Reviews from

in the past


Everything about this game is perfect (except wulvers I hate them)

I really wanted to enjoy this game and gave it several chances throughout my short time playing it but it really didn’t click well with me.

Taking the already decent combat from KH1 and grinding the entire flow of it to a halt with several mechanics you need to micromanage was horrible to try and play. The card mechanics could have been a cool idea as Square Enix have done good card games before but having to juggle what cards your opponents use, sifting through 20 plus cards just to get to the right ones and worry about the spacing of you and your opponents attacks in real time was to much layered on at once.

The combat just feels very restrictive and doesn’t flow well at all. The game also doesn’t do itself any favours since you can choose which world you want to go to first. This may end up meaning you pick one that you are way too under levelled for and end up needing to either reload a save because the boss has jumped up to 3 health bars or grind it out for several hours, both of which I wasn’t willing to do.

It’s not like I picked a late game world considering I based it off what worlds you go to in KH1 first so I chose Wonderland. Speaking of the Disney worlds near all of their story’s in this game are rehashed plot lines from KH1 with the addition of characters going “damn I don’t remember you but you’re called Sora” and that’s about it.

There was potential to have a cool setting with the Disney worlds becoming distorted and merging in their presentation to represent Soras memories being changed but the Disney worlds ended up not serving much purpose and only the Kingdom Hearts original worlds mattered in this game.

I have to preface that because I really couldn’t enjoy this gameplay I did watch all the cutscenes for the game as I am aware it is crucial to know these details for KH2 and a story summary didn’t really cut it.

This game gets any rating at all because of its story. It’s a really strong set up towards KH2 and all the new characters they introduced are extremely interesting and unique. Organisation XIII is a great group of villains so far and was what this series needed after KH1. As much as the Disney worlds are and feel like fun side adventures for the characters to go on the main crux of what makes these games interesting so far is the main cast and story that they have going on so an introduction to a primary villain group is welcome.

After trying to play this game I can see why it’s so polarising but if you really can’t stand its gameplay like me then I highly recommend watching the cutscenes, they only amount to 3 hours so it’s a much better use of your time than trying to slog through this game for 25.

4/10

thjis game keeps crashing during the most random moments ever


All the Aladdin games are great and the main reason to own this collection because they are still fun games. Lion King isn't my favorite but it's okay. Sadly I have a lot of experience and finish the Jungle Book games which are hard and not fun

What if Super Castlevania IV was even more anime, took place in feudal Japan, featured Maria as a side character who tells you things like “oh no, it’s a dead end” and “boy, these ledges are sure high up, make sure you don’t fall down,” but if you ever talk back to her or threaten to kill her she’ll transform you into a nerfed child-version of yourself. A Simon Belmont who is less “I must kill Dracula” and more “I must kill this bitch”

Nomura never disappoints.

Game single handedly restored my faith in games. Loved how much variety there was and the progression of the story.

Easily tops remake and leaves you wanting more. WP square GG.

um salve pro meu mano Orocher Pedro que zerou comigo

Joguei no micro do meu casinha DVD Piratex, muito divertido até onde fui e parece ter bastante coisas pra fazer, realmente. Pretendo jogar de verdade um dia

A child woke up and chose violence

Phenomenal ending to a trilogy the best ever in boss fights, spectacle, set peace and greatness, man what a phenomenal ride this game is wish. thinking about this game can make u orgasm in ur pants

O defeito desse jogo é ele acabar.

اللعبة موجودة عندي بالوشليست سوو قررت العب النسخة البيتا من اللعبة واشوف لو كانت بتعجبني او لا وكالعادة كونها لعبة رعب تعتمد على الجمب سكير ما حبيتها ابدا وتحكمها كان جدا سيء ولاحظت قلتشات باللعبة على الاغلب بتعجب محبين الرعب بس بحالتي وبعد تجربتي لها قررت احذفها من حياتي

other than a a few hidden gems/sleeper hits this platform is garbage

This is a great platforming game, imagine what if wario land 4 and sonic had a baby. That`s Pizza tower. You have all the moves from the start. three-grade, wall run, wall jump, dash, grab, shine spark... you name it. In addition, All stage have each gimmick moves, but nothing is annoying. And the escape sequence is a fantastic idea (from wario world 4), and this idea was executed very well.

It is that good ... except for final battle. The each boss battle is not bad imo, Because usually this is just a nice pace breaker. But when it comes to final battle, You would not your crazy fast move and just wait and catch again and again and again. That`s the minus half star for me. Anything else?

It`s delicious.

Cute game with a nice little system where all the crafting kind of ties into each other. Good for a quick break from all the RPGs that've been coming out. Nice twist at the end too and great writing in general.

One of the most boring JRPG I’ve ever played. Not the worst, but it certainly is boring.

First off, I never really cared about Mega Man story in general, always skipped all of them when I played the classic or X series. I do pay attention to Legends and Battle Network stories, even then I find it not appealing to me.
So it’s not surprising when I find Command Mission’s story to be not interesting. Not to mention some of the villain’s voice acting is so laughable I can’t take them seriously.

But, I usually really like Mega Man’s gameplay. I like every single Mega Man game I’ve played (even the gameboy one). Command Mission is an exception.
It uses the standard turn-based combat with random encounter system, and on paper, the battle mechanic is sound. While every character has the same basic attack and sub weapon (some sub weapons are character exclusive), everyone has a unique special attack and hyper mode. Hyper mode is basically a temporary boost form, hyper mode will just power up the character stats, but some characters have unique effects alongside them such as Axl and Spider giving them immunity to everything, or Marino giving her insane speed boost, or X having a new special attack.
Each special attack is different and they are fun to look at… at first. X can charge to attack every enemy (or one powerful attack on 1 enemy on Hyper mode), Zero will ask you to input combo as fast as possible, Axl will ask you to input certain button to copy previously defeated bosses skill, Spider is poker, Marino is slot machine, Massimo is button mashing, and Cinnamon is AoE healing (with the potential of breaking your right analog stick).

But it’s all undermined by how much of a slog each combat is, every single encounter takes more than a minute because of the slow animation is. Combine that with a high encounter rate, and the game becomes a sleeping aid.

Boss fights are also repetitive, you will mostly do the same thing over and over again until the boss’s HP drops to 0, except for Mad Nautilus which is more annoying because you can only attack when he allows you too, otherwise he will counter with a strong attack.

There are some optional bosses, but I gave up on doing it because I have to grind a lot to have a fighting chance and with the combat being so dull, I don’t have the patience for it.

Although vastly superseded by its sequel, the first Steamworld Dig is still by all means a great game, worth revisiting today if you want to see the roots of Steamworld Dig, and the context to the 2nd game's story.

SD opens up in a small, cozy setting in a backwater western town called Tumbleton, and while the writing doesn't play a massive role in the grand scheme of things, I still enjoyed the setting a lot and whatever small ragtag group of characters were present, both in design and personality. It gave the shopekeeper npcs something to be remembered by.

The whole steampunk aesthetic coupled with the decadent approach to character/environment design is very charming as well as inviting, and along with the modest but atmospheric soundtrack, I couldn't help but be engaged with this game on that level despite its flaws.

The gameplay itself feels satisfying and the overall loop is addicting, even though the loop is never expanded upon, which is one of my few criticisms of this title.

More on that, SD1 is certainly not perfect; Fighting enemies is more times than not a fruitless endeavor, combat in general is frustrating and somewhat feels like an afterthought. In fact, it's probably better to ignore the enemies if you can.

The randomly generated digging space is a cool idea but can sometimes lead to weird spikes in difficulty or awkward spaces that you have to navigate through. Once, one of the wall laser enemies spawned inside of the invincible eye laser enemy...a bit strange but I guess it can happen.

With how this game is designed, I kept wondering as I was playing if it'd be possible to hardlock yourself, considering the finite resources and how said resources are necessary to progress through the game, as well as the fact that blocks that you destroy do not regenerate (with a small "but" later in the game).

There are two types of upgrades in SD1, the type you unlock by completing hand-crafted dungeons you find by digging (which are actually pretty good for the most part), and the type that you purchase with resources you find underground.

The upgrades that you can buy with the resources you collect are kind of dull, and don't offer anything exciting, it's just "oh here's an upgrade so you can dig 1 block faster", it's the lazy way to do upgrades and felt exhausted with these by the 2/3rd of the game.

To add to my criticisms, I do think the addition of boss fights would've regulated out at least some of the tedium that comes across with progression in SD1.

A lot of these problems are fixed in the sequel, SD2, which might render this entry obsolete for many people.
But I don't know, I can't help but feel enamoured by this sweet little indie game with a charming vision.
I played it first on the 3DS and didn't get very far, but thought the art direction was cool, and I'm glad I revisited it on the Switch.

It was a very fun (and sometimes frustrating) 8 hours I managed to get out of it, so if you have a weekend to spare and haven't played the 2nd game, I definitely recommend giving this a go. Especially if you're a fan of either Spelunky, Dig Dug, or love Metroidvanias.


You can beat the shit out of russians while in a rainbow camo

Eiyuden Chronicles Rising is an action RPG town building thing, sold as a prequel snack for upcoming JRPG. I am surprised how much I liked this game in the end, seeing as it has pretty simple and repetitive fetch quests and simple gameplay. The action is indeed simple enough that you can play it as cozy city building following some story lines and all that, the plot is ok and characters are quite fun and memorable, which shouldn't come as a surprise since this is a prequel to a character-heavy JRPG. There some overarching quality in the game that makes it seem more like an indie title than anything, most being the graphics, they're quite messy and it's hard to tell things you can interact from backgrounds and worst of all it has foreground stuff blocking the view, which I absolutely hate.

Definitely one of the games ever made. Kinda good story wise, but gameplay is bland and doesn't feel really good. Grenades are off, and shot effects are uninspiring. Get's buggy around mission 7. That one mission (Mission 5) is really good, however, ability to get ammo from allies at any point kinda pulls you out of the experience. Still, good fun for a couple of hours.