Reviews from

in the past


Really great avenues for tactical expression in this game, and all of the character interactions are really fun. However, the game goes on a bit too long and overstays its welcome; also it has a generally really strong lack of overall polish.


If you can endure the initial barrage of highly concentrated Marvel smarm (I really wanted Stark thrown out an airlock in the first few hours), this is a pretty fun and interesting little tactics game. As a bonus, looks and runs great in HDR on the Steam Deck OLED.

I truly can't believe I enjoyed this as much as I did. It has some rough parts, and the vampire sections were tedious at times.

Откровенно говоря, я пытался много раз поиграть в игру. Игра незатейливая и как по мне - просто хорошая убивалка времени. Не более. Наиграв часов этак 30, пришел к выводу что лично мне игра неинтересна. Ну вот неинтересно и все. Очень жалею что послушал карамышева и других ебучих гиков с чем-то коричневого у рта чтобы потестить игру. Удалил и не жалею. Просто карточная дрочильня типа пытающаяся в сюжет. Лет мб в 14 игра стоит того, и то вряд ли. А так смотреть и слушать кто такая капитан марвел или тони старка, кем они стали и как... чет как-то такое, если быть честным. П.с. персону переношу, ибо после первых двух часов - мое сердечко йокнуло не на шутку. Игра не заслуживает чтобы быть в геймпассе, лично для меня. Беру в стиме позже однозначно.

Não tinha como dar errado uma mistura de XCOM + Marvel + Deck Builder + Persona.

Eu não sei como deixei passar esse jogo em 2022, mas é definitivamente um dos melhores do ano. Vou começar dizendo o porre que é ter um personagem com o arquétipo da Zeladora. Esse estilo de mãe super protetora e cabeça dura que vira uma antagonista por si só é muito irritante (talvez cumprindo seu papel?).

Iniciei a jornada de Hunter com uma certa dose de ceticismo, mas as mecânicas do jogo me surpreenderam positivamente. O gameplay básico é muito divertido e os elementos de estratégia misturados com uma pitada de aleatoriedade demonstram precisamente a experiência da Firaxis no gênero.

A história é uma clássica jornada para impedir o fim do mundo, tão batida no mundo dos quadrinhos, mas que aqui tem novo fôlego com as doses diárias de interações com seus companheiros superpoderosos. A forma que esses companheiros são apresentados ao longo dessa jornada e a construção individual de cada um, definitivamente, são o ponto alto do jogo. A rivalidade entre os subgrupos (Midnight Suns vs Vingadores) é interessantíssima e proporciona alguns embates divertidos. Em um grande resumo, a história em si é satisfatória, ainda mais quando aliada com as missões e heróis extras das DLCs. Existe algum grau de inconsistência entre os personagens apresentados nas DLCs e quando eles também aparecem na história principal, mas nada que chega a ser artificial.

Ainda existe, mesmo que de menor importância, um certo nível de exploração na Abadia. Ela serve como uma espécie de Krypta (do MK) onde você encontra mistérios e baús coloridos para receber itens cosméticos e afins.

E com isso entramos aqui nos pontos negativos. Sem as DLCs existem pouquíssimas opções de roupas diferentes e tudo o que resta são cosméticos que mudam apenas as cores. O passe de temporada só vale a pena se estiver em promoção (comprei por cerca de R$80 na PS Store) e aí sim temos todas as roupas que, caso contrário, teríamos que desembolsar uma boa quantia em alguma moeda fictícia para tê-las. Outro ponto é que o jogo é cheio de querer fazer você perder tempo, os recursos são divididos em infinidades de tipos diferentes que só um tipo de missão específica vai te recompensar com um deles. Algo meio na linha de jogos mobile em que você precisa fazer algo para ter um tanto de madeira, outro algo para ter um tanto de ferro etc. Isso é ainda mais agravante quando consideramos que à medida que o jogo vai progredindo a quantidade dessas recompensas não acompanham, mas o custo dos itens, melhorias e outras coisas aumentam.

No aspecto gráfico o jogo é bonito, desde que os personagens estejam vestidos com as roupas de combate, fora delas todos parecem sem sal, muito simples. Os vilões são bem feitos e caracterizados, mas a variedade é pequena. Ao todo são quatro que se repetem, um chefão final e um genérico que aparece esporadicamente em missões. As histórias presentes na DLC sofrem do mesmo problema porém reduzindo o número de vilões a apenas dois.

No fim, é um jogo muito divertido de estratégia/deck builder com diálogos cativantes entre companheiros, mas que peca em expandir alguns pontos do que está relacionado a gameplay fora do combate.

Really good game. Solid combat system that gets kinda of crazy late game, allowing you to combo the shit out of bosses and selling the superhero fantasy really well in the process. I like the portrayals of all the characters in the game as well as their visual designs, even though some of them didn't translate that well from concept to 3d.

The protagonist, The Hunter, is actually a surprisingly fun character that the rest of the cast can play off of. The story though, is not very interesting and there's a lot of bloat when it comes to casual dialogue. Still an enjoyable experience.

What I don't understand is who the hell thought it was a good idea to split the DLC into 4 and sell it like that when it's clearly just one campaign you're meant through play in order.
Anyway, play this game. It's really fun turn based combat with a lot of attention given to the source material.

A really beautiful exploration of found family and trauma with fun gameplay and compelling story.

I could sit here and poke fun at Marvel's Midnight Suns' often times poorly written dialogue, sure. But doing so would be a huge disservice to literally every other aspect of it. I cannot stress enough just how well designed and addicting the gameplay loop in this game is. After finishing the main story and all subsequent side content I was still left wanting more. I will forever hope for a sequel, but for now the DLC's will have to do.

Midnight Suns is an excellent game, which manages to stay in the Xcom tradition while still being innovative.
From a gameplay point of view, the game is turn-based, which is very different from Xcom in the way combat unfolds, since you use cards that you draw to launch attacks, and you're subject to RNG to prepare your turns, which can be frustrating at first but keeps the combat part fresh and less repetitive. The presence of a large number of heroes, each with their own gameplay style, provides strategic diversity and means that battles can be approached in different ways. In addition to combat, the game places a great deal of emphasis on the relationship with the other heroes. Improving your relationship with other heroes allows you to obtain bonuses in combat and learn more about them, but this part of the game can hold many back.
Visually, the game is quite beautiful without being breathtaking, and the effects of spells and attacks are quite nice.
The story is also pretty cool, but developing the relationship with the other heroes is a real plus for the story, allowing you to see the relationship between the different heroes and enjoy the game even more. You get a good feel for the atmosphere between the different heroes, and the moments of friction and humour are very well magnified to make for a very enjoyable experience.
From an audio point of view, the game is really good, both in terms of the music and the soundtrack.
The game is entirely dubbed by very good actors, and this really adds to the game in terms of emotion.
To conclude, Firaxis have really pulled off a great coup with this game, they've created a turn-based style that's quite different from Xcom but still very enjoyable to play. I'd recommend this game to anyone who's a fan of Marvel, Xcom or both, but also to people who enjoy turn-based games.

Got about 25 hours in before running out of gas on this one. The marriage of gameplay genres doesn't feel balanced enough, and for every fun, well-designed mission, there's too much bad dialogue and social sim. Maybe I'll return someday, but for now I've had my fill of the pacing, even if the tactics is as great as it is.

I just learned the joy of turn based combat

I'll be honest I refused to play this game originally on release because turn based card combat games are not my thing. However after recently playing both Marvel Snap and Baldur's Gate 3 I thought I'd give it a try especially since it's on PS Plus Extra. I gotta say after only playing it for 5 hours straight I'm addicted. It's actually really fun to play and interact with iconic super heroes, the customization is also fun. I wont spoil anything story related but I urge you to try this game out especially if you're a marvel fan.

I love how the XCom devs totally rethought turn-based squad tactics to fit the super-powered setting. Cover is gone, replaced by positioning incentivized by pinballing enemies into teammates and environmental hazards. Reliable skill choices with cooldowns are gone, replaced by a composite deck of cards built from any 3 heroes that reminded me a lot of Steamworld Quest’s similarly fun combat. The story missions seem to more consistently offer unique tweaks to the standard gameplay than XCom, and the Limbo training room and legendary solo challenges are a fun twist to get a better handle on each character’s strengths.

The strategy layer experimentation is less successful. As neat as the Haven base is at first, it quickly becomes a more tedious “menu presented as a map of locations to run between” that made me wish for the relative efficiency of XCom’s ant farm. There’s so many tedious little optional rotating chores between missions that seem like they must be vital, especially with the past context of urgency and efficiency-seeking XCom’s campaign requires, but most of it can be ignored. The absence of any mission clock to be raced against makes this explicit; you can play ten basic missions between every story mission if you want, and beyond your own level of patience there’s no real indication if you should race to the next story mission or farm more rewards between them. For a game that ends up eventually overstaying its welcome, I would have appreciated more genuine urgency and active discouragement from grinding between progression missions. There’s some charm to be found with after hours teammate interactions, but the conversation animations are so much worse and wooden compared to the very high bar set by AAA games at this level of fidelity. It’s another case where I wish they’d scaled back what they were doing if they couldn’t do it well at this level of expression/complexity.

Regardless of the time-wasting strategy layer issues, I still spent most of my time in tactics combat and thankfully that’s the part that’s great!

Good lord, ok so there's a billion and one things to say about the game.
Firstly, the combat is GREAT. I really like the positioning elements as well as the card system. The card system and how environmental attacks play off each other is especially great. Some cards let you get more turns, others buff you for one or several turns, and some other ones are either indescribable amounts of damage or some really cool positioning related attacks, like portals or creating a field that makes your teammates heal and become immune to one attack. It's great and becomes really in-depth and a little stressful at the end, especially if you actually bother to up the difficulty like I did (I went up to Heroic III but I toned it down to Heroic II for sanity's sake).
Story is pretty simple, there's a prophecy and you wanna stop it. Some twists are expected, others are pretty surprising and a little hype (final fight has a really good one). I think the game shines most strongly in its character writing. And I'm like 80% sure people are gonna get irritated at the group taking every single chance to argue possible, but I think that leads to some good dynamics. They argue, cliques form, some people like others more, some people hate others more, but they still try to work together. And when upping your relationships with the individual characters, that's when the writing becomes the best. It's fun seeing how these characters develop, how having the MC in their lives changes their views a tad bit and how they start trusting you more and more. It's quite literally Western Persona, so that's really cool. Game took me 70 hours to beat, and yeah honestly it could slog at times, but the character writing helped me through near the end. I absolutely recommend it to everyone, it's a fun time and probably one of the best Marvel games ever made. It's such a shame it flopped commercially cuz I'd love to see these ideas expanded upon with other Marvel groups: X-Men, Avengers, etc.

Marvel's Midnight Suns is what you get when you combine Marvel's superheroes and a digital trading card game into an XCOM style 3D strategy game. The story revolves around the titular Midnight Suns, Marvel's supernatural and mystical themed faction, reviving an ancient "chosen one" in order to combat the return of the demon Lilith. Despite the magic themed story and name, Hydra comes to the aid of Lilith, and Ironman lends his and the Avenger's assistance to the Midnight Suns, allowing for all manner of Marvel heroes and villains to appear, magic or otherwise. The story feels good, and mostly in line with how Marvel does their comics, but being stuck behind a player created "chosen one" character in a Marvel story feels like an obstacle to enjoying the universe. Every character in the game has their own deck of cards that can be used in battle, each with their own specific traits and quirks that give them their own strengths, combos, and playstyles. There is plenty of customization between your own character, the other heroes, and the Abbey, the Midnight Suns' base of operations. If you're a fan of games like Hearthstone and Gwent, and you appreciate Marvel, you'll enjoy this, but don't expect much if you're not into card games. Not worth it at full price, but if you can get it on sale, you'll get your worth out of it.

Это определённо игра, и это определённо эпос.

This was a really solid experience pretty much all-around and was insanely good for the genre of game it comes from.

Going into this, I was pretty skeptical. I'm not that familiar with card games, or even turn-based ones for that matter, so I really wasn't sure at all whether I'd enjoy it or not. Almost pretty much instantly though as soon as I got my hands on the characters and gained control, I was having a really good time. It's actually, surprisingly, a very complex strategy game that combines the turn-based, card elements of the gameplay with a simplified RPG aspect that makes pretty much every faucet of the game really fresh. You can either grind encounters, grind encounters for resources to upgrade your abilities or the currency to tailor your heroes' appearances to your liking or, perhaps one of my favourite parts of the game, literally sit and chat with the roster of heroes.

I really enjoyed trying to get onto the good side of some of my favourite characters and getting to know them (Wolverine, Deadpool, Iron Man, Captain America) as well as doing the most random as fuck activities with them to make them even more powerful in combat. The game has a very unique way of approaching encounters given which heroes you use and certain combinations are a lot better than others, so it's not really just mindlessly picking whoever to take with you nor does the game reward you for not putting effort into upgrades or tools used to give you an advantage. All of those factors actually make the gameplay a lot more satisfying than you'd think, so grinding in this game isn't nearly as draining especially given most of the grinding really is the core of the gameplay outside of the story missions, it didn't feel repetitive at all.

The narrative, although, is pretty subpar. It's not great but it has it's moments and in the end was pretty enjoyable for the most part, I think it was honestly leagues better than Square Enix's attempt at an Avengers game, (I even preferred some of the voice acting.) It get's the job done, basically, as Magik would say. It doesn't outstay it's welcome nor does it try to take itself too seriously, though given whether you have the DLC addition of Deadpool or not, that probably changes things, but overall I think it does a really good job of utilising each character to their fullest, despite Hulk not getting as much screen time as a Midnight Sun at the end.

As said, it's a really solid experience, even more so if you're into Marvel. It's a very fresh, unique take on the franchise in darker waters that has such a great atmosphere and ambience, it's nice seeing the characters in a different light and I'm interested to see where the series goes next with who I can assume to be is Dr. Doom (and the addition of the Fantastic Four.)

I'll admit, I didn't 100 percent Midnight Suns because the content started to get repetitive eventually. But I loved Midnight Suns! This game is as complex as Slay The Spire, with more cards, 3D maps, badass bosses and Marvel heroes. The only reason the content wears thin is that the writing of the above-mentioned Marvel heroes is a little one note.

Llegué a él porque amo a Magik en los comics y acabé enganchado al sistema de combate y queriendo saber más de Nico Minoru y los Runaways.

Loved this game. Initially thought it was some piece of shit MCU card game. Hate the MCU so I ignored it. Caught my friend streaming this on Twitch and was like hmmm...

Then in my current comicbook-loving arc I decided to buy the Ultimate Edition for 30 bones on ps5. Goddamn was that a good decision.

First of all this is NOT any MCU garbage. Second of all the card battling IS very fun. In fact it's my favorite part of the entire game.

The game is like half strategy battles and half 'The Abbey' which is basically like the monastery in 3 Houses or even some Social Link shit from Persona. Theres' like 15 Marvel characters and to me, all but 2 of them are very very good and fun in battles (sorry Morbius and Nico) It got to the point where I was having so much fun doing random battles that I stopped caring about any unlocks or progression )not like I ever cared) and would just do any random side battle with and 3 characters I wanted to use. In fact I might start a 2nd playthrough soon just because this game is so fun.

Story was alright I guess. The way it incorporated all the heroes was rad, but I wish there were more villains. The ending was fine but predictable.

The whole Abbey thing was fun to me at first, hanging out with the different heroes or whatever, leveling friendships up, training. But in my last 20 hours of my 60 hour playthrough, I was so sick of having so much dialogue to listen to before doing the next battle. You can just ignore the dialogue but you get friendship points here and there so I started just mashing through it.

I had a ton of fun with this game, with the only really negative being the absurd amount of voiced dialogue there is in the Abbey. Still a 10/10 since it wasn't that huge a deal since I could mash through it.

The Goddess in Green sighs, tracing an eyeline between the girl across from her and the cards in her hand. It’s a stacked deck, no matter how you cut it, yet still the girl agonizes over her decisions. Ten, maybe twenty minutes ago, this was fun, exciting even, but with the fifth reshuffling of the deck, the allure had gotten old. Yet still the girl crunched numbers in her head, a million simulations running into the same walls, chasing a fairy tale solution. Two rerolls, a move, three interactables, Witchfire… No, a reroll, two interactables, Make ‘Em Bleed, move, interactable… Maybe start with the Witchfire –

“Please, play something. Magik’s dead. You still have a revive. What are you doing?”

“Nah shut up I’m cooking.”

She wasn’t. No amount of rerolls would save this botch job of an operation, and the reality was dawning on her. She gazed out onto the field – A half-vampire, a moody Russian, and a catty goth against an endless sea of hellacious hellforged and nefarious Nazis – and laid her face in her palms. The Goddess’s army was too strong, too quick, too lucky… A floodgate of poor excuses couldn’t hold back the waves of embarrassment washing to shore. The girl held the glowing red button, ending yet another turn. The horde consumed her heroes, and everything went black.

Bolting awake in bed, the haunting charm of the abbey provided little in the way of respite. Defeat had soured the girl’s mood, and even the cheery faces of close friends, their tiresome quips ever ready, couldn’t save the day. It was all so… morose. Until he, tall, firm, decked in dark leather, came into view. Towering over her, her heart would skip a beat at the mere sight of him, her brain melt from a wayward glance of his ruby red eyes. At the subtle hint of his fangs, she would swoon, unable to catch herself…

He was Blade, the Damphyr, and he was the lone purpose for her struggle. Her moniker, “The Hunter”, was an excuse, a pointless exposition to connect an unrequited A-to-B, a boy meets girl of a supernatural variety. Sure, evil mom, old gods, Salem, witches, whatever; the vampire had dug his teeth in, and she found no reason to complain. He made it all seem worth it… The countless hours in battle, locked in mortal combat with the Goddess in Green, the endless monotony of gamma coils and reforged cards, the insipid dialogue spewing from our compatriots… it was all worth it, to spend time with Blade.

Sixty hours, seventy missions, eighty days, thousands of cards. It all stacked up so neatly, but whereas the many found their thrills in the uninspired tale of The Hunter, or another showcase of The Avengers as prime show-stealers, I lay alone in a singular rationale for finishing this journey.

I played a sixty hour game because I think Blade is neat :)


Do you remember how excited you used to be for the Saturday morning cartoon block? But Fridays were the first day of the week you could stay up late so sometimes you'd oversleep on Saturday and miss a show that you were really looking forward to? The dialogue in this game feels like the shit you'd hear in the show that aired right after the one you slept through. I just can't get with it. I'm gonna finally finish a Three Houses Route.

This is like the perfect example of a game that if everything, but the gameplay interests you, you should give it a shot regardless. Such a sleeper hit and it's a damn shame it was overlooked

Listen I love my man Blade but if he makes me sit down and read another shitty novel just because he wants to bang Carol we about to have some words

surprisingly a lot of fun! well i say surprisingly because i didn’t really know what to expect. i’m not really used to this genre of game but i had a blast with it! also i love the idea of befriending the other super heroes! it really added a lot of depth to some characters that i didn’t really know too much about