Reviews from

in the past


Literally cried like all of the liquid in my body out. This is a must play.

Eu nunca me emocionei tanto com uma obra quanto me emocionei com Before Your Eyes, que jogo lindo.

The more I think about it the sadder I get, this is such a beautiful story :(

Be ready to get dry eyes at the start by refusing to blink, versus an absolute tear-jerker by the end

never cried this hard in my life

Lo bueno y breve, dos veces bueno.


Mais que um jogo, uma experiência interativa que surpreende no quesito imersão. Infelizmente o jogo por não ser traduzido pra PT-BR acredito que não me emocionou tanto quanto deveria, mas ainda assim é uma obra incrível.

a really pretty story with super unique mechanics and generally really fun and touching gameplay

Nunca chorei tanto com um jogo, é lindo. Mas eu tenho um grande problema com esse jogo, posso culpar meu tdah ou sei la eu só não consigo ficar mais de 10 segundos sem piscar, e pra um jogo onde a principal mecânica é piscar não é algo muito legal kkkkk.

A simple yet effective story incorporating some interesting mechanics.

While many of the plot points and setting aren't completely relatable for me, the main theme of feeling like you have to be more than just "good enough" does strike home. And the game does a great job at not just showing that, but showing why people might contribute to such an unhealthy obsession. Characters throughout the story are flawed, they feed into the obsession but their motives are realistic and their flaws don't make them villains. It just makes them like everyone else.

My only negative mark for this game is that, while the blink feature is interesting, I find that for people who may have some form of eyelid droop (or they're even just tired) they might find themselves accidentally skipping forward. Calibration does exist to try and fix these issues but after 3 or so calibrations in a row with the game still thinking that me looking at the bottom of the screen was me blinking, I decided that I'd rather just accidentally skip stuff and deal with it. You can play with a mouse instead, and that will work to prevent any accidents. But with the blink feature being a prominent method of gameplay I feel it's still a valid criticism.

( + + ) Narrative: Beautifully told story + the voice acting was crisp af.

( + ) Visuals: Low - poly and very aesthetic vibe throughout the whole game.

( + ) Blinking mechanic: Never played a game with blinking being a main interaction mechanic, was definitely surprised and loved the idea!

( - - ) While I did love the blinking mechanic, it was the one thing that did hinder me from fully enjoying the game at times. First of all, even though the calibration was well made and worked most of the time, the game still registered blinking even though I didn't, which ended up skipping important cutscenes that I wanted to listen to. Aside from that, one may call it skill issue, but it got pretty exhausting and distracting trying not to blink during important cutscenes: it's something that we do naturally and trying not to do it for as long as possible felt exhausting through a 1.5 hour long game. I ended up missing a lot of dialogue, which is crucial in a game like BYE.

I would have probably preferred if blinking was still the main interaction mechanic, but we can actually decide when we want to blink by looking at the metronome and then blinking, instead of it being on screen the whole time stressing me out!