Reviews from

in the past


Turn based strategy in the best way possible. The dev team did their comic book research and it shows! From the extensive over world to making your own comic book covers with Blade, Spider-Man and Deadpool. I loved this game. I can only hope they make a sequel.

It's confused about what it wants to be, both the social and exploration part feel like different games and are pretty weak, but when it comes to the strategy part it becomes a great game.

Using this title to rate the DLC in the Legendary Edition of the game.

Loved the new characters even though I didnt use Morbius or Deadpool much. Loved the new enemy types and all the extra variety it adds to the game. Didn't like fighting Dracula 4 fucking times. It was fine once but I was over it by the 2nd time. Everything else was great.

Summary
A tactical card based RPG set in the Marvel universe.

Do buy if you enjoy the Marvel universe, like tactical RPGs and "story rich" games.
Don't buy if you don't like long games, typical Marvel storylines, lots of dialogue or turn based combat.

Pros
- Well written and great voice acting. A world rich in lore that explores the arcane/magical side of the marvel universe. The story is enjoyable and the characters engaging.
- Graphics are generally good, especially the look of the heroes and their suits. The characters are well animated, with subtle differences in the way they move and behave.
- Combat is enjoyable and there are lots of difficulty levels to adjust the challenge. Use the environment and hero abilities to defeat your foes. Easy to learn, harder to master.
- You can pet the dog and cat

Cons
- Some glitches and bugs. Including an annoying one that prevents saving in some longer missions (like the final one and the last mission of the DLC). Some small graphical glitches at times or frame drops when certain abilities are used
- I feel like there could have been more abilities/cards for each hero as you see them all quite quickly
- Some of the general missions get repetitive as you see the same mission styles and enemy types over and over again

Neutral
- Some may feel the Abbey sequences are repetitive and there's too much dialogue. I personally didn't mind this at all, enjoyed exploring the abbey and hanging out with the heroes.
- Some may feel the DLC is underwhelming or too short. However, again it is well written, gives you new characters and an epic boss fight at the end.
- You initially may feel slightly overwhelmed by the different mechanics, but it does click and make sense eventually.

A dream team effort by Firaxis & Marvel, it serves as an all time fan favorite entry which deserves more recognition than it's cumulative accolades.


Such a well-crafted game that really grew on me! You can tell this was a passion project and I'm glad it turned out the way it did. From Combat to character interaction, all elements intertwined perfectly and kept me happily engaged over the course of about 80 hours, DLC included.

Shame it apparently didn't sell well, because this would deserve to be built upon.

I really wanted to like this game. However, even heavily discounted, I felt like it's not worth the price tag.
- extremely dialogue heavy. 1 hour of playtime was about 20% gameplay.
- the dialogue is incredibly cringey. Compared to a game like GOTG, which somehow managed to nail the tone of the characters while still being distinctly different from the movies, and this felt like "We have MCU at home"
- there are so many long drawn out spell animations. No way to fast forward or skip. It gets repetitive and old fast. Imagine playing Slay the Spire but you have to watch a 20 second animation every time you play a card.
- The cutscenes can be skipped, but there are just so many, and it really could just as easily be dialogue so you could read and skip.

The whole game just feels padded with so much unecessary stuff that doesn't respect your time.
The gameplay might even be fun, I liked XCOM, but there's just so much that gets in the way of you experiencing it that the game feels like it doesn't want you to play it as much as it wants you to watch it.

If you can get past all this stuff, you may like it a lot if you are a turn based tactical fan. But this was a pretty big swing and a miss for me.

Also, Denuvo can take a hike.

Marvel's Midnight Suns is an epic superhero tale which follows the story of "The Hunter" who is resurrected from the dead in a bid to destroy their evil and corrupt mother Lilith, who plans to help the Elder god Cthon return.

The story of Midnight Suns takes clear inspiration from Marvel source material and delivers a compelling story full of well loved characters, as well as some lesser known ones. The player takes the role of "The Hunter", an original character created for the game, as they are resurrected from the dead and told they are needed to help destroy their mother Lilith, who was the one that killed The Hunter centuries before.

Marvel's Midnight Suns has two clearly different facets to the game. One half of the game is the typical gameplay involving going on missions and using the card based combat system to defeat enemies and get rewards, and the other half takes place in the Abbey, which involves the player developing relationships with all the superheroes who reside there and exploring the Abbey grounds to unlock mysteries and find out more about The Hunter, Lilith and their history. As for the first part of the game, I really enjoy the card system. Each hero has their own deck of cards that you customise best to your playstyle and allows you to synergise with the other characters when you head out on missions as a three hero squad. I found the cards to be very well balanced and there wasn't really any that seemed to be overpowered or unfair, other than the legendary cards. Firaxis have built a very satisfying system for combat which made the missions and building out the hero decks, very fun. The other half of the game, consisting of exploring the Abbey grounds, I found to be good but not quite as good as the main missions. I did start to like it more later in the game though, as I was confused at first about what I was meant to be doing, but once I started discovering the mysteries, and finding out what happened to Agatha, I started to really enjoy exploring. Exploring the grounds was also a good way to get some back story on the characters, like finding out why Lilith sold her soul to Cthon, and exploring the relationships between Caretaker, Agatha and Wanda.

I really enjoyed the contrast between these two aspects of the game as it allowed for some good pacing and breathing room in-between the more epic story moments, that play out in very well done cutscenes that are straight out of a superhero movie.

During the game, I found some heroes to be more useful than others, which led to a couple not being used as much as others but none of them were useless and they all had their own distinct personalities during hangouts or parties in the Abbey which made the conversations fun, which is good as there is a lot of them.

During combat, the different cards and attacks are incredibly well animated, so playing a specific card for the hundredth time doesn't get boring. The enemy variety and designs also play into this, so there's always something interesting to look at on screen. The gameplay is very addictive and I often found myself saying "just one more mission" as I walked Magiks portal once again.

I liked how the story generally played out, although considering how much downtime there is during this game with the big pacing changes, I found the ending to be a little rushed, and I would've appreciated more time to breathe afterwards and the characters time to reflect on what happened. All in all, I thought Marvel's Midnight Suns was amazing, and I am sad to see the end of this story and know I wont be spending more time with these characters, but very glad I experienced it.

I equally enjoyed the gameplay portion with the life-sim portion of the game. It was incredibly satisfying using great card combos to kill enemies as it was hanging out with a wide cast of superheros that you can become friends with!

Absolutely worth a playthrough, the combat and character interactions are top notch. The Abbey stuff is just fine and the performance on Steam Deck is not great when not in battle but haven't played a strategy game this addicting in a long time.