Reviews from

in the past


The story of this game has been documented by a lot of people, starting originally as a prototype for a new Mario game with vertical levels and simultaneous multiplayer, to becoming Doki-Doki Panic in Japan, to becoming an actual Mario game in the West, because The Lost Levels was bullshit hard.
In hindsight, it's weird that Nintendo of America didn't allow Lost Levels to come over because of its difficulty, but allowed stuff like Zelda 2, but I digress.

Super Mario Bros. 2 plays very differently to the 1st game.
Instead of jumping on enemies, you pick up vegetables and throw them at the enemies.
Instead of saving Peach from Bowser, she's a playable character alongside Mario, Luigi & Toad, and you fight against a new villain called Wart.
Instead of defeating Goombas, Koopas and Lakitus, you defeat Shy Guys, Ostros, and Pokeys.

Of course, a lot of these changes come from its Doki-Doki Panic origin, but what I find so interesting is not only does this game expand the Mario universe ten-fold (even if this game is a dream, some of these elements carried over for future games), this game is a joy-ride from beginning to end!

I may be a bit alone on this, but I actually prefer this game over the original.
I have fun with both, and I do have some criticisms with this installment, but I just really like a lot of the stuff that Mario 2 offers.

While it may be a bit overdone nowadays, this title introduced the level themes we would see in future Mario games, like the Desert World, the Water World, the Ice World, you get it.

The characters all have their own unique attributes, and are really fun to play around with, and also add some extra replay value, and offer playstyles for either beginner players or more hardcore ones.

Yes, always fighting Birdo at the end of most levels can get tiring, and yes, some of the levels can get a bit long, but I had a lot of fun with this entry, and I'm really glad that it became a Mario game, even with many of its changes to the Mario formula.

Super Mario Bros. 2 is a good game, and I had a lot of fun with it! :D

world 7 made me go goddamn doki doki (very niche joke, not many will understand)

Esta chido
Para ser un rom hack aporto mucho mas que la secuela "oficial"

Did you know that this game is a reskin of Doki Doki Panic????

Cleared on the 3DS Virtual Console with restore points, and later on the All-Stars version via Super Nintendo Entertainment System - Nintendo Switch Online without them. If you ask me, Nintendo should give this style of Mario platformer another chance, it deserves it.


Pretty great game, just wish it had better controls and a couple more levels. I love the unique gimmiks, multiple playable characters, bosses, and the level design is pretty good with a couple exceptions. In my eyes, this is the true sequal to the original Super Mario Bros because this one is not only good, but it also dares to expand the universe and introduce new concepts never seen. Probably one of the most underrated games in the series, despite it's flaws,

So slow, so slippery, so tedious. The picking up and throwing items gameplay loop is just so boring. kind of interesting to play though considering you could fall asleep at any moment

Peak...? Throwing turnips simulator
Cons: Old, weird dino pink thing, looks slightly less shit but still looks shit.
Pros: Mario Jumpman Mario, "Mario Madness", Better than the first mario

I know this is basically a rip off as it was acquired from another company and then reskinned. But I love it. From the music to birdo to the 4 choices of characters.

game of the year every year

A much better sequel, with new ideas that work. Only negative is the ending rlly.

Better than I expected (which isn't saying much) but I never want to return to this title. Just sort of boring all around.

“It was all a dream”
-Biggie Smalls

Sorry it's not as good as you remember.

Bueno
Pero no TAN bueno como el original

acho esse uma gracinha joguei inúmeras vezes, porém não jogaria de novo mó preguiça.

Very Janky game, lot of the levels feel very rushed and confusing, the layouts are nowhere near as tight as other entries in the mario series. The best way I've heard Mario bros 2 described is Bizzaro Mario. Obviously it was a different game (doki doki) and it really shows.

There is things I like from this game, the last world in particular is pretty stellar from a gameplay perspective. The ending screen is iconic and Wart was a great big bad. Wart is one of my favorite characters from any video game honestly he just has a very funny and great design for an NES title.

Cant say I hate it, although I cant really say I like it. Dont think I'd ever seek out playing this again besides the GBA Version which I think handles much better.

À primeira vista, o jogo pode te passar uma sensação de estranhamento com seus gráficos e estilo de gameplay, mas no fim, é um jogo até que bem legal.

definitely a strange mario game, which makes sense since it's pretty much a re-skin of another game but it's still pretty fun!

SUPER MARIO BROS. 2, THE BEST GAME TO EVER EXIST, OH YEAH!!! But for real though, its fun but nothing crazy, the fact we can play as other characters is great

Did y'all know this game wasn't actually meant to be a Mario game?! It was originally a japanese game called Doki Doki Panic! Crazy Right?!

Over used videogame trivia aside, this is no doubt the black sheep of the Super Mario series. However, I feel that people use that label as an insult, and maybe that's what "Black Sheep" is supposed to be, but I say it in the way it's just so much more different and "Unique" than any other Mario experience, at least in the main-line Mario's. I found this to be very good, and though it was challenging, it deserves to be remembered and talked about.

Mario games have the best level design in any game in any gaming franchises. Nintendo has done this since the very first Mario, making incredible creative levels that tell stories, not from words but from environments and adventure. Mario Bros. 2 continues on from the first Mario for the most part. I felt the story and exploration was better in this game, but the first Mario and SMB 3 had the more consistently great level design. Some mechanics, not may just a few, didn't always mesh well with the characters movements, but again, for the most part everything was fun.

The thing I loved the most about SMB 2, was that it was kinda like a puzzle. I say that, because some levels are better with certain characters, so you have to map out who to use. Levels also have those potion door things, and the player has to get every advantage with those, whether it's Mushrooms, warps, or coins. Coins were vital, at least for me. The more you got the more chances you had to get an extra life. This game is hard as shit, so the player needs to make sure they get as many as they can get. The gambling mini game to get the 1-Ups is actually pretty good, though it's pretty hard to get it right because of how fast it was. My strategy was to just spam the button and try and get a 1-Up, the most I ever had at one time was 14.

I've already touched on the gameplay a bit, but It's good as usual. I do feel it can be slippery, as do a lot of 2D Mario's. This killed me a few times, but it wasn't that bad. I did feel the hit detection could be complete bullshit, but that doesn't hurt the game that much. The main mechanic of throwing stuff is actually a lot of fun, and I love how they use it throughout every aspect of the game. The platforming is good, though it isn't the primary focus of the game like the other Mario's. It's more focused on being more of an adventure game, solving a few puzzles along the way. Like I said, not like the other Mario's at all, still very fun though.

I will say that the enemies and bosses could be pretty annoying at times. Like everyone else, I also hate the flying creepy face guy. He killed me so many times, and if I had a gun with 3 bullets, and Hitler, Stalin, and that flying face guy were in a room, I'd shoot the flying face guy 3 times. Besides him, I actually loved the design and mechanics of all the other enemies, and even though the Bosses were usually just Birdo getting stronger, I actually really liked those fights, and as I said the throwing mechanic is a lot of fun to use against them. The main bosses had cool designs, though it would be cool if you did something a little more than just waiting for the right time to throw stuff. I felt the crab one, even though it was at time BS, I felt it was the most creative. Picking up his attacks and throwing them back is really cool, at least to me. Wart was a good final boss, though I would've like him to have a little more to him in terms of how to defeat him.

The OST is honestly pretty great. There isn't a bad or even mediocre tune in this game. The main theme is one of my favorites. The Music usually sets the tone of the area pretty well, and this game continues the Mario games reputation of having the very best Music.

The Pixel art was a big step up from the previous game, not just in design but also in color. I think the game looks great and has it's own "unique" style that hasn't really been replicated in any other Mario game. Great stuff.

The biggest complaints with the game are, sometimes difficulty is bs, hit detection a little weird, some things being a little cryptic, and of course, not being able to continue after dying. Though I do feel like that not being able to continue kinda helps the game in a way, making it more like a puzzle as I previously stated. This stuff can kill you and be damn annoying at times, but you push forward and keep playing anyway.

I do feel like this is pretty underrated. I love Nintendo's ability to tell a story of adventure just by you playing through the environments, as well as there level design, platforming, Art, Music, Enemies/Bosses, and the "Unique" experiences no one has been able to replicate. Though this is one of the lower rated Mario's for me, the fact that I still find this game to be very good says a lot about the quality of this Franchise. SMB2 has it's flaws, but it's a very good experience that everyone should play at least once. If you want a hard Mario game unlike any in the main line series, or just a challenging platformer in general, I'd recommend SMB2.

Score: 3.8/5
Letter Grade: B+


Finally a decent Mario Platformer

Nintendo USA devs in 1988:
"Doki Doki Panic... I'll steal it! NO ONE WILL EVER KNOW!!!"

Mais uma vez, um jogo que existe

It's really sad that there were never any other Dream Factory games nor any other 2D Marios with similar gameplay.