Reviews from

in the past


Creo que de "pequeño" lo recordaba mejor. Eso no quita que no me lo haya pasado bien. De hecho es un gran juego al que la comunidad de Devil may cry nunca logrará aceptar. Al hacerme mayor y al desarrollar mi vena analítica puedo confirmar que este juego era mejor cuando era mas inocente. Los puntos buenos son La fluidez de los combos la temática, el soundtrack y sobre todo el desarrollo de Dante como personaje (sin lloros fan de devil may cry que yo también lo soy) Mi armas favoritas son las clasicas y le sumo a Osiris la primera arma angelical, muy cómoda y fluida de usar. Y como puntos negativos tiene varios, alguna bajada de frames, bugs en cinemáticas por el doblaje y porque creo que las escenas son a 30fps y el juego a 60fps y lo frustrante que son algunos enemigos. "No entiendo como hay gente que se hace la no hit se merecen un premio a los mejores jugadores del mundo".
Seguidme en Twitch y en Youtube <3

Soundtracks are fire, overall style of the game is great.

Pra quem nunca jogou nenhum dmc é bem legal, gameplay muito boa e história mediana, o boss final achei bem fraco, consegui derrotar sem dificuldade comparado com os outros do meio do game.

This was the first Devil May Cry game that I played and it's awesome! Will play it again soon!

It's aight for an action game, it's terrible for a DMC game.

Really good art direction

DMC that isn't really DMC. It's a fine action game in its own right, but it certainly isn't fantastic. Plus stupid intrusive mechanics like angel and demon weapons.

Hear me out.

Writing as someone who played this as their first Devil May Cry, this game fucks.

DmC: Devil May Cry had colossal boots to fill. Admittedly, the choice to simplify the gameplay in a series known for its deep, complex combat system, set an edgy tone to characters beloved for their goofiness and coolness alike, and reduce freedom of choice in approaching smoking sexy style may not have been the best move. But I loved every bit of it.

The DMC reboot had a major objective for Ninja Theory set by Capcom; to package the Devil May Cry experience for a western audience. In my case, the game was incredibly effective at this.

I enjoyed the now-plain combat system, allowing me to feel like a badass with moderate amounts of effort. I never felt the effects of the lesser options to taking on enemies (due to being a new player). Finally, through not taking the story and characters too seriously, I actually starting loving them.

There are a few other fronts where the game especially shines. The level design, for one, is a completely new approach for Devil May Cry. Environments shift and morph as you progress through each stage, and, it's all wrapped in a unique art style with endearing colour palettes. The enemies, particularly the bosses, are incredible and are a blast to fight against.

My biggest problem with this title is actually something I love it for. The simplicity. There are a few parts where the handholding feels a bit extreme and the game can become a little "western devvy." Objects in the environment flashing a certain colour, enemies only being able to be defeated using certain weapons, all of these come together to make it feel like I am a kid putting shapes in holes rather than a cool ass demon half-breed.

To sum up, DmC: Devil May Cry depends largely on the mindset it is approached with. If you see it on sale and enjoy the hack-n-slash genre, give it a go.