Reviews from

in the past


Gráficos e trilhas sonoras charmosos, junto com uma gameplay muito fluida e personagens carismáticos. Não tem erro, pode lançar. O único crime desse jogo é a recompensa de coletar todos os colecionáveis, acho que é meio sem propósito em relação à mecânica do jogo, mas o processo foi divertido, então tá valendo!

The Messenger is of a select few metroidvanias that I have cared enough to complete. So many games in this genre don't do anything for me---which is weird because I enjoy all of the elements of metroidvanias. The interconnected world, power-ups, progression... each part on their own is great, but I feel like more often than not things get a little hazy when they are put together. Maybe it's just a skill issue on my part, but I couldn't care less.

The Messenger combats my problems with metroidvanias by it not being a metroidvania until halfway through the game. You start out with 8-bit visuals, combat, and game conventions to ease your way into the game. When The Messenger is like this, it plays like an old Ninja Gaiden game. Learning the game's mechanics this way lets each of them breath, and it never got overwhelming. Eventually, the game turns 16-bit and starts showing off its metroidvania side. Everything mentioned earlier gets an upgrade that you can feel while playing. The music changes, the pixel art starts looking more like a SNES game rather than one from the NES, and the levels start becoming more ambitious. Soon after that, though, the game pulls out its Trump card: switching between 8- and 16-bit.

When switching between these two in each level, your knowledge of each gameplay style is tested. You'll go from relatively simple areas while in the 8-bit world and then, upon switching to the 16-bit version of the level, everything gets taken up a notch. You do this multiple times per level, and each time is more inventive than the last.

The Messenger's main gameplay systems is its combat and platforming. The platforming is great, and it can get pretty challenging at times too. The combat is simple, but it can get pretty involved. The Messenger is at its best during boss fights when it tests you on both your platforming and combat abilities.

The writing is great too. It made me laugh multiple times during my playthroughs, and the characters are all great. It never falls into the side of annoyance with any of the side characters--they all have a unique charm to them that I feel like is only really ever seen in Nintendo games.

The Messenger takes the best parts of being a side-scroller NES game and being a contemporary metroidvanias to make an experience that is unforgettable.

Esse é o tipo de jogo que você liga para ter um tempo agradável e desafiar a si mesmo de forma saudável. Jogos assim fazem você voltar a época que você pensava em vídeo games como pura diversão

Game sensacional e desafiador, com a ideia de mesclar duas gerações de vídeos games, os 8-bits e 16-bits. Super recomendado para amantes do gênero Metroidvania.


Plays well, sounds well, looks great. Just the right amount of difficulty. A checkpoint was never too far. Doesn't take advantage of its gimmick as much as I would've liked. I feel like Guacamelee did a similar concept better.

I liked the dialogue, it was really funny. But the amount of dialogue is not the same throughout the whole game. There's a lot more in the beginning and as you reach the mid-point, it starts getting less and less.

The first half is really good, then it gets a bit worse as it "opens up" and turns into a backtracking filled metroidvania. Would have been better if it allowed you more fast travel, but as it is now, you'll end up going through the same areas multiple times. Or even better, if the whole game was just linear. I would've preferred more linear stages instead of what we've got here.
Gets back on track towards the end as it starts becoming linear again.

Overall, I enjoyed my time with it. Worth a playthrough.

Absolutely top tier art style and soundtrack I just didn't love the feel of the moment to moment gameplay and didn't love the structure of progression in general.

An absolute joy to play. Really great music as always from sabotage and great pacing. Pretty cool experience playing it after sea of stars as well.

This review contains spoilers

the messenger was a game that constantly had me guessing:

"what's the next shopkeeper story going to be?"
"what crazy twist are they going to throw at me next? a new character? more time travel? completely changing the genre altogether?"
"what bullshit is going to make me die and then have to traverse back to where i was for five minutes next?"

while I cannot refuse to acknowledge the enjoyment that i got out of my time with this game, I must also do the same for the moments i encountered regarding frustrating hitboxes and overwhelming enemy locations/spawn numbers.

i deeply enjoyed this game's music, art direction, clear inspiration from games passed, boldness, writing, and boss fights. shifting from a linear action side-scroller to a deep & rewarding metroidvania could never have been predicted by me. and, as somebody that typically has a difficult time with the genre, i greatly enjoyed revisiting levels & solving inter-stage puzzles. however, my previous grievance regarding the enemy spawns/locations certainly heavied in my awareness as I backtracked.

as somebody that has played & did not finish both the messenger (finished half a few years ago) and sea of stars (20 hours in, ran out of game pass) previously to my time with the messenger now, I did feel as though the connections between the two were exciting at first & a bit worn out toward the end. this is, however, coming from a space of not being great at metroidvanias and needing more time & the accompanyment of guides, which furthered my exposure to things like the ost & enemy designs.

overall, I enjoyed my time with this game and would recommend it to those looking for a fun, twisty, comedic action/exploration title.

How did they get me to like the 4th wall breaking writing. I mean the fantastic gameplay and visuals and music help but how. No like it's actually funny wtf.

It´s a good game overall. At first i wasn´t that big of a fan but it grew on me, the pixel art and music are really good , the combat is simple but intuitive and it has a lot of twists.
Halfway it transitions into a metroidvania, with a lot of backtracking ( that enphasize the problems with traversal, since the fast travel is restrictive) but i did enjoy it overall.
The writting really added to the game and the twist, they are honestly a part of why i enjoyed it as much as i do. Especially when 4th wall breaking humor can be a little too intrusive sometimes.

Well, it starts as an easy ninja gaiden until you suddenly realize that it's not a ninja gaiden clone but a Celeste-like game, focusing heavily on the platforming as combat is really simple but effective.
Halfway through the game it changes from a linear sidescrolling to a metroidvania that has one of the worst backtracking requirements with a terrible fast travel system. I almost dropped the game due to this but I'm glad I continued.
The game never really picks up when it becomes a metroidvania but it never really felt like a bad game, just a cumbersome one.

The highlight of the game is the writing IMO, as I was always smiling if not outright laughing due to the writing. The story itself is not great but serviceable enough that keep the game running.
I absolutely recommend playing this game, however, be aware that this is not a sidescroller action game but a metroidvania with so much backtracking with terrible fast travel.

One of the best throwback games I've ever played. Throughout the first half of this game, I was having such a good time going through all of the different stages and when the second half started, it just refreshed everything and made me want to go through everything again. The controls and different abilities are tight and feel great making each level feel like a small playground if you're skilled enough. The writing in this game is also great with small jokes that made me laugh and a story that actually felt important. The different things you see in this game are so memorable and are something that everyone should try out.

The Messenger is cool. Playing around with the idea of the passage of time, The Messenger blends genres in a way that feels really novel and fun to play.

The main gameplay transitions from a platformer to a metroidvania. The first half focuses on platforming, learning the map and the layout of the world, while the second half is a metroidvania which uses your prior knowledge of the map layout to play around with exploration across time periods and making variations to the world you already knew. On paper, this is genius, and in many ways the execution is extremely cool. The only issue is that fast travel in The Messenger is extremely limited which can REALLY hold the game back at times, since the player will need to do a fair amount of long walks to backtrack to certain areas because there isn’t a way to quickly get there. That’s not to say the metroidvania aspects don’t work, because they absolutely do and the evolution from a platformer to a metroidvania is a brilliant way to tie in the idea of time shifts to the gameplay itself, but the gameplay is majorly held back due to being so restricted with fast travel.

The main way the metroidvania half plays with exploration is with portals that shift you between the past and the future. These are really cool and add a whole new dimension to exploration! Room layouts will sometimes change, either opening up new directions or closing off old ones, and they make for some really cool puzzles. It’ll usually be obvious if you need to be in a different time period for a puzzle or area, but being in the wrong time period for a certain point can be punishing, especially due to the limited fast travel system. The Messenger’s other mechanical additions, such as cloud-stepping and the hookshot (look, I don’t remember the actual term, but even the game admitted it’ll probably be called the hookshot by people) are REALLY fun and lead to really fun movement.

The art style is a balance of an 8-bit style and a 16-bit style (as well as matching music) which alternates depending on the time period you’re currently in. Both of these styles are beautiful, using the strengths of each medium well. The 8-bit style has a retro and almost nostalgic feeling (especially once reaching the second half of the game), while the 16-bit style feels stunning after transitioning to being in it. The setting itself will also visually change as time passes, showing that the world itself is developing and changing across time, not just the visual style. The writing is also genuinely hilarious, having a meta sense of humor that isn’t afraid to poke fun at itself and at the player.

If you like platformers or metroidvanias, The Messenger is a great time that brings something unique and novel to the table. While definitely flawed, The Messenger is a really enjoyable game that brings a really unique experience.

Story is generic and cliche but it makes up for it with its fun dialogue and characters. One of the best feeling sidescrollers ive ever played, everything feels insanely smooth and the platforming is reallyyyyy good, especially in the second half. Bosses vary in quality but are mostly good.There were times when backtracking got annoying but it was made up for in my eyes. Only real problem in this game is quarble, FUCK, quarble, i can't stand that red, plump, round, bloated, fat FUCK quarble the fact that he didnt die at the end of the games story is saddening to no end.

ما عندي شيء مميز اكتبه
اللعبة بالفعل مثل ما يقولون البقية, بدايتها قمة و اخر نصف لها هبوط حاد

Great game for the first half, but the backtracking was frustrating, at least some of the levels in the second half were great.

cool for a while but then it lost me like 3/4 through and i stopped caring about finishing it. cool art cool music lame writing. many such cases. inoffensive

Pretty fun game all things considered! Super fun levels all around with some fun movement options. The latter half of the game doesn't stick the landing as much as the first, but it's still overall a really enjoyable time!

One of the best games i've played. Metroidvania 10/10

Nunca vai existir nada igual, gameplay gostosinha, cenarios absurdos de lindo, musicas maravilhosas e os dialogos são hilários e ao mesmo tempo muito fodas quando querem ser, tudo isso sem contar AQUILO que acontece no meio do jogo e literalmente melhora TODOS os aspectos citados. Um dos poucos jogos que eu considero perfeitos.

Eğlenceli bir platform oyunu. Komik ve kendini ciddiye almayan sevimli bir hikaye anlatımı var. Sadece son kısımlarına doğru biraz sıkıldığımı söyleyebilirim.

Ojala una secuela en la que solo me cuenten historias


eu achei esse jogo legal, eu gostei desse jogo, eu gosto desse jogo

BRO, this game is SO GOOD, i was just expecting a simple metroidvania, this game is gold! Awesome sound track, awesome gameplay, awesome bosses, great mechanics, great nostalgia 10/10

7.5. Tem seus problemas mas os pontos altos são altos o suficiente pra isso quase (quase..) passar batido. DIVERTIDÍSSIMO. Seus pontos altos sem ressalvas se concentram em sua produção, músicas e cenários impecáveis, a ideia central do jogo muito boa também e super criativa, casa muito bem com isso dos gráficos e estilos musicais mudarem conforme você avança ou retrocede no tempo. as mecânicas de gameplay são simples mas desafiadoras o suficiente, o jogo também não é longo o suficiente pra ser chato, ao longo da jornada entram algumas mecânicas diferentes que ajudam a não enjoar. Outro ponto que vale destacar é a comédia e o seu tom de jogo, metade do jogo perderia a graça se tudo dele fosse levado 100% a sério, o lojista além de outros personagens e outras ideias fizeram do jogo muito divertido, certas interações cômicas são tão orgânicas que fazem você realmente rir sozinho jogando. Eu particularmente sinto que o jogo é mais "chatinho" do que difícil, elaborando: o jogo é mais difícil não por que os inimigos ou chefes são complexos, ou por que os puzzles são difíceis, ou por que a mecânica do "parkour" plataformer seja impossível, mas sim por exemplo que ao cair em um buraco você instantâneamente morra, ou por que você morreu e voltou muito atrás no checkpoint, ou por que por algum motivo o jogo escolhe não lhe dar cura tem 4 salas seguidas arbitrariamente. Entende? A quantidade de inimigos únicos ou não é pífia no jogo, frequentemente se usa os mesmos exatos inimigos em toda a sequência no jogo e todos eles tem sua mecânica única, nem ao menos são complexos em i.a ou habilidades, se tornam mais frustrantes do que desafiadores por si só. E aqui entra o momento do "maior câncer" do jogo, ironicamente também é o motivo do jogo ser tão legal: The Messenger é um ótimo plataformer linear, mas um péssimo metroidvânia, o sistema de teleporte entre mapas, a conexão entre cenários, a quantidade EXORBITANTE de vezes que você vai ter que ir pra lugar "x" e pra isso você tem de passar pelo exato mesmo cenário pela 48ª vez, com os exatos mesmos inimigos escassos (por volta de 15 que são relevantes), os powerup acabam muito rápido e na metade do jogo você já não sente diferença na jogabilidade nenhuma, os chefes não impressionam mas também não são ruins. Se não fosse sua comédia e seus visuais muito provavelmente seria um jogo medíocre, mas aqui está um ponto super relevante pra eu aumentar a nota: tem uma DLC inteira de graça, que muda inimigos, cria mecânicas, com cenários totalmente novos e uma comédia extra, tudo isso de GRAÇA, me impressiona de verdade. Enfim ótimo jogo, muito divertido, mas a parte do metroidvania não só não impressiona como é um dos pontos baixos do jogo. Apesar de tudo recomendo.

very fun gameplay loop, very cool first and second half, great twist, great writing, only downside is some sections are difficult or frustrating to figure out