Reviews from

in the past


A Masterpiece of Narrative Depth and Immersive Gameplay

Cyberpunk 2077 isn't just a game; it's a journey into a dark, thought-provoking world that challenges you to consider the toughest questions life has to offer. While it's not for everyone seeking pure action, those who appreciate rich dialogue options, immersive scenery, and profound narratives will find themselves deeply engrossed.

The story and characters are the heart of this game, compelling you to reflect on life's priorities as you navigate a city on the brink of chaos. Do you pursue fame and notoriety, or seek solace in the embrace of loved ones? The choice is yours, and the consequences are palpable, forcing you to confront the impact of your actions on the characters around you.

Speaking of characters, Cyberpunk 2077 boasts one of the most compelling casts in gaming history. Each character is expertly written and acted, blurring the lines between reality and virtuality. You'll find yourself emotionally invested in their stories, forgetting they're merely video game creations.

The gameplay mechanics, from the first-person perspective to the diverse combat options, contribute to the game's immersive experience. Whether you prefer a stealthy approach, guns blazing, or a mix of cybernetic augmentations, there's something for every playstyle, ensuring endless replay value.

In summary, Cyberpunk 2077 is more than just an action open-world game—it's a masterpiece of storytelling and character development. If you're looking for a dark, emotional journey that will leave a lasting impact, this is a game you can't afford to miss.

Still flawed and still far more buggy than people talked about.
I had multiple scenes where NPCs T Posed, characters mouth animations not triggering, quests failing to trigger, Johnny sliding around in the same position, having objects like dumpsters spawn around my character, keeping me from completing missions, falling through the city, characters being stuck in Potato Mode for a minute at most during cutscenes, and my favorite which was when I tried to drive a truck through a cop and the game started to completely glitch out and the truck started floating like in Repo Man and then it launched me halfway across the map and onto a building.

Even with those bugs and some story issues this was some of the most fun I have ever had playing a game.
I hate lore and I’m not nerdy about any worlds in games or anything but this has one of my favorite worlds in fiction, I love Night City and all it’s world building and endless stories and I had a blast through this.

A masterpiece of a game I would highly reccomend to everyone

Played a few hours, runs great on my Steam Deck. Might come back to it someday

Cyberpunk 2077 is a fuckin' phenomenal story with brilliant writing and acting bringing everything together. Only reason I can't give it five stars is 'cause on the PS4 it's genuinely unplayable some times. I'm sure that when I eventually get a PC, I'll play this game on there and love it even more, and finally be able to give it that five stars (as well as being able to play the DLC).


I played this after they fixed the game. Gameplay is honestly fine.

However, games are a multimedia thing, and a game with bad writing is a bad game. Cyberpunk 2077 has the worst writing I've ever seen outside of low budget eroge. The writing in Cyberpunk makes Huniepop look like Ulysses.

esse jogo é simplesmente do caralho, Night City é tão incrível. Antes de jogar, não dava nada para ele, mas depois de zerar, eu simplesmente amei esse jogo. A cidade é a maior atração desse jogo.

La ambientación, la historia, los personajes, la música, el arte, todo hizo click para mi con este juego, y en un momento muy complicado de mi vida, no sé que habría sido de mi si no hubiera jugado a esto.. Gracias CD Projekt Red, gracias Johnny, gracias V

Que jogo incrível... Com certeza vou voltar pra platinar.

Non a livello dello Witcher, ma gioco + DLC molto accattivanti.

Le meilleur jeu vidéo auquel j'ai joué, malgré un début difficile mon dieu tout est parfait, les personnages, la ville, la quête, la progression, l'histoire C QUOI CE POULET

The gameplay isn't fun enough to justify all the time spent getting to it. Looks pretty, lots to do. Just none of it is actually much fun.

Le jeu met beaucoup de temps a démarrer et il faut s'accrocher, en dehors de ça une fois que t'as 6-7H de jeu c'est une claque !
Déjà le scénario, l'écriture et les personnages c'est une des rares fois ou j'ai été autant dedans dans un jeu vidéo. Ensuite le monde ouvert est le plus beau monde ouvert que j'ai jamais joué : chaque paysage est magnifique et t'as vraiment l'impression avec la verticalité que la ville est plus grande que toi.
Au niveau du gameplay, le jeu t'en propose très peu les premières heures mais ensuite il devient très cool a jouer. Seul défaut a mon goût c'est qu'il n'y a pas de vraie récompense a jouer furtivement.
Enfin un jeu qui récompense ceux qui font les quêtes secondaires ! Honnêtement j'ai fini l'histoire principale et plusieurs quêtes annexes et j'ai l'impression d'avoir encore énormément à découvrir sur ce jeu donc je vais continuer à explorer Night City ;)

Good graphics. Boring. Bugs. Trash.

Je trouve le jeu bon car on peut modélisé son personnage et en faire un musulman homosexuel

When Cyberpunk 2077 dropped, my computer was a budget rig already going on ten years old. I assumed the old gal probably wouldn't handle the upcoming release too well, so I let it pass me by. Turns out this was a clever play on my part, for the game sucked ass at launch, and I already had enough on my plate as it was. The world kept turning, Cyberpunk sank into the murkiness of memories past. So it goes.

It's late 2023, people are talking about this game again. I haven't thought about Cyberpunk since the initial slew of giggles caused by cars sinking into the pavement, 3D penises, and the anti-fun teleporting police force. Turns out, CD Projekt Red was beavering away on un-fucking the video game and now people I trust are quickly reporting that they've managed it. Indeed, it's good now. There's a new DLC. There's a tie-in anime animated by Studio Trigger. There's clearly a big push going on, and it sticks in my mind. Before long, it's 2024 and I'm reinstalling Steam on a hot new PC after holding a memorial service for my now-deceased old gaming rig. What can I use to show this fucking thing off?, I wonder to myself. I notice Cyberpunk 2077 is 50% off. Why not.

I didn't know anything in detail about the Cyberpunk setting before booting the game up, but I spent enough of my misguided youth flipping through Shadowrun rulebooks to know the jist of what to expect. Corporations rule America, if not the world, and the increasingly commercialised future sucks. But at least you can install a jackhammer for your dick or relive a violent kidnapping using virtual reality. Strictly speaking, I don't know whether Shadowrun or Cyberpunk came first and don't care to get into the weeds of it, but this felt like a fairly loving depiction of the trash-heap future we've all come to know and love. Equal focus is given to the glitz and glamour of the ultra-rich as well as the dirt-grinding poverty experienced by the rest of the population. Night City looks good, and there were a couple of times when cruising between objectives I would pull over and just admire the scenery.

I'm grateful to the game's commitment in forcing the player to assume a role. Rather than a blank-slate glass of tap water, V is kind of a pisshead who fancies themselves bulletproof. This makes sense for someone who makes a living through violence and extortion in a culture which lionizes it. You can steer how V responds to things, usually whether you dismember someone who crosses you during a mission or whether you live and let live, but there are constants which you won't be changing. I found the consistency in this made it easier to pick options other than the usual doormat Neutral Good choice of letting everyone go and excusing every sleight against you. This world is a violent pit of suckass, so sometimes you have to shrug and ignore the dude tied up in your trunk. V isn't getting paid to ask questions. I also appreciate that some Quest NPCs aren't given any magical protection, so I was able to complete the questline about a middle-manager getting away with a hit-and-run crime by interrupting her with 90 submachinegun bullets to the head and departing through a window.

At its core, the story is a relatively simple one. The main thrust can feel longer than it is because it's so easy to fall down the rabbit hole of doing random sidequests, but the actual time it takes for V to get dicked over and have Keanu Reeves installed in their brain-computer isn't high. If you put your nose down and only hit the critical path, I don't think the game would take much longer than 20-25 hours on a first play. I don't think the main story would feel terrific if you did that, since a lot of the enjoyment for me comes from better understanding the world and the complexity of your struggle against it, which is informed massively by the more involved sidequests with major characters. At the end of the day, V wants to get the Keanu Pentium out of their dome, and has a few different paths to get there. I don't think the story is saying anything earth-shattering, but I also respect that it has a simple and narrow focus: find the cure, or die trying. No matter what ending happens to V, the world's going to keep on turning, and only a scarce handful of people will really know what went down. I like it. It's very ham-fistedly contrasted against Johnny Silverhand's desperate struggle to change the world (and the total failure to do so), but this isn't a harsh criticism. Sometimes the blunt instrument of narrative is fine, too.

Special mention should be made for the Phantom Liberty DLC, which has a much more reactive and crazy finale than the base game. At least, the path I wound up on was dope as hell. Capping the frentic encounter by strolling through a crowd of Tier 1 operators as they pop and fry with red/black lightning and spooky screams cut with low-fi modem noises is chef's-kiss good. This shit sizzles. More of this please.

The game's mechanics are its weakest point, in that knowing not all of them are ones you might want to engage with. At its core, Cyberpunk 2077 is a first-person looter shooter with a GTA framework for driving and police action. I guess a more modern take would be Red Dead Redemption, but fuck you, I didn't play the cowboy game. You can get lost infinitely in identical plot-less sidequests that pop up while you are driving from A to B, which might tire you out before you do something with a bit more bite to it. Similarly, anything related to getting GTA-esque police stars is a waste of time and effort. Just drive past anything cop-related and save yourself the time.

The gun-game portion of this feels less mechanically brittle than something like Borderlands, but still runs into the same shortcomings: hitting someone in the head with an assault rifle bullet for 15% of their health bar never feels fun. This can be circumvented by not using assault rifles. I'm not sure what niche that weapon class was meant to fill, but they're effectively a long-range poking device which tries to be everything at once, specializing in nothing. If you want to explode someone in one hit, use a sniper rifle with explosive bullets or a double-barreled shotgun. If you want to kill someone in a hose of bullets, use a submachinegun. If you want to win the encounter, use a two-handed club or a katana. Just do not use assault rifles. Fucking popguns. Having played on Very Hard, the game was at its most fun when using bullet time implants to go all Metal Gear Rising on people or circlestrafe around them while dumping 1000 rounds/minute into their heads. Trying to play this as a tactical shooter ala Squad will just get you chipped down unless you vastly overmatch the encounter. I think if you are the kind of person who can enjoy a gun game where numbers come out of people's heads, this does the job very well, or at least as well as I have seen that kind of gameplay.

Ultimately I enjoyed my time with Cyberpunk 2077 more than I expected I would, given the apparently dogshit state it released in. I feel bad saying this about something with so much work put into it, but I don't think it's an era-defining masterpeice. It's a very good game that looks and plays well, with a focused story and a fun cast of characters. The tale it told did not make me think very hard, and the gameplay did not demand any tough decision-making on my part. The finest summer blockbuster you can muster, yeah, sure, but wake me when Labyrinth of Touhou 3 comes out.

one of the greatest comebacks in gaming history.

I grew to appreciate Cyberpunk when I explored other open-world games. Its world and atmosphere truly immerse you, evoking a sensation I hadn't felt since Skyrim, albeit in a futuristic setting. One major highlight is the exceptionally well-crafted and believable characters, a trademark of CD Projekt Red's storytelling prowess. Even in its early stages, the game demonstrated solidity, featuring intriguing gunfights and the option to pursue personally enjoyable hacking-focused builds.

However, it was the 2.0 adjustments and accompanying DLCs that truly elevated Cyberpunk to one of the best in its genre. The introduction of a gunfight-focused build added a thrilling pace to the gameplay, while the Phantom Liberty story arc rivaled, if not surpassed, the main storyline in depth and engagement. Although I found the base game's narrative somewhat lacking in replay value, prompting me to step away once the DLC concluded.

Looking ahead, I anticipate revisiting Cyberpunk's world in a few years, hoping to explore it anew with a different character build. It's a testament to the game's richly crafted universe and engaging gameplay that keeps drawing players back for more.

Personally, the most fun I've ever had playing a video game. My favorite game of all time.

Não deixe o lançamento do jogo fazer sua mante; depois de concertado, cyberpunk virou simplesmente uma obra prima, a história é bem construída, os personagens são cativantes, a dublagem é uma obra prima, o mundo é bonito, é tudo muito bom no jogo, juro.

"Cyberpunk... meh, just a game that is famous now and everyone's talking about it, must be just a generic story for people to gaze over"

That was me, before falling in love with the game, story and characters. As the game passed, I started liking Johnny and feeling like I had a friend. Panam is the best too. The endings were emotional, and the main story was interesting as hell, and the side quests were cool too (I made almost all of them).

I remember playing, then "I really want to stay at your house" started playing, and I just stood there in the car, raining, thinking about life.

Gameplay good. But this game is a 1/10 Role playing game. Story is hurt by the role playing mechanics sucking ass. V might be the worst RPG MC ever, i wish they would just shut the fuck up, annoying ass voice.

It's like they made a video game to specifically appeal to me.

Worldbuilding is so fucking good. I love Night City

If I wanted to experience something that was crass, mean-spirited, derivative, uninspired, clunky, depressing, vacuous, pretentious and stuffed with filler, I'd read my old posts.



Cyberpunk 2077 is an ambitious open-world RPG set in the sprawling metropolis of Night City, a neon-lit dystopia teeming with life, intrigue, and danger. Developed by CD Projekt Red, the studio behind the acclaimed Witcher series, Cyberpunk 2077 promises to deliver a groundbreaking experience, and in many ways, it succeeds.

At the heart of Cyberpunk 2077 is its richly detailed world. Night City is a marvel of world-building, with its towering skyscrapers, bustling marketplaces, and gritty back alleys all meticulously crafted to create a sense of immersion unlike any other. Each district has its own distinct atmosphere and culture, from the opulent luxury of Westbrook to the lawless chaos of the combat zone. Exploring Night City is a delight in itself, with every corner hiding secrets, side quests, and encounters waiting to be discovered.

The game's narrative is equally compelling, offering a branching storyline that unfolds based on the player's choices and actions. As V, a mercenary outlaw seeking to make a name for themselves in Night City, players are thrust into a web of intrigue involving corporate conspiracies, underground factions, and personal vendettas. The story is filled with memorable characters, gripping plot twists, and moral dilemmas that force players to consider the consequences of their actions.

In terms of gameplay, Cyberpunk 2077 offers a wide range of options to suit different playstyles. Whether you prefer stealth, combat, hacking, or diplomacy, there are multiple ways to approach every situation, allowing for a high degree of player agency and creativity. The game's combat mechanics are particularly satisfying, with a robust arsenal of weapons and cybernetic enhancements that allow for fluid, fast-paced action.

Visually, Cyberpunk 2077 is stunning, with breathtaking graphics that bring its cyberpunk world to life in vivid detail. The neon-soaked streets, towering skyscrapers, and bustling markets are rendered with stunning fidelity, while the character and creature designs are equally impressive. From cybernetically enhanced street punks to grotesque corporate goons, every character feels unique and memorable.

Overall, Cyberpunk 2077 is a groundbreaking and ambitious game that pushes the boundaries of what is possible in the medium. With its immersive world, compelling narrative, and deep gameplay mechanics, it offers a truly unforgettable experience for fans of open-world RPGs and cyberpunk fiction alike.

+ Sterk grippend verhaal
+ Fenomenale character writing
+ Panam
+ W soundtrack
+ Satisfying einde

- Veel sidecontent is saaicontent
- Eentonige fighting
- Stealth is vreselijk

I never thought I'd enjoy this game. From the very beginning and all the hype from people, I was 0 interested. After The Witcher 3, i was disappointed because I don't like the theme, I don't like the GTA style, I don't like shooting. BUT, I gave it a chance after update 2.0 and was surprised... Cyberpunk 2077 is, above all, a CD Projekt game, and therefore has an interesting story. Not only the main campaign, but the side quests as well, and that's what won me over and before I knew it I had already spent 40 hours on the game.

The gameplay was also a surprise, the game is less GTA and more stealth, investigation, and full of good characters. This is the best of the game. Course It does have its problems, yes, like driving cars which is really bad and some repetitive missions like any open world, but it's still worth it. Besides being very beautiful and interesting in all the themes it addresses.

Definitely extremely surprised and now I want the DLC.

Ce jeu je le trouve bon car on peut grandir la taille de notre b*te