Reviews from

in the past


initially I thought this was going to be some boring card game but I was so wrong. This game is one of the most addicting roguelikes I have ever played. I love the art style, visuals and aesthetic of the game. I really like the feature where you have a chance to make your own cards because you can make them super op. Ultimately, this game made me appreciate card games and it's super fun, that's why it's 5 stars.

um dos melhores jogos que já joguei eu to incrédulo até agora… fui jogar ele pq vi alguém falando sobre a experiência única que é jogar ele pela primeira vez sem saber de nada e ai pensei “nossa nem deve ser pra tanto” E É PRA TANTO. cada ato, cada parte da história, cada dialogo é tudo tao genial e pensado pro universo do jogo. amei muito e nunca me esquecerei da minha reação quando passei o pro ato 2 e no final

É legal, joguei por 4 horas mas realmente não me ganhou e não tenho interesse em continuar. Porém o jogo é bom, quem sabe um dia eu não continue?

games like this are so hard to review because if i say ANYTHING about this game it will ruin the experience for you. you just gotta trust my word on this when i say this game is fucking incredible. easily the best card game i’ve ever played. inscryption has an amazing plot, an absolutely gorgeous art style, a surprisingly phenomenal soundtrack, and some of the most unique mechanics and plot twists i’ve ever seen. easily the best $20 i’ve ever spent, play this damn game and go into it as blind as possible i’m so serious.


This review contains spoilers

Last year, I did something I have been trying to avoid my whole life: I got into Magic: The Gathering. I have been trying to avoid this for several reasons: the community has an awful rep, the cost to play (and pay to win nature of deckbuilding) is astronomical on my tiny budget, and the game itself seems so daunting with its keywords and finicky rules. That being said, after taking the plunge due to my incessant roommate, I have fallen in love with the game for all the reasons I thought I would dislike it.

Inscryption is a bizarre loveletter to TCG's. it really nails the beauty of creating an absolutely busted deck, and the thrill of the hunt when it comes to finding just the right card to bring that synergy together. It also taps into the inherent goofiness of TCG themes (MTG is about to release a set of cowboy cards, so the jump to robots in the third act is in line with the inconsistency of the goofy expansions).

I went into this blind, and was surprised by all the twists and turns.

This review contains spoilers

Inscryption boasts a beautiful beginning with charming dialogue and wonderfully done atmosphere. Act 1 is a visual treat and, had it been the entirety of the game, would have honestly garnered more love from me. The rules are simple enough to learn quickly, with enough variation and ways to augment your cards that you can play all sorts of different ways. The boss fights in the cabin are lovely, too; the dark aesthetic marries perfectly with the haunting soundtrack, and the mechanics are all perfectly in theme with the boss, as well.

Unfortunately, the game drops off quite hard after this. It may be a staple of Daniel Mullin's work, but the meta-fictional plot is unengaging and underwhelming. I'm far more interested in the world inside the game, and I could feel all of my immersion get forcibly torn away each time I was forced to sit through a segment involving 'the real world.' The game's plot and characters suffer for this, in my opinion, as so much time is diverted away from the Scrybes and into Lucas Carder. The fact Luke will occasionally quip in over your gameplay, just after enough time has passed for you to forget he existed, was nothing short of irritating.

Act 3, at least for me, wasn't so terrible, though it certainly was /boring/ both to look at and read. The card game, however, was back to being reminiscent of the cabin, and I was pleased to go back to it with a fresh new set of mechanics. This does come with the caveat of the game playing much slower than before, though, so make what you will of it.

The half-baked plot concludes with one final stand against each of the Scrybes, though all are cut short. I for one, actually quite enjoyed this! It looked amazing, and gave me a taste of the decks I hadn't really been able to enjoy in the slog of the second act. Unfortunately, as cool as the set piece is, the Scrybes are neutered for plot-reasons and you may only play a few turns with each one before moving on. This segment simply furthered my need for the game to throw away the focus on the metafictional: I would happily play a game going through the worlds of each Scrybe, as you had done with Leshy's cabin, and enjoyed it much more than the actual product.

After this, the finale to the plot is... unsatisfying, at best, and honestly, comes off as downright laughable. Why should I care for Lucas Carder, or anything that happens to him? Why should I feel horror at PO-3's actions? What is the truth behind the mysterious card-turned-video-game? I've played other games that leave me turning questions such as these over in my head for weeks afterwards (shoutout to Signalis!), but with Inscryption, I felt no attachment to any of it. Honestly, I wanted the credits to roll faster, so I could get back to playing the cabin card game in Kaycee's Mod.

I don't think that Inscryption is bad at a base level. It's a fun game bogged down by terrible writing, leaving a perfectly mediocre experience. But I don't want a mediocre game, I want a game that continues to channel the fun and wonder I had at the start.

Nunca vi nada igual, um jogo de cartas com suspense e terror, cada capítulo é uma experiência, tem um começo confuso e um final triste, não se engane com a capa e a gameplay do início, o jogo é bem mais complexo.

inscryption thrives at conveying a sense of foreboding tranquillity despite its dark ambience and sound design. everything production-wise for this game is aligned perfectly with its fun gameplay and puzzling narrative, there's not a single choice i could point out that would've been better if they made any changes.

but! there's always a but. i can't shake the feeling that the overall mystery of the game (including the ARG) did not conclude satisfyingly. feels like it should have had an extra hour or two exploring the themes of the cursed game/overpowered script/malevolent company, and of course some more exploration of the character we are playing as throughout the game.

despite my gripe, i absolutely recommend this game.

A 'play-it-once' experience that keep you will enthralled the whole way through. Kept me intrigued and wanting to come back the whole time, which is a type of game that is hard to come by.

The presentation is just amazing. Unique, sexy. The gameplay? Also very fun. The way the game unravels? Controversial. But I loved it from start to finish. The mysterious aura? Tantalizing, rousing. The emotions you will feel? Excitement to shock, to surprisingly, sadness. Daniel Mullin's other games? Just as interesting.

If you're bored of modern gaming, play.

I'm not usually one who favors roguelikes, but Inscryption's inspired take on the genre (along with other surprises I will not spoil) has made this game stick in mind ever since I completed a full playthrough. Go in blind!

I LOVE CARDGAME FOREVER. remembered i still havent done anything with kaycee's mod upon writing this review so i had to frantically change from completed to shelved LOL

Loved the first act and the overarching mystery of the game. The original card game is great, and when you figure out a strategy or combination it is very rewarding. The sound design also really worked for me, and I wanted to point it out as a highlight.

The second and third acts drag in the gameplay department, particularly in the third act. I do not know if this is universal, but I had amassed a strong deck by the end of the third act. I was steamrolling the last couple bosses and it just turned the end of the game into padding between story reveals.

The initial game loop, the wacky, overarching story, and the courage to totally change mechanics make this a standout title. If the card games could have remained equally enthralling throughout the three acts this would be a perfect game.

Este juego es una verdadera tragedia. Empieza muy bien y muy fuerte y en cuanto se acaba la primera parte da un bajón del que no se recupera. Todo lo innovador y divertido del principio es sustituido por repetición y aburrimiento. Ojalá el juego supiera mantener ese listón tan alto, probablemente sería más conocido y tendría más nota.

Early on in my playthrough of Inscryption I made a fatal rookie mistake: Leshy, the deranged and creepy card-opponent-slash-dungeon-master filled his side of the board with birds, and in a moment of panic I sacrificed my Mantis God (which was actually the perfect card in this situation because of its multi-hitting attack) in order to cast a Grizzly (which was a higher-cost card with better stats but ill-suited to dealing with a Zerg Rush-style assault). This one learning experience actually sums up my experience with the entire game, but perhaps I'm getting ahead of myself.

The opening of Inscryption - a roguelike/deckbuilder/escape room game - is about as compelling as any game can possibly get. The vibes are immaculate, flavor and mechanics both score a windmill dunk out of ten, and there is enough randomness in map layouts and events that every run feels different and forces you to think on the fly, but not so much that progression feels gated behind pure dumb luck. If there were one nitpick I could have with it, it's that some mechanics and puzzles are too obtuse for my liking - I get that it goes well the game's mysterious vibe, but there's a bit of a clash between its deliberately cryptic elements and the fact that it's a roguelike that relies of optimal decision making and autosaves all your decisions. Still, nearly everything about it is chef's kiss.

Keeping this as light on spoilers as possible, the game then undergoes a few changes, and to put it kindly... the back half (or even longer, depending on your playstyle) becomes the world's longest instance of "the priest fainted. and then everybody clapped!" I was about to say the game design was confused, but that's not quite right. The writers and designers made exactly the game they wanted to! But while it's admirable how much balls they showed by sticking to their original vision, I also find it painful that they had to sacrifice such a strong opening act in order to build their 'meta creepypasta' narrative, and even sacrificed a proper gameplay climax in favor of a denouement that only serves to tease the player on what could have been. The combination of such a strong opening with such wasted potential (keeping in mind that the wasted potential was a deliberate artistic decision!) is what makes Inscryption possibly one of the hardest games for me to put a star rating on.

But perhaps I should conclude by explaining the anecdote at the start of the review. As I told you

play this game. there's nothing else to say.

for a game this cheap it sure is packed with tons of high-quality content. four star only tho just bcuz of part 2... hated that i wasnt given the freedom to choose which cards i could pick from making deck building such an integral part of it and it feels unfair most of the time... probably just skill issue tho

jaw drop after jaw drop after jaw drop then i got used to it

Daniel Mullins is, no questions asked, my favorite game developer in the industry. This is his absolute best work, and one of my all-time favorite games. Inscryption, on top of being a deckbuilder that revels in letting the player break it in a billion different fun ways, houses some of the most clever meta subversions of storytelling I've seen, while oozing through the seams with dank atmosphere.

This, of course, is not where the game ends. The people aren't lying, you should play this game for yourself spoiler-free. Believe me, there is so much waiting for you beneath the surface.

This review contains spoilers

The fact that Inscryption made me like a card game should automatically give it five stars but there is a problem with this game. Act 1 completely overshadowes everything that comes after it and while Act 3 was solid it just didn’t hit the same. While I like the ARG and overall story of the "Mullinvers" a part of me wishes that it just stayed at ACT 1.

Enjoyed first bit the most, progressively lost steam the closer to the end I got. Felt like it over stayed its welcome but my stubbornness won out.

This review contains spoilers

one of my favorite games of all time, i love card games and it just reinvents that with talking cards, puzzles, and horror all in one. with each act being something different, it gives you a well thought out story ( while confusing at times with the real world stuff )
It really finishes up well with the ending, and the mod you get after beating it to repeat act 1 as a rogue lite.

Go in completely blind and prepared to be amazed. The only thing I'll say is that if someone told me that David Lynch made this, I wouldn't even question it.

very fun! going to keep this short and kinda vague since i don't want to give too much away but as a little roguelite deckbuilder this is fairly simple (deceptively so) but what it lacks in complexity it more than makes up for in atmosphere. the sound and visual design is just remarkable here, drawing from playstation 1 low-poly aesthetics but with a lot more detail that actually manages to make it feel caught out of time, a weird middle ground between vintage and contemporary that actually stokes unease in the player. my one real complaint here is the kinda simplistic narrative. i love the presentation of the narrative, a kind of we're all going to the world's fair fake creepypasta/arg that ties it's multitude of different gameplay dimensions to narrative progression, and i thought the characters were all really charming to encounter, but just found it lacking in any real thematic depth beyond it's gimmickry. i think the narrative is worth it as it keeps the player strung through all of the different secrets getting revealed, but honestly feels overly sentimental and somewhat too pretentious for what it's ultimately trying to say, but that does all kinda fit the creepypasta vibe to be fair.


this is like dokkan where i lose turn 1

l'ho provato in un momento no, devo dargli un'altra chance...forse

At its core Inscryption is a card based roguelike with a twist. Players are tasked with building and refining their deck of cards to battle against a series of increasingly challenging opponents. However what sets Inscryption apart is its innovative use of mechanics such as deck manipulation, creature sacrifice, and environmental puzzles. Each battle feels like a carefully orchestrated dance of strategy and wit, as players must constantly adapt their tactics to overcome new obstacles and adversaries.

One of the most captivating aspects of Inscryption is its incorporation of metagame elements. As players progress through the game they uncover layers of hidden secrets and cryptic messages that blur the lines between fiction and reality. The meta narrative woven throughout the game adds an extra layer of depth and intrigue keeping players engaged and eager to uncover the truth behind the games enigmatic world.

Visually Inscryption is a masterpiece of minimalist design. The games hand drawn art style perfectly complements its dark and surreal atmosphere creating a sense of foreboding and unease. Each card and environment is meticulously crafted imbuing the game with a sense of tangible depth and immersion.

Similarly the sound design in Inscryption is superb. From the haunting melodies that accompany players on their journey to the subtle sound effects that punctuate key moments in the game. Every auditory element serves to enhance the overall experience. The combination of visual and auditory elements creates a cohesive and immersive world that draws players in from the very beginning.

Inscryptions narrative is perhaps its most compelling aspect. The games story unfolds gradually as players progress through its various stages revealing snippets of lore and backstory that hint at a much larger and more complex narrative. The writing is top notch with clever dialogue and well developed characters that keep players invested in the unfolding mystery.

However its worth noting that the narrative in Inscryption can be quite dense at times which may not be to everyones taste. Some players may find themselves struggling to piece together the various threads of the story leading to moments of frustration or confusion.

Ups:

Innovative gameplay mechanics that combine deck-building, puzzle solving, and narrative driven elements.
Immersive visuals and sound design that create a dark and surreal atmosphere.
Compelling narrative with well written dialogue and intriguing characters.
Metagame elements add an extra layer of depth and intrigue.
High replay value thanks to procedurally generated levels and hidden secrets.

Downs:

The dense narrative may be off putting to some players.
Steep learning curve may deter newcomers to the genre.
Occasional bugs and technical issues can detract from the overall experience.

Inscryption is a tour de force of game design that pushes the boundaries of what a card based roguelike can be. With its innovative gameplay mechanics, immersive visuals, sound design and compelling narrative it offers a truly unique gaming experience that will linger in the minds of players long after the credits roll. While its dense narrative and steep learning curve may not be for everyone those willing to delve deep into its dark and enigmatic world will find themselves rewarded with a gaming experience unlike any other.