre (strategic shooter) hampered by absolutely abysmal aesthetics and story, repetitive and somewhat-engaging gameplay and an almost total lack of "strategy" on all but the hardest difficulty. The gunplay feels pretty bad, with shotguns being nigh-worthless (in stark contrast with EW) and generally speaking every level ends up feeling like another frustrating exercise in micromanaging your half-blind squad while gunning down 90% of the enemies by yourself with psionics and the plasma pistol.

A fun enough Mass Effect-like. I didn't hate my time with it, but I wouldn't jump back into it.

Gears of War: XCOM. Decent execution of commanding teammates mid combat. Presentation is subpar at best, and didn't really excite me to the point of seeing the entire game through.

   The Bureau: XCOM Declassified é um spin-off da franquia XCOM onde explora o conceito da invasão alienígena acontecendo em meio a época da guerra-fria, em que como fonte de curiosidade do jogo nesse universo o Presidente Kennedy não foi assassinado e conseguiu assumir a presidência dos Estados Unidos (apesar disso não aparecer diretamente na história e sim ser referenciado nos quadros e nos textos do jogo).

Ainda que esse "spin-off" não tenha sido bem-visto pelos fãs da franquia XCOM por ter mudado demais em toda a sua estrutura de jogo que era de um baseado em turnos para um jogo em terceira pessoa com uma estratégia em tempo real baseando-se em um Mass Effect da vida cuidando de personagens que nem customizáveis são e sim pré-estabelecidos que até tem uma personalização/customização limitadíssima e pré-definida em alguns deles, mas não se compara nem a 1% do que você podia e pode fazer com os personagens dos outros jogos da franquia, o que realmente incomoda os que adoravam a franquia por isso, mas pessoalmente deixando de lado isso, não vejo esse "spin-off" como um jogo ruim ainda que o mesmo realmente possua seus visíveis defeitos, como por exemplo também sua inteligência artificial que não é das melhores e problemas de otimização ao quesito da tecnologia Nvidia Physx (desative essa tecnologia nas opções do jogo mesmo que seu PC seja bom pois está totalmente quebrado aqui trazendo constantes crashes em partes determinadas do jogo) mas ainda sim a ambientação e o seu estilo de Gameplay apesar de genérico é ótimo, divertido e totalmente jogável e sua história ainda que em alguns momentos se torne confusa é interessantíssima e explora algumas decisões em alguns momentos que mudam todo o final que você for pegar no jogo, o que são 7 finais ao todo.

Enfim, como um jogo fora da história da franquia original, vale a pena conferir como os seres humanos que estão em uma desvantagem enorme em torno da tecnologia adotada nos Anos 50 terá que lidar com uma raça totalmente poderosa e a séculos a frente do tempo...

I played the first mission and was just completely uninterested to play any more of it.

Mi primera experiencia con la saga XCOM, y la verdad no fue muy buena. Siento que hubo cierto potencial desperdiciado, pero ultimadamente no se sintio satisfactorio en casi nada.

Picked this up for two quid, partly out of curiosity and partly just to tick it off my XCOM list. It's bad! I'm away to play Freedom Fighters.

Simplistic Mass Effect like 3rd person squad shooter. Ok game, but not great.

There is an excellent idea for a combat system buried somewhere within this incredibly generic game. The story is completely forgettable apart from one plot twist that's actually kind of cool, and every mission feels the same for the most part. They really should have leaned more into the strategy elements because I feel like there's really something there with the mechanics they have now. It's a good foundation for a sequel or more fleshed out concept that will never come.

The history behind The Bureau is fascinating, with the project being developed and iterated on long before the revival of XCOM through the beloved Enemy Unknown. According to Wikipedia at some point, Ken Levine's Irrational was working on the fps iteration of the franchise, which is just really funny. If you thought the nuance-less "we must defend ourselves against these ontologically evil outsiders" motif of XCOM can sometimes get a bit uncomfortably fash already, imagine what it would have been in the hands of the dude who made Bioshock Infinite.

Anyhow, at some point, The Bureau was supposed to be more of a horror/investigation game which aimed to really leverage its 50s settings, and honestly, that version of the game looked pretty interesting. Like, the setting and small quiet moments are honestly the best part of this version of The Bureau, and a game that leaned harder on those elements (rather than start setting all the action in generic spaceships past the halfway mark), would have been something way more on my wavelength.

What we got instead, is a third-person shooter/tactics hybrid, that, while a really coherent design on paper, is just... not that much fun when actually played.

Like, on paper adding a bunch of tactics elements to the classic cover-based TPS formula is a pretty interesting interpretation of the XCOM gameplay, and surprisingly coherent with the direction Enemy Unknown went just a year prior to The Bureau release. But when you play the game... it doesn't quite work. The game needs to be slower-paced than a classic TPS, to allow for tactics to happen, which makes the shooting less exciting, but it's still fast enough that most AoE abilities are kinda difficult to aim accurately; Enemies get very bullet-sponge-y to balance for the fact that your squad-mates are actual game pieces, and not just set dressing (like in a lot of TPSs); The game really wants you to flank your enemies to gain an advantage, but this being real-time means that you're being shot at while trying to flank, which makes it way harder to do; and like, there are so many more small practical annoyances to this formula, that make what is otherwise a competent 2010s shooter kind of a pain to play. Which is a shame to be honest, because, the idea itself of a shooty tactics game is kinda neat.

I dunno, I bear this game no ill will, it clearly went through some troubled development times (you can really see the seams of salvaging in places), and while in the end it's not a particularly fun experience, between some quick glances of a neat retro horror setting, and an interesting, yet not really functional, combat-system, it at least Tried to do something cool. I always appreciate a game that Tries.

It also has a weird twist at the end that I'm not gonna spoil. Between that and the ridiculously grizzled main character, the narrative is just SO late 00s/early 10s shooter tropes. Hate that shit, but tbh kinda also love that shit.

It starts out rough, but once you get enough powers the combat gets pretty fun, although it's kinda quick to where you figure out your meta and spend 15 seconds going 'air support, snipe, decoy, goo, drone, lift, mine, turret' at the start of every fight.

Does a cool story thing that I always appreciate in video games that I won't spoil. Game also crashes a lot and runs very bad, but there are a couple easy fixes floating around.

I thought this would be dookie but it's honestly a very solid 3rd person shooter.

A solid 6/10.


The Good:

The graphics hold up well after 10 years. It is short, so lack of depth isn't felt too much until the end. The most fun part of the game is the tactics, because the enemies sometimes require thinking to be dealt with although the companion AI is lackluster.

The Bad and The Ugly:

It is clearly influenced by Fallout and Bioshock with its "50's with SciFi" style but here its very shallow, even the music from that era is heard very little.
The story moves too fast, even for a 7 hour game, making it hard to care about.Guns don't feel satisfying, and there's few weapons. Bad companion AI. The protagonist is boring.

Gameplay has dated elements such as the lock on running system inherited from Gears of War. The "higher species controlling the aliens" aspect is unnecessary.

Despite all this, it is cheap and fun for what its's worth. At least now I'm interested in the actual X-Com games and will check them out.

It's a third-person X-Com game in real-time. It's not bad, but I'm sure there's better in the series and in the genre.

I've played the original X-Com games in dos when they came out - except everything after apocalypse. This feels like the new X-Com: Enemy Unknown but in real-time, and commanding a small squad from the ground.

I enjoyed the 1960's atmosphere, and found some scenerios creepy and had a lot of fun with it. It feels like a breeze to get through so far, and too linear to come back and replay - unlike the original X-Coms and the newer ones. Action sequences are also too infrequent for what I like, and there's rarely any aliens outside of staged shoot-outs. I was never expecting one to jump out, or be caught in a room with a couple of them.

I haven't played enough third-person shooters, but I found this one lacking - especially around commands and weapons. ex. I can't tell my squad to take cover and protect themselves, and the weapons are the same series of pistol, rifle, shotgun, sniper rifle, rocket launcher but with different technologies.

My only other complaint is that I felt that running to and out of cover felt sticky (I take cover everywhere), not sticky enough (I need cover but can't get down), and delayed interactions with cover - like rolling or running out. I'm using a keyboard and mouse and heard that gamepads feel better to use.

I think those complaints are too minor to pass up this. It really feels like you're taking a small squad from Enemy Unknown and playing out their combat during the 1960's. Your fights depend on your skill, creativity, how well your command your squad, and your attention to the battlefield. The storyline is interesting, and I'm glad there's options in your interactions - although I don't know how it affects gameplay or the story.

Suelo acabar las cosas antes de analizarlas, pero es que este juego me parece demasiado mediocre para perder tiempo en él. Lo conseguí gratis y al principio pensaba que bueno, aun no siendo la polla podría estar bien, pero la lista de cosas mas es interminable:

Los personajes son más planos que una tabla de planchar, con cambios de humor según convenga, además de ser estereotipos con patas. No hay sensación alguna al disparar. Da un poco igual que lo hagas con la escopeta o con la pistola, no da ningún tipo de feebdack, y eso en una saga donde incluso siendo por turnos habría sensación de disparo, es algo muy preocupante. Además, el juego te plantea que lleves a dos compañeros con diversas habilidades para acompañarte, pero en realidad no hacen nada. Apenas matan, sus habilidades son tonterías y al final acaba siendo un shooter con coberturas pero con un numero muy bajo de balas. Los enemigos, por supuesto, son esponjas de estas resistiendo cargador tras cargador como si nada. Es un pasillo que encima se nota mucho que lo es pues por todos sitios hay puertas cerradas, encajonándote en una cosa por hacer y no te puedes salir de unos límites muy estrictos, lo cuál le quita cualquier componente de estrategia. Y todo eso con 2 h de juego.

De verdad ahorraros esto. Ni gratis.

I just wanted a dumb mindless shooty game to distract me for a couple days and that's what I got. I played on easy and blew through everything which I'm sure was a very good idea because the gameplay was pretty repetitive and boring. The writing was completely awful but the voice acting was pretty decent. It had some of the worst facial animations I've seen, which was fun. Honestly not the worst game I've played through.


Este es un título del que se puede disfrutar bastante y en el cual podemos encontrar las características suficientes como para considerarlo un gran juego; todo lo anterior si dejamos a un lado nuestro sentido común y no somos muy exigentes con el guion y la historia en general que se nos presenta. Es un TPS con elementos estratégicos que a pesar de ofrecer una gran variedad de opciones en cuanto a gameplay se refiere, no se preocupa por implementar dichos aspectos de una forma que parezca razonable o creíble, destruyendo por completo la suspensión de la incredulidad y haciendo que nos rasquemos un poco la cabeza. Adicionalmente el personaje principal carece de carisma incluyendo todos los sinónimos y derivados de dicha palabra, lo que hace más complicado que nos podamos identificar con él y la historia que se desarrolla a su alrededor. Solo hay que dejar a un lado nuestro sentido crítico para encontrarnos con un juego interesante, con unas gráficas bien desarrolladas y un gameplay bastante estratégico. Probablemente no se lo recomiende a nadie, salvo si los juegos de la saga XCOM les llaman la atención, aunque este en particular no tenga nada que ver con dicho universo. Es sencillamente una forma diferente de abordar un videojuego con la temática de una invasión alienígena.

I played it all the way through hoping it'd be worthwhile but it was really painfully mildly entertaining at best

Um bom jogo. A história tem defeitos, como por exemplo a motivação do inimigo sendo MUITO superficial e o final meio confuso. Mas a jogabilidade é divertida, a possibilidade de fazer estratégias durante os combates é o ponto alto do game. A IA inimiga é super desafiadora, enquanto a IA dos seus companheiros de equipe é HORRIVEL. A jogabilidade boa e não previsível faz um ótimo papel mas que no fim te deixa um gosto amargo na boca por uma trama tão desconexa.

XCOM: Enemy Unknown was one of the best RTS games to come out in years. It had tightly coordinated tactical gameplay that packed a punch and kept you on your toes. The Bureau kind of keeps this idea while bringing you into the dice rolled battles first hand so you can control them. The game takes place after the Cold War where agent William Carter is tasked with helping save the entire planet from an alien invasion. That is one hefty mission, but you have squad mates to bring alongside with you.

XCOM is a third person cover based tactical shooter. It pretty much feels like a zoomed in more detailed Enemy Unknown. You will encounter some of the same enemies and the art style is even the same. You can snap into a cove and order your squad to do things like lift an enemy up, heal, revive, throw out traps like mines, sharpshoot and enemy etc. You can queue these up while time slows down and watch it all unfold. It’s a very powerful tool in this game and can get you out in a pinch. The shooting itself is mediocre. Weapons never feel all that powerful and somehow just feel off. Ammo runs out constantly and you can end up weaponless a lot of the times in a hot firefight. At least the level are well laid out enough for you to find adequate cover and plan your attack.

There’s really not much else to the game outside of shooting. You move from fight to fight pressing switches or finding the intel. The game is a bit on the cinematic side and the opening sequence is pretty awesome. Once your back at HQ you can walk around and talk to people, start side missions, and upgrade your squad and loadout. You get the same death penalty as in Enemy Unknown. A completely leveled up squad member can be lost in battle if you don’t revive them in time, however, the revive time is a way to quick to pass. It’s not enough time for someone to go to a battleground and save someone. This becomes frustrating since leveling up takes so long. When you do choose squad members you can choose from Snipers, close combat, medics, and various other classes. This mainly just determines their skill tree.

I also found it annoying that weapons are slow to unlock. 25% through the game I only found a few weapons and two alien weapons. There’s various other blueprints or tech you can find to turn into other things, but it’s not as deep as Enemy Unknown. What’s here is solid fun, but it gets repetitive and boring quickly. Every battle turns out the same, you get the occasional boss fight but it just gets so monotonous where there would be more substance. The game looks pretty good on PC but looks very dated on consoles. It’s nothing special, but the attention to detail on the Cold War era atmosphere is pretty awesome and engaging.

As it stands, The Bureau is a solid shooter that takes the tactical RTS gameplay and puts you in the driver’s seat. The atmosphere is well captured and the skill tree system makes battles easier, but the frustration of perma-loss when a squad member dies is excruciating. The overall combat can get dull and repetitive early on with nothing in between.