Reviews from

in the past


Being an XCOM 2: WOTC fan means coming to terms with the fact that there is no XCOM game better than it by a very wide margin.

The main reason I went for this game was that you could have friendly aliens on your team. It's okay, but nothing really pushing me to keep playing.

This is an unfair score. The game is FINE. More than serviceable. It’s just, when compared to XCOM 2, it falls flat. It feels like a fan-made mod, and I guess it’s a prototype, but while the systems are fine, it takes sooo much away from the atmosphere.

def a fresher take on the XCOM formula with a lot of good mechanics and design choices, the factions were really cool and the fact you can take on them in whichever you want. The story wasnt amazing or anything but for what the game is it perfectly suits it. Despite the lack of customisabilty as compared to XCOM 2 I really fell in love with the agent's personalities and small talk they'd make outside of missions.


Meu mto mto inferior ao 2 infelizmente

pretty solid. good selection of different characters and abilities, i liked the breach mechanic, and the game doesnt overstay its welcome

Es xcom pero en tamaño perfecto con la escritura de una caricatura para niños de la epoca de los 2000, no es malo en si pero diria que es la definicion de mediocre

It's a good game, but is held back by the lack of customisation which makes Xcom so great and individual. Has some really cool new ideas, especially the new Breach Entries. Biggest caveat is the lose of threat of units dying, as it just gives you a game over if they do. Runs well, and looks the best Xcom has though.

Xcom for twitter. Although the gameplay is fun (and I want to fuck torque), the characters are SO BAD that I can't recommend this "game" that occasionally throws in social commentary that aged as well as eugenics.

É xcom ainda, então ainda é divertido, e teve umas mudanças e tentativas novas legais, mas no geral é inferior ao xcom 2 por faltar a profundidade das mecânicas, que faz com que o fimal do jogo fique bem repetitivo e cansativo, algo que já acontecoa no 2, mas que piorou bastante nesse

There's some nice changes to the established formula, but the game drags on way too long for what it's worth, while the ending is rushed and boring.
A lot of the dialogue is cringe inducing, trying too hard to be witty or funny for the sake of it. Ironically, I felt a lot more attached to my XCOM soldiers than any of the set characters.
The setting's premise is interesting, but it ends up being quite shallow, I kind of hope this won't be regarded as canon for a regular XCOM sequel.

the game is enjoyable, and if i didn't have other games that i wanted to play, i would have continued. but after beating the first faction (~7h of gameplay for me), i felt like i had seen everything the game had to offer.

the tactics gameplay is as good as ever, and i think the breach mechanic is a neat addition. the "board game"-esque strategy at home base is still fun, albeit a bit leaner than XCOM2. but the story (plus its delivery, mostly from static images) and the characters just didn't draw me in enough to keep going.

Great iteration from the XCOM formula. It was important to change it up a bit. I enjoyed the new breach mechanic and the strategic element of the determined sequence of unit turns. It changes the gameplay a lot. Partially I found it easier, more precise.
It remains a buggy game sometimes, it can get repetitive and I forgive a lot probably for being an overall fan.
The art style and characters (not customizable anymore and I didn't miss it actually) are fun. Fat Muton thumbs up.

Não posso negar que esse jogo como um "spin off" da franquia até que diverte e entretém nas suas primeiras horas de jogo e sinceramente ele não é de todo ruim, ele tem muitas ideias interessantes que tentam fazer de diferente dos outros jogos anteriores que até poderiam ser agregados nos próximos da franquia, como por exemplo: o sistema de invasão das áreas fechadas terem uma estratégia a mais de entrada e de posicionamento da equipe, essas ideias fazem com que o jogo tenha seu estilo próprio, mas o maior problema de XCOM: "Chimera Squad" é toda a "bagagem" que a franquia carrega consigo fazendo com que esse aqui seja de fato a ovelha negra da família, é um jogo totalmente esquecível, com uma história tão rasa quanto a uma piscina infantil cheia de Bolinhas Intex onde remove toda a densidade realista e sombria que os reboots vinham trazendo com toda aquela tensão e medo de errar qualquer coisa e acabar perdendo o seu querido personagem ou até mesmo o seu save, ah e falando nisso, lembra de toda aquela customização que tinha nos dois reboots onde você criava seus personagens e afins? Então... Basicamente isso foi removido completamente para fixarem personagens já desenvolvidos na trama, que para mim era toda a graça que XCOM tinha e fazia de diferente de qualquer jogo tático, de fato, minha conclusão é que o maior problema de verdade desse game é que realmente ele não era necessário de existir, muito menos de ser um jogo próprio, funcionaria mais talvez como uma DLC...

I hate this game a lot.

I hate the turn system where each character has a turn, it doesn't fit XCOM very well.

I hate the jokey humor, why are characters joking about literal genocide tier events?

fumbled ball.

Also, game breaking bugs if you have ironman mode turned on.

é bonzinho, mas os XCOM da linha principal são beeeeeeeeem melhores, o jogo tem diversos problemas de otimização e bugs, parece que não foi testado, fora o launcher cagado da 2K. Mas dá pra se divertir se você gosta de estratégia tática.

The Arkham Origins of XCOM. The faster battles and preparation were a breath of fresh air, and I enjoyed making use of the different heroes a lot. It felt like I was jumping in and out of battles at incredible pace which was a nice change from the (sometimes overly) slow pace of XCOM 2, with a decent variety in team compositions I could bring.

Breach is an interesting mechanic, though I could take it or leave it honestly. I enjoyed the different factions a lot. I also genuinely believe that most of this game's negative reception came from people's expectation that this was XCOM 3, though I never felt like it was marketed that way personally.

My main complaint is that the story, art and characters are all on the weaker side (Axiom excluded!), ESPECIALLY if you compare it to enemy unknown or XCOM 2. Especially as a continuation of xcom 2's narrative it feels a bit unimportant? I suppose thats good in the grand scheme of things because of this game's (unwarranted) poor reception, but still. Clearly there was also a much smaller budget alotted to this project, evident in the re-used assets from XCOM 2 and the drawn cutscenes rather than the 3D cinematics in and Enemy Unknown and XCOM 2, which makes the end result being this solid and fun even more impressive to me.

That all being said, if you are into turn-based combat and/or XCOM I definitely think this is worth a play. But do read the steam page a bit more in-depth before you buy it expecting XCOM 2.5 or something: it's differences from the formula might be a huge turn off for you.

XCOM: Chimera Squad (2020): Simplifica todos los sistemas accesorios para centrarse en su punto fuerte; el combate. El eslabón perdido entre XCOM2 y Midnight Suns con una jugabilidad realmente adictiva. Lástima que trama y personajes sean tan vagos, porque lo demás de diez (8,05)

Gameplay: Great, Modern XCOM gameplay has always been great.
Story: Good for a spin-off.
Controls: Good.
Graphics: Good.
Length: A bit short but it's fine. I don't like that the game forces you to finish the playthrough once you've reached a certain point.
Characters: Good. Playable aliens are diversed enough.

Breach system is interesting, but they tried to simplify things to attract a larger audience and it didn't work very well.
Same case as Scorpions trying to do Grunge in the 90s. But unlike Scorpions, XCOM is good, and still has some watered down nice game here somewhere.

This game is less stressful than other xcoms, but also less interesting by extension.

Ксенофильная пропаганда!

An interesting attempt at a spinoff, hindered by bad map designs, a very strange difficulty curve, and some ludonarrative dissonance when it comes to the political message of the plot vs how you interact with the city through gameplay.

GER/EN:
In principle, you get an Xcom 2 in a slimmed-down version: shorter story events, more focus on the missions, less meta-game (base building). I think that "Chimera Squad" is the significantly worse version of "Xcom 2". But as an introduction to the series or for a quick session, it is still recommended.
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Im Prinzip erhält man ein Xcom 2 in einer abgespeckten Variante: kürzere Storyevents, mehr Fokus auf den Missionen, weniger Meta-Game (Basenbau). Ich finde, dass "Chimera Squad" die deutlich schlechtere Variante zu "Xcom 2" ist. Aber als Einstieg in die Serie oder für eine kurze Runde, ist es dennoch zu empfehlen.



Eta weno pa unos cuantos dias

PD: Una vez te descargas este mod "https://steamcommunity.com/sharedfiles/filedetails/?id=2099690143" el juego es bastante divertido.


While keeping mostly to the XCOM 2 formula, I have mixed feelings about the game play.

At first the breach mechanic felt pretty fun and fresh compared to just dropping into the map and playing around stealth in 2, and it of course plays into the whole cop thing. But after a while, they just felt they where there to justify segmenting the missions into two to four small zones. Separating a mission into smaller segments made the combat feel less rewarding, as the danger seemed smaller. A big thing from this the that you have your guys relode automatically after clearing the room. And while that makes sense, I felt like it harmed the game play because ammo management was basically unneeded as I could clear out the room without having to relode with few acceptations (I played on normal difficulty BTW). A big reason why I liked XCOM 2 was that every action you choose felt like it needed to be thought out as it could come back to bite you for many reasons. But in Chimera Squad, that feeling is gone as you only have to focus on the short term of surviving a room.

Having a small set of agents with specific skills was a good idea but some where just way better than others (Claymore and Terminal MVP). And also, why do I not get all of the agents by the end of the game? According the the wiki you don't get three out of the pool of agents, witch is kind of stupid considering that there are only 11 total that are in the pool.

The story is okay, you are this special force tracking down a conspiracy. But it falls flat when there are only two missions after taking down the last of the three faction leaders. Making the ending feel rushed as they kind of shove you into it after doing the a minimal amount of build up for it.

The thing I dislike the most about this game though was the agents as characters. The closest comparison I can make is they act like Marvel charters, as they don't seem to be taking the situation seriously and keep making the same one liner jokes. I understand that they are like elite soldiers compared to the makeshift military of 2, but I feel like they would be acting a little bit more seriously about the situation. Hell the soldiers in 2 even panicked in both the game and in their voice acting when things start to go wrong. But in Chimera Squad Terminal yells at you to make sure your almost near death bullet wound dose not get infected.

Even with that said it was a alright game, but I think XCOM 2 was better in terms of game play.

Also why where there Faceless in the game, but they never disguise themselfs? They missed the chance of having a hostage mission being a ruse with one of them pretending or something like that.

A fun experimental game in which you get to play as the oppressors instead of the people being oppressed.

Thank God for Qualified Immunity

Despite being a budget spin-off XCOM title, Chimera Squad has a good portion of the ingredients that make XCOM games fun plus some new welcome additions. Most of the development staff that worked on XCOM 2 worked in this game.

Adding permanent characters to the roster is a welcome addition giving each character its own personality and skills, making it fun to explore different team combinations and upgrades. The story is not great but not bad either, it provides continuity to the previous XCOM games' story.

The game is overall on the challenging side even after playing in just the Normal difficulty. You still have rage-inducing elements from previous games such as 'misses' when your probability % is very high but I guess this wouldn't be an XCOM game without some of those annoyances.

Overall this is a very solid turn-based tactical game in the XCOM universe, and for its price point it's definitely a must own if you enjoy games in this genre.