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2 Years of Service

Being part of the Backloggd community for 2 years

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037

Total Games Played

006

Played in 2024

013

Games Backloggd


Recently Played See More

Llamasoft: The Jeff Minter Story
Llamasoft: The Jeff Minter Story

Mar 24

Star Ocean: The Divine Force
Star Ocean: The Divine Force

Mar 05

Tales of Arise: Beyond the Dawn
Tales of Arise: Beyond the Dawn

Feb 04

Bowser's Fury
Bowser's Fury

Jan 13

Super Mario RPG
Super Mario RPG

Jan 02

Recently Reviewed See More

Well, 100%-ed the history bits. I've completed this so far as giving everything a bit of a go, really enjoying seeing how he got from A-Z with his games iterating similar ideas adding improvements, to being on the more recent games to dip in for a laugh appreciating how we got there.

I'm never going to be good at these games but it's still a joy to play. It's pretty impressive how even in the early games there was a bit of weight and momentum to movement to give it feel.

I loved this and already have Atari 50 lined up for more of the same.

it's fun, until you get to the later stages and realise it's unplayable on joycons.

DUMA, the futuristic, thingy-doobry flying device, gives this an extra star out of whatever by itself. Once you get it combat gets a lot more fun and it really helps whipping around the world. It raises an otherwise dreadful game into something I definitely... played.

The rest is a mess. Ignore anything saying this is a return to form for Star Ocean. That's laughable after just playing the done up second one recently. Everything other than zipping about hither and dither is boring! The story is drivel, all the characters are dead inside, and the cutscenes where all the plot are stored are amaturish.

I got through this game by skipping entire cutscenes. They're all needlessly wordy blah blah that add nothing. Barely plot, definitely not character. I don't know why they were even cutscenes, it was just character models standing relatively still with some basic camera scans. This could have been all chat as you keep traversing one end of a map to another in what makes for the bulk of the game. But they probably didn't do that because when that happens half the game functionality doesn't work! No pause menu, no map, no scanning for stuff. Shut the hell up, I got stuff to do!

It's got a massive cheapness to it that is distracting. It's hard to go to this after playing Tales of Arise that is a relatively similar game, with a similar budget and team, taking fairly similar shortcuts too keep that down. But where they knew where to skimp and where to polish, this just looks like ran out of time and money.