An endlessly creative collectathon platformer from the talented folks over at Double Fine. It's got some OG xbox game jank and the pc port is honestly not good but the game itself stands tall even among games almost 20 years later.
I can't quite overstate how creative it is in it's gameplay elements and presentation. All the brains feel unique and the game has a consistant fun tone with some great jokes sprinkled in. They aren't all hits, but it's enough i can call the game funny. The gameplay is a bit simple, it's a 2005 xbox platformer game, but the mind powers are all pretty well thought out and you can find some fun interactions with pretty much every part of the game. Game falls a bit flat on its face at the end, but honestly it's forgivable, since the game is such a joy up until that part. What a lovely little game this was.
I can't quite overstate how creative it is in it's gameplay elements and presentation. All the brains feel unique and the game has a consistant fun tone with some great jokes sprinkled in. They aren't all hits, but it's enough i can call the game funny. The gameplay is a bit simple, it's a 2005 xbox platformer game, but the mind powers are all pretty well thought out and you can find some fun interactions with pretty much every part of the game. Game falls a bit flat on its face at the end, but honestly it's forgivable, since the game is such a joy up until that part. What a lovely little game this was.
This game is incredible. So much charm, and the creativity doesn't stop right until the very end. Each level felt so unique, with all of the characters being so likeable (or hateable, but in the best of ways!)
The platforming definitely hasn't aged well, but when I'd gotten used to it, it was very satisfying to use all the different psychic abilities to travel around the levels finding all the secrets.
It's very rare a game is as genuinely funny as this. Not only that, but the story was wonderful - I was invested from beginning to end in the colorful cast of characters I met along the way.
The art style and music helped create such a unique atmosphere to every level, and the voice acting had a perfect "Cartoon Network" feel to it that was just what the game needed.
The only criticism is the controls sometimes felt a little janky, and did create a few frustrating moments with some of the more intense platforming sequences. However, this was only a slight blemish on an otherwise perfect game.
The platforming definitely hasn't aged well, but when I'd gotten used to it, it was very satisfying to use all the different psychic abilities to travel around the levels finding all the secrets.
It's very rare a game is as genuinely funny as this. Not only that, but the story was wonderful - I was invested from beginning to end in the colorful cast of characters I met along the way.
The art style and music helped create such a unique atmosphere to every level, and the voice acting had a perfect "Cartoon Network" feel to it that was just what the game needed.
The only criticism is the controls sometimes felt a little janky, and did create a few frustrating moments with some of the more intense platforming sequences. However, this was only a slight blemish on an otherwise perfect game.
Delightfully creative and wildly funny. Genuinely some of the best humor I've personally found in a video game. Unfortunately, the gameplay itself has aged like milk. The controls are clunky, design decisions are frequently obtuse, and there are multiple areas where the pacing slows to a crawl. I lost interest and was unable to finish, but I gained an immense amount of respect for Schafer's writing. One of the few times where I'll say something would benefit from a modern remake/remaster.
Wowzies. Incredible, incredible, incredible game. One of the most creative games I've ever played, Level design is some of the best I've seen in any video game and the platforming is extremely fun. The story is very engaging and the characters are so full of life and all very eccentric. My favorite part of the game is the entire vibe of it. The game is extremely colorful and feels alive but still has this sense of realness to it, and it never feels goofy.
This game is dark sometimes but it’s subtle and usually only told through the vault thingies (except Milla’s room).
This is the type of game they really don't make anymore (they probably do but it's rare). It's just a fun game and I had such a good time playing it. It's also funny as well.
This game is dark sometimes but it’s subtle and usually only told through the vault thingies (except Milla’s room).
This is the type of game they really don't make anymore (they probably do but it's rare). It's just a fun game and I had such a good time playing it. It's also funny as well.
Psychonauts takes the 3D platforming genre and puts an innovating twist. You play as Raz, training to take psychic powers and explore peoples minds in a summer camp setting. Due to a turn of events you have to rescue other trainees. The story is simple yet delivered nicely.
The stages are mostly linear but are so distinct that you will wonder how they came up with such creativity. Raz's move set is somewhat limited, however, over time you gain special abilities that gives variety as much as the level design.
The bosses are great. Forcing you to think of what abilities to use and gives a challenge other than mashing the attack button. But in saying all that, the games does come with some flaws:
- The map or objectives of the game seems a little ambiguous on what to do leading to some slight frustration
- Some key components to obtain is not overly clear and needed to look up. You can blame me but feel it was more upon the game design
- Speaking game design, it does feel messy overall (even the parts I understood on what to do). Not game breaking but doing a playthrough it felt some parts were disjointed.
Overall I really enjoyed the game with its biggest strength being the lore created and level designs to suit. Taking around 12 hours to beat, you will never feel anything overstays it's welcome.
The stages are mostly linear but are so distinct that you will wonder how they came up with such creativity. Raz's move set is somewhat limited, however, over time you gain special abilities that gives variety as much as the level design.
The bosses are great. Forcing you to think of what abilities to use and gives a challenge other than mashing the attack button. But in saying all that, the games does come with some flaws:
- The map or objectives of the game seems a little ambiguous on what to do leading to some slight frustration
- Some key components to obtain is not overly clear and needed to look up. You can blame me but feel it was more upon the game design
- Speaking game design, it does feel messy overall (even the parts I understood on what to do). Not game breaking but doing a playthrough it felt some parts were disjointed.
Overall I really enjoyed the game with its biggest strength being the lore created and level designs to suit. Taking around 12 hours to beat, you will never feel anything overstays it's welcome.