Reviews from

in the past


I love Dungeons and Dragons. I also love Borderlands (except for CEO Randy Pitchford, he, is a very very very bad word)
So when Borderlands 2 gave us a D&D inspired DLC featuring my favourite character Tiny Tina, I fell in love.
Years later, we have now been given a full length seperate tale of Tiny Tina as the DM for a new group of characters....
It's Borderlands. Everything you know and love about the series returns but with a fantasy twist. D20's act as loot increases, spells are here, in the overworld you are a minature on a game board.
It is at it's core, the same as the other games. It is all the same formula but worded differently to have a more D&D affect.
Which, it absolutely nails. It's fun watching live streams and listening to podcasts about D&D. It is also fun playing games like Divinity that so heavily are like D&D. However, I have never seen anything capture the memes and tropes of a real D&D game like this game does.
I laughed almost constantly at the satire that it manages to pull off with it's jokes. It really does make you feel like you're in a D&D game and all of your party members are real.
Wanda Sykes and Andy Samberg play your two party members, while Ashly Burch plays your DM, Tiny Tina and ALL of them do a great job at bringing you into this world and into the campaign.
Plus the villian is literally voiced by Bojack Horsemans VA, Will Arnett who is also incredible.
The all star cast doesn't distract from it's pretty basic ass plot though. I do love the simplicity of the plot. Go defeat the bad guy! Because it absolutely nails the general vibe of going up against a villian in a campaign.
With there being a very decent plot reveal that I do enjoy but didn't feel needed overall. As if the game couldn't just be for fun, it needed SOME plot to make you go "OHHHHHH"
Which gets a basic ending anyways.
The overall plot is pretty eh, however there are some great side quests.
There is one that jokes on Geralt from The Witcher and it is freakin glorious. So I do like some side quests over the main arching story.
Overall, this game is about D&D. It is a satire and hilarious view on the game that will make any player or DM laugh with how true it all is.
There is a whole side quest literally about derailing the main quest due to a cool looking NPC who has nothing to do with anything. So Tina creates his backstory and quest all on the fly.
Moments like those, made this game a treat to play as a D&D fanboy however there are some issues I have with the main story and it's usage of the same NPC faces that kinda bring it down just a bit.

Story 3.2 | Gameplay 4.8 | Audio 4.5 | Visual 5 | Details 4 | Entertainment 5 | Open world 3.9

Total 4.3

I think they told Randy Pitchford to PITCH in less for this one. It was a lot less obnoxious than BL3 and tbh I'm not someone who is that averse to it. But this game has done all the innovative strides right. It needs a lot more guns and the variety to them but it is an excellent step in the right direction.

An entertaining spin-off from the Borderlands series.

Is it the best game in the world, not even close. But that loop tho...


- DA somptueuse, les niveaux sont colorés, riches de détails, avec une identité visuelle unique et parfois très originale(niv haricot magique). Le design des armes est aussi très réussi e t original.

- l'humour constant et forcé du scénario principal gâche un peu tout. C'est dommage car sur certaines quêtes secondaire on voit que le jeu est capable d'une belle écriture soutenue et riche en figure de style.

- Les combats sont fluide et dynamiques, la magie et les compétences de classe viennent ajouter encore plus de rythme à ceux-ci.

- il faut faire les quêtes secondaires pour découvrir toute les zones magnifiques du jeu

- Du contenu end game avec la chaos chamber qui permet de faire des runs d'encounter aléatoire en ajustant certains paramètres et gagner du loot a la fin

- Des références sympa à l'univers du jeu de rôle dans l'écriture et déroulement de certaines quêtes

Never played a borderlands game before this one. I like it so far!

I'm not a huge Borderlands fan, but I've played a couple of the games (besides this, I've played 1 and about half of 2). Accordingly, I don't know if this is an accurate read on the full series or just a consequence of how I've approached the series when I admit that I don't think Borderlands is compelling when strictly viewed as a series of FPSes.

Yes, there are a characteristic lot of guns, the game using a system for modular loot generation that lets it create literally billions of guns. Yes, many of these guns have pretty out-there effects. Yes, each class of character has a couple unique skills that make the experience of playing them different. Yes, the skill trees further embellish each character's whole thing, allowing for individual expression. Yes, sometimes guns will let you shoot things that you do not typically expect to come out of guns, and that never gets old.

...but, like, I'm never playing Borderlands because I find the mechanics interesting. I never look to Borderlands as a mechanically rich experience, one that teases out things you can do with guns. I never feel like I'm playing a transcendent video game with Borderlands. Gunplay is a means to an end, nothing more.

Nah, the draw for Borderlands as a series is its scenario writing and characters, and (starting with 2, maybe 1's DLC) the series does quite well at this. I skipped quite a few games, jumping from 2 to Tiny Tina's Wonderlands, so I'm sure I missed the natural progression, but holy moly is the writing in Tiny Tina great fun.

Borderlands by its nature plays a lot with absurdist worldbuilding and design, so playing out a story-within-a-story almost entirely unmoors the shackles that held the writing back. You need to have some tabletop familiarity to get some of the satire, as well as be tuned in to some of the pop culture it's referencing (bold choice, having a Monkey Island parody where Guybrush and LeChuck are lovers) - but it's SO patently silly and well-executed that even specific tabletop gaming grievances work just as character bits.

It's such a great framing device, too. Tiny Tina makes for a fun, hyperactive game master, with the cadence of the world changing to match whatever she feels like doing. Ashly Burch is a treat as always, really someone who gets into her characters' heads no matter who they are. Frette and Valentine make for fun other players, relegated to being mission control advisors because the former is too much of a metagaming munchkin and the latter doesn't know how to play. A ton of the moment-to-moment fun comes from Frette and Valentine trying to interpret Tiny Tina's offers, and it makes for such a fun alternative to having just a voice in a can monologuing to you the whole game.

But the real star of the show for my money is the Dragon Lord. Without getting into too many spoilers - this is exactly the type of character I love. His fight is kind of nothing, especially with a team of four players, but his writing and presence? Top notch.

At the end of the game, just before the credits, there's a little dedication explaining that the game was made as the team's lockdown project. How connectivity in face of a global pandemic was the most important thing the team had to keep going, and how tabletop gaming is a way to foster and preserve those connections. I think this explains a lot about the game (for one, the setup of Frette/Valentine/the Player being stuck in Tina's cave for an indefinite period of time) and about the overall sense of sentimentality to the game.

Borderlands isn't really what I think of as a "feel good" series, but... I dunno. There's something sweet about this game in particular that makes me walk away with the warm fuzzies.

this game took a really interesting concept and took 20 hours to do anything interesting with it. the writing has its moments, but overall i think this game has the weakest story in the entire story, besides 1. the combat mechanics arent memorable,the multiclass system is interesting but frankly still quite limited in scope, the world felt not fleshed out, and my wife and I decided to skip the post-game and DLC because it was THAT disappointing. This game does thankfully have good difficulty balancing so that i could safely do side content without overleveling, but said side content was mostly lackluster and theres almost no good loot in this entire game.

It's a looter shooter in its purest form

For those looking for a fun experience with a great story and addictive gameplay, this is the ideal game, a great evolution in the Borderlands saga.

Pretty fun, wacky adventure in a D&D world with the insanity of the borderland's humour, yeah something that I would recommend.

Unfortunately this was rather a miss for me, on paper this should have succeeded but gearbox just can't get that magic looter shooter feeling back anymore.

The story while better than b3 still kinda sucks, atleast the villain is not annoying this time but all other characters are still so stupid and the jokes are terrible.

The overall gameplay is the best it has ever been though, gun's feel snappy and the loadout variation is as strong as ever , but the whole gameplay loop in this game is repetitive as hell. B3 did it the best with boss farming + raids + arms race. This game has only 1 thing and that's dungeons. Boss farming in this game is so fucking bad.
The big problem with dungeons is that you are tired of them before you even started. The whole overworld gimmick is fun at the start but as soon as you finish the game you realise this is the entire endgame.

Also i am just getting tired of borderlands in general, they really need to spice up the gameplay loop in the next one or i'il just get tired again before i even reach the endgame. Plus hire actual good writers for once ffs

great game for muting and working through my massive backlog of albums

This review contains spoilers

I played my first Borderlands game with B3 last year, and I thought wow a nice little shooter and stuff cool, and I played this game and I was like wow cool nice shooter game in a fantasy world. Game is literally a borderlands dlc.
This game played exactly like borderlands but you get spells and stuff or something. I chose the spell guy and I picked up a spell that did like 3 lasers and homes into enemies and practically carried me the whole game. Paired with a crossbow for stack damage and a second spell where you “fire and forget”.
The whole game was cool, you get a overworld thing and that’s cool. Idk I don’t got none else to say other than it was a cool little game. I understand it was made during the pandemic and it was cool so ima say it’s cool. The side missions were actually fun and gave us more areas and environments to run around and do cool things and stuff. Cool stuff.

23h
LV 29, HP 847 / SHIELD THING 1286
SPELL GUY WITH TWO SPELLS (LASER BEAMS AND HOMING MISSILES)
SECOND CLASSED WITH SOME CLASS THAT DOES ICE DAMAGE
SPELLSHOT / BRRZRKER

cool game that’s it. Cool.

A estética é bem incomum e bonita, a história é puro meme, os diálogos são muito engraçados, mas eu fadiguei, as batalhas ficaram muito repetitivas

The game does a lot right, especially keeping in mind the lower budget this game had, with that said the writing, characters and dialogues are so incredibly boring I almost dropped it before getting to the actually well crafted end-game.

Foi muito legal poder jogar em coop, porém, o jogo claramente não vale o q pedem, é um jogo muito curto, poderia facilmente ser uma dlc

As a Borderlands fan...eh this one was okay. I've played Borderlands 2, 3 and the Pre-Sequel and found this one to be not as interesting as the others. Some of the humor was still the goofy, sometimes toilet style that I enjoy. However, this one just really didn't stand out to me in any way. The story, the characters, the missions; none of it grabbed my attention as much as the other games.

Primer borderlands donde de verdad me he puesto a experimentar con builds y a usar granadas (hechizos). Además Tina es un amor.

Very funny if you have some DnD knowlegde. Like the Magic Missile joke is actually hilarious as it’s also a callback to the Tiny Tina DLC in BL2.

I don't know how but they made a borderlands game boring, one playthrough was more than enough for me. The writing is atrocious and the Chaos Chamber is probably one of the worst things they added to the Borderlands games.

Borderlands with D&D??
Sign me up.

An enjoyable romp in typical Borderlands fashion. The new mechanics kept me engaged enough to see it through, but I definitely lost steam about 3/4 of the way in. The random encounter design was surprising and a bit annoying, but the gun variety and solid mechanics kept the dice rolling. Overall it was satisfying and only slightly overstayed its welcome. I'd be happy to head back into the Wonderlands for a part 2. I just wish Gearbox would fix some of the bullshit that has plagued the game since Borderlands 1 like the horrific maps, inventory management being an absolute slog, and the weird way to deal with cosmetics.


I've heard positive opinions about this game from people normally disinterested in mainline Borderlands titles. I thought it might've had something to do with improvements in gameplay - I was wrong.

Other than the change in narrative style and a new art theme, this is just another copy-paste of the first borderlands with no major improvements - weapons are still weak and gimmicky, there's too much loot to juggle, combat is basic and monotonous, enemies are uninteresting, there's tons of walking between places, levelling up doesn't carry a tangible increase in power and is too slow, the abilities are too shallow to carry the core gameplay.

Tina is absolutely boring and cringe. I really think that Borderlands' humor is finished like everyone's grown up, we don't laugh anymore about poop and pee (this is why the movie will probably be bad). There is 99% storytelling for 1% gameplay (it's a spinoff, by the way, nobody cares about the story of a spinoff game). I stopped playing during the fight versus Dry'l, it was actually amazing, but I was too underleveled. Boss fights are the only good things about the game. Classes were mediocre, and the fact that you can have different melee weapons was a good idea. I never found a legendary weapon, which was kinda sad, so the weapons were not as good as in Borderlands 3. The board to travel between worlds was a pretty cool mechanic, but the encounter mechanics were a bit boring; it should have been mini-bosses instead of some random crabs with 1 HP that spawn 48978 times, making it very long to clear.

When divorced from the unending bloat and forced trilogy capping of Borderlands 3, Gearbox was able to put together a fun side game that, though marred with a lot of the same "XD so random" humor, still finds a way to incorporate some genuinely fun moments. One mission actually even made me laugh out loud! For a series that I've always found a bit grating outside of the gameplay, Wonderlands is short and sweet enough that even the more played out elements weren't given a chance to grow stale.

I still dont know how to feel about this game, legit on the fence. spellbooks were cool though