Reviews from

in the past


Game #31

Excellent. Truly so much better than I was expecting it to be. A great example of using a license to the best of its potential. Very fun and delightfully earnest.

The Abbey portions of the game just aren't for me. I both see and applaud what they're doing, and it's enjoyable, mostly. It's not Three Houses, or Mass Effect, understandably, but it's also not as engaging as 2021's Guardians of the Galaxy was.

Midnight Suns is a by the numbers, linear waypoint following, Dragon Age Inquisition copying, videogame ass videogame. It wants to be such a big game with all it includes. All the systems makes sense and they work well, but starting out it's tutorial boxes and reams of dialogue about said new upgrade from Carol in HR. Don't forget to go see Tony and Stephen to open your new loot boxes...I fast forward and skip almost everything I do in the Abbey.

The combat is incredible. Absolutely incredible. I'm having the time of my life every time. It's simple. It's deep. The card system is great.

Very fun strategy game with unique mechanics. Story is kinda lackluster but if you can look past some of the cheesy/generic dialogue it isnt bad at all

Honestly this game super surprised me. I thought i'd like it going in, Marvel meets Xcom style combat but thought the deck building or story would be a bit shallow. Once you're past the long start tutorialising you it's such a great experience. Got a lotta great moments, with great characters, fun combat, a solid gameplay loop, surprising exploration. And the oppurtunity to make my custom player character a massive hottie.


Partial Finish, really long game. Fun strategic combat. Just a little repetitive with an okay story

(Paid $0, got it for Christmas)

Очень неплохая тактическая игра про супергероев. Ростер этих героев правда слишком маленький. Сюжет необычный

so far the gameplay itself is fine but this thing is loaded to the brim with slow, generic filler. for every twenty minutes of gameplay i've had another forty of a bad MCU BioWare game. five hours in and I can count the number of combat encounters on one hand. it's a story heavy game with a very weak story, much more generic Avengers-ish fare than the branding would suggest. not sure if it's worth the effort to break through to where I'm not being handheld with tutorials about how to become friends with iron man

update: i got through to the point where i felt like i was having genuine fun with the combat systems as-intended, but i'm putting it back on the shelf. the game is drowning in fully animated and voiced cutscenes that, even once they improve in quality/decrease in cringe, still feel like too much of a timesink. i like it but i don't think i like it enough to play it for 60-80 hours

I enjoyed what I played of it, but lost interest in large part because of all of the bugs and issues when it first launched forcing me to replay large sections of the game multiple times.

I can't tell if it got repetitive, or if it's just because I literally had to repeat the same sections of game, but either way I eventually lost interest. Kind of a shame because core gameplay loop was cool, and I love Marvel characters. Maybe I'll give it another try down the line.

Xcom meets DA:I, with a branded property.
The Abbey gets a bit tedious, but combat is good and this is Marvel’s corny one liner bullshit at its most millennial, which ends up being quite enjoyable. Amazing Nico content

A lot better than I expected, the turn-based and card gameplay was fun, the friendship system & random tasks not so much.

Hoping for a sequel or more DLC

in this game, Blade has a crush on captain marvel. he starts a book club to get her attention, and one way or another Steve Rogers gets the wrong idea, and takes too much of a liking to Blade.

what??????

A tremendously accessible Xcom-like, for dumb babies like me who always get obliterated in actual Xcom games. There's tonnes of choice in terms of what you upgrade, what characters you use, and what relationships you form - it's a very malleable experience. I found myself pleasantly surprised at how much I enjoyed the story, and how much optional relationship building I did. It's hampered somewhat by extremely MCU-poisoned humour, but the core of the characters is there.

Shelving this for now as, 40 hours deep, I've sort of run out of steam with it and my desire to go back is waning. It doesn't help that the PC version on Steam Deck is still a little wonky, still doesn't remember my graphics settings, and the boot up and general loading times are just slightly too long.

But I will return! This thing is super neat.

15 to 20 hours of midnight suns is awesome. It's some of the best deck building turn based combat you'll play, chuck your favourite marvel characters into the mix and you are in for a treat. Its such a shame that the other 40 to 50 hours are wasted on trying to build a weird relationship based life sim, with characters that feel extremely one dimensional across the board and are painful to engage with at times.

Dripping with some of the most potent ‘just one more round’ energy I’ve seen in quite some time.

Found myself grinding in this with little rewards being offered by the game systems… other than the pure joy of finding new tactics to use between ever weirder hero combinations.

Easy to pick up compared to Firaxis’ Xcom titles and yet offers modest challenges in some encounters. You can paint yourself into a corner in one or two battles but never jeopardise your overall game. These become joyful puzzles to solve, not roulette spins of 50/50 shots to take.

Writing is hit and miss but when it gets it right, truly delightful throwback to 90’s Marvel that seems to have been washed away post MCU. Fans of that era well served with their chats amongst the Abbey’s characters, the dlc characters become some of the best.

Not for everyone but give a try if you are a Marvel fan. It is a team-based strategy RPG. Story is interesting but they make you do busy work between campaign missions.

I finished the main campaign a while ago, but I wanted to wait for all extra content to come out before writing a review – so now that I’m finished with the last(?) DLC mission, it’s finally time.

Without further ado, I can say without a doubt that I haven’t enjoyed a Marvel game this much ever since Marvel’s Spider-Man was released (although Marvel's Guardians of the Galaxy came very close). No wonder: Marvel's Midnight Suns combines turn-based tactical role-playing with Marvel characters, and I absolutely love both of those things. Oh, and it’s all sprinkled with dating sim elements (although you can’t actually romance any of the heroes), and a fully customizable, original protagonist that you create yourself. Between battles, you can have long discussions with all your team members, give them gifts, do various activities with them etc., and all these increase your friendship levels with them (if you played any recent Fire Emblem games, you know what I’m talking about). As for the battles, first I found the luck-based card system a bit frustrating, but I got used to it pretty fast, and in the end, I could even turn up the difficulty. It was really fun – however, I totally understand if this type of gameplay doesn’t appeal to everyone.

Unfortunately, the game was plagued with (mostly) minor bugs that are still not patched to this day. Most of them are simply annoying (framerate issues and lagging here and there, UI glitches, extremely long loading and saving times, achievements not unlocking), but I ran into a few game-breaking ones, as well. It’s a shame, because otherwise I have no complaints: the plot, in my opinion, is better than in any more recent MCU movies/shows or comics, the cast is superb (loved how they mixed widely popular, mainstream characters with lesser-known ones), there are many side activities, and even some replay value if you want to check all the outcomes in some situations, or take a different route while choosing between light and darkness. Graphics and music were OK, too, although nothing groundbreaking.

I, for one, find it terribly sad that we probably won’t get a sequel, I would have loved to see more of The Hunter’s story… Pity.

I love every 5 minutes of gameplay being interrupted with 30 minutes of teenagers arguing
but there's like 1 minute of Blade butting in every now and then so it's aight sometimes

Excellent Combat and boasts much better writing and VA work than I could have ever expected.

Unfortunately it feels a bit bloated and the strategy layer/deckbuilding mechanics leave a fair amount to be desired, but I can't say that the combat was frequently special and almost as enthralling as Firaxis' masterpiece XCOM2

Easy recommend if you are into tactics games.

I never thought deckbuilding and tactics would blend well, but they do. Each encounter was rather satisfying, and I rather enjoyed the relationship sim aspect as well as the side quests that could be completed within the abbey. My only gripes were a few moments with less-than-ideal (but still very playable) performance, a few bugged achievements (which apparently could be fixed by starting a new game) and I wasn't particularly a fan of the voice acting (though that's easily turned off).

A great, and also very flawed, game.
Overall, I was hooked. While the plot is relatively predictable and the gameplay loop outside of combat is a bit shallow, the game had me thinking about it whenever I was not playing. I wish it had sold more, so the developers could improve upon the foundation laid out in this game, but I know that it’s not for everyone.

When this game got first announced I was very disappointed. I love Firaxis and Xcom 2 is one of my favorite games of all time. I don't really like Marvel outside of Spider-Man and I was very skeptical of the card based combat. Thankfully I did give it a try because I ended up really liking it. The combat is the star and ended up being really fun and addicting. The cards can be annoying and restrictive at times, but the challenge of working around the system if half the fun. Editing your deck and setting up heroes the way you like it is the my favorite part of the game. Now the story is pretty standard affair. It's fine nothing spectacular but enjoyable. I did like the relationship building system, but I feel like it's a bit bogged down I think they can improve a lot on that in sequel. I look forward to a sequel if there is one because I feel like they can fix some stuff to make it even better.

fun game, fun turn based and card combat. i feel there was too much stuff to do that took away from the great gameplay. lemme romance people dammit..... wanna give deadpool a smooch............

Una idea potentísima lastrada por incomodidades constantes, pero que consigue salir airosa graciosa al cariño y mimo metido en los personajes y las mecánicas jugables, aunque esté todo sujetado con cinta americana

Absorbente juego de combate por turnos que saca mucho partido al uso de cartas como la fuente de habilidades. Una vez te familiarizas con las mecánicas, es muy gratificante tanto en los combates como en el posterior desarrollo de las habilidades en la mansión. Una vez empiezas a mejorar las cartas y a descubrir otras, invita a experimentar y a aprovechar todo lo nuevo que va apareciendo. Porque, además, los retos que plantean las misiones se van complicando sin llegar a avasallarte. Tiene una progresión muy lograda.

También, si te gustan los tebeos de pijameo, se disfrutan las interacciones entre personajes en la mansión, con sus chorradas (¡Fiesta de cumpleaños sorpresa!), sus movidas (¡Los vengadores no nos quieren porque somos góticos!), sus intimidades (¡spoiler, spoiler, spoiler, Belasco!)... Sí que, llegado cierto punto, el juego se hace largo y he terminado dándole como loco al botón de pasar escena. Yo quería meterme en otra misión no otro diálogo entre superhéroes ya animados "vamos a reventarle la cara a Lilith de una vez".

Ahora he terminado un poco saturado pero si el pase de temporada está de ofertilla en el futuro seguramente vuelva a él.

the fact this game doesn't have any romance options isn't going to stop me and my girl scarlet witch 😍😍


6 Trophies away from the Platinum, I may get to them when I get the DLC.

I think some of the character interactions are blown out of proportion. Having said that, it definitely is the weak point of the game, as is Hunter, the non-descript protagonist. I couldn't care less about the story and skipped most of the B-tier cutscenes (the ones in engine) but stuck around for the horribly low-res low bitrate cinematics. But towards the end with Chthon (in a truly epic fight) I even skipped the cinematics. The busy work is super busy and with 48 hours clocked, I'll say the day night cycle and the day-to-day system hinders the game. As does some of the unskippable action scenes when you play a card which is cool the first few times and at the end of a turn but some cards take forever. This was my first turn-based-card-based game but I was heavily hooked. The heroes all operate differently and I'd be lying if I said that I wasn't a fan of the friendship system. It's a bit of a shame that it is essentially window dressing and that there is no real romantic system that you can build with these characters even if they are professing their hyper platonic love for one another. Played on the PS5 in the normal difficulty mode at 1440p 60 fps (although any major damage effects or alpha effects tank the frame rate to the teens and even below as well as the traversal in the small map of the game).

Overall, I would recommend it to any Marvel games fan or anyone who likes this type of games provided with the caveat that they escape every cutscene and focus only on the gameplay.

Despite feeling a bit rough around the edges in terms of performance and UI, I had a lot of fun with this. The tactics gameplay is just the right level of complexity for me to enjoy, more similar to something like Chimera Squad than the main XCOM games. It's got enough options to lead to interesting situations and moments that make you feel smart, but its not so difficult that making one wrong move will ruin an entire mission. I was a little worried about how random card draw would affect the tactics, but with such small decks and plenty of deck-cycling options like targeted redraw, I never ran into a situation where I found myself drawing the "wrong" card and losing a mission due to that.

Character moments are fun and cute, though I did find myself not caring about some of them and feeling like more characters got highlighted in the story while others could have just been left out entirely without much change to the overall plot or team relationships. I will say that not letting us properly romance characters was disappointing. Let me date Magik you cowards.

This was a really fun experience with a killer combat and deck building system. While the characters are written in a way that's almost teenage drama like, I ended up being charmed by their portrayals. Sadly, for me the game had several crashes after decent hours of play that ended up being annoying alongside graphics not being the best and finding that the team ran out of budget towards the end of the project with a tease for a sequel that might not evenr happen.