Reviews from

in the past


Played on Linux

Criminally underplayed game. It's on par with the Resident Evil remakes in terms of quality. Somehow it just didn't sell well, even if it's a great improvement over the original.

I would find it better than the original if Stefano was the main villain

So um bando de inspirações juntas.


The Evil Within 2 pega tudo de bom do primeiro e melhora em 500%. A jogabilidade é aprimorada, o stealth está melhor e a IA não é quebrada igual ao 1, as armas continuam boas de usar, o combate melee é ok e o sistema de melhorar o Sebastian ao longo do jogo voltou na sequência. O enredo do jogo é muito bom e consegue te prender, Sebastian é um personagem bem interessante e carismático, os personagens secundários também são cativantes e as lutas contra os chefes são bastante desafiadoras. O jogo possui uma dificuldade elevada até em seu modo padrão, tem alguns recursos desbloqueáveis e não possui DLCS, diferente do primeiro game, The Evil Within 2 possui um mapa aberto, mas com áreas lineares também, agora têm missões secundárias que ajudam a aumentar a vida útil do jogo e seu fator replay é ótimo, recomendo bastante esse jogo, principalmente se você for um amante de jogos do gênero Survival Horror :)

Cool game, I think it being a bit more open ruins a bit of the atmosphere and vibe that the first game had. I cheered when Joseph was mentioned, I think him and Sebastian should make out sloppy style.

é um excelente jogo, amo pra crlh, mas não acho que é melhor que o primeiro como falam por aí não, mas ainda assim, continuo amando. Eu não vejo a hora de ter o terceiro jogo e ter juli kidman protagonizando e a volta do joseph oda.

This review contains spoilers

A sequência perfeita, em que tudo do primeiro jogo foi elevado a outro nível, a gameplay, a história, a exploração, tudo. A exploração mais aberta, com um "mini mundo aberto", encaixou perfeito nesse jogo, e com a proposta de survivor horror, não que ele tenha sido o primeiro, porque Silent Hill já fez isso, mas aqui ficou muito bom em questão de exploração e liberdade, todas as side quests são ótimas, a variedade de armas também, a Besta continua sendo a melhor arma dessa franquia, muito foda upar o arpão comum no máximo e tacar fogo nos bichos. A evolução na história também é muito boa comparado com o primeiro, muito mais emocionante e mais fácil de se entender, Sebastian pra mim, depois desse jogo, se tornou um dos meus personagens favoritos dos games, muito foda vê ele se recuperando do primeiro e jogo, e se recuperando dos seus traumas da forma mais bad ass possível, o Stefano é o melhor vilão do jogo, depois que ele morre a história decai um pouco, mas longe de estragar, mas a parte com ele sendo o vilão principal é muito boa, decai um pouco quando ele é derrotado, mas depois se recupera na parte final, com uma das melhores "fases" dos jogos pra mim, e com uma final boss animal, survivor horror perfeito. The Evil Within se tornou pra mim uma das minhas franquias favoritas, e tenho medo de uma sequência justamente por que não quero meu protagonista se fudendo denovo. Mas espero que aconteça.

Far more polished than the original but lacks the chaotic and thrilling gameplay that made the original so special.

Level design in this game is very different from that of the original. The evil within 1 is a very linear and fast paced game. The entire game is a non stop thrill ride through expertly scripted and designed encounters and set pieces. The evil within 2 on the other hand is much more open and slower paced - trading the linear thrill ride for several open levels that can be explored or largely avoided at your leisure. Because of this, avoiding encounters via stealth is much more possible in this game than it was in the first. This sounds like a positive since it allows for more viable playstyles but it ends up getting rid of one of the best qualities of the first game. The evil within 1 is a surprisingly challenging game and one where combat is often unavoidable. Because of this you had to learn how to take full advantage of every element of Sebastian’s toolkit. In the evil within 2 it’s very easy to use stealth for the majority of the game, which ends up being not nearly as engaging as the gameplay of TEW1. Resources are also far more plentiful in this game making it possible for players to only use 1 or two weapons when they do decide to fight. Granted, the combat mechanics in this game are just as deep as they were in the first game, and there certainly are interesting playstyles to adopt in TEW2, but the game doesn’t require you to utilize them to survive, which lessens the tension and leads to an overall less interesting gameplay experience.

This is a bit of a unique problem since it feels very specific to the survival horror genre. In immserive sims for instance, I dont mind players having the option to adopt overpowered and somewhat boring playstyles since those games are all about player freedom and experimentation. In the survival horror genre, which is primarily about creating tension for the player, the option to utilize somewhat boring and overpowered mechanics breaks that tension. On standard difficulty, the player has to actively opt into a play style thats conducive to creating tension, which I think is a problem for this kind of game.

Visual design is quite different from the first game but just as excellent. The abandoned suburban landscape often accented by bright lights and an otherworldly blue hue reminded me a lot of Gregory Crewdson’s photography. Given the presence of photography in the narrative of the game I wouldn’t be at all surprised if this was a conscious influence on the visuals of the game.

Story and writing are fleshed out and more character centered in this game which is done surprisingly well. Maybe it’s just me preferring the gameplay of the first but I kind of missed the bewildering plot of the first game where Sebastian was just some random detective thrust into an unimaginably strange situation and mostly reacted to the world around him with some expertly voice acted “what the fuck”s. The story and writing in TEW2 is good, however, and I did find myself invested in the characters and outcome up until the very end.

Overall this is a really solid survival horror experience and one that I think most fans of the genre will enjoy. There’s a good story, surprisingly deep and creative combat, and a lot of tense moments. However, it’s far less focused and unique than the first game, which I found myself enjoying much more on a moment to moment basis.

Muchisimo mejor que el 1 en todo sentido

One of the best survival horror games.

Come sono riusciti a prendere quella mezza ciofeca del gioco prima e a renderlo fighissimo è un mistero.

Queria dizer que aquela fantasma que canta quase me deu dois ataques cardíacos e que a fase dela do espelho não sei até agora como que passei foi pura sorte. Esse foi melhor que o segundo, definitivamente. Espero que tenha um terceiro para fechar uma trilogia, porque vale a pena. Mas, espero que seja um pouco mais sinistro.

Took me more than a few years, but I've been finally getting to my backlog while I await a few games.

I thought the first Evil Within had its flaws, but it was a pretty great game from what I remember. It feels like the ideal blend of different pieces of Resident Evil and Silent Hill while having its own gameplay quirks, and playing the sequel makes me want to replay it (maybe I'll go full lunatic and finally play Akumu mode). It's been a while since I last played it so my comparisons are going off memory and are likely not completely accurate so take those bits with a grain of salt.

Gameplay-wise The Evil Within 2 improves quite a bit from its predecessor. The combat (mostly) feels more refined (disclaimer: I thought melee with the knife was absolutely worthless until you unlock the brass knuckles, then it becomes utterly broken. I'd prefer a middle ground). It has a few larger towns that can be explored in a pseudo-open world manner with a few side quests to complete. The game had some impressive creature designs (the Guardian, Obscura, and the white clay monsters are pretty awesome), but I feel its enemy variety dwindles partially due to its "open" structure.

I finished my first playthrough on Nightmare difficulty and it was pretty intense. The atmosphere coupled with the vicious enemies really had me on edge, and I made extra sure to preserve ammo as necessary. The story started off strong, the whole "father saves child" convention became a bit overdone in more recent years, but I didn't take issue here. I do believe the story becomes less interesting after the cult leader gets introduced.

I prefer the first game's level design, it had a claustrophobic and consuming atmosphere that really added to every encounter. I also prefer the voice actors as well (here Sebastian sounds like he's trying his best Snake impression and it was pretty offputting).

It might sound like I'm being harsh on this game in spite of my score, but be assured I think this is a genuinely great game. Most of the critiques I had were based on personal preferences. I'll definitely get to replaying the first EW at some point, in the meantime I'm glad I finished the platinum trophy run just in time for FFXVI's new expansion.

8/10

esse jogo foi uma surpresa positiva.... nao conhecia o jogo ou a saga e baixei com zero expectativa. a história, os personagens e a jogabilidade são cativantes... (no começo achei dificil e morri mtas vezes mas dps peguei o jeito)

stem is literally just the human instrumentality project. would be much better if it wasn't for Theodore!

the only things that this game made me think about was "why doesn't this end" and "cum"

I loved this game, but I'm very nitpicky about the open world aspect that they tried to explore but did not fully grasp for me to completely enjoy

The first one was middling trash. This is fantastic. Everything you wanted from the talent behind it. Plays with the psychology of it all very well

The Evil Within 2 is the Terrifier 2 of video games.

Allow me to explain.

In both instances, the previous incarnations of these franchises were, at best, middling to downright awful. The first Terrifier film, and I say this as an independent artist who doesn't like criticizing people doing their best to make their work seen, is pretty bad. It's not even bad in a "so bad it's good" kind of way, it's just plain kinda bad. Aside from a few rather impressive practical visual effects, and a fantastic performance by David Howard Thornton as Art the Clown, it's an extemely low tier C budget (it's that bad, it's not even a B level movie) indie splatter horror one might've seen air in the mid 2000s late at night on some obscure cable channel.

The Evil Within is much the same way. The first game, while being relatively enjoyable to play and works pretty well mechanically - it's only saving grace, really - is so incoherent and convoluted that it borders on outright nonsense at times. Even by the end, when everything is explained and the DLC goes even further to shed light on things, it's still an absolute mess of a story. I do believe there was a way for them to tell that story in a far more palatable and comprehensible manner, especially seeing how they handled the story in the sequel, but alas, there's nothing we can do about that. The damage is done. In a lot of ways, it almost feels like the first game only exists as a way to explain the technology, Sebastians past and his ties to it all. But despite all its cons, the game is enjoyable. It's just got narrative dementia.

BUT, both sequels build on their predecessors so much that they completely validate the outright existence of them. Terrifier 2 managed to create an entire lore, not just for Art but for the lead girl, and tying them together, while The Evil Within managed to take what little thread of plot the first game had and weave it together in an actually believable (well, as believable as something so outlandish like this can be) way that makes it not feel like it's forced in any way. In a way it kind of reminds me of the narrative jump in quality between Portal and Portal 2. Valve somehow managed to take a game with relatively no plot and one joke, and turn its sequel into a surprisingly heartbreaking story with real stakes at play. The Evil Within 2 is doing the very same thing.

This is rare, by the way. It's not only rare for a sequel to outperform its original, but even rarer to truly validate the existence of an original that, by all standards, wasn't that great to begin with. I'm fully impressed, and The Evil Within 2 is easily one of my favorite games of all time, much like how Terrifier 2 is one of my favorite films of all time.

The Evil Within (both the first and the second) are also prime examples of transitions in gameplay. The first was released right at the cusp of the new gen of consoles, so it plays fairly old style. Linear, basic, straight forward. The second, however, released a few years later, knee deep in the next gens life cycle, fully embraces the new way people make games. It's open world, it's exploratory, and while it keeps the upgrade tree that was present in the previous, it feels like it matters this time around, and for once crafting doesn't feel like an afterthought or a burden. I've never seen such a rift in play style between two games in the same franchise released only a handful of years part. It's kind of wild.

But The Evil Within 2 is leagues above its predecessor, no question. The plot is actually understandable, and even engaging, making you genuinely want to see Sebastian succeed now, whereas before one couldn't really relate to his rather accidental inclusion in a story that wasn't even his own. On top of that, the gameplay feels better, and for once an open world isn't a detriment but an improvement. The game is also, and I rarely say this because frankly I don't care or find it important, absolutely gorgeous to look at, especially for 2017. The visuals are beautiful. And, perhaps I'm wrong here but...it feels like this game inspired a lot of other stuff, particularly Remedy's "Control", in regards to being set in essentially one large shape shifting world where hallways will change on a whim, just depending on what angle you're standing at. I don't think this game gets enough credit for really envisioning techniques now being used in a lot of other games.

The Evil Within 2, much like Terrifier 2, builds upon its prior incarnation to such a degree that the first now feels like it has a right, a reason even, to exist, even if that's merely just as set up for what comes next. Frankly, if there's never an Evil Within 3 (and I don't see a reason why there should be, narratively), then this was an incredible wrap up to something that started out rough as sandpaper, and that's worthy of applause in and of itself.

It's one hell of a ride.

Если вы считаете эту игру частью вселенной The Evil Within и/или достойным продолжением, то вы те, кто вредят игровой индустрии.

Я ненавижу эту игру. На ней закончилась великая вселенная и это понимал сам Синдзи Миками, который дропнул эту обросшую хипстерами контору. Никакой, нахуй, ваш "хай фай раш" мне в душе не всрался после такого осквернения.

Самое обидное, что а ведь могло получится хорошо.. но когда отец основатель отвлечён от творческого процесса и ответственность падает на некомпетентных людей, то стоит понимать - добром это не закончится.

Синдзи Миками сделал правильное решение и ушёл. Сейчас, у него новая студия и кто знает, может быть, он подарит нам The Evil Within 2.





Tenho muito carinho por este jogo, muito pelo que ele representa pro gênero terror e uma merecida continução, um dia espero pelo terceiro jogo

OBJECTIVELY nerd glasses emoji with finger up the game is better than the first, I just don't like the direction of the story and voice acting.

I'm that much of a baby bitch that since they couldn't get the original dude (which is fine but get someone who sounds at least similiar to him plz for the love of god) which irked me but the story focusing on him more and connecting him to stuff from the original game kinda sucks, I liked it when Sebastian was just some random poor detective who got caught up in everything (like every resident evil character ever) and not when his actual wife and daugther have a connection to the original and main story

Apesar de achar o terror inferior ao 1° game, eu gostei mais The Evil Within 2. A gameplay é melhor aqui e a história foi perfeita na minha opinião. Acho que a única coisa que poderia melhorar um pouquinho são as bossfights.
Dito isso, jogaço da porra!!!!