Reviews from

in the past


Could've been good - the whole idea of SMB involves rolling and in principle, that would fit great with motion controls, but the Wii didn't allow the precision needed to make it enjoyable.

At first, this seemed like a match made in heaven. Utilizing the precise and physics-based controls of the Super Monkey Ball games, and mixing that with the new motion controls of the Wii console, this could have been a fantastic combination. Unfortunately, this game's controls were imprecise and clunky, while the levels around it were braindead easy and unmemorable. It's as if the developers knew that the gameplay wasn't going to be as good with only motion controls, and instead of figuring out that problem, they made each stage so open and easy it wouldn't matter how poorly it controlled. On the positive end, the minigames were pretty fun, though most of them you could find better iterations of in other games on the Wii, like Wii Sports. Thankfully, there is a remake that seems to rectify some of these, so I would recommend playing that over this version of the game.

DAMN THE BOSS IN COBALT CAVERNS HOLY MOLY

holes in the wall holes in the wall holes in the wall


THE LOUDEST GAME IN THE UNIVERSE

its arright. id rather play one of the gamecube monkey balls, but it was good enough for baby me and it still is now.

Motion controls weren't the best but I had a lot of fun with this one. The minigames were also great.

I barely remember this game, but I didn't put much stock into it

0 souvenirs du jeu mais monkey

Checked out from the library at some point in the late 2000s. Played through a few levels with my brother, but did not finish.

Where SMB truly lost it's identity. Has very clunky controls, uninspired level design, guard rails (which significantly eliminates the whole challange when present) and boss fights for some reason. Literally goes against what SMB 2 was in every way possible.

Pleasantly surprised how much I enjoyed this! Motion-centric games usually lose their charm by an hour or so, but here they’re implemented very well and I can’t imagine playing this game without them. I found them to be pretty spot on and I always felt in control even as I screwed up. This is my first MB game so i have no clue what the standard is for a “good” MB game is but this one was cute and fit the wii aesthetic perfectly. This game wasn’t too challenging up until world 6, which makes sense considering the target audience, so the learning curve was pretty generous. One of my favorite Wii games to date

A fun, approachable game that offers an exciting main mode that includes elements like boss fights to spice up the formula. Lots of mini games on the side too, some of which are very fun.

took super monkey ball and kinda squashed it flat. some fun levels here and there but the controls are just awful for monkey ball level design and many of the levels are just so dull and lifeless. features what may be the worst boss fights in the history of video games, too. lets not forget the copious amounts of atrocious minigames the original had to offer. the soundtrack is pretty good at least, and graphically the redesign isnt ungodly on the eyes.

Wii motion controls are :(

Abandoned on Windows via Dolphin. I used a real Wiimote for the record. The controls are just poppycock. You can't come to a halt easily; you have to hold it as a weird 45 degree angle. And going forward takes a lot of tilt, but going backwards is as easy as pie. This would be fine if the stages felt built around that, but at times they can be weirdly precise. And sometimes they can be annoying because you can't stop. Hell even the damn MENUS are a bitch to navigate. That's never happened to me in my (albeit short) gaming career. Overall, this game just sucks.

Level design kind of stank because of the new controls.

Damn, the nostalgia of the music and getting stuck on those courses. It was a great wii game.