Reviews from

in the past


Very trippy, headache inducing but in the best way possible. Wasn't expecting to be frightened but that level got me a couple times.

This is most likely the last playthrough I will do on my Xbox for a while before I get my gaming PC. I’ve never really played a puzzle game before but I do quite like liminal spaces so I figured I’d give this a go since it was on game pass. The puzzles in this game are really impress and the effects are great. I’ve never seen a game like this. I’m not a big fan on some puzzles, like the two-way exit puzzle as I don’t think it makes much sense. But other than that this was a short, fun, trippy game.

Jurao me cagué en la parte de miedo pensé que me iba a saltar un ajedrez jumpscare aajaja

Very unique idea that does not overstay the gimmick and manages to have a satisfying runtime.

A little bit lacking in story and some of the puzzles were a bit confusing but overall a fun game.


Interesting walking game that doesn't overstay it's welcome

Yea these puzzles were good! IWish there was more. I was good at the puzzles! I enjoyed it being all quite silly and zany. I remember liking the bit at the end where they did some emotional plot stuff

Absolutely insane game that fucks with your entire perception at every chance it gets.

Superliminal is an interesting little experience. The game's core gimmick is very cool and very trippy. It has some Portal energy at times, when it comes to the vibe it gives off. Fittingly so, since this is a Puzzle game. Superliminal focuses more on being an experience, however, as opposed to a puzzle game persay. Which I don't mind myself, since I'm not a huge fan of puzzles.

While Superliminal's narrative can be a bit confusing at times, and at the end they kinda spoonfeed you what it's supposed to be as is the norm for Indie titles, Superliminal still manages to be a little romp worth the short amount of playtime.

Score: 78

Not a puzzle game guy but the gimmick with this ruled. Playing with like depth perception or whatever was cool. Did get stuck a couple times and had to look up what to do next but still, really cool.

Decent game! I felt like it was more of a viewing sim rather than a puzzle game, but it was nice. The ending was great with a nice message to go along, but for such a short game it needed more polish/depth for the money I spent. Music is really good tho!!

When I was a kid and my brother first showed me the "Museum of Simulation Technology" demo, my thoughts were essentially "wow! this is really impressive! but could this concept actually be taken any further?"
10 or so years later I found out the answer was no!

While the central mechanic remains impressive and unique, the majority of puzzles in the game don't build on it in any meaningful way. It gets to the point that many puzzles have what is essentially the same solution of "make a thing big to jump somewhere high".
Seemingly in an attempt to compensate for this, the developers added more mechanics, but these never interact with the perspective scaling or each other; coming off instead like something that was added for mere gameplay variety instead of making more complex puzzles.
There's also something in the game resembling a story which also feels tacked on. It's it's unclever, unnecessary, it's un-not-on-the-nose.
It still feels like a tech demo, only this time it's stretched out to the length of a short game.

One time my friend was over and his parents came to pick him up but his parents and my parents talked for so long that we watched all of ratatouille and I half-assed speedrun beat this game in under an hour (you get an achievement). The second half gets a bit heady but is a fun concept and fun time nonetheless