Reviews from

in the past


This review contains spoilers

Lit ass pussy yass cunt slay mama witchy cunt boots

Tecmo Super Baseball is a blast from the past and a true gem of the SNES era! While its graphics are obviously dated, the gameplay is snappy, fielding is surprisingly responsive, and those home run celebrations never get old. It lacks depth with no season mode, and some modern features would be appreciated. Still, if you crave an old-school arcade baseball experience, Tecmo Super Baseball delivers!

Was more flawed and drawn out in places compared to Sly 2, but still the formula of these games is just really fun and creative, with all the characters still being very lovable.
Ending felt a tad rushed, but it was still decently satisfying

Rap Jam: Volume One is a bizarre experiment that falls flat. It tries to combine basketball with hip-hop stars like Coolio and LL Cool J, but the result is a clunky mess. The graphics are dated even for the SNES era, the controls are stiff and unresponsive, and the novelty of playing as these rappers wears off quickly. Unless you're a diehard hip-hop or retro gaming enthusiast out for a curiosity piece, this one's a pass.

Love it . Great Graphic . Reall good fight system . Great Story


Mickey's Ultimate Challenge is a charming puzzle game filled with classic Disney characters. The puzzles are clever and vary nicely, offering a fun challenge for younger gamers or those seeking a nostalgic blast from the past. However, its short length and relatively simple solutions might leave older players wanting more. Still, it's a delightful and enjoyable experience from the retro era of gaming.

Ah, Assassin’s Creed 2. The first gaming experience that deeply resonated with me as a kid, even if I could only appreciate only half of it at first. This game was already special to me 15 years ago, but replaying it after getting older and having a better understanding of gaming as a medium, made me realize how much care and love had been put into it and how deep it actually is in some aspects.

This game is just one of these games that makes me “feel” things. You know, how a game can move you, evoke deep emotions within yourself just by sheer presentation alone. Running across Venice’s rooftops, with Jesper’s Kyd’s fabulous soundtrack playing in the background and the sound of the bustling streets below; none of the Assassin’s Creed games have been able to replicate this feeling for me, even if some handle gameplay and story elements better.

This game is our first introduction to one of gaming’s most iconic protagonists, Ezio, who is undoubtedly AC’s most loved protagonist for many reasons: one being that he is just very likable, but also because he got the most room to grow as a character thanks to having three games dedicated to him. Though not being the best part of his story, AC2 is a strong starting point that offers compelling characters and some of the most iconic scenes in the series, as well as a rich narrative that delves into subjects such as the price of revenge, or the struggle to find meaning in a conflict you were thrust into without your approval.

It also introduced many of the mysteries that made the AC franchise and its modern-day story so compelling in the first place: what happened to Altair after he defeated Al Mualim, and why did he write the codex pages? Who was Subject 16, and what did he discover while in the Animus? And who are the precursors that created the apple of eden, and what are they trying to warn us about?

Even outside the story, the game communicates through its visuals and gameplay. How each city has its unique personality, with distinct color palettes and level design, pushing you to adapt, and making the parkour rewarding and engaging. Or for instance, how you can see the color grading of Monteriggioni slowly change and the street becoming busier as you renovate the villa, reflecting its financial state. These are small details, but they matter and show the thought and care that was put into this game and now feel absent in current Ubisoft titles. It just enhances the overall atmosphere and immersion, coupled with the ambient sounds of the city and Jesper Kyd’s mysterious yet elegant soundtrack.

From a gameplay standpoint, AC2 pretty much improves and refines everything its predecessor did. More ways to assassinate your enemies with new techniques and weapons, more ways to interact with the world around you for social stealth. The combat, although simple, is stylish and you’ll find enjoyment in trying to look as cool as possible. The game structure has been made less repetitive and offer more interesting side activities to tackle, such as the iconic assassin’s tombs that are intricate parkour challenges in mesmerizing locations. Though I surely miss the more open aspect of AC1 assassinations that gave much more player agency on how to plan them out.

I will never get tired of this game, even if it's a painful reminder of what Assassin’s Creed used to be. It can be hard to believe that Ubisoft used to make games like these when we look at their current catalog. But even so, this will always be one of my favorite games and a clear example of why I love video games.





It works for what it is, which is extremely simple. I can't see someone getting more than an hour's worth of play out of this, and even that is probably stretching it.

Why do you only play as Snake for like the first hour of the game? I've only played these games because of Smash.

Shockingly good looking for a 2600 game, except the game part is severely lacking here, again probably due to the limitations of the system.

What a fun little game, and an excellent pack-in, too! Everything about the game just feels right, mostly because it was built with the Dualsense in mind. Hell, this is one of the only games that makes use of the touchpad on the controller. It sells the PlayStation, and its brand. It’s a game that has a purpose, and it passes with flying colors.

It was a good idea to stick with a basic concept like Breakout for a 2600 release this late into the console's lifecycle. It's serviceable, which is all I would expect from a 1989 2600 release.

raw goat kino swag. the catharsis was worth it. love is real. we're all gonna make it

it's... okay. it's fun. it's a nice game to play with friends for ten minutes or decorate some houses in the DLC, but i find it boring outside of that. very fun when you start for sure, but as time goes on and you're anything like me, it becomes more of a chore to play than anything else.

I know reception has been mixed, but it really hit for me emotionally and stylistically. I see a lot of complaints about the way characters speak condescendingly to Harold, but that genuinely shifts around by the end of the game, and he finds his own footing and begins to get respect from those around him. I thought there was a lot of really beautiful ideas of finding a place where you can fit, even if it doesn't seem immediately apparent.

Obviously, I had some minor issues, like cutscenes ending just to put me into a two second walking section, for another cutscene, but otherwise I really liked me time with it.

Sports Illustrated Championship Football & Baseball is a classic SNES sports combo for those craving some nostalgia. It boasts solid gameplay for the era, fun digitized voice samples, and the charm of those early sports titles. However, don't expect modern simulation depth or a huge roster of teams. It's a great pick-up-and-play blast from the past, especially if you snag it for a good price.

my guys keep getting deleted from stupid stuff but I still really like it. I've only really gotten like halfway through the story but will hopefully finish soon lmao

Bugs Bunny Rabbit Rampage is a classic Looney Tunes platformer that's a lot of chaotic fun. You'll hop and bop through levels based on iconic cartoons, tossing pies and outsmarting Elmer Fudd, Yosemite Sam, and other classic foes. The graphics are charming, the music's catchy, and it's surprisingly challenging at times. While short on length and a bit repetitive, any fan of Bugs and the gang will have a blast.

Devastated into submission by Dark Bishop in Bitterblack Isle, and had to end my game early... But for about 30 wonderful hours I loved this game!

I played it twice, once playing through the campaign and playing all the events with friends a year after that, and this is simply a really well-made arcade racing game. The cars handle nicely, and their variety and downloadable liveries made driving them with friends especially fun! (if beating supercars with a VolksWagen Beetle is your type of fun). The campaign structure, split between relaxed days and thrilling nights filled by police, is engaging. Don't skip on this, even though the soundtrack (especially during the day sections) is pretty mid for my taste.

Quite good , Really fun western / zombie mod :)

More games should star the popular character “Goku”.

This review contains spoilers

Final Fantasy VII Rebirth is a phenomenal game marred by some poor narrative decisions. I think the major strengths of the game are exploration, combat, and the party. The various regions and the way they are fleshed out over the course of the game is simply great. From the Grasslands to Nibel, every area was unique and offered a variety of interesting things to do (even if it got a little repetitive at times).

The story telling of the main quest is my largest issue with the game and honestly what prevents me from giving it a 10/10. The multiverse shenanigans present in Rebirth diminish the larger stakes of the game and really blunt the emotional connection to the story. Zack's story felt tacked on for no apparent reason other than to explain that the multiverse exists and there is crossover (no clue why he is on the box art). I had hopes that Square-Enix would swing for the fences and really do something different with the ending (like they alluded to in Remake) but in the end I don't really mind that they stuck with the original story beat and had Aerith die at Sephiroth's hand. What bothers me is that it was such a hollow and confusing process. After the credits rolled, I couldn't help but think that Square-Enix is trying to have their cake and eat it too by making her a "force-ghost". In the end, nothing felt resolved. No major story elements were addressed and it felt very disappointing.

I do love this game and am excited for the final entry. But they really dropped the ball with the main-quest story telling here.

Agradezco tanto al Persona 5 Royal por haberme introducido a esta saga. Había leído cosas del Persona 4 pero que querréis que os diga a mí este juego me ha ganado desde el minuto 1. No sé cómo expresar lo que me ha hecho sentir, es como un cálido abrazo, un grupo tan unido, una amistad en un pequeño pueblo... Lo he jugado en un momento en el que estaba estresada por la universidad y me ha ayudado mucho. Me han encantado sus social links y su cast.
Además he amado levear aquí, me han encantado las mazmorras.
Lo recomiendo muchísimo:')♥


THE YEAR OF THE DRAGON

The frontrunner for the RGG game with the least amount of play testing done. Yakuza: Dead Souls is frustrating. It's not good, despite being a strange case study for the flexibility of the Yakuza/Like A Dragon series and its characters. You can take these characters and place them in the most outlandish situations, but the tonal harmony the series really mastered makes it all feel believably in character in how they react to it. It's hard to take much of the game seriously when it's made clear from the get-go this is taken with light ridiculous fun. Playing this was initially interesting because there's some unique stuff here for fans of the series to experience first-hand. This is the first time you play as Majima before Yakuza 0, the only time I think we'll ever get to explore Kamurocho Hills, and jump-started an interesting trend where it feels like RGG wanted to bring back Ryuji Goda properly in the main series but for whatever reason, this is the compromise. None of it helps prop up Yakuza: Dead Souls into something more than mediocrity, though.

What kills it is a horrid framerate, whether you emulate it or not it's still never a stable experience, and gameplay that left me miserable. You play as four protagonists Yakuza 4 style and each time I swap around I just wanted this game to be over already. You aim your gun but chances are it always sways away in a different direction for no reason, zombies spawn almost indefinitely even if you take out the mini-bosses, and the closed-in camera that Yakuza/Like A Dragon adopt for tight brawler combat doesn't translate well for shooting swarms of zombies in mostly tight spaces where the framerate gets nuked. I dunno, what I got after finishing this was that RGG should never ever make a shooter again? But then again, this experience got me buying Binary Domain out of morbid curiosity to see how they did this kinda thing again. Anyways, probably franchise bottom tier.

The Trans Daigo substory was unexpectedly memorable alright.

I've loved the Breath of Fire series since I first played the GBA port of the first game as a kid, back when it was new. I unfortunately missed III and IV until I was in high school, but I got Dragon Quarter in middle school and I ADORED it, despite its very obvious antagonism toward the player. It reminded me of Chrono Cross, which I had also fallen in love with at the time.

Dragon Quarter is VASTLY different to every other game in the series, to an almost ludicrous degree. It's honestly vastly different to most games I can think of. It uses semi-roguelike mechanics (if the D% reaches 100%, then the game is over, gotta restart the whole thing- carrying over stats and items and D-Ratio improvements, but still) and an SRPG movement and action point system, and the former is even directly woven into the themes of the narrative.

All in all, if you like extremely punishing games, games with New Game+ (in this game, it's kind of mandatory), and roguelike-ish experiences, Dragon Quarter is worth at least TRYING. There is a really great game here and it has a history of being very unfairly maligned.

Realky Good . Didnt Expect this . Time for Part 2

Most of the mazes were quite simple but it was still fun to figure out how their mechanics worked and turn that into a solution. A couple of them were genuinely clever and made me feel smart when I figured them out, which is exactly what I’m looking for in a puzzle game. The game is very short and, like many puzzle games, does not have a ton of replay value, but it’s hard to be too critical of that when the game is free. Definitely a worthwhile use of an hour or two of my time.