Some of the most aesthetically unique visual ASMR ever made. There's seriously nothing about this game I don't love.

To this day nothing beats a good ol game of wii golf w the bois

Takes everything that worked about the NES Castlevanias and amplifies it. Despite your movement being less restricted, each level still forces you to take it slowly and strategize. The cool gothic atmosphere is better brought to life in 16 bit, and it has one of the best soundtracks of the era.

One of the best console exclusive FPS's ever made. How I feel about this game is the way 90s kids felt about Goldeneye. So many great memories in multiplayer and the single player is really solid/satisfying to play through.

I love everything about this game except for playing it.

2D platforming perfection. Perfectly borders the line of being challenging without being frustrating because of how it’s structured (I’d argue this game did a lot to make “lives” an outdated game mechanic). Can easily be played in short bursts or for hours at a time. I’ve 100%ed it twice and that’s one of my biggest life accomplishments.

A very tasteful reboot of an old property. World's tightly designed and it controls beautifully. It's a little predictable as far as metroidvanias go and the presentation's kinda generic, but I had a really great time playing it.

Takes the open world Zelda formula and puts more emphasis on building the characters within the world. Termina is easily my favorite setting in the series. Its colorful, unsettling, and filled with personality at every location. This is one of the most emotionally impactful games ever made and I think about it all the time. Best soundtrack on the N64 as well.

I love how each world has its own distinct feeling despite all taking place in a similar setting (kind of like Super Mario Sunshine). It's writing/central themes are really beautifully integrated into the gameplay and all the characters are lovely, but the level design just leaves a lot to be desired for me. There's some really cool sections like that haunted hotel level and the parts where you can fly around with the feather item, but a lot of the platforming just feels kinda predictable. I beat it in a few days and didn't find it all that challenging except for when I was going for all the strawberries, which add a lot of replay value. I kinda just wish it took more risks and had more eclectic levels but overall there's a lot to love here and I'm glad it's gotten the attention it deserves.

Perfect game to unwind with at the end of a long day. Some of my best gaming memories are playing the levels in practice mode drunk asf late at night while listening to Hustlin Thick by Viper (2004) and its extremely relaxing/brings me nostalgia for things that never happened.

It's like the werehog levels in sonic unleashed but even clunkier to control. Audio mixing sounds terrible and the whole rewinding time gimmick is just there as a replacement for lives. Colors look washed out and muddy and I get it's from the early 2000s but there are so many other games that came out this year and before that look so much better.

The peak of the series. Has a pokedex that's almost possible to fill out in its entirety and gives you 2 regions to explore. Building up your team and nicknaming/forming relationships with all of your Pokemon really separates this series from other RPGs even if the battles system is really simple and the writing/story isn't that in depth. Also that pokewalker went real hard back in the day.

Easily my favorite Kirby platformer. The art style is immaculate and the levels each revolving around different yarn transformations makes for some really creative level design. Nice cozy co op game too <3

Probably my favorite stealth game and one of the best designed puzzle games I've ever played. Every mechanic is worked in so seamlessly and is just challenging enough for each puzzle to be satisfying. Each level looks like a 32 bit painting you'd see in a coffee shop and the music compliments that aesthetic perfectly. My only real complaint is that it can be beaten in only a couple hours and I wish it had a sequel that was a few hours longer.

Revisiting this made me realize how much I dislike the mainline Kirby series. It's a one button beat em up where most of the enemies die in one hit with some of the most simple platforming you'll ever come across in a game. Kirby's way too overpowered for there to be any challenge and it just feels mind numbing. The cutesy art style's kind of charming but at that point I'd rather just play Yoshi's Island or Klonoa something like that. Still love Epic Yarn though