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Video games can offer players glimpses into other cultures, but so many of them choose the same ones. Assassin’s Creed is a decent example of this since, even though it has visited places like Egypt and Damascus, most entries focus on European points of views in European cultures. Tchia takes place far away from Europe and on a few islands inspired by New Caledonia, which is off the coast of Australia. Even with a culturally unique setting and cutesy visual style, its shallow gameplay is entirely too familiar and repetitive to make for a worthy digital vacation.

Read the full review here:
https://www.comingsoon.net/movies/reviews/1274897-tchia-review-ps5-worth-buying

[DID NOT COMPLETE - played 1 hour approx]

This game has a great art style, lovely music, and overall appealing representation of a culture I know nothing about.

But the gameplay is so basic and shallow, I just couldn't give 6 hours to this. Once they ramped up the fetch quests I decided to dip.

Very charming game with tons of heart but is sadly lacking in actual gameplay. The world is very flat and all missions/activities basically boil down to going somewhere, picking something up and then going back.

O jogo é uma mistura de BOTW com GTA, sem a parte da violência. O jogo é bem bonito graficamente, mas peca muito no quesito de que sua principal mecânica é pouquíssima utilizada. A parte de exploração é chata e todo o jogo é muito repetitivo.

Tchia ofrece una mecánica muy interesante y que por suerte a día de hoy no está explotada como es la capacidad de transformarse en cualquier animal u objeto. El problema es que no la aprovecha y se queda de una forma muy superficial.

¿Qué no me ha gustado?
- Su contenido secundario. Simplemente consiste en obtener una infinidad de coleccionables.
- Su mundo sin vida.
- El sistema de combate.

¿Qué me ha gustado?
- Su historia y personajes. Más cruda y dura de lo que da a entender su estilo gráfico.
- Su mecánica principal pese a no sacarle todo el provecho.
- La banda sonora

Nota: 7


tem umas ideias boas , mas ele num é muito legal , te

It's truly astounding how the truly inspired and excellent creativity with this game in terms of its presentation, story, music, and world completely STOPS when I actually have to pick up the controller. I am shocked at how this is both one of the most creative open world games I've played and also just as bland as the average one gameplaywise.

I can definitely still respect it but like, come on.

Aside from a couple of slight annoyances with the 100% requirements, Tchia is an incredibly impressive, sweet, and fun game made by a really small indie team who wanted to celebrate what they love about their own home. You can really feel the love seep through from the locally composed music to the native voice cast, as well as the cultural landmarks and food. I noticed a lot of people complaining that the game is too slow or needed to have more to it, but the thing with this game is that it shouldn't be rushed through. It's supposed to be played at a slow and steady pace not all at once. Think Breath of the Wild meets Wind Waker that's just so incredibly relaxed. A lot of people saying that the game can be 100%'d in about 20 hours, but I honestly think that's too low as I clocked in about 30. Still, the game is almost definitely worth a playthrough on PSPlus seeing as it's free if you have the Extra tier or higher. If you finished the game and liked it enough, then definitely go for the 100%.

A game that unfortunately is never more than the sums of its parts.

The gameplay loop is fun, but it becomes way too repetitive. The exploration is interesting, but it becomes a drag when you are forced to wait for your stamina to refill (and it only refills by half of your full bar). Combat is simple but it never really evolves and your primary weapon is almost useless. The story is somewhat dark and interesting, but it rushes at times and you are supposed to care (and love) people you just meet 5 mins ago.

Tchia is not a bad game, but its a game that fells short of all its potential. It is still a fun game, with a beautiful art-style and fun exploration, but the game insist on adding unnecessary steps or restrains to almost every fun activity.

Tchia is a remarkable achievement and a special gaming experience. A team of just 12 created this robust open-world adventure game incorporating stories, designs, and music from the developers' home, New Caledonia. It wears its inspirations on its sleeves - most notably Breath of the Wild, - but the game is so rich with that small island's culture that such criticism feels petty and obtuse.

If anything keeps Tchia from being truly great it's its failure to properly explain/spotlight some of its gameplay elements. It took me a while to grasp how dynamic and versatile the soul-jumping mechanic was, but once I did the game came together in a beautiful way.

I'll have my eye on this team and whatever they choose to do next.

Tchia, for all its faults, is still one of the most wonderfully unique and charming games I've played in a long time. The story, while maybe it could've used being a bit longer to flesh out some characters a little more, is such a wild ride that constantly had me laughing whether because it was being legitimately funny or batshit insane (it was often both). Its also surprisingly dark for something that looks like an animated movie for kids. We're talking a villain who eats babies whole and a visual gag of a headless chicken with blood included. Also fucking like a bunch of people die, its crazy. While doing all the side content will probably take you 4x as long, the main story should only take you around 5 hours or so and I really think everyone should give this a shot especially if you got it on PS plus last month just to experience it. Also it features lesbians! Girls kiss! The story also gets wholesome with it so that's like an extra five stars.

Where Tchia will lose some people is the gameplay. The charm is absolutely still there, you can literally pick up a dog and hold it over your head, its hilarious. It also features a really cool mechanic where you can posses nearly every small animal or object. Some of the animals have different abilities you can use, like Cats have night vision. I did not find almost any of that really useful but its a cute little thing. However I did always have several birds stored in my backpack to use them to fly around when needed. And yes, the birds do have a dedicated poop button, if you were wondering. Now yes everything I've just described is awesome but then the open world stuff comes in. You've got your usual clearing out camps or doing races and stuff. None of it is bad but, I just never really wanted to do it. It just felt like a distraction when all I cared about was the story. Unfortunately as well, a lot of the gameplay in the story amounts to fetch quests. Finding an animal or item for someone and bringing it back to them. Its pretty boring, if I'm honest. There also some combat, which just involves soul jumping into explosive objects and launching yourselves into enemies. The soul jumping is fun but the combat is just pretty eh, and the enemies can be pretty annoying to deal with in dense areas where they'll constantly trap you, drain your stamina and force you to do a little qte. That's another thing, you'll drain stamina from doing almost everything. You're encouraged to find fruit around the islands to increase your stamina but they are very minor increases. If you run out of stamina too you'll basically faint and be returned to the nearest campfire. Thankfully there is an option in the settings to basically make it so you'll never faint. This really isnt a game that benefits from being difficult, and the challenge really is just annoying more than truly hard so I'd really recommend playing with that option on to keep Tchia the chill fun time its meant to be. My final gameplay critique is there are way too many campfire rhythm minigames. I do actually quite like rhythms games (Miku gang rise up) but they were just a bit excessive here, sometimes happening within ten minutes of eachother or less. You do have an option to let them autoplay which I ended up doing most of the time. These are full length songs and while the music in this game, vocal tracks especially, is amazing it just is another part of the gameplay that feels repetitive.

Tchia may suffer from some common open world problems, it may not run the best, it may bore you sometimes but despite all this, I wholeheartedly recommend it. Its bold, its hilarious and it is downright unforgettable.

Trophy Completion - 0% (not the best trophy list lol)
Time Played - 5+ hours
Nancymeter - 81/100
Game Completion #75 of 2023
April Completion #5

Physics-based sandbox eventually overcomes its Breath of the Wild comparisons to find its own quirky identity. "Capture" mechanic makes exploration/travel enjoyable, despite the clunky base mechanics and animations.

The developer's passion for culture and setting is admirable. Unfortunately, as a video game, Tchia didn't work for me the way I hoped it would. Shoddy combat and a bizarre story dampen the game's fun setting and inventive traversal mechanics. I wanted to like this one more, but I wasn't having enough fun to keep playing.

A walking simulator bloated into a charming open world with horrible gaming mechanics.

Então Tchia é um jogo que tem ideias interessantes, é inspirado outros jogos que fizeram certo, como Breath Of The Wild. porém acredito que ele erra, em pontos que não deveria, mesmo tendo coisas boas em um geral.

Pontos Positivos:
O jogo é inspirado na nova Caledônia, que é um arquipélago que fica na melanésia. E aqui fica o principal ponto positivo do jogo, a sua ambientação que é simplesmente sensacional, o cenário é de tirar o folego em alguns momentos, de verdade.

O jogo tem uma ambientação, como eu disse, linda e esplendorosa, e a forma como a cultura local é representada é bem legal, ao menos nos primeiro vinte minutos de gameplay.

A trilha sonora faz o seu papel na maioria das vezes que aparece deixando o jogador relaxado, quando necessário, e passando um ar bom, a maioria das vezes. As músicas cantadas na lingua local são muito, mais muito boas mesmo.

Pontos negativos:
Eu não gostei do design dos personagens, acredito que aqui tenha sido a escolha da direção trabalhar com eles dessa forma, mas não acho que tenha sido a forma certa. Em alguns momentos o contraste dos personagens, com pouca definição, com o cenário chega a ser assustador, e estranho, na verdade.

E sendo sincero com vocês, a história me passou muito batido, me vi em vários momento jogando apenas no automático pra zerar o jogo logo, aproveitando apenas os cenários e a música, que no fim, foram as únicas coisas que pude aproveitar concretamente ao jogar.

Conclusão:
Tchia é um jogo que tem inspirações em jogos como Sable, e principalmente Breath Of The Wild, mas que erra principalmente na forma como constrói e leva sua história, mesmo tendo uma ambientação e cenários magníficos.

Beautiful, fun and an overall joy to play


except the rhythm mode, my reflexes aren’t good enough for this. 😂

Um jogo com uma ambientação legal e a mecanica de poder possuir outros objetos e animais é interessante mas o jogo não faz quase nada com ela. A estrutura repetitiva de andar no mundo aberto coletando coisas, buscar itens para certos personagens e as partes de combate são bem repetitivas e tornam a exploração, que é a melhor parte do jogo, cansativa bem rápido.

Tchia's New Caledonia influence is more than a tagline for advertisement, it's something that's felt the whole way through. I haven't had a game experience quite like this one.
The loop and sheer number of collectibles can get a little exhausting, and it is a bit clunky to swap between the map for navigation. Though the experience remains very enjoyable throughout

tem uns momentos muito legais , mas ele num sabe muito o que fazer com o que tem,

Tchia overflows with personality and its own ideas, in a unique game world based on the small island of New Caledonia Tchia knows it's strengths and make them count, the charismatic set of characters, the beautiful views of natural places, everything makes it's setting different from everything you've seen before.

The movement deserves it's own text because soul jumping is so much fun, sure you can just do basic stuff like capture a bird and fly away and that's nice, however you can also chain captures your way trough a lot of space, like using a rock to go from the beginning of one island to another and even chaining some captures along the way, is such fun times.

And yes Tchia has it's flaws, primary the combat (even tough the devs know that and you don't need to fight in anywhere after the tutorial, yes even on that place, you just need to do objectives) and both the city and the character models could be better, however it does fits the game the city being the least interesting thing, the game isn't about that.

In the end Tchia don't have the money or time of bigger games to have "perfect" systems and all models and such, but they know what the core of the game is, and that core, is such unique and well executed that leaves you wanting more.

I can only hope for more great games representing different places and cultures in the same way that Tchia does.

Well, I can confidently say that Tchia is the first game I've played set in New Caledonia. And for what it's worth, the level of authenticity to Kanak culture (despite the game itself being fictional) is incredibly refreshing. The indigenous talent, ranging from Awaceb's directors' personable upbringing to the native instrumental score, is Tchia's biggest accomplishment. The picturesque sun rays beating down on you as you dip your toes into the crystalline blue waters of the Pacific Ocean. Relaxing, relaxing, relaxing...

You climb mountains, ride the waves and even "soul-jump" into different creatures and inanimate objects. Yes that's right, you can become a poopin' pigeon, a dainty ukulele or even a boring big rock. Unfortunately, the only animal you'll want to be is a bird because it's the fastest way to traverse these two sizeable islands filled with jumbled collectibles that really do not incentivise the core aspect of exploration. Stamina fruits are great, but collecting pearls and braided trinkets (two currency forms) to trade for cosmetics? It just doesn't motivate. And with no combat or skills to evolve, there's nothing to develop. Would've loved some enhanced manoeuvrability or agility, because Tchia is damn slow bless her!

The story is surprisingly dark but really you're here for the beautiful views and casual gliding, and for that the game succeeds...just...

Un jeu d'exploration charmant et sympa. Pas la meilleure histoire ou le meilleur combat, mais un bon p'tit plat'.

Much to my pleasant surprise, I really enjoyed this to begin with. Tchia is essentially a 3D platforming collect-a-thon, but without the platforming... so I guess that just makes it a collect-a-thon. And boy does it not fuck around in this regard. New Caledonia makes Banjo-Kazooie look like a barren wasteland by comparison. And you know what, that's okay. Because Tchia is breezy and chill, and possessing the soul of some poor innocent bird to traverse the picturesque world in search of more shiny trinkets to grab is strangely satisfying. Some of the mini-games are fun too. Taking on time trials as different animals is a particular highlight, with the various fauna feeling decently tight and intuitive. (The rhythm mini-games are absolute shit, but hey, you can just put them on automatic and go put the kettle on.)

Yep, Tchia's open world is a charming haven of carefree exploration and relaxing atmosphere... for the first half or so anyway.

And then sure enough tedium sets in, and it all starts to get a bit rote. The same tasks are regurgitated over and over. And then the game commits of the fatal error of placing more emphasis on its turgid 'combat'. There are some missions later on down the line where you have to infiltrate enemy bases and take down paper monsters and sentinels and piles of fabric and it is TEDIOUS AS FUCK! I don't mind tackling the smaller camps where you can get them over with in a matter of seconds, but when the game asks me to clear out literal factories that have 30+ paper monsters wandering around using the same gas lamp maneuver over and over again, I start to question my sanity. The story never really seems to find its footing either and the cutscenes, from the animation to the general direction, tend to feel half-hearted, as if the devs know they don't have the time and budget to fully commit to what they want.

I was kinda hoping that Tchia would prove to be this year's Stray - an indie game given away for 'free' on Sony's gaming subscription service that would quickly go on to generate word-of-mouth buzz and become a darling amongst the gaming community. Unfortunately, it is most definitely not in the same league as the cyberpunk kitty odyssey.

Also, can someone tell these indie developers that heterosexual women are still a thing. I'm not against gay representation in video games, but I can't remember the last time I played as a female protagonist in a video game that was actually straight. Do they not exist in real life anymore?

Era um jogo que eu particularmente criei muitas expectativas quando foi anunciado, o que talvez tenha feito eu me decepcionar um pouco. Está longe de ser um jogo ruim, mas não passa de um bom jogo. A trilha sonora é sensacional, e com certeza é o ponto alto.

Beautiful looking game, and huge respect given that it was made by just a team of about 12 or so people, but the gameplay was just not all that captivating to me personally. Had its moments, but I didn't really feel compelled to stick to it.


A cute experience that wears out its welcome. It is only superficially similar to BOTW... it's more Ubisoft meets Everything with a cultural bent. Running around and collecting shit gets old real quick, and the main path is not interesting enough to carry this thing to the finish line.

A lovely wee thing that gives a glimpse into a culture I never knew existed. A place named after my own country no less.

Tchia lets you just kinda mess about. Possess a bird and fly over villages. Make it do a shit. Play your uke to summon a plant that bounces you into the air, or a bubble helmet that gives you infinite breath for deep diving. Take out a camp of creatures made from fabric by controlling a plank of wood to roll through a fire and burn them all to unlock some cool sunglasses. Do the palm tree thing from Beverly Hills Ninja. It's a bit of a simple wee playground, but the playground is big.

The story surprised me because despite not being anything incredible, it's quite dark and got me a few times while also being humorous in places. You can just tell there's a lot of love here. It oozes throughout.

I understand the BOTW chat at a glance, but please don't go in expecting that. The elements it does borrow are very light indeed, and we need to stop comparing everything with grass fields and a glider to it. The "collectathon" chat can be taken with a grain of salt too, because that's completely optional, and while there are a ton of map markers, you maybe only have to search out 20 of them unless you like just exploring.

In the nicest way possible, just chill out, switch your brain off, and take control of a chicken that lays explosive eggs.

Tchia is an unabashedly cozy and wholesome game featuring beautiful and scenic island locales to explore. The small development team at Awaceb, this is their 2nd game, set out to deliver a love letter to their home and were mostly successful in showcasing the uniqueness of their home islands.

You play as Tchia, a young girl with the ability to soul shift into animals and even inanimate objects at will, on a quest to rescue her father from pirates/monsters? (its kind of unclear) The story here is serviceable and the voice work definitely sounds appropriate for how the locals may speak in this area. Almost everyone you meet out in this world is cordial and relaxed, which lends to how laid back the actual gameplay feels also.

Tchia is able to shift into animals and objects in the world for short amounts of time, such as birds, fish, rocks, coconuts, lanterns, etc. These abilities greatly open up the speed of the exploration as the animals move so much more quickly and fluidly through the environment than Chia can. Flying over the scenic mountains and vistas or swimming through the various reefs are wonderful experiences. Upgrades are scattered throughout the world which allow you to inhabit this objects longer or increase your own stamina for climbing, diving, and gliding. I do wish the world was a little more denser in terms of its animals, it can be a little frustrating when there is no fish or bird nearby. Luckily all types of animals are able to be stored into Tchia's backpack for quick and easy use, just don't forget to restock them there as bag space is very limited.

The story and gameplay here, though, is completely secondhand to the general vibes and aura of the islands. The graphics and lighting do a wonderful job of actualizing the vision of the isle. The vast draw distance allows you to see the other islands at all times, the water is perfectly clear to the sea floor below, and the soundtrack ties it together perfectly. The music feels authentic to the island setting and is well placed in moments of sailing and exploration.

The gameplay is not without its faults, instructions and directions range from completely in your face obvious to being vaguely obtuse on how to proceed. The various minigames are also fairly boring, Tchia is able to carve wooden stumps, play along in musical sequences, and perform various challenges for the slingshot, boat, and diving. Luckily the developer likely knew of the simple nature of the game and every gameplay sequence is skippable in the menu options. I routinely skipped the simplest sequence, the music ones, in favor of getting back to exploring the islands. The rewards unfortunately don't really drive you forward to want to 100% explore the map, as they are primarily used for new cosmetics for Tchia or her boat.

Overall, by the end of the experience I was ready to put down Tchia and move on. There was just a slight lack of engaging content to propel the game forward. I did appreciate my time and the beauty and comfort of the locales.

Tchia nos ofrece un desarrollo de mundo abierto tropical que trata sobre el paso a la edad adulta, pero también cuenta la historia de resistencia social de Nueva Caledonia. Un difícil camino que debe reducir sus enormes desigualdades y que, a pesar de su apariencia, se anima a representar.

Durante la partida, controlaremos a Tchia, una joven que se embarca en una aventura para rescatar a su padre del cruel tirano Meavora, el jefe del archipiélago. Para ello, el juego pone de manifiesto un mundo vívido e impactante, lleno de magia, entregando al jugador un mundo mitológico coherente.

Tomando como ejemplo la saga The Legend of Zelda, y en especial Breath of the Wild, Tchia es un juego que se construye a través de su mundo y no únicamente a través de su narrativa fija. Un mundo arrollador en todos los sentidos de la palabra, rico, lleno de horas de contenido y con un grado de inmersión que nos hará perder toda noción del tiempo al explorar las distintas regiones que componen Nueva Caledonia.

Análisis completo: https://www.ningunaparte.com/analisis-tchia/