Reviews from

in the past


De longe o melhor jogo de dragon ball de luta do SNES

Nine Parchments is an action RPG similar to Gauntlet. The game starts off really well, is fun and is even greater when you are playing with your friends in co-op. You go through several levels together and as you play you unlock hats, staffs, and characters. After each boss you beat you unlock a new random spell. During your adventures you are also finding quills. Each level has 5 quills to collect. The more you collect the more additional staffs you unlock. You are also earning XP. Each level you gain you will receive skill points to help increase your character’s stats. Max level is 50, but once you beat Hardcore mode with a character, you unlock a Gilded version of that character, and the max level is increased to 60.
I find this game much more difficult when you are playing co-op as there are a lot of AOE spells. This game has friendly fire which cannot be turned off but can be altered to take less damage or split the damage between all characters. After a few hours of playing Nine Parchments, it becomes very repetitive and slowly starts losing its initial magic. To make matters worse, while we were playing this on Steam, we encountered many bugs that made us have to restart the level each time because we could not progress. Sometime it took multiple tries to finally be able to progress.
Overall, it is a fun co-op experience, but I wouldn’t play it with more than 1 friend as it will get pretty hectic. Get this on sale, it is a good distraction for a few hours.

Seçimlerinize göre ilerleyen (en azından bunu iddia eden) bir krallık yönetme oyunudur. Kapınıza gelen halkınızın isteklerini dinleyip onlara cevap vererek, yaşanan gelişmelere göre kararlar alarak ilerliyorsunuz. Atmosferi, grafikleri ve müzikleri güzel. Herkese hitap etmeyebilir ancak pixel grafikler gerçekten çok hoşuma gitti benim. Atmosferin içine güzel bir şekilde çekti. Verdiğimiz kararlar biraz etkisiz kalıyormuş gibi hissettim. Hikayesi de aman aman iyi değil ama oynanmayacak bir oyun olduğunu düşünmüyorum. Şans verilebilecek bir yapım.

O jogo original é muito bom e esse é igual, só difere pelas skins bizarras pelo rap e pelo crash na batalha contra o freeza,
eu fui assombrado por esse jogo a minha infância inteira, eu só queria jogar dragon ball ;-;

This game was much better than CD. PINBALL GOATED

Over in Europe it's just 'Micro Maniacs' rather than the weird and un-necessary foxkids.com bit. Plus the box art looks better.
ANYWAY
This thing is great, played it a bunch growing up, and i wish they'd went back to this concept.
Shrunk down super-heroes running around bedrooms and backyards in a foot race.
It's really quite creative, every level is memorable and unique, the retro one in particular where you get sucked into a 8-bit space-frogger type game mid-race is a stand out. But all are really cool and worth seeing.
The characters are distinct, each with their own style and ability types. And the music is fantastic.
I understand that the nostalgia here is strong for me, but i genuinely think this is a hidden gem for the PS1.

thought about this a few days after having initially finished/reviewed it, but honestly it kinda blows now that i've sat on it for a bit. the only novelty is having 8 generations of pokemon in kanto, unless you're a fan of incredibly boring teams by the mid-late game, ds sprite insertion (clashing art style and all) into a gba game or laughably bad original writing in random spots. i think i kind of enjoyed the game after initially having beaten it because the points where i struggled were fun sometimes, but as a whole it's largely overhyped and not worth playing unless you play pokemon showdown and clap every time you get to see landorus therian or primal groudon on somebody's team

i don't think i've ever enjoyed this or any other party pack while sober, not sure if the games or the multiple groups of people i've played with are the issue. really fun when you're too high to care about how funny something actually is i guess?

pokemon as a franchise after gen 8 only exists to me to add a new generation of designs to use in natdex ou every three years

Bioshock Infinite, retrocedendo a fórmula.
Em Bioshock 1, tínhamos uma exploração semiaberta com escolhas inconscientes realizadas pelo jogador, como por exemplo: devo enfrentar aquele Big Daddy mesmo tendo pouca munição ou avanço e volto depois quando estiver mais preparado? Ademais, para complementar o gameplay havia os plasmids, que eram uma parte fundamental da progressão do jogo, servindo tanto para progredir em certas partes como para o combate.
Em Bioshock Infinite, temos um corredor linear onde você vai do ponto A a B lutando contra inimigos genéricos e chatos até chegar no final onde todas as suas escolhas são desconsideradas, o sistema de plasmids tão elogiado em seu antecessor se tornou trivial, em vários momentos me peguei esquecendo de usá-los e sendo avisado pelo jogo para utilizá-los.
O gunplay foi severamente melhorado apesar de ter certas coisas que eu desgosto nele, você já começa o jogo com armas tão boas que podem ser mantidas até o final, nunca falta munição pois a Elizabeth sempre joga mais caso falte, só é possível carregar duas armas de uma vez enquanto no Bioshock 1, você adquirir as armas estava interligado a progressão do jogo, tornando o combate mais balanceado.
Em quesitos técnicos não tenho nada a reclamar, o jogo é bem bonito e a trilha-sonora é maravilhosa, a performance dos dubladores é excelente e em geral é a melhor parte do jogo.
Em conclusão, Bioshock Infinite é um divisor de águas, você pode amar como o jogo desconsidera suas escolhas, ou você pode ser o jogador que se agrada apenas com um bom FPS, independente disso não sou eu que escolho como você se diverte com o jogo, caso tenha gostado, ótimo. 2/5 o Bio não ficou Shock.

What an amazing game!
I was really looking forward to it, and was not dissapointed.
Everything I loved in the last game was in this one too.
Awesomstory and characters, great soundtrack, the world is not to big and while fighting you really feel strong.
And they thought about so much details. Like Kratos smashing chest to open them and Atreus tried this once and had to realise, he's not his father and had to open it with his bow. Things like that.
The conversations are always interesting and always clever! They are talking like you really would talk to each other and they include things you are doing.
Like Kratos exploring the area ( chests) and one of the characters, which joined lately, ask what hes doing. And Atreus just explain, that his father often explore areas to find helpfull stuff.
I love it.
And what impressed me the most about this game, were the sidequest. Why your asking? Just because they don't feel like ones.
It feels like its an important mainquest and later conversations are including the stuff you found or learned in this sidequests.
But after all of that, why am I not givin 5 stars?
Because of the ''fast traveling'' / ''backtracking''.
You can't to everything from the beginning. So you have to come back at some point. To get there, you have doors to travel to different points in the world. But for this, you have a little animation to open the door, to go trough the door, to walk a mystical way, to get through another door. Of course, this takes less than a minute, but it's a bit slow anyway. And many points a not near to the point you want to get. So the backtracking is a bit slower than I whished it would be. But it's not a gamebreaker, because this world and the many conversations you have, while walking are entertaining you, while your searching for a special point on the map.
By the way. I had NO bugs, glitches or something like that.
Just a really great journey.
Thank you Santa Monica Studio and Sony.

Para de jogar esta merda e faz panquecas
Ingredientes
farinha
150 g
açúcar
50 g
fermento em pó
1 c. de chá
sal
½ c. de chá
ovo M
1 unid.
leite meio-gordo
200 ml
manteiga (para untar)
2 c. de sopa
Preparação
Passo 1
Numa taça, misture a farinha, o açúcar, o fermento, o sal, o ovo e o leite. Bata bem com uma vara de arames para que fique sem grumos.
Passo 2
Numa frigideira antiaderente e em lume brando, derreta a manteiga. Verta uma colher de sopa de massa na frigideira e espalhe ligeiramente a massa.
Passo 3
Quando a parte de cima da panqueca começar a ficar com pequenas bolhas, pode virá-la com a ajuda de uma espátula. Repita o processo até acabar a massa, adicionando sempre que necessário manteiga na frigideira.
Passo 4
Sirva as panquecas acabadas de fazer com mel e frutos vermelhos.

laura kills a lot of people in this game and i enjoyed it very much

this would be a 5 because I had a log of fun with this game but FUCK pinball and Chaos Island was bleh

Na época que saiu o jogo, esses gráficos deveriam ser ok? não sei ( acho que não),deu para tirar muita risada sozinho imagina com a rapaziada, o jogo como um jogo de luta deve ser mediano pro abismo.
O jogo é meio que muito bugado, tipo se eu mato um oponente arremessando ele contra a parede e sigo andando em direção a ele na minha pose de vitória eu saio o personagem sai fazendo moon walk, se mandam um especial e você pula para trás do inimigo o personagem não vira para o outro e ficam ambos de costas e se você chegar perto do que ta lançando o especial se não me engano você leva dano e vai pra frente dele... aiai ainda tem mais mas me cansei, recomendo mano.

Dopo diverse ore e ore su Returnal mi sono fatto un'idea complessiva del titolo di Housemarque, è mi sento di dire che a conti fatti al 7 di dicembre del 2022 si tratta ancora del titolo più next gen attualmente approdato su console Playstation. La particolarità di Returnal, se confrontato agli altri giochi ad alto budget, è sicuramente quella di essere stato sviluppato solo ed unicamente per la nuova console Sony, questo ha garantito un'ottimizzazione che sfruttasse tutte le nuove feature introdotte da Playstation 5. I trigger adattivi vengono utilizzati in modo inedito, andando a costituire di fatto dei tasti supplementari: premendo il tasto per sparare, l'arma da fuoco funzionerà con la sua potenza di fuoco standard; spingendo il grilletto fino in fondo si attiverà il fuoco secondario dell'arma. Ho trovato ottima questa intuizione, che va a sostituirsi alla classica impostazione di 2 tasti dedicati interamente a ciò, l'ho trovata molto più immediata e pratica. Oltre i trigger anche l'utilizzo del feedback aptico e dell'audio 3D delle 3D pulse di Sony è gestito magistralmente. Per quanto concerne il gioco in se è un roguelite molto carino, che fa della frenesia dei combattimenti la sua caratteristica di punta. Non ha particolari pregi o difetti dal punto di vista del gameplay. Parlando invece del lato tecnico, anche qui, sono messi in bella vista i muscoli di Playstation 5; l'impressione è che Returnal sia un vero e proprio assaggio di ciò che ci aspetterà nei prossimi anni. Molto carine le varie mappe procedurali che compongono il mondo di gioco, così come la narrazione dello stesso. Alla lunga il design dei nemici diventa forse un po' troppo ripetitiva nello stile ma non una grossa critica perché è un aspetto contestualizzato.

The best Spawn game. I mean, it's a low bar, but still.

Overall, I thought Skyward Sword was a good Zelda games that does have some sections that seem to drag the game down sprinkled throughout the game, as well as frustrating Wiimote motion controls (the water swimming section of the game and the final boss battle had me cursing at the TV continuously).
Graphics are interesting, eliminating the cartoon feel of Wind Waker but sticking with a cel-shaded art painting type of look with more realistic characters. The dungeon design is for the most part solid but there are some sections that drag the game down a bit, including the sequence and how you progress throughout the story.
Fi is not the memorable companion to date but towards the end of the game I ended up liking her so there's that. Combat is very solid in terms of moves and items that can be used but the wiimote can be hit or miss (notice that I played this game with the wiimote 'plus' version for more accuracy but still had some annoyances in certain parts of the game).
I think Skyward Sword is the type of Zelda game that won't ever make any "best of" lists or ranks but is deserving of your time if you are a Zelda fan just to explore the unique sky setting and the way the game is setup.

I'm in the camp of being overly critical of this game because the original Tactics is one of my favorite games of all time. I played quite a bit of this when it was first released but never finished it. This was my 2nd attempt that I dropped after about 12 hours of gameplay time.
The changes that the game sets forward are interesting but feel like more of a lateral move. The biggest change is the removal of the charge system. Magic and abilities are now fired off instantly, and this is by far the biggest change the game makes over the original. It's a huge detriment to the game for me as it eliminates a major tactical consideration in the battles. I would appreciate that it speeds up the pace of the fights, however I feel like they futzed with the hit percentages to compensate. I found battles drawing out way too long simply because I struggled to get my hit chances above 70% even when attacking from the sides. This also applied for the opponents as well and often what should have been tense exchanges turned into drawn out slogs.
The next big change was the law system - which this game really pivots itself on. Things get a little interesting once you start getting law and anti-law cards, but I couldn't find any reason to engage in its confusing card economy mechanic when just moving around on the world map to change the laws was quicker and easier.
The third and most disappointing change to me is the inclusion of races. I felt like they could have done way more with this. I didn't feel any major difference stat wise, and there's usually shared skills and equivalent classes between the different races outside of some exclusive ones. In my playtime I didn't find my game changing that much when I tried skewing with the balance of races in my party.
The plot is also whatever which would be forgivable, but the music is awful. This is the most glaring downgrade from the original Tactics game (one of my favorite OSTs). Now, the Game Boy has been my preferred RPG platform for a while and there's some amazing soundtracks on the system, but this just sounds like garbage.
Also the UI is inexcusable. I had to look up a post on the Gamefaqs message board just to find out how to know what skills my characters had learned. It doesn't display if the equipment you're buying is better than what you currently have, nor does it allow you to equip right from the shop menu like in the original.

I never quite understood the (partial) criticism this game received when it was released back in the day. I really enjoyed the cel-shaded graphics since they provided a unique look and I think it's safe to say that after all these years it was the correct choice single its style and looks remain timeless.
In many ways, this was the next mainline console Zelda game after Ocarina of Time (Majora's Mask felt like an 'expansion' or spin-off game to gamers back then) and that put a lot of weight on the shoulders of this game, thus failing to meet a lot of expectations for some fans. Personally, I think that Wind Waker is one of the best Zelda games, everything in this game from graphics, soundtrack, gameplay and dungeon design are top-notch creating an excellent Zelda game. There are some bits that drag the game a bit such as the Triforce bits collection towards the end of the game but for the most part I believe this is one of the best Zelda games out there and definitely worth having in your collection.

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Unfassbar hübsches Spiel, mit abwechslungsreichem Gameplay und netten Leveldesigns. Die Story ist im Kern simpel, dennoch tragen die bunten Charaktere viel zur Atmosphäre bei. Wahrscheinlich das beste Ps5 Exclusive bisher.

This game is a constant stream of "what the heck are they thinking?" Every part of the game feels so bizarre, from the character designs, the combat, having a narrator at all times, the comic book-esque effects, and so on. Just thinking about how these elements came to be makes my head hurt. This is the textbook definition of a mess.

Não entendi porque o Master Chief ta na capa se o verdadeiro e melhor protagonista do jogo é o Arbitro

Probably the best game in the 3DS library, Kid Icarus Uprising is a half on-rails shooter, half third person shooter with an extremely charming cast and story. Gameplay is excellent, with controls that are hard to grasp but work perfectly once you get used to them.
One of my favorite things of the game is the difficulty/rewards system. Playing a chapter at higher intensities gives you better rewards, that allow you to either play the chapter at the highest intensity or play later chapter at higher intensities and farm even better rewards. This creates a Monster Hunter-esque loop where you are constantly trying harder stuff for better gear.
Overall, I absolutely love this game, to the point I went and cleared each chapter on the highest difficulty, which was an insanely tough task, but also extremely rewarding.

Pretty cool fantasy shooter that's heavy on stage hazards. I like having access to a powerful melee attack but having to weigh the risk of getting in close, since invul between getting hit is all of a split second and the damage piles up quickly. Actual level design could do with a bit more polish and the bosses are really easy, but the presentation makes up for a lot. Short and sweet. One of the best soundtracks of all time EASY, even if the first stage theme is a Rainbow ripoff. Actually, I think this might make it even better. Is it just me or was one of the bosses Zeorymer, by the way?

this story has 0 rights to being this good

the walkie talkie in this game is probably the worst way to implement a voice chat i've ever seen in my entire life.
the theatre part made me scream too much lol