Reviews from

in the past


This game really makes you feel like a man made of spiders.

THE SWINGING THEME SUCKS AND EVERY TIME I PLAY THIS GAME IT MAKES ME WANT TO STOP

Okay, Marvel's Spider-Man made me feel like I WAS Spider-Man! Swinging through New York is awesome, the combat is super smooth, and the story actually had me tearing up a bit. Side quests can get a little repetitive, but fighting baddies, collecting backpacks, and just exploring the city is just so much fun. If you have any love for Spidey at all, this game is an absolute must-play.

Combat system divertente, anche se non a livello di Batman Arkham.


This review contains spoilers

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The story between Peter and Octavius is heartbreaking. New York is filled to the brim with things to do which helps the diversive combat to shine.

I won't be the first in line to praise the Batman Arkham series as the pinnacle of the medium or anything, but there's something to be said about how they do seem to hone in on some specific ideas. I can feel a genuine respect for Batman as a character, attention paid to how his gadgets work, interesting scenarios with his enemies and at least very competent combat.

I say all this to say that Spider-Man doesn't really have this feeling at all. I don't mean to say that it's the worst game ever, but it also feels like Insomniac lacked any spark of creativity or even the will to at least make something thrilling and fun. Not every part is bad, but the sheer amount of parts of this game that feel mediocre reflect the worst aspects of AAA development.

I haven't played one of these big budget Sony games in a while, so I was immediately taken aback by the frustrating handholding and lack of trust in the player to do anything on their own. Once I pushed past all of the obnoxious tutorializing, I did make a genuine effort to dig into the gameplay, yet I still find it pretty unrewarding. Spider-Man's combat is just plain uninteresting most of the time. His basic 4 hit combo feeling gross on it's own is one thing, so it's clear the gadgets are the emphasis, right? It seems like Insomniac thought that this was their way to add depth, but it also fails. The gadgets are all very similar to each other, some felt like they should only be used on a whim like the drone or tripwire ones which still end up being used identically to the other ones. More enemy varieties that need different gadgets to be taken down would help, but this won't mesh with the progression system (I'll get back to this). The funniest part is how missions will just tell you to use a certain gadget to fulfill a condition as if just bothering to dust off the drones for once is some kind of challenge run lmao.

Even past all of this, some of it just doesn't function very well. The dodge system isn't broken, but it also isn't polished at all. Enemy wind-ups are made fairly obvious, but the weird timing particularly on melee attacks makes just spamming dodge the ideal option. Melee enemies will often change speeds between their wind-up and attack, which can be pretty confusing and defeats the point of Spidey's agility and senses.

This emphasis on breadth of mechanics rather than depth of mechanics rears its head even more in other ways. The aforementioned progression reeks of AAA broad-appeal approach. "We can't design enemies around gadgets, because players may not care to get those gadgets. But we also want people who do want them to get them, so put activities that give you crafting points everywhere. But we also still want everyone to be able to just run into them so make it really easy to just naturally get the materials to get upgrades."

A few conflicts of interest there huh?

Getting a bit all over the place here but the point is that these activities are simultaneously unrewarding while also hurting other parts of the game. There's 30 different varieties of open world check box things to do, yet they rarely feel unique from one another. Either chase a thing or fight some guys or both, usually in the same arena every time for the same rewards. The backpacks are the closest to providing some real value, which is probably why I got all of them while also Petering out after my 5th fight with convicts or demons or sable or whatever. Credit where credit is due, the swinging makes these more fun than they should be. It was probably the area of the game with the most focus, and while it probably isn't the best Spider-Man traversal it does make taking detours something that feels quite natural and enjoyable. I also appreciate how many of the combat encounters are just naturally in the open world even though they don't make for the best arenas.

The mostly decent plot is decent but can't escape from the AAA "overload of things" in a few ways. I appreciate a lot of aspects of it, Martin Li is an interesting character and Peter's relationship with Doc Ock works quite well. Obviously the May scene at the end is great. Yet the AAA rushjob yet again permeates throughout with how choppy the pacing is. So much time is spent on Mister Negative and the demons, but it leads to a weak twist and weak conclusion as he ends up getting backseated for Doc Ock. Otto forming the Sinister 6 feels like something that happens on a whim more than anything, with like one scene before this happens. It feels like Insomniac figured we already know these characters are villains and didn't bother to explore the setup as much as they should. It ends up feeling pretty disjointed. I don't think it helps that the spectacle itself is a lot weaker than I expected. Getting back to gameplay here but the same spam web shots then press square loop for every boss feels like it undermines their uniqueness, and the flat boring arenas don't help either.

Much has been made of this game's worship of the NYPD. I don't really have anything interesting to add, but I will say that it was more eye-rolling to me than a dealbreaker. It's bad but at the same time it's nothing out of the ordinary for comics. However the odiously liberal worldview does make Spider-Man a lot less likable in that regard too. He feels less like a "neighborhood" hero than ever, just like another Batman type who flies around beating up criminals except with epic funny quips about how they should try getting real jobs. Like everything you do in this game is dealing with some sort of criminal attack and not the fun everyday stuff that comes with a more grounded hero like Spider-Man. JJJ and Silver Sable are also examples of why this portrayal is so annoying. JJJ is supposed to be some sort of right-wing crank podcast host, and Sable runs an authoritarian militia, but the game kinda operates that these people are only bad once they start hating on Spider-Man and what they do is pretty much okay otherwise. It's a shame because I really think Yuri Lowenthal's performance would've fit a more fun and grounded Spider-Man a lot more but he's constantly forced to just tell criminals that they should love jail and hate drugs. I'm not saying he hasn't been portrayed like that plenty of times but I still feel like this game chose the wrong direction.

I've written a more rambling negative review than I intended for a game I described to people as the "textbook definition of mid" but I've also expunged all of my thoughts about why this game makes me kinda sad now. I quite like Spider-Man and yet this just completely lacked his appeal for me for the most part. I really question if Insomniac ever will understand that, and even if they did, would the suits even let it happen?

The Arkham games are alright I guess.

Juegazo que flipas, soy literalmente Spiderman

Thanks for the storyline, but no thanks for the open world with the same activities.

Best superhero game ever made, the web swinging is mastered in this game compared to other Spider-Man games

So fun! The swinging at the time of this was so good. The combat was great too and there was a handful of stuff to do (some tedious though) even though the story was a bit short. It was just a lot of fun to feel like a superhero and my favorite one at that. I liked the attention to detail of New York. I didn't like Mary Janes part like a lot of other people though.

the embodiment of what a spider-man game should be.

I've played a lot of Spiderman games growing up. This one hit the mark on every category imaginable. The swinging is the best, right above spiderman 2 for the PS2

I got the 100% for this title, its dlc and the new game+. This game, in hindsight, lacks some of the best features we got met with in Spider-Man 2, however, for its time was done so well in an era where we were desperate for a good superhero game. Its story was amazing, with a gorgeous and emotional final third act, truly making you feel like Spider-Man. Great boss fights, a good story, great and fast city traversal, and a multitude of customization options leads to a great superhero game experience for all Marvel nerds to love.

I like swinging around and kicking people in the head so obviously this is a win for me.

Easy open world fun with a very well-told story and lots of Spidey easter eggs. It is hard to understand what the game is saying with the boot down their throats though

This review contains spoilers

Oh man. Spider-Man fanboyism aside, I love this game. Fantastic version of the character who truly embodies what it means to be Spider-Man. This guy gets his ass beat by the sinister six and despite being battered as fuck (17 broken bones!) he still manages to spin back and pack up all six of them for lunch on the very same night. Fuck yeah Insomniac

I played this on PS5 why is this only able to be marked for PS4?

Graphics - 5/5
Gameplay - 5/5
Story - 5/5

This game filled that part of my inner childhood, aspiring to be a hero such as Spider-Man. The emotional roller-coaster that this game put me through, especially towards the end, really put me in the shoes of the web slinger. The combat and stealth is simple yet effective, the traversal is like no other, the characters as well as their development is great, even 6 years after the release, this title still holds up.

jogo do homem aranha preciso falar mais

Incrível, sensacional. O primeiro contato com esse jogo é mágico, tudo é muito bem feito. O combate acaba se tornando repetitivo ao longo do jogo, tanto que os crimes simples nas ruas se tornam chatos, porém, o web swinging nunca enjoa. Abrir o jogo numa madrugada e ficar pulando se agarrando pra lá e pra cá sem fazer nada não tem preço, super imersivo e divertido.


The story is super enjoyable to watch and fold and web slinging around the city is incredibly fun. Combat can be a little tedious to go through but overall is fun

Ok, eu amo esse jogo. Terminei ele pela quarta vez e ainda continua sendo uma das melhores histórias do teioso. É tudo perfeito, desde o web swing ao combate. Jogão.

The main thing that kinda pulls me in to fully completing these open world massive games is the fluidity of the gameplay, I mean a game wirh clunky game play I’ll finish the story but with the Spider-Man everything works so well that I will happily do it over and over again.

It’s massively accessible too, for a game that’s main aim was to pull in as many people on PlayStation as possible it does it perfectly the missions are relatively easy and the things to
Collect and easy to find.

It does new things with superhero missions that I’ve never really seen before, combining really all aspects of single player games trying to create as different an experience that can be had exact time.

And it did have a big impact on gaming really by being an exclusive that people bought the console to play, and although it’s taken me this long to finish it I can still remember the hype surrounding the game and how much it was talked out, had a great time with this.