Reviews from

in the past


Not the worst elder scrolls game but far from the best, by this point Bethesda had lost the plot on what makes for good storytelling in an elder scrolls game. There is, of course, fun to be had, I personally found stealth melee to be extremely fun and played through basically the entire game that way. I give this a 3/5 because many mechanics (horses, magic, transformations, etc.) are very undercooked and rendered almost unusable.

install game----> install mods----> break game-----> abandon game-----> repeat
if i were to make an actual review of my experience with this game is that, making it the perfect "skyrim" is more fun than actually playing this "perfect syrim" the hunt never ended, hopefully it wont start again
imma treat this like imma treat a gambling adiction

The Best RPG I have experienced and played, if I have the time I definitely go back.

10/10.

first time playing, i sunk 100+ hours into this and i loved every minute of it.. i still haven't finished the college of winterhold questline, i bought every house/ property, joined and beat every guilds questlines, got myself some daedra armor and so much more.
so fucking good:)


great game that is overshadowed by its many successors, so theres not rlly a reason to play this nowadays

I do feel like people forget how crazy it was to have mods on the console, considering that was a huge argument for PC games. I mastered it on Xbox One (as I did on 360) and played a bunch. I know it was more stable and a bit better than OG Skyrim, but I won't lie, I wish they did this for it's 10th anniversary and actually fixed bugs/added missing content. I still had great memories with it, and it's still the version of Skyrim I would recommend.

I've bought this game 3 times. Thank you Todd Howard very cool.

One of the best games ever.

"Who's laughing now?"
- Todd Howard

alright todd, we get it

God bless wabbajack, does away the tedium of installing 1000+ mods and having them work together in a few clicks.

Another remake, still game breaking glitches that prevent me from finishing questlines. Nothing really special about it. Special needs maybe?

The Witcher but mediocre. Or perhaps the game just didn't age well.

Quand je stoppe le temps avec「The World」pour esquiver les pièges et récupérer ma 40ième épée de Witcher qui décorera ma base :
🗣️🌏💛🤜⏱️⏸️🏃‍♂️💣🏃‍♂️🕳️🏃‍♂️⏱️▶️🧰⚔️🏠

Quelle créativité

Ugh, this game just isn't clicking for me. I gave it a shot a few times, but I kept getting bored and deleting it.

It's not that I hate old games, but this one feels super outdated.
The dialogue was pretty good though gotta give them credit for that.

The problem with this game is you spend most of your time just walking around this gross world for like 30 minutes and Nothing exciting happens, and your horse is slower than molasses! Seriously, my grandpa could probably outrun it the horse runs out of stamina way too fast. It's like, come on dude, get a Red Bull or something!

Anyway, this game just wasn't my cup of tea. Maybe you'd like it more if you dig slow exploration and food dialogue, but for me, it got old fast.

The most flawed game of all time but that gives it so much fucking charm
Also modding.

se volete divertirvi da morire giocate anche skyrim together

It can get memed on now for not being the most complex game out there, but man, Skyrim is such an iconic game, that just sticks out from rest. Nowadays its cozy to return to it. Its nothing crazy, but it just feels -nice- to play sometimes. And the addition of thousands of mods can make any new playthrough feel like a new experience.

Depressão é procurar tutorial pra virar lobisomem

It's not about story, combat, or even exploration. I've been playing Skyrim since its release in 2011. No other game has captured my imagination for as long as this. Of course, modding refreshes the game on a yearly basis, but my first experience with mods was after half a decade of play, and mods have little to do with why I keep returning.

Skyrim is not about the story. Awakening as the Dragonborn and setting out to slay Alduin (eventually, maybe) is perfectly passable, and that sums up all of the quest lines in the game. Passable. There is no interaction between guilds, and choices do not matter. You cruise from quest to quest with next to no repercussions for your decisions (except here and there, and only superficially).

It's not about combat. Swinging a sword around, blasting a draugr with a pillar of fire, stealth archer-ing to victory, is all perfectly passable. Improved with mods, of course, but even then there is next to zero tactical effort. Run in, chug twenty health potions when needed, and swing a greataxe until everything falls.

It's not even really about exploration. At least, not after playing it for over ten years. At first, it was entirely about this, and the only other game that has recaptured the magic of walking all the way from Whiterun to the College of Winterhold as the incredible soundtrack and ambience fills the silence is the first half of Baldur's Gate 3. But over ten years of exploring Skyrim has left little mystery in the game. There is no surprise as a dragon soars overhead, and lands on the ground besides me. I know exactly what to expect.

I could say Skyrim is about atmosphere, but that feels trite at this point. Other games have incredible atmosphere, I'd say even better than Skyrim, and I haven't played them for ten years.

If I were to give my attempt at explaining what Skyrim is about, the best I can do is say Skyrim is simply about playing. 99% of the game is freedom (that 1% really sticks out like a sore thumb, looking at you extended High Hrothgar political dialogue), and that freedom carries over into every aspect. Freedom to use whatever weapon, armor, spell you want. Freedom to head off in any direction at any time without gatekeeping or massive barriers. Freedom to interact with the game world (pick up another useless wooden spoon, or three more carrots). Do you want to chase butterflies, dive into an ancient crypt, or build a house today?

This freedom in Skyrim is what it means to play the game, but it's a focused freedom, and that is incredibly important. The freedom to explore one, particular fantasy world gives it an identity. And its world is full enough to be engaging, and empty enough to let the player's imagination fill it. You're dropped in, but you don't need a PHD in its lore to understand what's going on. It feels like being a child again and imagining vast fantastical expanses with little barrier between you and enjoying that world.

In short, it feels like the mountains. That's why I give it five stars.

I only bought this version to play the co-op mod with friends. You can make the original one look better with mods.


"Hey, you. You're finaly awake!"

Played on switch and linux PC

Didn't finish it on switch. I came 72 hours in when trying again on PC, and to say the least, I was hooked and immersed. Problem being that I encountered numerous bugs that prevented quests from appearing, and the inventory system was time consuming to manage even though I cheated with infinite carry space.

I want to complete all quests, but it seems the game won't let me do that, and I lost motivation. May try again in a while, but with mods to patch things up.

The supreme version of skyrim, with mods this game is 1000/10.

I've got hundreds of hours across multiple playthroughs and I still don't think I've ever actually completed the main questline. One time my friends and I did a playthrough where our only goal was to complete the house-building questline, but we didn't let ourselves fast travel or look up where resources were. That was my favorite playthrough of this game by far.