Reviews from

in the past


Really wasn't into the whole school setting or bullying as a central topic from the get-go and the opening hours are quite slow. Some chapters are very uneventful and short, chapter 6 basically nothing of note happens and chapter 7 is just fighting the same boss 6 times in a row.
It the middle section things do get more engaging especially with Yagami and the main antagonists having a really good dynamic and dichotomy going on, even if Yagami is just screaming "SAWA-SENSEI!!!" half the time.
In the final stretch the story tries to connect a random government conspiracy (because every RGG game needs one) to the bully hunter stuff and it's all just pretty convoluted and incoherent, it makes the whole thing seem unfocused and sandwiched together with the RK stuff feeling like a different game. In the Finale there's a random RK brawl which involves the school students that's just there to remind you of their existence since they haven't been seen in like 10 chapters. It really sucks the tension out of things.

As mentioned before Yagami is kind of an annoying idiot at times, instead of ever really criticizing the broader issues with vigilantism he just endlessly screams "SAWA-SENSEI!!" like a toddler. Just like Judgement, Lost Judgement has a large cast of supporting characters that are never allowed to actually help out. At numerous points Yagami turns them down for no reason and they just lounge around. It's only in the finale where Kaito & Gang actually do things.

I was already a fan of Yagami's general combat in the last game and Lost Judgement fixes the big issue of Crane Style being a complete joke. It also adds the Snake Style, a parry style (basically Tanimura from Y4) which gives Yagami a distinct, flashy, well rounded 3 style moveset. His overall abilities were cranked up to 11, he's op as shit and especially in heat mode he just flies all over the battlefield like it's bayonetta or something. The Dragon Engine physics is still the achilles heel, it's as unpredictable and janky as ever and maybe because of all the new crazy shit I had noticeably more "what was that" moments than in the predecessor. So many boss attack hitboxes are straight up broken (especially if they involve a grab) and the boss in the 2nd to last fight just kept teleporting across the floor on some attacks.

The detective gameplay is still just whatever and not something I ever look forward to. 1 noticeable change from Judgement is that there's fewer tailing missions but now there's new stealth sections which are somehow even worse. The enemies visions is just so unpredictable and stupid and if you're spotted it's an instant game over no questions asked.

"School Stories" is the main side content piece and while the clubs do offer a lot of content, unfortunately said content isn't all too good and the attached story is boring at best, they even bring back the insufferable Keihin Gang from the first game. Not all clubs were created equally either, some have their own fleshed out (admittedly not great) mini-game while others like the esports club have you play a few rounds of Virtua Fighter and the gambling "club" is just a roundabout way of unlocking the casino, it's not even relevant to the overarching story. The 2 most disappointing ones were the dance and bike club, the Haruka rhythm game stuff from Yakuza 5 was pretty fun but the dance club music just simply stinks and the bike club had me thinking it was going to be a racing mini-game, which are usually quite good in the series, but instead it's a boring gimick brawling "racer". The final race deservers special mention as the entire 7 minute long experience is decided by pixel perfect boost usage at the end since the AI cheats and will catch up no matter what.

While the dance songs suck, the rest of the OST is godlike. Easily some of the most memorable boss themes in the series with the final one being especially good.

Paradise VR had some good minor tweaks done but the most noteworthy change was the addition of rivals that turn the mode into a race to the finish line and since they removed the skill that slows down the dice, it's a heavily RNG based race. Ideally you get enough star points each round to activate the turn skip skill which essentially removes the rival from the game.

The story has it's moments but it's so unfocused that it ends up being forgettable and nowhere near as engaging as the first one. Other things do at least somewhat make up for it, alongside the usual QoL changes that come with a sequel, Yagami's moveset has been drastically improved in basically every aspect and Lost Judgement is easily the best playing Dragon Engine game so far.


After playing Judgment 1, I was really hyped for the second one. They had already sold me on the characters and the world, and I was expecting a story on the same level as the first. While they improved the game overall, with significantly less repetitive missions and new gameplay modes, without a doubt making it a superior game, I feel like the story fell a bit short compared to the first. It's not that the story is bad; it's just not as good. However, the Kaito Files DLC has a really cool story and was a lot of fun to play. I recommend it to anyone who has already bought the second game to consider getting the DLC, as it offers plenty of content and is quite enjoyable.

Better combat, more side content, and a story that while falling short to the original in spots I loved even more. Lost judgement is peak RGG.

THE YEAR OF THE DRAGON

From the get-go, Lost Judgment already displayed how much of a glow-up it is technically from its predecessor. The experience RGG had with their powerhouse of the Dragon Engine feels the most polished here, delivering unquestionably the best real-time action gameplay they’ve ever done, even more so than the mainline Yakuza/Like A Dragon entries. While not quite to the lengths I prefer it to be taken, the premise of following a detective feels better taken advantage of with unique gameplay additions like radar detection and a dog to help sniff out the map. Judgment was still a great game, but its biggest blemish that dragged it from being an absolute peak was the side-content being… much less than desirable. Something which has been mostly addressed here, with side-cases feeling more entertaining showcases of Yagami as a detective and extra mini-games beyond Drome Racing and Paradise VR. They took cues from Yakuza 0 and greatly reworked his moveset to incorporate four different brawler styles with revamped skills worth buying. Yakuza/Like A Dragon may shift gears to an attempt at turn-based combat, but I think what RGG cooked with the gameplay here proved there’s still room for the older real-time action combat to stick around alongside it. From the sounds of it, I’m very impressed by how much of an improvement Lost Judgment was from Judgment and even consider it to be, overall, just a better game. Except… despite how much I preferred playing this more over Judgment, I still think it fell short in one department where the other game still had an edge over it.

I was completely surprised by how Lost Judgment’s story tackled sensitive topics that I never thought RGG would think themselves capable of making a game about. It’s unexpected as a direction to take after a mystery like the first game, but I applaud the bold approach in shinning a light on the cyclical nature of bullying. The actual threats are hardly ever held accountable for their actions, and so no justice was truly delivered by a broken system that continuously failed the victims who suffered. While Yagami isn’t quite interesting here as he was in Judgment, his dynamic with the main antagonist underlined his conviction as someone who believes law, imperfect as it is, needs people like him to make it by protecting the ones it couldn’t save. The main antagonist definitely deserves to be included in the conversations of amazing RGG villains, perhaps being the most complex and sympathetic. I really enjoy aspects of the wider narrative but the actual ‘storytelling’ itself left a lot to be desired, if that distinction makes sense. Judgment’s story may be a more typical mystery conspiracy thriller with much less to say about current social issues, but it was one that felt personally involved with set-up that paid off in what I still see as one of the best final stretches of any RGG game. The Judgment Four all had a personal stake in the conspiracy that linked them all together to put a stop to the root of their troubles. It wasn’t so much about Yagami and the gang solving a mystery to unearth the truth, but to ensure judgment was given to those responsible for ruining people’s livelihoods, including the ones closest to them. Here, they’re all underutilized within the plot, except for Yagami, never having a personal stake for why they’re investigating a murder mystery together that made you feel like these guys are a team working towards a common goal. It made the narrative feel emotionally disconnected, despite Yagami reminding you constantly what’s driving him about this, which felt artificial after a while as a motivation compared to the last game. I would try to weigh in my thoughts on its message about bullying but to be honest this is out of my range to give a nuanced discussion on, so all I can say is that I think RGG just aren’t the best developers to tackle this subject matter, even if I respect the attempt.

I’m not familiar with the current status of the Judgment subseries, too afraid to do some deep-diving research for the sake of potential spoilers for Infinite Wealth, but I hope this isn’t the end. Despite their imperfections, I'm grateful for their efforts to enhance and broaden both the story and gameplay aspects of Yakuza/Like A Dragon. I definitely think there is a Judgment game from the potential kept brewing here to be a close favorite of mine. A certified all-timer, even. Yagami is already an honorable mention for one of my all-time favorite fictional protagonists, so I just want my newfound GOAT to get the perfect game he deserves.

Lost Judgment took everything I loved about the first game and cranked it up a notch! Yagami's a great detective, and the story is super intriguing, but the combat is where it really shines – it's so satisfying to pull off those wild moves. Yokohama feels even bigger to explore, and there are tons of wacky side cases to keep you busy. Some of the stealth sections can be annoying, but if you love action games, detective stories, and just a bit of Japanese craziness, Lost Judgment is a must-play.

Quite literally every single problem I had with Judgment was fixed and then some. I thought the Yakuza games peaked with 2 but RGG has finally topped it. Every single aspect about this game is nearly perfect, the combat the story the side content the characters, basically everything is done incredibly well. This is the best RGG game that doesn't have Kenzan in the title.