Reviews from

in the past


Um jogo lindo, tanto em gráficos quanto em história, me surpreendeu muito, é uma lição de vida.
Tudo nele é muito bom, e o tempo de jogo é ideal, um jogo que todo mundo deveria jogar.

Better late than never...
I'm more than a decade late, but i gotta say this game was unbelievable.
I had fun, i laughed. However, I hadn't planned to cry like that at the end bro, a true crybaby...
At least now I know why it's so popular lol

Nos encontramos na lua.
Chorei como nunca antes. Na infância eu já tinha acompanhado toda a gameplay do Alan e lembro que me marcou bastante, mas agora, com boa parte apagada da minha memória, foi uma experiência mágica, To the Moon pode até ser um jogo simples, mas sua narrativa é uma das melhores representações de arte como videogame, uma história feita com amor em cada um de seus aspectos.

This review contains spoilers

Jeez, what a waste of time. Quite possibly the most inconsequential plotline I have ever witnessed in my life. The worst part is the story is THIS close to actually tackling something interesting and that's with whether or not to delete River from Johnny's memories. Our two protagonists delete people at multiple points within the game and discussions as to whether or not these simulated memories count as real people is brought up more than once. So realizing that the obstacle in their goal to create the simulation of going to the moon is River, the woman that Johnny married, is a genuinely interesting reveal. And what I found even more interesting is that the character I took to be more philosophical and empathetic, Eva, was actually far more willing to do such a thing as deleting River rather than the more cynical and uncaring character, Neil. I was disappointed to discover that not only did I have no choice in the matter of whether or not River is deleted, but that the story completely sidesteps this ethical question by just... letting River show up anyway! It's revealed that Eva knew what she was doing all along and simply had a plan to let Johnny have both River AND his dream to visit the moon! Okay... so why the FUCK didn't she JUST. SAY. THAT. Neil at one point tells Eva that she has a communication problem but that is not the same as just not telling someone important information. The reason she doesn't tell Neil this is so we, the player, can be left in suspense during this entire sequence. But it doesn't matter. It is a facade. In fact, the entire story is a facade. I'm sorry, but who cares that this old dude gets to experience going to the moon in his mind before he dies. It's not real! It didn't happen! Johnny's real story is far more interesting and meaningful than the story of giving him a fake life of fulfilling his "dream" that wasn't even really his dream in the first place! He never cared about going to the moon! The point of going to the moon was that River would be there! What really seals this games coffin for me though is that this story had no reason to be told through the video game format. The gameplay is SHIT. Every single section that gets gamey is SHIT. The animations being these goofy fucking RPG Maker things take me out of this very dramatic and grounded story without fail. It's SHIT. This game? Is shit! But I guess a nice old guy died so people at home cried a lot. Sorry, but I just don't get it. Suffice it to say, I think I'll pass on the rest of the trilogy. You have no idea how little I care about the weird mystery of Neil taking painkillers. It's probably just gonna be that he's fucking dying or some shit which is SUPER sad you see because, he's like, a dude we know and he's, like, dying. Truly peak storytelling.


this game fkd me up





the OST is crazy

it's a good narrative game, but i kinda don't like these games which you just haven't a gameplay... it's cool at all, my gf cried

Um dos poucos jogos com câmera isométrica que me coloquei a disposição de jogar, história muito marcante

🇺🇸 🇪🇸 Reviews

To the Moon is a masterpiece of storytelling, weaving a poignant narrative about love, loss, and the power of memories. With its unique 16-bit graphics and captivating soundtrack, the game delivers an emotionally charged experience that's both heartwarming and heart-wrenching. An essential play for anyone who values narrative depth in games.

To the Moon es una obra maestra de la narrativa, tejiendo una historia conmovedora sobre el amor, la pérdida y el poder de los recuerdos. Con sus únicos gráficos de 16 bits y una banda sonora cautivadora, el juego ofrece una experiencia emocionalmente cargada que es tanto reconfortante como desgarradora. Un juego imprescindible para cualquiera que valore la profundidad narrativa en los juegos.

I played this when I was in like year 5 on my ipad and I cried

Guess it would be much better if it was a VN rather than an RPG Maker game, but okay.

To the Moon is a rather short, but very touching story, which prolly make you cry. This game can help you relax and give you a pleasant story for evening with nice soundtrack in addition. I enjoyed it, so you may enjoy it too. Why not to try, then?

Basically no gameplay, but amazing story.

Un hermoso juego con un soundtrack hermoso y muy buena historia que sí llega al corazón. Me gustaron las referencias a la cultura general.

Antes tarde do que nunca!
O jogo bem simples, com ótimos diálogos e rápidos também. Mas a riqueza do jogo é a história, muito boa mesmo, fiquei bem sentido com o fim... recomendo!

very cute game this game is so cute

It's an RPG maker game how can it be that dramatic...

l'histoire est assez bien, mais les 2 perso principaux font vrmt tout le charme du eju

A touching story with terrible writing. I think as one gets older, the story will hit harder, and i think some years from now i will replay this. I also dread the thought of when that time comes, as the protagonists can't stop making the most Reddit chonkers fedora m'lady comments every 30 seconds. The writing has aged terribly, and maybe talking like that 10 years ago was just a bit quirky, but then again, if i can't stand the writing now, how will i feel about this game replaying it 10 years from now?

To The Moon was quite an experience of a game for me.

In To The Moon, you play as scientists who are part of a corporation called the Sigmund Corp. They are developing a technology that can create artificial memories, and they offer this as a "wish fulfillment" service to people who are about to pass away, so that they may pass on more peacefully. However, these artificial memories conflict with the patient's real memories, and the procedure is only legal to do on people without much time left to live.

Sigmund Corp. employees Dr. Eva Rosalene and Dr. Neil Watts are requested to provide fulfillment to the lifelong dream of the dying Johnny Wyles, Although he never could explain why, Johnny's lifelong dream was always to go to the moon. The doctors use special headgear and devices that allows them to interact and put themselves into an interactive compilation of his memories, and traverse backward through his life, from his elder years to his childhood.

The more time goes on through the memories, the more Eva and Neil learn about Johnny and his life. They find mementos, and learn about him, what brought him to his career, and his marriage. I will not spoil anything else, as the game is an absolutely incredible experience to enjoy being blind to the story and going into hearing and seeing it for the first time. However, I will say that To The Moon has so many emotionally impactful moments, some of hope, some of despair, some of fear and some of pain. You will see the memories through Johnny's mind, and start to develop knowledge about his life, as well as possibly think about your own.

The game's story and emotional impact are amazing and incredible, and To The Moon still remains one of the most emotional and touching games that I've ever played. The soundtrack is also absolutely beautiful, and adds to the atmosphere in the game.

I would recommend this game to anyone who enjoys a story-rich game with plenty of emotion, and lots of real-life stuff to think about, too. It was an incredible experience of a game, and I cannot recommend it enough. ^.^

Honestly, I had hoped to like this game more than I actually ended up liking it. The story was nice but I think I'd have enjoyed it more with more exploration of the characters instead of shallow gameplay. The soundtrack, though - absolutely wondrous, and the main theme in particular is exemplary and a perfect example of how something so simple can sound so beautiful.

To the Moon is more of an interactive story than an actual game, since the gameplay is minimal and not that great. However, the storytelling is terrific and the game manages to convey so many emotions with its clever writing, minimal animations and lovely music.

It has nothing in common with The Last of Us, but it took me on a very similar emotional journey that is equally intriguing, funny, hearbreaking and heartwarming. I'm so glad I gave this one a shot!

I cried like a little..... Yes, I was still quite young when I played it, but it got me haaaard emotionally. A great narrative adventure with a lot of humor and a lot of sensitivity for very difficult topics. Everyone should have played "To the Moon" at least once.


Soy sensible, pero si no lo fuese, este juego haría que fuera sensible otra vez.

This is a game I've owned for over a decade now (I checked! XD), after buying it ages and ages ago after hearing it was great, but then just never getting around to playing it. However, my wife recently played through the latest entry in this wider series, as it so happens, and we decided it'd make a fun date night for her to watch me finally play through this first entry myself (and it was~ ^w^). It took me about 4-ish hours to play through the main game, and then the two post-game mini-episodes took about half an hour or so each. I played the game in English with an Xbone controller on my PC.

To The Moon is a story about Niel and Eva, two doctors who work for a company that specializes in helping near-death patients greatest wish come true. They go into the memories of the individual, and they basically give them new memories that result in fulfilling that greatest wish. This particular story, as the title suggests, involves fulfilling a dying man's wish to go to the moon. The two post-game mini-episodes are just little glimpses into the larger world that they live in, and the main game is where the really meaty storytelling lies.

To The Moon may be just an RPG Maker game made in 2011 (and it sure looks like it too), but it's an incredibly well told and heartfelt story about grief, regret, and the complicated, flawed people that tragedy and trauma can nonetheless turn into people you'd never guess have a thing abnormal about them at all. This is the sort of game you could easily write an essay about the greater and smaller themes of, which I'm not going to do here, but I will conclude this section by saying that this game is a masterclass of drama in a limited medium. It accomplishes what it sets out to do spectacularly, and I'm honestly glad I waited this long to play it, because I don't think I would've had the perspective (or narrative analysis ability <w>) to really appreciate everything this game goes for had I played through it right when I bought it at age 17.

Gameplay-wise, there's honestly not a ton to talk about. There are some very light puzzle mechanics here and there, and there's a joke battle relatively early on, but despite being an RPG Maker game, this is much more a straightforward adventure game than anything else. That's fine, and honestly the game uses its medium very well to give you just enough interactivity in what's going on to help you get that much more invested in the story, but this is much closer to a visual novel in actual content than it is to another notable RPG Maker game like Lisa: The Painful is.

Aesthetically, this game obviously oozes the whole RPG Maker style if you even so much as glance at it, but it's a deceptively meticulously put together experience regardless. There are some nicely done CGs, the music is excellent (particularly the vocal track), and I found so many little subtleties in the original character designs that I just loved. How a character moves their hands, looks their eyes to the side, tons of little things that inform about the people these characters are with all the deft you used to see in old SquareSoft 16-bit games. It's all excellently done, and it compliments the storytelling beautifully.

Verdict: Highly Recommended. If you're a fan of narrative-focused games, you've honestly probably at least already heard of this series, if you've not played it yourself already. Regardless, if this has somehow slipped your notice, you owe it to yourself to be like me and finally get off your butt and play it. Despite what the very RPG Maker graphics may suggest otherwise, this is an incredibly well told and constructed story, and easily one of the best bite-sized narrative experiences I've played.

O final não é mais importante que os momentos que levam a ele

The story is beautiful, but most of the art and all of the gameplay don't hold up at all, it really slowed down the experience to a crawl at times. I didn't enjoy it at all outside of the story and to a point, the music. Overall, it's fine.