Reviews from

in the past


Eu gostei muito da nova roupagem que colocaram em final fantasy, e para mim esse jogo até o momento é o único que demonstrou o motivo de termos uma nova geração. O combate e a historia dele são pontos fora da curva além da trilha sonora, mas aonde ele brilha de verdade são nas lutas contra chefes, foram experiências únicas para mim e que enquanto eu jogava eu sempre achava que não tinha como ser mais épico(até vir o boss seguinte).

Se não fosse pelos gráficos ultrapassados e mundo aberto pobre esse jogo seria EXCELENTE.

Uma bela história, batalhas de chefe maravilhosas e únicas... mas acaba aí, os personagens tem todos o mesmo tom melancólico do começo ao fim, aqueles que se sobressaem tem pouco tempo de tela e deixa um gostinho de quero mais, mas que é pouco pelo tempo de tela dos outros personagens sem sal. as batalhas são legais até certo ponto, pois como um RPG o personagem principal demora pra evoluir, quando evolui, vc ve pouca diferença, que você só vê mesmo quando derrota algum chefe e pega seu poder. A exploração também deixa a desejar, pois apesar dos mapas enormes, não tem muita recompensa e as vezes é melhor só passar reto e ir direto ao objetivo. Infelizmente uma das piores gameplays de FF que já vi, e uma história que poderia ser muito melhor explorada, mas que perde parte do seu folego no terço final.

A fantastic Final Fantasy game; visually stunning with interesting mechanics
The combat is fun, even if it's relatively easy and becomes slightly repetitive after having played it for as long as I have
The story was great, I loved the characters and the ending had a strong and genuine message

Embrasse moi sur la bouche Clive Rosfield

Final Fantasy 16 is a seriously inconsistent game with many issues that will put people off. Its pacing is horrific, the open-world sections are dull, most of the sidequests are completely forgettable, and at many points it seriously feels like this game does not respect my time. However, the high points of this game are absolutely extraordinary. Some of the boss fights and story moments of this game are among the best and most memorable moments of any game that released in 2023. If you want to enjoy this game, you really have to trudge through a lot of boring busywork, even with the main quest. Considering this game took me 50 hours to beat (of which I think 35-40 hours was story-related content,) that is asking for a lot. However, if you are looking for a game that is a slow burn with its story that climaxes near perfectly, then I recommend this game.


Played the demo and then had to purchase the full game right away. A good story and Final Fantasy game.

Final Fantasy XVI Review
No spoilers ahead!
It is no secret that I love Final Fantasy XIV. So when the developement team behind it announced their single player mainline entry, I was beyond excited.
My partner journeyed with me as I hack and slashed my way through what I believe is a system seller game and a technical leap in video games.
The gameplay:
I think what is most diversive about this game and so many others in the series (ironic) is that people who are strong for the ol' RPG ways can't stand the idea of the series heading into a hack n slash type game.
I think what makes me laugh on both sides is that, Final Fantasy is always growing. All of them are different in their own way. When FF7 came out, everyone was panicked. "This isn't Final Fantasy!!" And now, it's the gold standard for so many.
I think if you miss the turn based style, I understand but what FFXVI does is grab this genre and nail it a thousand times over.
Clive is able to weild throughout his journey an absolute stunning amount of versatile combat options to allow for insane combos that turn old classic moves into epic spectacles that stagger, destroy and take you to victory with every move set.
Mix and match moves to make the aerial combat your dreams last for ages or destroy enemies in one hit with later moves.
What the gameplay offers here is more than just button bashing. Especially on the highest difficulty, Final Fantasy mode (obtained after beating the game once) you will need to master this moves and learn what works with your style.
Clive does have allies accompanying him party style but they do their own thing. The only exception is Torgal who using the D-Pad, can attack enemies you're targeting to juggle them in the air or heal you.
Story:
You will hear this is the Game of Thrones of Final Fantasy and I will admit, it does borrow a lot from the series. The high fantasy politics are no joke and had me absolutely glued to the couch never wanting to drop the controller. Every cutscene felt weighted and mattered in every way. Each characters interaction was engaging and I never wanted it to stop. I felt it all enticed me until the very near end where it all culminates beautifully.
The plot is amazing and will absolutely be most of your time in the game. Cutscenes are abound and plentiful and they are lengthy. It really did feel like a huge epic and unlike Game of Thrones, it wraps up those politics in the best way with quite literally one of my favourite boss fights of all time.
Sadly my only issue with the game stems from after this fight. The Ultimicia, Kefka, Sephiroth ect of this game is decent.
I'll say no more than I think it is not the greatest but the ending of this game made me cry twice on both playthroughs and despite my issues with the villain, the ending is perfect.
Music:
SOKKEN MAKES THE BEST FUCKING MUSIC AND YOU'RE GONNA FUCKING ENJOY IT OKAY?! 🙂 SOUNDTRACKS OUT ON JULY 19TH SO FUCKING LISTEN TO IT AND ENJOY IT GOD DAMN IT 🙂
Extra notes:
- I love every character in this game minus the final villian. Every single character matters, feels important and with every single side quest actually being good and worth the time. The game does a great job of making you love everyone around you. It ties great into the themes of this game and what it's trying to aim for. Gav is best boy ❤
- The active lore button is incredible. It's a button that allows at any time to hold down and view snippets of key words, locations or people being mentioned in a cutscene. Imagine a handy encyclopaedia right there when you need a reminder of who is who and where is where
- The boss fights in this game are the best I've ever seen. There is no joke or blind ignorance here. I fully believe Final Fantasy XVI has the greatest boss fights of any video game I've played. I was in awe and screaming of hype almost every time.
Final (Fantasy) thoughts:
I spent 73 hours of my life playing what I believe is the first true reason to own a Playstation 5. I played through the game twice and never stopped loving it.
I went out of my way to get the Ultima weapon despite no trophy and I know I love something when I am willing to make sure I 100% it entirely. Not just the platinum.
Final Fantasy XVI is a 10/10
Even with an issue or two. I think the fact this game still lands that score for me even with those issues, shows how damn good this game was for me and how it has touched my heart in so many ways.
Yoshi-P and his team at Creative Business Unit III have created Final Fantasy XIV, a game in my top 3.
They have now created yet another game that will need to fit in my top 10.
This team, in my opinion, is one to not only look forward to but to admire for what they did as an MMO team making a single player mainline entry in a beloved series.
Anyways, play Final Fantasy XIV and XVI ❤
Both on PS5. Both worthy of a 10 and both two of the best video games I've ever played

The best single player Final Fantasy since IX.

Final Fantasy XVI is my first Final Fantasy game (at least the first one I played all the way through) and though I am aware it's not really emblematic of what the rest of the series is like, it was still a damn good game and one that might serve as my gateway into the series' countless other games.

The setting and deep-rooted themes of Final Fantasy XVI are a big standout here, and something that I don't think I could get far in this review without first bringing up. The twin continents of Valisthea are afflicted by a plague and everyone in the land is worse off for it. Though the plague doesn't affect people directly, instead opting to sap up all the life from the land it touches and making it unhabitable, it's through the terror that this ever-spreading plague causes that the worst sides of man are brought out. The world of FFXVI is one where nations' clashing ideals are brought to the forefront as they fight to gain more land unaffected by the blight, and where oppression and slavery are unfortunately commonplace. They're mature and heavy themes for sure and the game handles them pretty damn well, paired with some interesting worldbuilding and a medieval-fantasy setting (for once in the series' recent history) and this game became one that I couldn't wait to keep playing so that I could just see more of what it had to offer.

The story of Final Fantasy XVI is the story of Clive Rosfield, a man who to say has had a hard life would be an understatement. Having lost his father and his younger brother, whom he was sworn to protect, as a child and then unbeknownst to him sold into slavery to the imperial army by his own mother, we pick up with Clive as a broken man just trying to survive and on a quest for revenge on his brother's killer. It's only when he learns that he was the one who killed his brother (albeit in the form of a large fiery beast that he had no control over) that he sets out on a journey to right the wrongs of the world, to stop the spread of the plague, to free those who like him have been oppressed because of their abilities, and to discover what the purpose of his life is now after living only for revenge for most of his life. Thematically, the decision to focus on Clive alone as the main character, even going so far as to have him be the only character you take control of in the game in a series that is known for it's diversity of party memebers in gameplay, is a really strong one. Part of Clive's personal struggles is that of not knowing and not being able to rely on others and feeling the need to take problems into his own hands and bare the burden of many things by himself, even when it harms him to do so. Throughout the story however he makes countless friends and allies and learns to rely on their help which is just a really touching transformation and gives him a great sense of personal stakes to want to see the world saved. If I had one main problem with the story however it would be it's main villain. While there are several minor villans that each play their parts in certain acts of the story, the main villain, Ultima, kind of falls flat in my opinion. He is a very loosely defined threat, and one that despite easily having the power to end things at any point, for some reasons chooses to wait until the very end of the story to step in. His plan and motives are unclear and uninteresting and admittedly he just talks way too much, which when it all sounds like fantasy jargon, just doesn't make any scene with him enjoyable or interesting. It's because of this that the whole final few sections of the game's story were a slog to get through, and though the game does have a really good ending, any part that Ultima is in is is a part that I find myself unable to enjoy.

Finally, I want to talk about perhaps the most important aspect of the game, it's gameplay. The base gameplay of FFXVI involves exploring vast and well-crafted areas and getting into fast-paced action RPG battles. The battles are really enjoyable giving you a wide base moveset to use against swarms of monsters or human enemies as well as various magic combat abilities in the form of Eikon powers that allow for a small form of moveset customization and more powerful attacks at your disposal in battle. You obtain several new sets of Eikon powers throughout the game which was something I found really cool as it kept the gameplay fresh and engaging. Perhaps the best part of the gameplay though are the boss battles. These are really cinematic and have several phases which really test your mastery of the games combat, leading to fun and satisfying fights that are an absolute blast from start to finish. These were easily my favorite part of the gameplay and something I always looked forward to at the end of certain sections when I could tell they were coming, adding another great layer of challenge and fun onto gameplay already racked with it.

Final Fantasy XVI was a great gateway into the world of Final Fantasy for me and one packed with a deep and mature story and themes, an immensely likable and relatable protagonist, and really fun combat and boss fights that kept me playing.

Oh, and you can pet the dog :)

DISCLAIMER: This is the first game I have reviewed where an update, version 1.3.1, has come out before I beat it that added substantial QoL. Usually I don't update my games but it read like no nerfs, only buffs so I said why not? As such, some topics about early game might no longer be viable but because I was more than halfway through when the patch dropped I cannot correct those topics without another playtrhrough. It is worth bringing up because it did, in fact effect my score

As usual, I will try to not do any story spoilers but gameplay is free reign. I had worries going into this game, most due to the style of combat they decided to go with. Would fight be too long? Would the darker tone come off as "what your average 13 year old wants all media to be"? Many said to me "Trust in Yoshi P" but when you also don't care for the game that got him his standing, it isn't something I'm going to do easily.

As far as plot goes, I was slipping in and out of interest as the game went on. I had played them demo on release but I redid the intro again for easier reacclimation and reminder of purpose. The early plot I was the most engaged with and given how most jrpgs are, it was totally unexpected. The entire mid plot however, I had zero interest whatsoever and was just going through it to get through but thankfully once that was resolved the plot also became interesting again. The general pacing didn't help, and its one of those "Oh right, the mmo team made this" aspects. There are sidequests that are only not classified as such due to them having the red marker instead of green. Come come off this large climactic moment and you next course of action is running back an forth between 3 people to have them talk to you and then maybe go do a fetch quest or fight a group of fodder enemies, after of course seeing a cutscene shown via a map with pieces on it to illustrate "what has now happened". I guess they blew the budget on other things because this reeks of trying to cut down on something. We saw plenty of scenes where the main cast should have no way of knowing so why go about it this way? If I was just told "oh yeah this happened" in a blurb it would have had the same outcome. And yes, majority of the sidequests are awful but I did them all anyway and thank god that update added the quick warp back to the questgiver. I was real tired of Clive's "its chilly outside but I'm too lazy to bundle up but I gotta get the mail" jaunt of a walk in the hubs. Why didn't they allow him to dash? This is in EVERY hub, town whatever. I swear if the teleport wasn't added it would have put another 45 minutes to the total game time. I will say though, the darker nature of this game had me shocked at some actions they took. I certainly never would have expected violence of that type in a Final Fantasy game before. Also lots of Fucks were said, sometimes comically so.

The characters were, fine I guess. Honestly I didn't really have a favorite aside from Torgal. Clive seems to be very well liked and I can see why, Ben Starr did a pretty damn great performance. Cid had a very nice voice too. But Torgal, I think he's up there in terms of video game dog hierarchy. My boy was doing some sick ass combos and follow ups on enemies both in and out of cutscene. Everyone else I couldn't care less about and thats probably another large reason why I was having a hard time keeping interest in the plot. I'm probably not gonna remember most of the character's names outside of the main like 5, and one unfortunate girl who's nickname is an accurate description of interacting with her.

The music was very good. The ost had a lot of slower, soft and somber tracks which if anyone knows me are my favorite types. There was even a rendition of the main theme that is probably my number 2. I'm just a sucker for that theme, its like a cheat code to get a smile out of me in an FF game. The prelude was also invited to the game and its renditions were nice as well. The most surprising thing was even the battle music had its slower moments. I'm trading blows with a boss and suddenly the strings come in and its like something I'd hear during some high class party, not a life or death battle.

I'll be a lot more detailed going forward, because we're entering the gameplay now.

Lets start with the game's gear and general itemization. Why is it even here? This gear system is 6 items: Your weapon, belt, arm and three accessories. There is only 1 weapon type Clive has access to and that is his sword and all that matters with them is the attack and stun numbers, this goes for your belt and arm gear as well but it replace attack and stagger for defense and bonus health. Majority of the time both will increase so it doesn't matter. There was maybe two times were I had to choose between keeping my current sword on or using one that only had more attack or stagger. There is also no innate elemental affinity to the weapons themselves. Flametounge, Icebrand, Gaia Sword etc just do typeless damage. The accessories is where you're gonna get any sort of meaningful changes from however its still not much. You have your usual stat increase ones for attack, defense and HP (the rest of the stats despite being in the level up menu seem straight up pointless), your "easy mode" ones that automate certain aspects and then ones that decrease the cooldown of your eikon abilities or their damage. I played on action difficulty the whole time (basically normal) and I never saw a reason to swap from the increased exp, increased ap and auto charge magic ones once they were unlocked. I did try the eikon related ones but the changes seemed negligible on action, on final fantasy difficulty (that you need to beat the game to access) I'm sure they're more necessary. The game also has a crafting system which also begs why its even in the game. There are weapons and gear that can only be crafted and you can also reinforce you gear to make it stronger. Sounds fine so why does am I questioning it existing? Because most materials are in abundance! Unless it was a sidequest, mark or boss reward I never was lacking and could make gear the moment it appeared. Even the limited materials were only needed for the specific items so their rarity was more just to block you out of getting stronger stuff early than anything. Your consumables are also limited in terms of how many you can hold of each, you can also only access 3 types at a time that you set and they're all standard. Potion, Hi Potion, attack/defense buff potions, elixer, one time revive elixer etc. Hey though, this is probably the first final fantasy game I can say I used the standard potion during the final boss!

Exploration was barely a thing. Sure there were some more open maps but most of the time it was empty with just the scenery and a couple enemies. The chests you run into would mostly have either gil or materials, with the more important ones being in the story based mapless dungeons. Clive has access to that dash I complained about earlier but outside of the more hallway oriented parts it isn't enough. Even when you get the Chocobo, I think she's too slow. She's faster than Clive for sure but I don't know, she just didn't feel like she helped me get to where I wanted to go all that much quicker. I fast traveled any chance I could have.

Combat is the big thing in this game. "Devil May Fantasy/ Final Fantasy May Cry", its as deep ad you want to make it but even then I didn't find it any deeper than waist high. You have a handful of tools at your disposal: Perfect dodging, parrying, ability and dodge canceling, timed magic burst, eikon switching, ariel rave air combos, however you only have one singular 4 hit combo as you main and I think is the largest issue. There should have been more routes, maybe delayed style to vary it up a bit because no, the eikon abilities do no do enough since they are limited as well. You can set up to 3 eikons in your loadout, and each has 2 slots you can put a skill in along with each one having a unique mechanic like a dash, charge or block on the other button since X is relegated to jump. This limits them greatly, each eikon has 4 moves not counting the unique one and the skills can only be changed outside of battle. Upgrading costs AP with some of them being expensive to master with the point of mastering being that skills can be used on other eikon sets. Once I got my full moveset situated, I build my loadout and didn't bother with tinkering for the remaining 1/3 of the game. Titan's was probably my favorite because I am a simple man and anything that allows me to punch is my go to. Before I unlocked it I was honestly not into the combat, just going through the motions hoping it would eventually become fun. Flurry of Punches was just so satisfying and the fact it could be used to counter not just melee but also magic made it even sweeter. The eikon abilities are the closest thing you will have to a different weapon type in the game. Magic is just aesthetic, as it changes with each eikon equipped but otherwise did no difference in damage and enemies didn't seem to have any weaknesses.

Credit where its due, the normal fights never dragged on which was one of my largest fears going in. I say normal fights because the stagger rears its ugly head here and if any of you read my FF7 Remake review then you know how I feel about their last attempt at it. I can say here while the general feeling of "it feels more like a nerf and then allowed to do full damage", aside for a SINGLE fight it never once reset after a cutscene. The bosses did drag at times, but I expect a boss to have more health so I'm not too annoyed about it. Some of those fights were pretty damn great anyway. The sidequests are the weakness of the devs but the cinematic aspect of the bossfights are their strengths. One fight its a tense one on one sword, perfect dodge and parry fest and the other is an Asura's Wrath level event. I do think the Eikon fights could have used more depth, the trickle of moves made the first few some of the slowest fights in the game but in terms of pulling them out to fight they showed a surprising amount of restraint. The setpieces of these eikon fights were lovely to see for the first time and the sense of scale was preserved no matter what they did. I do think that these would be the worst part of replay though, due to just how cinematic they can be. I hope you like quicktimes, especially the mashing kind. Also I don't know where to put this but an enemy had an attack called "Spirits Within" and I find that funny.

Saying that this game was a twice as long but half as fun Devil May Cry is false, there is much more to the game than that and same goes for the "Final Fantasy of Thrones" or "Game of Final Fantasy" or whatever that joke name was. However in trying to make sure the usual rpg fan can get in, the combat is shallower than what a character action stlye enjoyer would want so as a fan of both it left me doubly displeased. The story had more ups and down than a merry go round horse in terms of its pacing, it could have used some fat trimming. Turning such a longstanding plot tradition on its head could just be for the sake of it or those who try to find meaning in every sentence could see it as a direct statement on some reliance of the past and needing to break it. Despite that I will still never agree with Final Fantasy ditching turn based/atb and going full on combo MAD, but I wouldn't be opposed to coming back to FF17 if they allow the combat to pull from more of the movesets. I don't know if the darker tone is going to be the standard going forward, but maybe don't realy on people yelling FUCK so much, eh? FF16 tried dto do something new, its trying to get its feet planted on the ground again, which some would argue its been doing since FFX, but the groundwork is here. Whenever I get around to Rebirth, its combat is gonna have a hard time comparing and this is exactly why I went through FF7R before this. I wonder if those Torgal plushies are still on sale?

I don't get what other people are seeing here! I've played around 15-20 hours of this, and I just can't get into it. I think the story may get more interesting later on, and I do really like the characters, but the gameplay just doesn't hit for me. Every side quest feels like an MMO "go find this for me," and even the bombastic main quest moments feel like they completely take away any player agency during pivotal story moments. Let me play as the big summons! Don't show it to me like I am and just give me button prompts! I'll fully admit I might be missing something here, but after trying to get into it for so long, I just really don't want to keep playing.

Would have loved to see a party based system with this level of polish. Great game with a twisty plot.

Understand why people found shortcomings in it. Lackluster side quests, no true party...but man oh man did I really like the combat and it has some of the best/most epic boss fights of all time.

i mean the cs is lacking, pacing is bad, side quests are shit(mostly) and the open world is terrible
but it's acc an important game to me

Wanted to start off by saying that with the most recent patch, the game added some really nice QoL changes that are likely to save a good few hours of playtime. Combat is mostly fun, but starts off pretty simplistic and a bit boring in the first few hours. This ramps up quickly, though, and stays fun and engaging until the end of the game. This is also where the first QoL update change comes into play. You are now able to have a few presets when it comes to equipped abilities and can switch between them freely. Unfortunately, if you don't have enough ability points to unlock/master everything you still have to refund and unlock abilities between presets which is something they should've also changed in the patch. This means you likely won't be able to have two presets with vastly different abilities unless you have an insane amount of ability points.

The second QoL update is being able to instantly travel to the side quest giver upon fulfilling their request instead of having to open the map, fast travel to the nearest fast travel beacon, then walk to them. This will save a lot of time and help with pacing a bit if you are wanting to complete the side quests. Doesn't change that most of them are still pretty boring and give you no real reward or payoff.

Everyone has pretty much talked up all of the good points and it's hard to disagree with them. Music is fantastic, story is engaging and has an edge to it to keep it fresh from other entries. The set pieces and boss fights are typically of very high quality. There's a good mix of cinematic fights that aren't too engaging to play but amazing to look at and more lowkey, mechanically engaging ones. Lovable characters and most are better than just eye candy.

Overall wish it were 10+ hours shorter and didn't include side quest designed MSQs, but still a great game.

Haven't finished yet but nothing short of a masterpiece so far

My third favorite game of 2023. and I recently came back to it to play through both the DLC Packs and figured it was time to do a review of it now that the entire game is complete.

This is the absolute best Final Fantasy we have seen since IX, it is so good, made by the team behind XIV, and what a job they have done. it is raw. it is violent. it is beautiful. The gameplay is smooth and nice and challenging. . The DLC packs brings more of what made FF 16 such an impressive game. the battle with Leviathan in The Rising Tides could be one of the best battles in a JRPG ever.

The game has everything that made me fall in love with Final Fantasy when I was a kid ,and it is by far the most Final Fantasy feeling we have gotten from the mainline games since IX. It is a must play masterpiece in every way.

O jogo é excelente, porém tem problemas de ritmo na história e o combate fica realmente repetitivo depois de muitas horas, apesar de ter uma boa jogabilidade. A trilha sonora, gráficos e o enredo, porém, são realmente bons.

No he chillado tanto con el gameplay de un juego en años

Un jeu dont je suis mitigé. Mon souci avec ce dernier est l'instabilité de sa qualité, par moment il est absolument phénoménal à en être bouche-bée, et d'autres il est ennuyeux et pas du tout intéressant. Malheureusement c'est ce dernier qui m'a le plus marqué, et je me suis senti moyennement à la fin de ce jeu.
Un bon jeu, qui aurait pu être meilleur

I want to start off by saying no, this game is not perfect, I don't think any game is, I do wish side quests offered more and that you could play as other party members (albeit I understand why you can't) but with that aside. FFXVI has managed to do something I've wanted from a RPG for so long, I felt so immersed in this world, in this experience. From the beautifully crafted story, immaculate worldbuilding, phenomenal gameplay and combat, and dare I say the best boss battles I have ever witnessed in a video game, this game does it all. There wasn't a moment in this game where I wasn't enthralled by the sheer spectacle this game put me through. The cast and their dynamics were beautiful, especially between the two brothers, the world building was so thick yet so easily accessible, I felt like I could get lost just reading about Valisthea and it's history, and god man, when this game peaked it peaked. Each boss battle had me exhilarated and on the edge of my seat, and the soundtrack as well was just gorgeous, captured exactly how the scene felt every time. And the flexibility of the gameplay allows for even the longest battles to never get dull. I am trying to be vague so I won't go into spoiler territory, but I wish I could just list ever single time Clive's Journey took my breath away. Please play this game, you will not regret it.

I think the best way I could describe Final Fantasy XVI is that it’s one of the most “it’s so over -> we’re so back -> (repeat)” games ever

My favourite part of XVI was the combat, which didn’t feel like it got old even once for me. It was one of those types of gameplay that got better as you got further, especially with the amount of Eikons you get to unlock and chain together (Titan my beloved). I liked the story and Clive is easily one of my favourite protagonists in the franchise, I wasn’t too sure how I’d feel about him at first but he ended up growing on me a ton. And of course the boss fights were just perfect, with my favourites being Odin, Titan and Bahamut. There wasn’t a single one that didn’t have me at least slightly locked in, whether it was in Clive’s regular form or as Ifrit

With all that said though… I do kinda wish I ended up liking this game more? Don’t get me wrong I did really like it, but my god the lows of this game were enough to get in the way. I don’t think I need to say much about the pacing and amount of fetch quests this game throws at you out of nowhere since many people have said the same thing about them (for good reasons too). The part after the Titan battle especially because god that felt like it took foooorever to get through. I did enjoy the final parts but at that point, it did feel like it overstayed its welcome and I was more than ready for the game to be finished during the last few chapters

Despite all of that though, I enjoyed my time with XVI and felt that the ending was a satisfying one for me. I do wish I could call it one of my favourite Final Fantasy games, because it easily has so many parts that would make me think that if it wasn’t for the issues I had. If I spent a full £70 on this back when it first released, I would’ve been way more conflicted about it, so I’m more than glad that I waited. But with all that said, XVI was one that I liked and can definitely see why it was GOTY for many people