Reviews from

in the past


What the fuck.. I thought the 3DS was for Pokemonsters and Mario... What is this SOVL....

The vibes are impeccable. The atmosphere is unmatched. The press turn system is, obviously, good. The crits are brutal. The first dungeon is harder than probably all of Persona 5 (random stray slander I haven't played it). The monsters are... PNGs.... The world map... uh.. anyway

The story is mid, but the worldbuilding saves it. It's at least always interesting, but I mean, the overall plot is just SMT like, again, so not much room there. I appreciate the allegories and symbolism and such as always, but it's not exactly a character driven franchise. That's fine.

Surprisingly great English voice acting, particularly Burroughs. I miss her

Completed the Law ending for this playthrough. This one was in my backlog for a few... years lol, finally decided to start it. My very first main SMT game (although I played Persona, Devil Survivor and Tokyo Mirage Sessions before).

My biggest surprise is how this is not a very long RPG, which is a really good thing, especially since it's Atlus we're talking about (looking at YOU, Persona, which I also love btw). 30 hours long if you're just going for the main story and one of the endings, and it never drops the ball. It always throws stuff in your way for it to keep interesting.

Gameplay is fun, nothing too groundbreaking for a turn-based RPG but its Press Turn system never fails to be interesting, as well as finding and fusing demons.

Its story is good, the supporting characters are nothing to really write about (they are there more to represent the moral choices really), but the story, coupled with the AWESOME post-apocalyptic and brooding atmosphere really nails it to me, even under the massive graphical limitations for the 3DS (HD remaster Atlus, please!). The limitations however are apparent in overworld Tokyo, where you are represented by what looks like a weird board piece. It's not a major thing, but definitely a low point in an otherwise great presentation.

On the graphics side, I remember being kind of turned off by seeing screenshots of the game and seeing the demons in battle were sprites and not 3D models unlike many Atlus games on the 3DS even, but watching them in motion is a whole different story, the sprite work is SPECTACULAR, by the screenshots it felt they were just reusing old sprites to save time and cut costs, but in-game you can clearly see it's a conscious and good stylistic choice. Character designs overall are great as usual. Atlus and Kazuma Kaneko never disappoint.

Music is awesome and fits the overall theme really well. Voice acting is also great and really sets the tone, despite it not having many animated cutscenes.

Shin Megami Tensei IV is amazing and it's kind of a shame it's stuck on the 3DS for the foreseeable future, although a rerelease of it is definitely a given in the not-so-near future. Although I only finished one of the endings, I want to get to know the other 3 endings at some point. But not now. I mean, Shin Megami Tensei IV Apocalypse has also been sitting in my backlog for some years, so I'd rather try that one out first.

first smt game and never have i ever saved a million times than in this game because i really felt the difficulty of it and i kept pushing through it was a crazy experience love the story and gameplay made me addicted and i love most of the boss fights minotaur theme is so good

Awesome story with cool concepts, interesting characters, and satisfactory gameplay.

Ce jeu est exceptionnel, le lore, l'ambiance, les personnages, les musiques, le gameplay, le scénario... Je recommande fortement, il m'a beaucoup plu et marqué !

Le plus gros point négatif que je peux souligner est l'exploration de Tokyo qui est un véritable calvaire. Sans guide, c'est compliqué d'avancer de façon fluide et intuitive.
La difficulté au début peut être assez rageante aussi, donc il faut prendre l'habitude de sauvegarder très régulièrement (comme pour n'importe quel SMT en soi, mais celui-ci est particulièrement fourbe des fois.)
Et sinon, personnellement, juste pour le plaisir j'aurais bien aimé voir davantage d'échanges / d'interactions entre les Samouraïs en dehors du scénario principal comme dans SMT4 Apocalypse.

Malgré la traversée de Tokyo un peu rude, une fois le jeu fini et peu importe la fin qu'on obtient, on ressent vraiment quelque chose de spécial. Le récit est rempli d'événements et de détails importants et chacun de nos choix va avoir son importance. C'est qu'une fois qu'on arrive devant les crédits qu'on peut prendre un bon recul et se rendre compte du chemin parcouru pour en arriver là.
La rejouabilité est agréable et permet d'avoir les autres fins qui sont toutes aussi intéressantes.

Ce jeu est une sacrée découverte qui aborde plein de problématiques morales et éthiques, de notion de bien et de mal, de religion, de politique, etc... Mature et sérieux, mais aussi avec des pointes d'humour un peu partout. Tout est équilibré.
Bref, un gros classique pour moi


Has a very well-written story with very neat concepts of how life should be. Gameplay is not the most balanced when it comes to crits and insta kill attacks and negotiating with demons can be a real pain.

I made it more than halfway through this game, and I didn't really want to continue. The characters didn't develop at all, the story barely did anything in the over 10 hours I played, and the gameplay felt random. It has good music and demon designs, but that's all I can really say. Me losing my save date was the final nail in the coffin and ultimately was the determining factor in whether I continued the game or not.

Great vibes. Combat system is kind of broken and traversal in 3D is very unfun, but the music is incredible and the world(s) the game gives you to explore and destroy are a joy. Didn't think I'd like this particular Shin Megami Tensei as much as I did, especially with all the grumbling about "nu SMT" around it, but here we are.

This game is a masterpiece and is in a tie for my second favorite game of all time with Blasphemous 2. SMT IV takes elements from early SMT and modernizes them in the best kind of way with a story that is more character-driven than most mainline SMT games. The combat is wonderfully chaotic and hits hard, the beginning of this game is infamously difficult, but you will eventually be able to become stronger and you can eventually become more overpowered than you can in any other mainline SMT game. The desire to replay a wonderful game like this is one of the reasons my backlog continues to pile up to mountainous heights.

Best main line SMT I've played so far. The music is incredible and the combat is exceptionally fast-paced and satisfying especially in regards to the damage animations.
I appreciate that this instalment is more story focused in comparison to other games in the series, (thank you for actually making me care about each alignment rep), enhancing an already mechanically engaging game.

Es mas facil de lo que me gustaria, y el diseño de mazmorras deja bastante que desear, pero quitando eso es peak SMT y tiene el mundo y conceptos más interesantes de la saga, sintiendose novedoso a la vez que manteniendose muy en la linea de los clasicos