Reviews from

in the past


Traded this with my grade 2 buddy for Batman: Vengeance. So far, worst mistake of my life.

The best Xenosaga entry, but even it has its fair share of troubles. I'm a little more excusing due to the circumstances surrounding it at this point, but there's a lot of plot threads that end too unceremoniously, among other snags. That being said when it hits, it hits hard.

Also the combat is the most well-rounded of the trilogy. Superbosses are contenders for best in the genre. Music is utterly sublime too, has Kajiura's best compositions.

how many times have i played xenogears now?

Consider me Xenosagaed

Peaksaga
Xenogoat


the gameplay is pretty shit and feels rather dated but the story defintly is a 1 of a kind. story is just fantastic and made me want to play xenogears.

everyone was so hyped when i started this game and i totally get why. all of my questions about the plot from the first two games were answered here. the twists and turns blew my socks off. i was devastated when i beat the game and had to say goodbye to all the characters that i have grown attached to. it is an unsung masterpiece and it deserves a proper remake, THE WHOLE TRILOGY.

The fact xenosaga 3 let alone released, let alone went on to become a stellar game is a near miracle after the disaster of Xenosaga 2. Everything is this game is turned around and improved from the first game, with visuals completely overhauled and the old shitty gameplay system thrown out entirely. Despite originally being a 6 part series, Xenosaga 3 wraps up a lot of the plot threads so well if you didnt know you could very easily be fooled into thinking it was the planned end point of the series.

Xenosaga 3 : A Beautifully Flawed Conclusion

The Xeno franchise, from a creative perspective is probably one of the most fascinating dives into the wonders of the human imagination. If you’ve been reading my reviews so far (and thanks for doing so, I’m putting a bit too much effort for something so insignificant) you probably realized more than anything, I’m deeply fascinated by the creative process behind some of my favorite and least favorite media. This always came from a place of trying to understand why certain things click with me when others don’t. I’m always trying to understand the appeal of even the things I find little value for myself to the point it pisses me off when I simply don’t get why “kids love the taste of cinnamon toast crunch so much” as that one commercial said.

I’m of the belief that every piece of art has value no matter how good or bad it is, as long as it comes from a sincere place of passion from its creators and not simply out of shameless greedy exploitation. Art is the most powerful tool for humanity to communicate, discussing things through words can be good for a time, but I think if you truly want to understand someone deep inside their souls, you have to look at what they make. Each piece of art collectively forms a puzzle that transcends our mortal bodies and can eventually lead us to understand why humanity in all of its flaws and all of its qualities is actually beautiful and infinitely fascinating. But in the world of media analysis, we tend to celebrate successes and shun upon failures, why is that ? To be fair, it’s pretty self-explanatory, when you succeed at something, you see a direct feedback of progress but a failure and especially a pretty bad one can make you crawl into a fetal position and make you think like you never actually evolve. But you do evolve, constantly, even through failure, you learn, your failure leaves a trace but it doesn’t have to be a wholly negative one and if there’s one thing I’ve learned is that one man’s trash can always be another man’s treasure.

From that perspective, it’s easy to look at the entirety of the Xenosaga Trilogy as well as its subsequent side-material as nothing more than a failure. It’s a project that was too big for itself, it’s a project with a second episode so tonally inconsistent with its two sister entry that it left a mark that was hard to recover from, it’s a franchise when the main vision from its creators was taken, sliced up, diced up, mashed up and broke into pieces to create an incomplete husk of what simply could’ve been. You’ve likely seen projects like these, the most recent exemple I have of it myself being Final Fantasy XV which to this day I still think should’ve not been released due to how much of what was the core of the project got lost in translation in a product that will feel eternally incomplete. FFXV left me with a sense of frustration, a feeling of what could’ve been if it managed to actually pull off everything it set out to do.

In a sense Xenogears was in a similar situation and yet, Xenogears is still celebrated as a monument of the JRPG genre, it’s a cult classic which still remained that way years into the future and which legacy can be felt throughout other projects both from the Xeno franchise but also other games as well. Xenoblade also managed to pull its teeth out and become the first somewhat uncompromised Xeno project and I believe they still go really strong. And then there’s Xenosaga, the awkward middle child stuck on the 6th generation console that no one really talks about. I’ve heard Xenosaga being described as a failed attempt to recapture the feeling of Xenogears but ultimately failed at doing so and didn’t leave much of an impact or some people even call Xenogears the prototype of Saga.
Nonetheless, Xenosaga is in an awkward position as far as the entire franchise goes. Xenogears, although incomplete, was able to tell the whole story of the one episode they could get out to the market and thus naturally had more staying power. Xenoblade games (maybe XB3 aside) are standalone enough in their individual stories for people to latch onto them and were released in an era where the general playerbase for these kinds of games were larger than ever and on some of the most successful gaming consoles of all time. And while both managed to rise into prominence in the gaming sphere, Xenosaga still remains somewhat niche due to its lack of accessibility and the discussion surrounding the game amounts to highlighting its failings rather than celebrating its successes.

Xenosaga is a series that was dealt the worst of hands and everything points out at Xenosaga 3 being a catastrophe, I might be one of the 2 people on Earth to have enjoyed Xenosaga 2 but I can also admit this game fell short in several areas when it came to its plotting mostly because it wasn’t a Takahashi game. And since the series wasn’t going to have its 6 episodes run time (although you might consider that with the addition of Pied Pier, Freaks and Missing Year it does amount to 6 games in the end) to tell the full scope of its story Xenosaga 3 was going to do the seemingly impossible task to conclude an ambitious projects without nearly as much prep time as it actually needed.

And did it succeed ?

I’m not keeping the suspense any longer, Xenosaga is once again a crowning achievement of the JRPG genre and seemingly the most perfect conclusion one could ever hope for the story in spite of its shortcomings (which exists and we’ll discuss them later down the line). Takahashi once again manage to untangle the mess that was left from the development cycle of the franchise and manage to pull it off in the end once again, he already did with Xenogears at the time but I think it’s doubly impressive here considering that what he had to come up with Gears Second Disc was for one game and Xenosaga was for 6.

However, information on the development of Episode 3 are a bit sparse compared to Episode 1 and Episode 2, I’ve tried looking it up online and couldn’t find anything substantial, the only video essay on the subject linked it to a comment made by Bamco’s PR Division which said they were satisfied with the end product and the sales this episode made. One thing is for certain however, unlike Episode 2, Takahashi was back on the project and while he isn’t the actual director of the game, he was pretty much overseeing the entire thing from beginning to end. But it wasn’t going to take simply making Xenosaga 3 and move on to save that sinking ship, that’s why in the wait period between Xenosaga 2 and 3 several project were greenlit by Bandai Namco in order to tie-in some of the loose ends left by the plot of Xenosaga 2.

The most significant of these side projects is Xenosaga 1&2 for Nintendo, a game I unfortunately didn’t play because it’s only in Japanese and no one seems to want to work on an English patch for it. It’s a demake of both Xenosaga 1&2 and from what I heard while it doesn’t actually change much about the plot of 1 it does expand significantly on Xenosaga’s 2 script to make it closer to the initial pitch for the game by Takahashi. Suffice to say, I’m really curious about this one. It's not often you see a JRPG franchise demaking their console releases for a portable system and seemingly make it a more complete version of the original, high budget and ambitious version of said game.
The other two side projects are a bit less ambitious and a bit more questionable when it comes to availability. The first one is “Xenosaga Pied Piper”, an episodic game released for the Vodafone 6, yes it’s a mobile game, yes it’s important and yes you will be regretting skipping on this one once you reach a particular part of Xenosaga 3, I’ve already made a mini-review of it on this website so check it out if you want to catch up on the epic Cani Review lore (or don’t). Same thing for “Xenosaga II to III : A Missing Year”, a frankly forgettable and kinda bad visual novel that’s the equivalent of an hour long infodump meant to tie the previous game to the next by explaining what happened between the events of the two.

If I have one complaint about this way of handling the wider story of the game is that the games in question are not super available in today’s age, these side games were never released outside of Japan and if it wasn’t for the work of several dedicated fans, they will be lost to time and understanding some of the deeper plot of Xenosaga 3 might be almost impossible. I say almost because Xenosaga 3 actually does contextualize a bit of the stuff from those games thanks to the return of the data log.

If this isn’t proof enough that Xenosaga 3 was once again handled by Takahashi, the Database from Episode 1 returns after its surprising absence from Episode 2. In my previous review, I mentioned that I didn’t really check the data base all that often most of it being a combination of laziness on my part, a reluctance to actually voluntarily stop my progression of the story to stop and read wiki articles as well the lack of clear indication of when, why and for what said data base got updated. However, I’d say the database from Xenosaga 3 is much better than the ones from Xenosaga 1 for many reasons, one of which is the fact the game actually notifies you when said database gets updated which is definitely a welcome push towards me actually checking it out and second, the database in question is separated into multiple categories instead of being filed up haphazardly.

Takahashi’s commitment to worldbuilding once again shines through in this game, not only from the database but also the fact the game leans more heavily on talking about the broader setting and all of the moving parts of the deeper lore of the world. Since Xenosaga 3 is meant to provide answers to all the lingering questions left by the first game and try to awkwardly fit in some of the elements of the second to better fit in with the greater whole, this return to form is more than welcome. The database itself is actually much more explicit than the one from Saga 1, not dwelling too deeply on superfluous unimportant detail and just delivering the answer straight to you ! Each entries also comes with a bunch of key-words to link them to one another making navigating the gargantuan story of Xenosaga much easier than it was previously and even if I still had questions near the end of the game, I’d say Xenosaga 3 did a solid enough job at solidifying my understanding of the world it was presenting and gave me much better appreciation for the efforts that were put behind its creation.

But you can also feel this return to form inside of the game itself, NPC dialogues are heavy on contextualization and worldbuilding, there are several areas dedicated to interacting with terminals explaining to you all sorts of esoteric sci-fi stuff and in general there’s a bigger focus on character inter-personal conflict, psychology and drama, something that was present in lesser amount in Xenosaga 2 but here Takahashi just pumped everything he could into every cutscenes and dialogues the game presents.
One thing that’s immediately striking from the start is the presentation of the game, you can feel that this was a late PS2 title and as such, the team at Monolith Software really made the best use of their experience working with console games by now. There are several moments in the game where I was just kinda blown away by how good it looks for a game of this era, especially because of the game's general art direction. Gone are the days of the weird doll-like face of episode 1 or the fugly wannabe realistic character model from Episode 2, here the game has once again a new artstyle which makes a great compromise between the more anime style of the first game and the attempt at realism of the second game. The characters really haven’t looked this good and moved this well in cutscenes. Unfortunately this is where one of my main gripes with the game’s presentation comes into place, there are fewer cutscenes this time around than they were in the previous entries.

While this does help the already excellent pacing of the game as we’re gonna discuss later down the line, a lot of the big story moments are told through a series of in-engine dialogues and text-boxes the kind you see in typical JRPG. I have nothing against this on principle but considering the propension of the series for overindulging in its cinematic flair, it was kind of awkward to transition from one style of storytelling to the other in what clearly feels like budget issues. These sequences are a bit less well directed than usual but they do have the benefit of being all voice acted which wasn’t the case of similar instances of dialogue boxes exchanged in the previous entry. A quick word about the dub of the game, it’s pretty damn excellent, the voice acting in Episode 2 was a bit awkward and there were some unfortunate voice cast changes along the way, for the most part all of the characters got back their voice actor from Episode 1. This includes Shion and Kos-Mos which delivers an outstanding performance on par with what they already delivered in the first entry and since this episode in particular focuses heavily on them as protagonists it’s definitely a welcome change.

I wouldn’t be complaining about that style of dialogue-based cutscenes if it wasn’t for the fact that the game often-times have actual cutscenes and boy oh boy what a bunch of cutscenes these are. The series was already known for having excellent cutscene direction all the way back from even Xenogears and this game is probably the apex of the franchise so far and approaches the kind of cinematic quality one can expect from the later entries in the Xeno franchise. There are a couple of intense moments of action which feels like they’re ripped straight out of some dope ass chinese kung-fu movies with excellent choreography to boot, these are an absolute joy to watch every time and an absolute hype fest. But even the less actioney scenes of the game were given proper care and attention on a similar level, and with Xenosaga you kinda realize that a game mostly composed of cutscenes isn’t really a bad thing as long as the people behind it have a clear love for the craft that is cinema. So many video games these days are trying a bit too hard to not be videogames, proposing heavily cinematic experiences which almost all the time approach just a shallow understanding of what movie-making is.

But from time to time, you get to see a game director with a clear passion and love for filmmaking and it shows, I can name the Metal Gear Solid series from the top of my head for kickstarting a similar philosophy but Takahashi clearly belong to the same school of thought as Kojima does. I already mentioned the clear inspiration from Kung-Fu movies but the entirety of Takahashi’s body of work with the Xeno Franchise oozes from inspiration from the most obvious ones like Star Wars or 2001 A Space Odyssey to more obscure ones like author films that I wish I could tell you about if I was more of a film buff.
Outside of the action segments, I can think of a couple of really evocative shot that would come straight of an arthouse film, that part where Shion reflects upon herself while completely nude (a sight to behold I know), cleaning the foam off of the mirror to show her face full of doubts and interrogation for the situation she finds herself in. That one horrific scene in the hospital where the monstrous updated combat Realians enter the room and mercilessly slaughter Shion’s mom as she’s hiding under the bed followed by a cutscene of a young Shion desperately trying to put her organs back (sadly censored in the English Dubbed version). The evocative first cutscenes of the game’s intro showcasing the downfall of Michtam, an intro that much like the first cutscenes of Xenogears will only make sense in several hours from now.

I could name a couple more of theses instances but I think the cinematography of the game is truly on point, which is a shame when out of the 10h of cutscenes present in the game only 5 of them are in this cinematographic style while the rest is presented in a rather dry format of dialogue exchange. But what little we do get in terms of raw actual cutscenes are simply fantastic and a massive upgrade from the previous 2 entries which were no less impressive in that regard. This level of cinematic flair however isn’t only found in the cutscenes but also in the actual exploration segment as well, the environment design clearly had a lot of thoughts put into them this time around, and the relative dryness of the areas from the first two games are not to be found here.

The game reminded me of the works of Kitase on the Final Fantasy series, more specifically the PS1 entries. While Xenosaga 3 doesn’t use pre-rendered backgrounds like them, it keeps the locked camera angles of the original 2 games but this time uses it to really enhance the presentation of all the areas you’ll traverse. The Tutorial Dungeon alone shows how much of a technical jump we made, with lots of moving parts and lots of sprawling camera angles and cinematographic shots telling a story of its own. One scene in particular struck me as particularly hype and it’s when you enter the Merkabah on the second disc, your mechs just diving inside the enormous space fortress in something that looks like something straight out of freaking Star Wars, or the distorted yet imposing vistas of Abel’s Ark ! At several moments during my playthrough I was simply in awe at how good the game looks and holds up for a game released in 2006, thanks to this commitment to spectacle, cinematography and an absolutely killer art direction.

On average the dungeon design of the game retains most of the qualities of the dungeon design from Xenosaga 2, the same team who worked on that game also worked in Xenosaga 3 and you can clearly see the progress between the two games in terms of game design. You still get a few puzzles, some of them much more fun and less obtuse than the ones from the previous game, there’s a lot of moving parts to each areas, lots of space to avoid the enemies this time around (and the enemies themselves aren’t raging bulls rushing to you with the speed of Sonic the Hedgehog) and most important of all very little in the ways of unnecessary backtracking.

These are easily the best areas and dungeons in the series so far if we’re not counting the Xenoblade games I’ve already played which operate on a completely different design philosophy. The younger team of Monolith did an excellent job with the areas this time around and I’d say than more than just serving as set dressing for the plot to shine through, Xenosaga 3 actually feels like a properly well designed and fun videogames.
But of course, all of this would matter very little if it wasn’t for the game's impeccable sound direction, unlike the previous game, Yuki Kajiura composed the entirety of the OST for Xenosaga 3 making for a much more tonally cohesive soundtrack than that of the previous entry. And my god, she did more than an excellent job at this, no shade to Yasunori Mitsuda, the historic composer of the franchise but I think this has easily become my favorite soundtrack in any Xeno games aside from maybe X. Right from the get go, the dungeon music sounds like actual music from an RPG and not some rejected arcade shmup blurb, we go from jazz, to rock, to orchestral, to epic choir music that goes “HAHA HAHA HAHA OOH AAAH OOOH AAA LALA SALI YADIDADI DADIDI”. The soundtrack is so freaking excellent this time around and actually stuck in my mind for being used even outside of cutscenes and while there is still some moments of silence during gameplay to enhance the atmosphere of the game, these are easily more welcomed than they were previously, much like how Xenogears managed its own soundtrack.

A couple of standout track I can name from the top of my head, like Hepatica, Godsibb, Fatal Fight, Febronia, Promised Pain, Abel’s Ark and of course how the fuck can I not mention the ending song “Maybe Tomorrow” which makes me emotional every time I listen to it like I’m some 15 year old emo girl stuck to her ipod nano in 2006. I’m not a music expert of course so I can’t really go into much detail on why I think the soundtrack is fantastic but sometimes, it’s just something that you feel rather than something you can explain with words. Anyway Kajiura is a goddess and I need more of her compositions in my vein.

The only real issue I have with the sound direction however is that several areas of the game have these “alarm” sounds, which is a repeated line by some robot lady going like “Activation of the Song of Nephilim, all personnel must evacuate immediately” and while it does had an effect in the most urgent and intense moment of the story, the fact that this is a repeated occurrence in a lot of the dungeons in the game quickly start to get a bit grating. Especially when the frequency of the “alarm” is repeated probably every 5 seconds on loop, I don’t get why they couldn’t just stick that one to a cutscene and just let us enjoy the soundtrack in peace.

Which leaves me to talk about the new battle system of the game. Once again, the gameplay of Xenosaga has seen a massive overhaul but this time I must admit that I’m a bit more divided on the change. In this game, there are no combos to do with the Square and Triangle buttons, no AP’s, no Deathblows, No Event Slots and even less so Stocks and Break Zones from Episode 2. The only remnants of the old battle system is the turn order and the boost mechanic, the entire battle system has been streamlined to a frankly quite absurd degree. Now the game has a more standard type of menu based battle system, tech attacks are now just stronger attacks you can use out of a menu which costs EP like the Ether attacks which are still present in the game. The game features now a more classic “break system” you’ve likely seen from a lot of JRPG past the release of FF XIII which I was actually quite surprised to see since Xenosaga 3 was released a whole 3 years before that game (and makes me wonder which game actually did that dreaded mechanic first).

Some attacks deal “break damage” at the cost of reduced regular damage which fills a red gauge below the enemies health bar, once that bar is filled, you can initiate a “break” which leaves the enemies vulnerable and unable to act for 1 or 2 turns depending on how when you break said enemies. You also have a break gauge yourself, so you need to check that.
Boosting is back and serves the same purpose as the old games but with some differences. Just like Xenosaga 2, you and the enemies can both hold 3 units of Boost but now on top of using boost to override the turn order, you can instead use your boost units to launch “Special Attacks” which are this game’s version of Deathblow from the older titles. Using a Special Attack allows you to conserve EP but also if you happen to finish off an enemy with one of those, you get an extra amount of experience, skill points and gold at the end of a fight, so it’s always good to use them to make your characters stronger.

Now the reason I’m a bit divided towards this battle system can’t be really evident at first so I’m going to address the one positive of such a system, everything goes a lot faster than in the previous two games. Entering in contact with an enemy instantly transitions into the battle screen without any transition whatsoever and fights are usually done in a matter of seconds whereas they could be taking a couple of minutes in the previous two games. Add to that the fact that the series added a back attack where you can deal more damage to enemies for one turn if you approach them from the back and battles are generally over faster than it takes to say “Xenosaga II”. A mechanic I think I didn’t explain in the previous two reviews also get a big change that’s kinda welcome, traps, in the previous game there were some weird tanks you could shoot which sprayed an area of effect on the field which not only stopped the enemies on their track but also gave you an advantage in battle if engaged them in that state. Well in Xenosaga III, instead of these traps being installed at certain strategic points of the levels, you actually carry those traps and can place them on the field yourself and upon shooting them, they’ll act exactly the same. I guess it would be a neat tool to use for speed runners and you can carry up to 10 of them before having to restock them at a shop. I personally saw very little use for them during my playthrough as I found getting behind the enemy to be surprisingly easy to do in this one.

But anyway, it does make fights faster but I also think this streamlining kinda removes a lot of the depth and uniqueness of the series core battle design philosophy since Xenogears. Xenosaga 1 was an improvement over the original system and Xenosaga 2 was a re-evaluation of it to try and see how to make it more engaging. I will say though, that as a staunch defender of Xenosaga’s 2 battle system, I was kinda disappointed by this admittedly expected turn-over. I think that ultimately what I dislike about the new battle system is that there’s so much more that could’ve been done with at least the battle system from Xenosaga 1 for exemple and that just make the system more basic didn’t necessarily created a better or more interesting battle system, just one you can be kinda over and done with faster.

I also have a bit of a confidence to make, I’m getting a “break” fatigue as of late and even though this game predates the “break” fads we see in many modern JRPG, I couldn’t help but sigh at the new battle system for having something like this. I’m not blaming the game here, I’m blaming myself for not being able to enjoy that mechanic after so many games using it. I never found a break/stagger system to actually add anything of value to battle for the most part, it’s just a waste of time, it’s just annoying to do piss poor damage all the time until you fill up a gauge that lets you finally have fun… It’s just kind of tiring…

It’s also not helped by the fact the game is pretty damn easy all across the board. Very early on in the game, you get several options to trivialize encounters and bosses, like spamming Erde Kaiser summons which you get one very early in the game and can be casted by all party members this time and not just Shion.
Another thing I’m not too big on is the progression system, it’s a much more linear system where characters fit into tightly defined roles, but whereas the original game allowed you to switch things around and mix and match your party’s abilities this game is sadly very straightforward. Skill points can be spent on a skill tree that looks more like a skill fork than a tree, very early on you are tasked with choosing between two branches, one branch makes the character go through the path of the role they were given in the previous game and the other a sort of alternate job. If you feel especially crazy, you can pick the alternate path but usually speaking it’s better to stick to the main one and stick to it until the end to unlock the Master Skill which is a powerful ability with a variety of effects. Throughout the game, you can obtain a bunch of books allowing you to add a couple more branches to the skill tree, but this is sadly quite a superfluous addition.

Most battles in the game are going to be heavily reliant on you using Tech and Ether to make higher damage and deal with the enemies faster, so a lot of the difficulty comes from managing your EP’s, this rarely becomes an issue since you have 7 party members at pretty much all time ! However I do enjoy the fact that residual EXP and Skill points are a thing now and that the game incentivizes you to use the entirety of your party instead of a select few, much like Xenosaga 2, you can switch out party members during battle which is always a nice plus.

I won’t say the battle system is bad whatsoever, but it is flawed and rather dull at points, most boss fights play out exactly the same and it’s very easy to cheese them. Boosting is such a non-component of the battle system that I even wonder why it was still implemented anyway and they must’ve felt the same way as I did while making the game because they had to give another purpose to boosting in order to not make it almost irrelevant outside of keeping up combos and finish enemies faster. Even the main superboss designed for the battle system doesn’t manage to actually do anything interesting with it, which is kind of a shame. I think with the experience Monolith gained on the first two games, they could’ve managed to make a fast paced version of the older system too instead of making it this way.

It’s hardly a complaint since I still find the battle system effective and fun to break, but not one that particularly impressed me in the long schemes of things. Of course this isn’t the only side to the coin of the game battle system as we now have to discuss the mech fight and for once, I am much more enthusiastic about those ! Not only is there a decent degree of customization this time again but I also think this is the best mech combat in the entire series this far.

The game uses a fuel system much like Xenogears but instead of being a consumable like in that game, it just determines the number of times you can attack in a single turn which is determined by the type of weapon you’ve equipped and their cost in terms of fuel consumption. You also have the possibility to activate “Anima Mode” filling an Anima gauge by landing successful attacks on enemies, you can stock up to 3 Anime gauge depending on where you are in the story and during this mode which last for 2 turns, you can either use a powerful special move, or attack the enemies while only consuming half of the fuel necessary to use your attacks. Attacking during Anime mode can sometimes activate a random ambush which is an all-out attack of your entire party against a single target, there’s also co-op attacks outside of Anime mode where only 2 characters wail on the enemy. You can also heal in battle by charging which also serves as a guard which can come handy.
While a bit more gimmicky than the on-foot battle, I did find them to be thoroughly more engaging than them which is surprising since usually it’s the other way around. Some of the best bosses in the game like the 2nd Margulis Fight which is the apex of fiction, happen during the mech combat and I’m really glad there are a lot more of them this time around and a lot more dungeons designed around E.S exploration. I had a lot of fun with this system which is surprisingly deeper than one might expect at first glance, sadly it does suffer from the same issue as the rest of the game for being quite easy outside of a few encounters using unique mechanics you have to figure out midway through the fight (like the aforementioned Margulis encounters). Much like the on-foot battle, a lot of them are done and over pretty quickly which is actually a plus.

Overall, I’d say the battle system being fast definitely does help the excellent pacing of the game, the previous two Xenosaga games were kind of a slow burn both in terms of story and in their gameplay but Xenosaga 3 goes at a brisk pace at all time, it’s always engaging, there’s always something going on and there’s rarely anything to stop your progress. One thing that’s a bit regrettable however is the lack of side-content to engage with compared to Xenosaga 2. While the side-content in Xenosaga 2 leave a lot to be desired, the sheer quantity of them made the game quite generous especially when it comes to its post-game. Here the side-stuff has been severely downsized, there’s still a couple of mostly puzzle based optional dungeons and 2 superbosses but the bulk of the side content is in the red door/red key quest present in all previous games.

In a surprise twist on the formula however, the Erde Kaiser Quest has been nerfed a little bit in favor of integrating that silly plotline within the actual main story. It’s a surprising choice for sure to make the two comedic side-quest characters actually important characters in the plot but their contributions mostly amount to justifying narrative shortcuts when it comes to technological stuff. But I do find it hilarious that the whole Erde Kaiser thing is actually important to the plot now with Kos-Mos herself being implemented with some of Erde Kaiser’s features after being beaten to a pulp and not being able to keep her new design for long. You can still summon Erde Kaiser in battle, in fact they’re now just regular summons a la final fantasy that you can acquire through the red door/red key thing, you get access to all versions of Erde Kaiser from throughout the franchise, sadly they all share the same battle animation but they compensate with raw fire power, and they made the already trivial regular encounters even more trivial.

The ending of the Erde Kaiser plotline however, is actually peak fiction, acquiring the final Erde Kaiser demands you go through a few steps which includes a boss fight against Wel… I mean Omega Id from NOT Xenogears and another boss fight against the strongest Erde Kaiser which frankly exists to break the late game in half if you’re too tired of the combat system by the end (or if like me you’re crazy enough to finish that game at 4am and you just want to fucking sleep). The conclusion to the quest made me a bit emotional and filled me with the burning passion for giant robots (the thing chicks dig).

Last but not least, there’s Haqox which… is a lemmings clone… it’s the main mini-game available and it’s surprisingly difficult and ramps up in difficulty quite a bit, I was not big on said mini-game but after a while I got used to how it works even if some stages broke my goddamn finger. Completing the game allows you to see the cutscenes with Swimsuits which is a fun bonus for all of your effort and I mean who doesn’t wanna see Shion in a bikini heh ?
Alright enough bubbling around, if you’re playing a Xeno game especially a pre-Xenoblade era game at that it’s clearly not to talk about extraneous detail such as how the gameplay hold up or if the dungeons don’t want to make you kill yourself. First and foremost, you’re playing a Xeno game to experience the amazing stories told by Takahashi and his wife Kaori Tanaka (which I doubt actually worked on the game, like I said, I found very little info on the development of that one). And so how did Takahashi manage to save Christmas once again when everything seemed to be against this game succeeding in doing so ?

The story takes place roughly a year after the event of Xenosaga 2, after a couple of shenanigans involving Gnosis Terrorism and the uncovering of a conspiracy involving Vector Industries, Shion lost her trust for the company and decided to leave it in order to join Scientia, an anti-UMN terrorist group which also wants to know what the deal with Vector is. Meanwhile in the void of space, a floating landmass by the name of “Rennes-le-Château” (an actual city in France btw) has appeared in the middle of space, it’s said to be a part of Lost Jerusalem the home of origin of humanity. Dmitri Yuriev is also up to some shenanigans, after coming back from the dead which seems to bother absolutely no one, he took his place back in the government to start working on a new super weapon by the name of “Omega Res Novae” piloted by a mysteriously familiar looking “Abel” which will not be the only time Takahashi is bordering on copyright infringement. But wait that’s not all, a new scientist is in town and has created a robot very similar to Kos-Mos by the name of T-Elos and they’re about to scrap Kos-Mos which is unacceptable !!! Especially since we need Kos-Mos to save the crew on the Elsa after these dimwits got stuck into a pocket dimension after orbiting a bit too close to the big French rock.

From the get go, we can see one thing about the story which is pretty cool, the story is back to focusing on Shion and Kos-Mos, I had nothing against Jr. taking the lead in the previous game (especially when it was so damn raw) but the story of Shion and Kos-Mos has been the central hook of the original premise for the trilogy and it was about time we get some closure on that front. Like I said earlier, the pacing of the story is honestly quite excellent, the entire premise that I’ve talked about pretty much summarizes the first few hours or so of the story ! It’s intense, there’s tons of moving parts, an extensive attention to detail when it comes to developing the lore and the setting of the game, we’re definitely inside a story that was written by Takahashi and I love it ! The story is really thoroughly engaging from start to finish, aside from one fillerish dungeon which exists solely to make yet another Xenogears reference, every event that takes place advances the plot in some way or another !

This frantic pacing made me play the game for hours on end. We go from revelations after revelations from one powerfully emotional and philosophical moment to the next, it’s like experiencing the highs of Disc 2 of Xenogears but as if it was an actual game. Speaking of Xenogears, Takahashi really didn’t give a fuck this time around, knowing full well this might be the last chance he’ll get to direct a Xeno game, he just bombards the story with all these parallels which will certainly please older fans or people who checked out Xenogears.

I’m a bit mixed on these references and parallels because I fail to see how they contribute to the plot, aside from tying Xenosaga to the grand project of Takahashi aka “Parralel Works” but it’s nonetheless really fun to witness how much he got away with. I mean there’s a certain part in the end where I can hear the team at Monolith Software being like “We cannot pass this opportunity to get a 3D Model of Elly ! WE ARE GETTING ELLY IN 3D DAMNIT !”.
There’s also a part of the game I was a bit skeptical about at first until it turned out to be absolute kino, there’s a “kinda” time travel plot line in the middle which is the game excuses to do the traditional tour of Old Miltia this time around however, we will be witnessing the events that lead to the tragedy that unfolded on this cursed land ! It’s a really long part of the game which takes probably half of the game runtime but I think it was worth every second of it and the implications of time-travel in the series opened a few interesting things for Shion as a character.

Speaking of Shion, I’ve heard that many people hate Shion in this game and on average she’s easily the most unpopular Xeno protagonist by a large margin but honestly… I really don’t get why, I have tons of complaints about the story especially in its later half but none of these issues are Shion related in the slightest. In fact, I wish more female leads in games, manga and anime were written with the same level of pertinence as Shion is. Shion goes through a lot in this game and arguably she has been going through a lot for a lot of time, but she never actually worked on herself, she was always distant and aloof as well as brash and borderline suicidal in the first game. What she goes through in Episode III isn’t a sudden shift in behavior that was brought about for the convenience of the plot or to serve the theme of the story, it was something that was already established in the first game albeit in a more subtle manner.

Shion does a lot of shitty, awful and at times unreasonable things in this game, she acts very rashly to what’s happening around her. Shion isn’t a happy person, nobody seem to understand her and she has been carrying traumas of the past and she now sees the possibility of finally reaching happiness for the very first time in her life and she’s about to take the chance, even if that means turning her back against the people she hold dear and even turning her back against the universe. In this game, we also learn a lot about her relationship with her ex-boyfriend Kevin and let’s just say not everything was as lovey-dovey as they seemed at first. Their relationship is clearly manipulative, even if Kevin claims she is doing all of this to make Shion happy. Shion, giving in to his lies, is torn apart by the avalanche of information rushing through her mind right now. Shion is a broken character, a broken human being and it’s not just something that’s shown and serves just as a cheap way to evoke a feeling of forced relatability to the player, in fact only few people will probably relate to Shion since her situation is very specific to only a couple of people. But what the game asks of you is empathy. Even though I wanted to punch Shion at one point in the story, I also think Takahashi did a more than excellent job at humanizing the character !

She is profoundly human and written so realistically that I’m sure that it could throw some people off, she’s a perfect representation of somebody falling for a toxic relationship once again, of someone willing to go back to her abuser because in the sea of her own traumas, it seems like the only beacon of hope in a hopeless world ! She is stuck, trapped, in the clutch of the man she loves so dearly despite him being the absolute worst fucking dickhead imaginable, but I also think every decision Shion takes are believable ! It’s hard to work the fine line between a caricature of a broken person and someone who is realistically and believably broken. It’s not enough to have a character display self doubts and go “boo hoo my life sucks”, for a character like this to work, you have to make a good character first and then make a good broken character second ! Making them humans instead of just a function inside of a wider narrative ! And Shion is ultimately an excellent representation of that and it makes her path to healing even more powerful and poignant (also ALLEN IS THE GOAT !!!).
Xenosaga III manages to create a powerful narrative about breaking from the cycle of pain, about how a small wave can reach to the far end of the cosmos as long as you scream loud enough for people to hear it ! Shion isn’t the only one to get an amazing treatment in this game however, I’d say that all the characters which had yet to have some level of conclusion to their arc managed to shine through and brilliantly so ! I can’t believe Takahashi managed not only to nail the Febronia plotline that was teased since the first game as well as making me care about fucking Virgil, a random guy who dies near the beginning of the 1st game only to come back as one of the Testament which are the main antagonistic group of the game. All the scenes involving Virgil and Feb managed to make me so fucking emo it’s kind of unbelievable.

In fact, I’d say that characters coming back to fulfill one last wish as Testaments is actually a pretty damn cool idea in concept, usually I’m not a huge fan of returning characters for the sake of fanservice but here it’s not for that sake and they actually do serve a purpose in the story at large. In fact, they even manage to nail the whole “true mastermind” plot line by giving it some interesting ramifications and devastating effects to some characters ! Shoutouts in particular to Margulis which boss fight is easily the best one not just in this game, not just in the Xenosaga series but in the entire Xeno franchise ! I keep listening to Fatal Fight every single goddamn day since that fight happened, the sight of this man being betrayed and left like a dog, losing everything he believed in but finding purpose in the one thing that hasn’t abandoned him yet, the one thing that won’t disappoint him, a fight to the death against his rival ! AAAAAH IT’S SO PEAAAAAAAAAAAK !!

However for how gripping and engaging the story is, that fast pacing does have some consequences especially at the tail end of the game. You can feel that the game was meant to finish around the time of your confrontation with Dmitri Yuriev but the game still had a bit more things to tell and the final dungeon kinda rushes through what little hanging plot thread was left in the story ! It’s a bit of a shame because I would’ve loved to see the conclusion to these arcs presented in a more thorough and developed way ! This doesn’t take away too much from how I enjoyed those but I can’t help but think several things about the game weren’t properly closed off. For example, I do love the final scene of Albedo in this game, but I wonder if there was even a point in bringing him back to just serve second fiddle to the main antagonist of the game and have maybe 3 lines of dialog at best (you don’t even get a boss fight against him whereas you fight every testament in the game at least once !). Deep down, I feel like the Albedo plotline should’ve been dropped or at least developed a bit better. I think Albedo already had a decent conclusion by the end of Xenosaga II so I felt the additional screen time to be kinda pointless.

The story also delves a bit more heavily on direct references to Christianity and I was a bit scared at first but it’s handled with a surprising level of tactfulness, it managed to completely avoid blasphemy and not being too chuuni which I’m always a bit afraid of when you go deeper in that territory.

Despite all of these rushes however, the ending of Xenosaga 3 is absolutely insane. From the moment Shion betrays the party all the way to the end credits I was crying not just out of sadness but out of sheer admiration for the craft ! It’s one of the most beautiful endings I’ve ever seen from this medium and even if it’s clear the story Takahashi wanted to tell wasn’t yet complete, in the end, I think the story we got was good enough !
Xenosaga 3 is a freaking generational game, it’s a game which leaves an impenetrable mark in the mind of those who play it and solidify Takahashi as a master of his craft. So many conclusive pieces of media tend to drop the ball hard with empty fanservices, awkward plot delivery with artificial stakes sometimes in favor of said fanservice, too busy with paying-off the storyline than actually saying something with the work. But not Xenosaga 3, it’s a game which does suffer a bit of growing pain that’s something we can’t ignore unfortunately, but I can excuse a lot of the game shortcomings because of how well it wrapped up everything that matters and delivered a powerful story which spoke to me as a person, with characters and a universe I had a tough time saying goodbye too by the end of the credits.

At times, I even wonder if I don’t prefer it to Xenogears, the gap is really close, but both games, as broken as they are, do deliver on their promises. Takahashi might see the Xenosaga series as a failure, heck maybe you’re seeing the series as a failure after completing it ! But as far as I’m concerned, I didn’t regret going through the series and experiencing Takahashi’s wild ride. And maybe who knows, Xenosaga isn’t over, there’s tons of stuff left to uncover, the Xeno series is not over yet, Xenoblade proves that the Perfect Works plan has still delivered all of its secrets. Maybe someday, Xenosaga will once again be brought up in the light, I really wish it does, I wish the game would receive at least an HD port if not a straight up sequel…

But this is a far off dream for now, but who knows a wave can travel the universe and change the course of history… so yes it’s a dream for now but maybe not for long, maybe one day Xenosaga will shine and ve celebrated for the cult classic series that it is…

Maybe this day…

Maybe tomorrow...

The (early) end of the journey.

Considering everything that was planned and what Tetsuya Takahashi had at his disposal at the end, it's almost impossible for the third part to get the hang of it and give a worthy conclusion, but it manages to do it.

Unfortunately, here again without the soundtrack by the brilliant Yasunori Mitsuda.

Xenosaga Episode III: Thus Spoke Zarathustra is the final chapter of the Xenosaga trilogy and offers a stunning ending to one of the best role-playing game series of all time. The story is complex and compelling, with a variety of themes explored. The finale is satisfying and provides an emotional and rewarding conclusion to the characters and story.

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Das (vorzeitige) Ende der Reise.

Wenn man bedenkt, was alles geplant war und was Tetsuya Takahashi am Ende zur Verfügung hatte, ist es fast unmöglich, dass der dritte Teil noch die Kurve bekommt und einen würdigen Abschluss erzählt, aber er schafft es.

Leider auch hier wieder ohne den Soundtrack des genialen Yasunori Mitsuda.

Xenosaga Episode III: Also sprach Zarathustra ist das finale Kapitel der Xenosaga-Trilogie und bietet ein überragendes Ende für eine der besten Rollenspielserien aller Zeiten. Die Story ist komplex und fesselnd, mit einer Vielzahl von Themen, die untersucht werden. Das Finale ist befriedigend und bietet einen emotionalen und lohnenden Abschluss für die Charaktere und die Geschichte.

The last game in the Xenosaga trilogy.

There is a lot of good. But some bad. The problem is that the bad is real bad.

The art direction has been fixed. Everyone looks great. The music is great. The menus have been improved and so have spending points. Even a lot of the voice actors from the first game have returned!

Combat is much closer to the first game. It still a bit slow and simplified but generally fun.

Story is vastly improved but rushed. There are less long cutscenes. A lot more reading and non voice acted parts. Which is sad considering it's what the other games are known for. Now there are a lot of dialog boxes with character avatars instead of cutscenes. It can make the game drag a little. But all in all, the story answers most questions. End the series well. Although as I said it's rushed.

Now the biggest problem of the game is that is painfully easy until the final area. The final area has a set of mech boss fights, like between 4-5 of them, which are near impossible. Like so intensely punishing for no reason. I played this on an emulator. I had to save state after ever move that was successful in order to win. This game broke me where I took like 8 months to a year off. I went back and grinded. And I still had to save state to win. Once the mech boss fights were over, the rest of the game was super easy as I was OP. But those mech boss fights are terrible.

And that is why I cannot recommend this game. It's a fantastic game up until that last area. The difficulty curve however is unforgiveable.

Also, the reward you get for a completed save file from Xenosaga 2 is not good. Not worth your suffering to get.

So that's the Xenosaga series all reviewed. I can only recommend the first. I have great nostalgia for them. But I recognize their massive flaws.

This trilogy is one of the longest backlog I’ve ever had, I had it since I saw the anime when I was in middle school, 1 decade ago or something, but can’t play it because I only have pirated PS2 and the people that sell the disc couldn’t understand that Xenosaga 1 is a dual-layer DVD, yet they just divide the thing to 2 DVDs instead, resulting in the game not being able to run (the joy of living in a 3rd world country).

Anyway, being in my backlog for so long, I’m 100% sure this trilogy will not be able to exceed my pent up expectation. But I still really love this trilogy, despite having a hard time understanding the complex story.

Xenosaga 3 is the best among the trilogy in terms of gameplay, it’s more streamlined, faster, easier, and more inline with your usual turn-based affair (at the time), this can be a good thing or a bad thing depending on your preference. For me it’s kind of a bad thing, it made the uniqueness from 1 & 2 disappear.

Sure it made the game a lot easier, without you having to combo and chain it with another character to break the enemy and suspend them in the air, after which you pummel them with every special attack you have like in 2, but that’s what I find unique and fun in 2. In 3 all you need is to spam the same skill over and over until the enemy breaks and then pummel them with special attack (no combo needed).

The good thing about 3 is that they got rid of the stupid sidequest from 2, now the game is more linear without much distraction apart from Segment Address which is a staple at this point. But now you can argue that there’s less content in the game overall, which is true, it has only 2 optional bosses and no extra dungeon, unlike 2 which has a lot. (Both optional bosses are very easy too).

Okay, I will not pretend to understand the story. I do get the gist of it but by god I don’t understand a lot of things from 1 to 3. There are so many terms to keep track of and most of them I can barely understand what it means without going to check the wiki, U.M.N, U-DO, URTV, etc. But the character interactions I do like.

Overall, still a very good game, though I prefer 2 (without the sidequest).

This review contains spoilers

Legit peak fiction and is probably my favorite conclusion to a trilogy ever.

KOS-MOS absolutely kicks ass in this game and all of the characters are at their absolute best here, the combat is actually pretty fun and is easily my favorite of the Xenosaga games.

The story is probably my favorite out of all the Xeno games, tied with Xenoblade 2 and it’s insane that I’m saying that since Xenoblade 2 is my favorite game of all time.

It’s unfortunate that Takahashi and Monolith had to cut their plans for Xenosaga short due to Namco not having enough faith in the series, but I think they managed to pull off a really good conclusion nonetheless. Allen Ridgeley is the goat btw, any hate directed towards him is wrong and you will be struck down for it.

While I wish Shion & KOS-MOS were endgame, as they have one of my favorite dynamics in the series and KOS-MOS’ development near the end and the way their relationship progresses is very sweet, I’m fine with Shion & Allen being together.

It’s also funny hearing Yuri Lowenthal because he almost always sounds the exact same and it gave away the reveal about Roth and Kevin Winnicot being the same person pretty easily lol. I think his ‘redemption’ in helping to stop Wilhem was well done and he’s a very interesting character.

SPOILERS FOR XENOBLADE 3’S DLC STORY FUTURE REDEEMED:

























While I may have issues with Future Redeemed, mainly due to its length, I think the way it connects Xenosaga to Xenoblade is very good and it helps things make a lot more sense now, especially after playing through the Xenosaga trilogy and noticing the similarities between them. All I can really say now is:

Welcome Home, KOS-MOS.

[Ref Played 2022] I'd recommend this game to any JRPG fan, Xeno fan or person who likes the philosophical works of Nietzsche
Pros: The plot is batshit in an amazing way and the characters are great, the story ends in a great way but does feel a little rushed, you can see that the original stories for 3, 4, 5 and 6 were compressed together with parts cut in order to form this game
Cons: The game is carried by the story, the gameplay isn't much better than average for a JRPG of this period

It was so epic for Monolith to make the E.S. combat a billion times more enjoyable than on-foot combat.

They really had to release two mid games to make the best of them all. I really liked this game but there are some things that didn't feel right to me, like the omission of characters like MOMO or Chaos for mayor part of the history, and a ton of elements and terms in the universe of the game that they didnt care to explain properly (cause they have a database read the database bro) that, to be honest, didnt care that much in the big picture. Shion was great in this game and its my favorite character of the game along with Jr. and KOSMOS. The music was incredible too (Godsbibb the song of all time) and the character designs this time were all great (Im talking about you xenosaga 2).

"the future is overflowing with hope, and we have infinite paths to choose from"

the xenosaga trilogy were the games I chose as a gateway to the xenoseries and these games did NOT dissapoint. the 3rd game in specific is something I see as peak fiction, literally perfect in my eyes and even more impressive for the time it was created. the game is filled with themes like, existentialism, determinism, hope, identity, suffering and many more. The game also HEAVILY refers to religions like: Christianity, Judaism and Gnosticism. The games can be really confusing at first because all of the complex themes presented but how these themes are inserted is done so well and in a way it moves me to a high extent. Especially the ending of the game, man. that was actually peak fiction to me and one of the best endings in gaming, in fiction.

Shion as a main character resonated with me a lot since I see a lot of myself within her. With all the suffering she has went through regarding the past, present, future, she endures all of this and is told that there is hope within the distant future and the power of free will we all hold gives us endless opportunities to choose our own way of life. Shion is an incredible character and the best part to her is her feelings and how she deals with things, her psychology is very important in the game and her journey revolves around it. Her character journey is so beautiful I think shion is one of the most "real" characters ever, she just feels so real like she's a human almost. Shion is there with raiden with being the best characters in gaming for me, if not the best.

the cast is also an amazing part of the game, each character gets their individual peaks giving each character their own special moments, this happens a lot in xenosaga ep 3 since things are starting to get more intense now. This game got me feeling emotional over pretty much almost every character in the main cast. The cast is super consistent in terms of individual value, they're all good in their own ways and portray different ideas and psychological reactions to situations. I love the cast a lot and defo one of my favourites ever

literally this game is perfect I love it, this is a mini review and also my first one here on backloggd so I hope you liked it

Finally beat one of the rarest games in my collection. And holy **** this was a masterpiece. Up near top of its class for the PS2. I am now dying for this to be revived in some form and hope the rumors about it being tied further into Xenoblade are true. The only xeno games I have left to play as of writing this are Xenogears and Xenoblade Chronicles 3 Future Redeemed, and I'm excited to move onto those now.

A triumphant slam dunk of a conclusion to a troubled yet beautiful series, Xenosaga Episode III: Also Sprach Zarathustra serves not only as the final entry in the sci-fi epic Xenosaga series but also as a laser-guided missile aimed directly towards your heart. This is a game that just hits all the right notes, managing to smooth and iron out several issues that were prevalent in the previous two entries, while also building upon the multiple layers of storytelling and tying up an incredible amount of loose ends for the time given to this overly ambitious project. Everything is at its apex here, an extremely polished game that is intense and heart-wrenching, culminating in an incredibly heartfelt and deeply empathetic ending that acknowledges our shortcomings and weaknesses as human beings, yet has an unrelenting hope for humanity and the future.

Although it should come as no surprise, Xenosaga Episode 3 once again delivers a major overhaul to its gameplay. Gone are the days when encounters would last for 8 minutes as the combat has been reworked to offer fast, snappy and largely streamlined gameplay compared to the previous entries while establishing itself as something different through the introduction of the break gauge, which when filled will result in fatigue for either you or your enemy for two turns. Combat in Episode 3 is my favourite and pick for best in the series, as I really like the freedom you have over it, the break gauge never feels like it imposes itself upon you, the player, but rather acts as another angle to approach fights from. E.S fights also see changes, as they are much more exciting and operate very differently from ground combat. Although lacking in depth, the E.S combat visually is incredibly clean as the attack animations are very fluid and the constant alternating camera angles coupled with the music make them feel very intense and hectic. My only gripe with the combat would be how beefy the E.S bosses can get towards the end of the game, having such insane HP along with gimmicks that serve to further prolong fights can be a pain, but other than that it's all positive with the changes.

The inconsistency of Xenosaga may be apparent on the surface, looking at its frequent gameplay and visual changes, but it makes sure to never let go of is its ability to deliver on its characters, narrative and setting. Drifting abroad the Woglinde, the vast emptiness of space is the first introduction to the world of Xenosaga, with no knowledge of our surroundings or what is out there in the vast cosmos. Showing how far we've come since then, Episode 3 begins with a now masterfully detailed and fully realised world, with narrative weight behind its planets, numerous factions and history. The setting of Xenosaga is incredible not only in concept, as it is brimming with so many unique ideas, but also in the way it is managed, as it knows its place to never overshadow or intrude on the plot-driven and character-driven narrative. The reintroduced database is a testament to the setting and worldbuilding of the series, consisting of over 450 entries relating to all things like characters, culture, factions, events and weapons, from an entry about Shions curry to entries detailing the mechanics of hyperspace travel, it covers absolutely everything in the trilogy leaving no stone unturned.

Furthermore, not only is the setting very detailed through the narrative, but its also visually stunning as in typical Xenosaga fashion the setting is constantly changing throughout, and the way the environments are designed and look is nothing short of meticulous. An incredible amount of work has gone into even the furthest reaches of large, sprawling areas like the cities to really bring these places to life. You might look through a window in a space station, only to then see just outside a gigantic spacecraft docked nearby, or look deep into the backdrop of a city and see the thousands of people going about their lives, visible only as dots from your high vantage point. This sense of scale is truly impressive, present in every area of the game, and is extremely fitting and well-done for a sci-fi setting. The dedication to the world of Xenosaga doesn't just stop there, as Episode 3 scatters NPCs around its different areas, each with their own unique dialogue, introducing a system where almost every NPC has a word that you can hold the square button on while they speak, opening up a whole new conversation related to that word and contributing to the world. The great visuals and new additions that add to the world go hand in hand with the already pre-established lore of the environments to give a distinct look and feel to them, leading to one of my favourite parts of the game being just stopping to observe and take in everything about each area, as the team really did go to bat with the details and design of each location.

The main cast of Xenosaga is exceptional, and one of the pillars of the series as it explores its myriad themes through its characters. From Shion to KOS-MOS, to Jr, Ziggy, MOMO, Jin, Chaos and Allen, the main cast are just so well fleshed out with their own personal motivations and arcs, but also have such great interactions together as a group. If you haven't played Episode 3, you may be questioning why Allen's name is mentioned, and with full confidence I can say that this game manages to somehow turn around Allen into one of the best characters in the series, finding his resolve and giving him possibly my favourite moment in the trilogy. It's clear that some characters were destined for more development across the series, namely the antagonists, as without Albedo as the main villain anymore there is a pretty big void to fill, yet Episode 3 goes above and beyond - filling this void and then some by committing itself to providing impressive characterisation to all of its cast throughout, ingeniously building up characters who previously had an absence of screen time into some of the most compelling in the series in just 1 episode, while also giving an extra push to pre-established characters, leading to an emotional but fitting conclusion for all of them.

One character in particular who really comes into their own in Episode 3 that I'd like to talk about is Shion; if Episode 1 was focused on Shion and KOS-MOS, then Episode 2 takes a slight detour and puts both Albedo and Jr in the spotlight instead. Episode 2s shift in character focus never bothered me as it works really well by basing its narrative around those two, but its Shion who remained as one of the most interesting characters and whom we started our journey with. Episode 3 follows up on this, placing Shion back front and centre in the story this time around as it thoroughly inspects everything about her character, from her past to her feelings, emotions and relationships along with her psychological struggle to comprehend the rapidly unfolding events around her, leading to her acting as the driving force for Episode IIIs narrative from beginning to end as one of the most fascinating and deeply explored characters I have seen.

Originally the series was intended to be made up of 6 games, but much like its predecessor Xenogears, it simply was unable to support itself under its overflowing ambition, and because of this Episode 3 is given the short end of the stick, having the daunting task of wrapping up the series in a meaningful and satisfying way, tying up the deeply layered plot and its unanswered questions. My feelings on whether Episode 3 succeeds or doesn't should be pretty clear from the intro, but I'll say it again. Xenosaga Episode III is a slam dunk, a home run, whatever reference you need me to make to get across how well this game is able to take Xenosagas story and create something beautiful out of it I will do, since it succeeds in all areas, never wavering as it provides a consistently fantastic plot.

For how much Episode 3 has to cover, Disc 1 paces itself quite leisurely at the start, offering more questions than answers before the halfway point, where the game begins to pick up its pace as it continually reveals more and more as the major revelations start to drop. Everything in disc 1 is leading up towards its final segment, the best dungeon in the series purely from a narrative point of view due to it being the culmination of 2 games worth of worldbuilding, delivering on an incredibly cathartic and oppressive atmosphere that left me completely swept away and speechless throughout. Coming straight from the cliffhanger ending of Disc 1 we have Disc 2, and this is where Episode 3 really shines for me, as the gloves come off and the story picks up at a rapid pace, taking you through boss fight after boss fight with story moment after story moment. Episode 3 will lift you up with an incredibly motivating and hype moment, before immediately tearing you back down constantly through Disc 2, as it capitalises so well on everything it has created up until now, whether that be its characters conveying their incredibly human and real emotions or the most insane plot thread you've ever seen reach its conclusion that you can only find inside of a Xeno game.

And then, the final stretch as we approach the ending. By describing these games as esoteric you would be completely right, consisting of countless religious undertones and philosophical themes, and to say that I understand everything about Xenosaga would simply be a lie. And yet in spite of this I was able to take so much away from such an abstruse piece of fiction that left me completely devastated by the end. The last 30 minutes of Episode 3 are incredibly touching, consisting entirely of cutscenes, and they hit me like a tidal wave. I bounced back and forth between intense sadness and happiness before those feelings were gradually replaced by a combination of everything as the game began to play its ending song, Maybe Tomorrow, which I still struggle to listen to without my mind wandering off to the final monologue of the game and being swept away by emotion. I love everything about this series, and Episode 3 is more than I could have ever asked for from it. A story that shows the effect that a single ripple can have on shaping the world, overcoming the fear of death, the importance of choice and breaking free from repeating cycles of pain and trauma. A story with such believable empathy and optimism due to its acknowledgement of our shortcomings and failures of humans, and yet one that believes in a future overflowing with hope.

This review contains spoilers

My friends, my inner circles, the people who I've talked about Xeno with (whether Gears, Blade, or Saga) has told me that this is the one. This was the game that did it for Xenosaga. And I believed them, so I played through 1 and 2. I think they're not that bad of games, but they certainly existed as a way to set up the world and the characters. I was especially frustrated with 2's combat, enemy design and dungeons. They weren't really that much of my jam, but they still had great character moments and an interesting story premise. This might come off as a negative start to the review perhaps, but let me tell you. My friends, everyone who told me this was the one? They were right.

This game is full of payoff. Almost everything is improved. The visuals and art style are a massive step up, the character designs are amazing (my favorites being Shion, Jr. and chaos), the dungeons and enemies are so much better designed (it may be easier, but it's not designed in a bullshit volatile way)... but most importantly, the combat. By god, everything works here. Even the worst party members have a use, whether it's chaos and Jr. for utility or MOMO who dies by getting a lovetap from an enemy. I ran Shion, KOS-MOS, Ziggy and Jin for all of the game and I played it in a more aggressive way to break the enemy as soon as possible and cash in on damage. It's so fun the way it is designed, it's extremely addicting in a way neither of the other two were and even some of the Blade games or Xenogears did not feel this fun. I had such a blast with this combat system, I actively wanted to find every enemy and beat them to gain more SP and gain new skills to play with. God, it makes me miss it the more I type it out. One last thing I want to mention is that Yuki Kajiura does an incredible job for the soundtrack. Basically every song fit the mood, it has emotional tracks, it has foreboding tracks, it has tense tracks for the bosses, it has awesome sick guitar riff tracks when two cool anime women fight each other. It's such a massive step up from the previous two, it is actual insanity.

Then... the story and characters. First off, I truly appreciate the Xenogears references. If you played Xenogears, you'll know what I'm referring to. Second, the story has so much pay off and while it is probably backloaded with having to speedrun all the villains at once, but there were so many satisfying conclusions that I don't think it's that big a deal. Another thing I want to mention is that I love that Shion is a clear, defined protagonist. The first one is honestly slightly more of an ensemble cast and the second focuses slightly more on Jr./MOMO which is good for them, but Shion was the one that lured me in the most. This story is genuinely incredibly and the ending made me fucking sob in the end, once the title screen came up and the soft piano hit. Which now leads to the final point, the characters. I wasn't sure how I felt in the previous two, but now it's clear. I love Shion Uzuki. She's now one of my definitive favorite protagonists. She went through so much in her life, she feels like a person I can relate to, she's badass, she's strong, she's emotional, she's awesome. I always liked Ziggy and MOMO and none of that changed here, they're both still great here and got their good conclusions here. Jr. took quite a bit to warm up, I was not immediately sold on him first, but eventually I grew to love him in this game. The URTV/Dmitri Yuriev story was always interesting, but it ended on a massive bang. Jin started off as a cool addition to the cast from 2 and ended off an incredible character, his end was one of the ones that made me cry in the end. KOS-MOS has always been awesome and she's just always been this consistent and great and I hope to see more of her in the future. chaos has so much going on that it's hard to really know how I am feeling about him, but I do think he is really neat and I grew an appreciation for him more overtime. What a fantastic cast in the end. I'm happy. I can easily tell this game was made with love and care and I love all of it, even if I was not that much sold in the start.

The last thing I want to mention is... spoilers for Xenoblade 3: Future Redeemed, but I really hope the falling light that orbits near the Earth or Lost Jerusalem is either KOS-MOS or Shion's crew. It's already a perfect ending, but the idea of Xenoblade and Xenosaga being this connected fills me with glee, excitement and hope.

The third entry is much more focused, faster, and polished. Visual don't just see a course correct, they have leaped in quality. Combined with some of the better voice actors returning helped give it a big budget feel. They find a way to cover just about every plot point you could've had questions for and do so with great pacing. Pacing is aided by the fast battles. Combat has seen a mostly positive overhaul aside from difficulty. But I will take too easy over 10 minute encounters every battle.

I really did not expect to get hit this hard by this game's story as I did, even though I felt the same way when I played Xenoblade 3 and should've expected this one to be the same.
This game takes all of the themes presented in the last two episodes and present them in an even stronger way, the feeling of loneliness, existentialism, religion, relationships, failure, longing for the past, etc, each of these themes unify and form such an amazing story, everything feels so real despite how fantastic and sci-fi the world may be, it's genuinely amazing.
And despite me being completely hypnotized by how good the story of this game is the gameplay is also pretty good, it's really fun, idk what happened in XSII where the gameplay wasn't fun at all excluding when you were in the E.S. which was pretty fun, but this game changes the whole gameplay but keeps the fun of the E.S. and also makes the normal gameplay fun too.
Definitely one of the best games I played period, it's up there with Xenoblade 3 and Future Redeemed if not better, but I can't truly bring myself to compare those games when all of them are in reality just amazing.

This review contains spoilers

NIGGA IS THAT JESUS???


This review contains spoilers

final boss really sucks, but good game nonetheless. waiting for albedo to wake up from his rest in when xenoblade 4 comes around in 2027

Am I the only one who was disappointed by this game ? I was even more confused by the ending and the sudden lore dump didn't help, it felt like the game missed a lot of parts to make it understandable, at least that's how I felt.

Not only is the best xeno game, not only is this the best project Tetsuya Takahashi has ever worked, not only is this the best ps2 jrpg and the best game on the console in general but this is possibly the best game ever game absolutely everything in this game is done so expertly and done with so much love and care that very few problems this game has (1 plot line that is kind of unresolved and the fact you need to play xenosaga 1, xenosaga 2, read xs pied piper and watch xs: a missing year). Xs3 is a triumph in every aspect from its beautiful artistic direction and graphic, god tier soundtrack by the legend Yuki Kajiura, and its amazing story and cast of characters that deliver one of the best messages regarding accepting the end of everything and a strong critic of Nietzsche philosophy makes this game an experience and a must play, easily my favorite game ever made and an artistic triumph and tragedy that after this game Takahashi decided to settled with the mediocrity of the xenoblade series and never managed to make something as great or thought provoking as xenogears and xenosaga

This review contains spoilers

In reality this game is more like Xenosaga 4 because between 2 and this game you have to play Pied Piper (Japanese only mobile game for which only the script is available in English) and watch A Missing Year (free flash movie originally only released in Japanese but at least there is a full fan translation) and only then can you (maybe) understand what is happening in this game!


Probably the biggest issue with the narrative is that Shion is downright insufferable throughout this entire game. Her irrational and erratic actions are what end up driving the plot for basically the entire old Miltia section and when she insists on going back to her ex-boyfriend whom had been shown to be an evil manipulator and little else. Beyond that she is also insanely rude to all her allies for no reason while they're risking their lives trying to save her dumbass while also giving her no pushback whatsoever.
All of this resulted in me really not caring about the character or her "happy" ending, Allen deserved better....

Because of the series shrunk down nature (and Xenosaga 2 barely developing the overall story), 3 is left with the herculean task of having to explain everything and resolving this gargantuan story and naturally this does result in some issues.
The pacing on disc 2 is the obvious one.
The series 2 main antagonists, Yuriev and Wilhelm, who were shrouded in mystery for the first 2 games, pretty much get dealt with immediately as they step into the spotlight.
Yuriev, for one, overall ended up being a very one dimensional character and his death was just kind of anticlimactic especially when Albedo randomly shows up reincarnated as a Testament only to die again 30 seconds later.
Wilhelm ends up being the big bad string puller who is really behind EVERYTHING but he only reveals his cards in the last hour where he gives you a 30 minute mega info dump which is downright impossible to comprehend due to how much stuff is being unveiled. Once you wrap your head around it after reading the wiki/Xenosaga III Perfect Guide for an hour, it is pretty cool. :)

While you're going through the final planet, Michtam, all of the series' minor antagonist conveniently come flying at you 1 by 1 wanting to fight you to the death (even Hermann and Richard show up lol). It ends up feeling a bit too forced especially when Margulis and Pellegri have no reason to fight you anymore after Willhelm told them the truth.
Some aspects of the story are also just outright dropped, Jin's backstory with Margulis and Pellegri, for one, is never elaborated on despite it being heavily teased throughout episode 2 and 3. Maybe they were planning to make another pied pipper type game idk.
Considering it was initially planned to be a 6 game series, this is probably the best they could've wrapped it up.

The game's presentation ends up being both visually and audibly the peak of the series.
After both 1 and 2 made some rather questionable stylistic decisions in regards to character designs, 3 really nails it with a more expressive stylized approach than 2 while not looking as nightmare inducing as 1. The addition of character portraits to ingame cutscene textboxes also allows them to better communicate emotions however due to budget/hardware limitations the game will often abruptly swap between pre-rendered and ingame cutscenes mid scene via an awkward fade to black transition load screen. The most jarring instance of this is during the final pre-boss cutscene where it ends up swapping back and forth every ~30 seconds and it ends up kinda killing the tension of the scene.
A bunch of voice actors change once again, some returning from 1, some new and it again reinforces what a massive downgrade 2's cast was.
The OST also has by far the most amount of memorable tracks on it.

Another game another combat rework!
And it is passable...
Erde Kaiser just runs the game (even the first version which is very easy to get)
Random encounters amount to just Erde Kaiser -> get boost gauge -> aoe special to finish enemies for bonus points!
Erde Kaiser breaks pretty much everything and the EP cost is irrelevant because the game gives you so many ways of regaining it. Its so efficient that past a certain point you're better off having a character with low EATK use Erde Kaiser so it doesn't outright kill the enemies. Doing anything else just ends up feeling silly especially when the enemies do hurt and can break your characters within ~2/3 hits IF they are given the chance to attack.
At least there is no more roulette wheel and the random encounters don't last minutes like they did in 2, so i guess its an improvement!
The boss fights aren't great either, they all follow the same pattern of doing literally nothing until they're ~25% hp where they get mad and if you're not careful, straight up 1-shot a character/the entire party (if you have higher tiers of Erde Kaiser, which are not hard to get, you can completely ignore bosses).
The mech fights however are definitely the best they've been and while that's kind of a low bar to clear, after Lv3 anima and getting ample energy for attacks, I ended up preferring it over the on-foot combat. The customization ends up being really impactful and some of the later fights can at least get somewhat engaging.

Ultimately Xenosaga as a series is marred by Unfulfilled Potential. Over-ambition and creative ideas meet the harsh reality of budgets and hardware limitations (and a few silly design mistakes).